Heroes of the Storm Wiki


"Make way for the bad guy!"

Basic Info
Title Warlord of the Amani
Role Ranged Assassin Ranged Assassin
Difficulty Medium
Franchise Warcraft Warcraft
Price Gem.png750 / Money.png10,000
Release Date January 4, 2017
Base Stats
Attack Type Ranged
Health 1875
Health Regen 3.9023
Resource 500 Mana
Unit Radius 0.75
Attack Speed 1.25
Attack Range 5.5
Attack Damage 94
Data Page

Zul'jin, the Warlord of the Amani, is a Ranged Assassin Hero from the Warcraft universe.

Zul'jin is a Physical Damage Assassin who gains power while losing Health.


Warcraft This section concerns content exclusive to the Warcraft universe.

Zul'jin is a warlord of the Amani forest trolls and has been chieftain of the Amani tribe since before the Second War. Zul'jin and the Amani tribe were allied with the orcish Horde for the duration of the Second War, but Zul'jin himself was captured near its end by the Alliance. Upon gaining his freedom he went into hiding to rebuild his army and plan an attack on the remnants of the high elves, now known as blood elves, only to find them allied with the Horde.

A fierce forest troll of the Amani tribe, Zul'jin's ability as a warrior and leader meant he was able to do what no other troll had done since the Troll Wars: unite the warring tribes of Zul'Aman under a single leader. He was infamous for his daring raids on the outskirts of Quel'Thalas at a time when trolls had been completely beaten into obscurity by the high elves. Some claimed he planned to unite all trolls, but his plans were quickly put on hold by the events of the Second War.


Zul'jin is a physical damage Ranged Assassin who gains power as he loses health.




See Data page for a table of scaled values at key levels.
Berserker Icon.png

Cooldown: 0.5 seconds
Activate to increase Basic Attack damage by 25% but consume 2% maximum Health per attack.

Passive: Zul'jin attacks 1% faster for every 1% of maximum Health missing.

Type: Offensive damage modifier, Self-Damage, Status effect
Scaling: -
Affects: Self
Targeting: No target (toggle)
Properties: Attack Speed
Cast time: Instant

  • Toggling Berserker on or off does not dismount.
  • Self-damage is not lethal.
  • Self-damage consumes Health regardless of the attacks hitting or not.
  • Berserker Attack Speed bonus stacks additively with itself and other effects that affect Attack Speed.
  • Damage bonus stacks additively with other offensive damage modifiers that can affect Zul'jin's Basic Attack damage.

You Want Axe?
❢ Quest: Every 5 Basic Attacks against Heroes permanently increases Basic Attack damage by 1.

❢ Reward: After attacking 75 times, Basic Attack range is increased by 1.1.

❢ Reward: After attacking 150 times, Twin Cleave now revolves twice.

Type: Bonus damage
Scaling: -
Affects: Self
Maximum damage bonus: 501 (2505 stacks)

  • Continues to gain stacks even after the quest is completed.
Grievous Throw Icon.png
Grievous Throw
40 Mana Cooldown: 8 seconds

Zul'jin throws an axe forward, dealing 125 damage to the first 2 enemies hit and marking them for 6 seconds. Marked enemies take 50% bonus damage from Zul'jin's next 3 Basic Attacks against them.

Type: Spell Damage / Offensive damage modifier
Scaling: 4.00%
Affects: Enemies / Self
Targeting: Point target
Properties: Skillshot
Cast time: 0 + 0.125 seconds
Range: 9.775
Hitbox: 1 x 1.15
Missile speed: 25

  • Basic Attacks which miss due to being Blinded or the target Evading remove charges from the mark.
  • Damage bonus stacks additively with other offensive damage modifiers that can affect Zuljin's Basic Attack damage.
Twin Cleave Icon.png
Twin Cleave
60 Mana Cooldown: 10 seconds

Throw 2 axes in a large, circular arc, dealing 116 damage and Slowing affected enemies by 15% per axe for 2 seconds.

Type: Spell Damage
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Cast time: Instant
- Path: 10.0
- Hitbox: 0.75
Missile speed: ~39

  • Enemies can only be hit once per revolution for each axe.
  • Twin Cleave's axes return and revolve from the initial cast location, regardless of where Zul'jin is.
  • One full rotation takes 1.25 seconds.
  • Slow stacks additively with itself, up to 2 times, but not with other Slows.
  • Slow duration does not stack. Subsequent applications refresh the duration.
Regeneration Icon.png
75 Mana Cooldown: 15 seconds

Zul'jin channels to regenerate 30% of his maximum Health over 4 seconds. Moving while channeling or taking damage will interrupt this effect.

Type: Healing
Scaling: -
Affects: Self
Targeting: No target
Properties: Weak channel (stationary)
Cast time: Instant
Tickrate: 1.0 per second. (x5)
Healing per tick: 6.0% (of max Health)

Taz'dingo Icon.png
75 Mana Cooldown: 90 seconds

For the next 4 seconds, Zul'jin is Unkillable, and cannot be reduced to less than 1 Health. Taz'dingo!

