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Statistics are the numerical measurement of the Abilities of Heroes. All Heroes have the same statistics which are earned by levelling up by gaining Experience, as well as selecting Talents. Some Abilities can also grant temporary bonus statistics.

Basic Attack[]

Basic Attacks (also called AA - Auto Attack) are the attacks that the hero will perform after clicking Right Mouse Button on the target. Attack stats improve a Hero's Basic Attack and determines how strong it is. Some Assassin and Specialist Heroes benefit greatly from increases to their attack stats.

  • File:Attack damage icon.png Attack damage - the amount of damage a Hero does when they attack an enemy with their Basic Attack.
  • File:Attack range icon.png Attack Range - the range at which a Hero can use their Basic Attack.
  • File:Attack speed icon.png Attack speed - the speed at which a Hero can use their Basic Attack, in attacks per seconds.
  • Attack DPS - damage per second using Basic Attacks. Calculated as Attack Damage x Attack Speed.

Ability[]

Every Hero has their own diverse kit abilities. Ability stats improve a Hero's abilities and allow them to use them more effectively. Support, Specialist, and some Assassin Heroes benefit greatly from increases to their ability stats.

  • Resources - Most heroes have a resource that limits how frequently they can use abilities (in addition to individual cooldowns). A hero cannot use an ability without having the required amount of his or her resource.
    • File:Unitstatus icon mana.png Mana - Mana is the most common resource heroes use to cast abilities.
    • Mana regen - the rate at which a Hero regenerates Mana passively, in Mana per second.
  • File:Spell power icon.png Spell Power - the amount that a hero's Ability Damage is increased by, in percentage of the base damage.
  • Cooldown - time needed before the Ability can be used again.

Defense[]

Defense stats improve a Hero's ability to take damage. Warrior Heroes benefit greatly from increases to their defense stats.

  • File:Unitstatus icon health.png Health - the maximum number of Hit Points a Hero has.
  • Health regen - the rate at which a Hero regenerates Hit Points passively, in Hit Points per second.
  • Healing - Healing is a game mechanic to restore a unit's health.
    • Lifesteal - Lifesteal is a form of self-healing derived from damaging the enemy.
  • Shields - Shields are a bonus layer of defense a hero has on top of their Health.
  • File:Physical armor icon.png Armor - Armor is a numerical representation of a given Hero's ability to mitigate damage. Each point of Armor is equal to a 1% reduction in damage.

Utility[]

Utility stats improve Heroes in all other ways.

Status Effects[]

Status effects are conditions that affect targets for a certain period of time. The effects are inflicted usually by an ability.

Buff[]

A Buff is a general term that refers to any positive effect with a duration. Effects that improve one's damage output, prevent damage, or increase movement speed are examples of buffs. The inverse is called a debuff.

List of Buffs[]

Status Effect Description
File:Absorbing icon.png Absorbing Absorbing is an buff effect that surrounds the target with a barrier for a short period of time, absorbing all damage received and instantly healing for a percentage of the damage taken.
Evade Evade is a buff effect that Basic attacks from heroes and targeted effects from non-heroic sources don't hit.
Healing Healing is the ability to restore a unit's Health.
File:Invulnerable icon.png Invulnerable Invulnerable is a buff effect that nullifying all damage taken and most Crowd control effects.
File:Protected icon.png Protected Protected is a buff effect preventing the hero from taking damage.
Shield Shields are a bonus layer of defense a hero has on top of their Health.
File:Stasis icon.png Stasis Stasis is an effect that makes the target immune to damage and untargetable while unable to do anything for a short duration of time.
Stealth Stealth is a hero ability that makes the hero nearly invisible, hidden on the minimap and untargetable by direct abilities and Basic Attacks.
File:Unkillable icon.png Unkillable Unkillable is a buff effect that means the target will receive damage like normal, but the target will not go under 1 HP, becoming unkillable for the duration of the buff.
File:Unstoppable icon.png Unstoppable Unstoppable is a buff makes the affected Hero immune to most forms of crowd control (like silences and stuns).
Untargetable Untargetable is a type of status effect that prevents the unit from being affected by basic attacks or abilities that involve selections, and skillshots will pass through an untargetable unit.