Type: Status effect
Affects: Self
Targeting: No target
Properties: Unkillable
Cast time: Instant

  • Overflowing damage taken is nullified.
Guillotine Icon.png
70 Mana Cooldown: 40 seconds

Zul'jin launches a massive axe into the air that drops on the targeted area, dealing 330 damage plus bonus damage the lower his Health is.

Type: Spell Damage
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Properties: Area of Effect
Cast time: 0 + 0.5 seconds
Range: 20.0
Area of Effect: Rectangle
Width: 2.5
Height: 5.5
Impact delay: 1.375 seconds
Maximum damage bonus: 200%

  • Bonus damage from missing Health is determined when the Ability is activated. Offensive damage modifiers, such as Spell Power bonus from Recklessness, are verified and applied when it impacts.
  • Bonus damage is proportional to the square of Zul'jin's missing Health: bonusDamage% = missingHealth% 2 / 50
  • Bonus damage is added directly to the base damage and stacks multiplicatively with offensive damage modifiers.
Amani Rage Icon.png
Amani Rage
Cooldown: 30 seconds

Activate to cause Zul'jin to instantly lose 50% of his current Health and heal for that amount over 10 seconds.

Type: Self-Damage, Healing
Scaling: -
Affects: Self
Targeting: No target
Properties: Heal over Time
Cast time: Instant
Tickrate: 1.0 per second (x10)


Boneslicer Icon.png

Grievous Throw now pierces through all enemies hit and restores 15 Mana per Hero hit. Additionally, Grievous Throw's mark is no longer removed by Basic Attacks.

Type: Mana restoration
Scaling: -
Affects: Self
Recklessness Icon.png

While Zul'jin is below 75% Health, he gains 10% Spell Power. While he is below 50% Health, his Basic Attack damage is increased by 15% and Basic Attacks against Heroes grant an additional stack of You Want Axe?.

Type: Offensive damage modifier, Healing dealt modifier
Affects: Self
Properties: Spell Power

  • Attack damage bonus stacks additively with other offensive damage modifiers that can affect Zul'jin's Basic Attack damage.
  • Spell Power stacks additively with itself and other offensive damage and healing modifiers affecting Zul'jin's Spell Damage or healing output.
Headhunter Icon.png

❢ Quest: Zul'jin's first Takedown against each enemy Hero permanently increases his damage dealt by 2%.

❢ Reward: After getting Takedowns on every enemy Hero, Basic Attack range is increased by 1.1.

Type: Offensive damage modifier
Affects: Self

  • Damage bonus stacks additively with other offensive damage modifiers that can affect Zul'jin's damage.
Troll's Blood Icon.png
Troll's Blood

Increase Regeneration's healing by 25%. If Regeneration fully finishes, restore 10% of Zul'jin's maximum Mana.

Type: Bonus healing / Mana restoration
Scaling: -
Affects: Ability / Self

  • Healing bonus directly affects the base value, causing the given percentage to stack multiplicatively with healing dealt modifiers.
Voodoo Shuffle Icon.png
Voodoo Shuffle

Cooldown: 10 seconds
Activate to remove Roots and Slows.

Passive: Lower the cooldown and Mana cost of Regeneration by 40%.

Type: CC removal
Affects: Self
Targeting: No target
Cast time: Instant
Amani Hide Icon.png
Amani Hide

Lower Amani Rage's cooldown by 10 seconds and gain 15 Armor while regenerating Health from it.

Type: Defensive damage modifier
Affects: Self
Properties: Armor

  • Does not stack with other positive Armor effects. Other defensive damage modifiers may stack.
Vicious Assault Icon.png
Vicious Assault

Increase the duration of Grievous Throw's mark by 3 seconds and its damage bonus by 45%.

  • Stacks additively with baseline bonus and other offensive damage modifiers.
Arcanite Axes Icon.png
Arcanite Axes

❢ Quest: Twin Cleave's damage is permanently increased by 0.75 every time it hits a Hero.

Type: Bonus damage
Scaling: -
Affects: Ability
Maximum bonus damage: 9001 (~12 001 stacks)

  • Each flying axe generates stacks.
Ferocity Icon.png

Increases the Attack Speed bonus of Berserker by 40%.

  • Increases the Attack Speed gain per 1% of missing Health from 1% to 1.4%.
Taz'dingo Icon.png

Cooldown: 90 seconds
For the next 4 seconds, Zul'jin is Unkillable, and cannot be reduced to less than 1 Health. Taz'dingo!

Guillotine Icon.png

Cooldown: 40 seconds
Zul'jin launches a massive axe into the air that drops on the targeted area, dealing 330 damage plus bonus damage the lower his Health is.

Lacerate Icon.png

Increases the Slow amount of each axe by 10% and its duration by 0.5 seconds.

  • Duration increase does not apply per axe.
Eye of Zul'jin Icon.png
Eye of Zul'jin

Basic Attack against enemy Heroes grant Zul'jin 6% Movement Speed for 2 seconds, up to 30%.