Debuff[]

A Debuff is a general term that refers to any negative effect with a duration and/or an area of effect. Damage over time, reveal and crowd control effects, such as root and stun are all examples of debuffs. The inverse is called a buff.

List of Debuffs[]

Status Effect Description
File:Blinded icon.png Blinded Blinded is a debuff that causes you to miss your Basic Attacks for a set period of time.
Damage over Time Damage over Time (short: DoT) is a debuff that causes the affected unit to constantly take damage until the effect expires.
Displacement A Displacement (also called daze) effect is a debuff effect that pushes enemies in a direction.
File:Feared icon.png Feared Forces a player to move away from a point for a period of time.
File:Mindcontrol icon.png Mindcontrol Mind Control is a debuff effect that gives control of a player's movement to their enemy, Silences them and prevents them from doing anything else for a period of time.
File:Polymorphed icon.png Polymorphed Polymorph is a debuff that makes the player unable to attack and Silences them for a period of time.
File:Revealed Icon.png Revealed Revealed is a debuff that allows players to see enemy heroes, even if the target is out of sight, cloaked, within or behind a bush.
File:Rooted icon.png Rooted A Root is a debuff that causes the affected unit to be unable to move or use any movement abilities.
File:Silenced icon.png Silenced Silence is a debuff that makes the player unable to use any skill.
File:Sleep icon.png Sleep Sleep is a debuff effect that makes the target unable to do anything for a short duration of time. It acts the very similar way to Stun but ends with the first damage taken after 0.5 seconds.
Slow A unit that is Slowed has reduced Movement Speed for the duration.
File:Stopped icon.png Time Stopped Time Stop is an effect that makes the target Invulnerable while unable to do anything for a short duration of time.
File:Stunned icon.png Stunned Stuns are a debuff effect that makes the target unable to do anything for a short duration of time.
File:Taunted icon.png Taunted Taunt is a debuff effect that Silences an enemy hero and forces them to attack the source for a period of time, preventing from doing anything else.

Template:Stats nav

狀態效應 說明
生命竊取 根據自身基本攻擊或技能傷害量質,賦予一定比例的血量回復效果
Blinded Miss all basic attacks. Abilities are not effected.
Damage Over Time Take damage periodically until the effect expires.
Displacement Push away from a point.
Evade Prevent all basic attacks from Heroes, minions, and structures.
Feared Force a Hero to move away from a point over time. Cannot be controlled for the duration.
Gain Movement Speed Gain movement speed. Most of this effect do not affect mount speed.
Heal Over Time Gain health periodically until the effect expires.
Invulnerable Prevent all damage and most negative effects, remove most of existing negative effects, become untargetable with the exception of Time Stopped. Hostile skill shots except with Time Stopped effect pass through.
Invisible Become hidden from enemies and untargetable. Hidden on minimap.
Knockback Push an unit. Interrupts abilities.
Mind Controlled Silence a target Hero and forces them to run toward the caster. Cannot be controlled.
Polymorphed Silence and prevents basic attacking.
Protected Prevent all damage.
Revealed Enemies gain vision of you, and can attack or target you while in stealth, or while in a bush.
Rooted Prevent all movement except knockback. Disables abilities that involve movement, statis and invulnerability onto victim.
Silenced Prevents any abilities to be used. Includes mounting and hearthstone.
Sleep Become unable to do anything until attacked.
Slow Reduce movement speed.
Stasis Prevent all damage, become untargetable, and unable to do anything. Skill shots pass through.
Stealth Become transparent and untargetable. Hidden on minimap.
Stunned Prevent being able to do anything.
Time Stopped Prevent being able to do anything, and invulnerable. All skill shots pass through. Cooldowns do not refresh in this state. Time Stopped unit cannot be targeted by any effect, even another invulnerable.
Taunted Silence a Hero and force them to use basic attacks. He moves towards taunter if the latter moves away. Taunted hero is unable to do anything else.
Unkillable Unable to go below 1 Health, effectively never dying.
Unstoppable Become immune to most negative effects.
Untargetable Prevent being targeted by new hostile effects. Cannot be target of basic attack. Does not break existing channeling.