Type: Status effect
Affects: Self

  • Stack additively with itself, but not with other Movement Speed bonuses.
Ensnare Icon.png

Cooldown: 40 seconds
Throw a net forward, Rooting the first enemy Hero hit for 1.5 seconds. If no Heroes are hit, reduce Ensnare's cooldown to 10 seconds.

Type: Crowd control
Affects: Enemy Heroes
Targeting: Point target
Properties: Clamping, Root, Skillshot
Cast time: Instant
Range: 10
Hitbox: 1.5 x 1.5625
Missile speed: 25.0
No Mercy Icon.png
No Mercy!

Zul'jin's Basic Attacks against enemy Heroes marked with Grievous Throw ignore Armor and deal an additional 2% of maximum Health as damage.

Type: Spell Damage
Scaling: -
Affects: Enemy Heroes

  • Ignores only positive Armor effects.
  • Bonus damage is dealt in a separate instance.
Wrong Place Wrong Time Icon.png
Wrong Place Wrong Time

If an enemy is hit by both Twin Cleave Axes at the same time, they take 100 damage and counts as 5 Hero hits for You Want Axe?.

Type: Spell Damage
Scaling: 4.00%
Affects: Enemies
Properties: Area of Effect
Area of Effect: Circle
Radius: 0.75

  • Bonus damage may occur in both locations where the two axes meet each other: in the mid-arc as well as in the end of axes' traveling path, i.e. the initial cast location.
  • After completing the You Want Axe? quest, the second revolve also applies bonus damage.
Let the Killing Begin Icon.png
Let the Killing Begin

When Zul'jin kills an enemy, his Attack Speed is increased by 5%, up to 40%, for 12 seconds. Basic Attacks refresh the duration.

Hero Takedowns instantly grant 40% Attack Speed.

Affects: Self
Properties: Attack Speed

  • Non-Heroes that die within 1.5 seconds of being damaged by Zul'jin grant a stack regardless of who dealt the killing blow.
  • Destroyed Structures do not grant Attack Speed.
  • Stacks additively with itself and other Attack Speed bonuses.
Amani Resilience Icon.png
Amani Resilience

Increase Taz'dingo's duration by 1 second. Upon expiring, Zul'jin heals for 50% of the damage he dealt during Taz'dingo.

Type: Healing
Scaling: -
Affects: Self
Properties: Lifesteal
Buzzsaw Icon.png

After impact, the Guillotine continues forward, dealing 75% damage to enemies hit. If a Hero is killed by Guillotine, Zul'jin is instantly healed to full.

Type: Spell Damage / Healing
Scaling: -
Affects: Enemies / Self
Properties: Area of Effect
Hitbox: 2.5 x 5.5
Missile speed: 15.0
Tickrate: 2.0 per second

  • Buzzsaw's damage is based on the increased damage value from missing Health bonus.
  • The healing is applied, if a hero dies from any cause within 1.5 seconds after being hit by the initial impact of Guillotine or damage from Buzzsaw.
  • Buzzsaw searches for targets every 0.0625 seconds, but enemies cannot be damaged more often than once every 0.5 seconds.
  • Buzzaw's damage reduction stacks additively with offensive damage modifiers that can affect its damage.
Forest Medicine Icon.png
Forest Medicine

Regeneration is no longer Channeled, and cannot be interrupted.

A Surprise For Ya Icon.png
A Surprise For Ya

Basic Attacks bounce to a nearby enemy for 50% damage, prioritizing enemy Heroes.

Type: Physical Damage
Scaling: -
Affects: Enemies
Properties: Attack Modifier, Bounce
Bounce range: 5.0

  • Target is chosen at random within the bounce range.
  • Does not interact with Grievous Throw mark at all and does not give quest progress for You Want Axe?.
  • The bouncing axe damage is affected by flat bonus damage from You Want Axe? and other offensive damage modifiers affecting Zul'jin's Basic Attack damage, including Recklessness, Headhunter and the Berserker state Zul'jin is in at the moment the bouncing axe hits the target.
  • The 50% damage reduction stacks multiplicatively with other damage modifiers.

Builds and guides[]

Icy Veins Zul'jin Guide

Zul'jin Community Build Guides @ HeroesFire

Zul'jin Community Build Guides @ Heroes Hearth


Zul'jin Skins
Rare Warlord of the Amani
Backstory: Before the elves and their Alliance, the forests of Lordaeron belonged to the trolls of the Amani empire. As their warlord, Zul'jin has united the tribes into an army that stands ready to take back what is theirs and to slay the elves who stole it from them.
Zul'jin Warlord of the Amani.jpg
Gem.png750 / Money.png10,000
Warlord of the Amani
Zul'jin Classic.jpg
Zul'jin Bloodscalp.jpg
Zul'jin Sandfury.jpg
Gem.png120 / Shard.png75
Zul'jin Frostmane.jpg
Gem.png120 / Shard.png75
Epic Emberlord
Backstory: The Emberlords seldom leave their molten domains, choosing to emerge only when the earth’s rage demands retribution. Once they are on the warpath, nothing can withstand their fury.
Zul'jin Emberlord.jpg
Gem.png350 / Shard.png400
Zul'jin Emberlord Toxic.jpg
Gem.png350 / Shard.png400
Zul'jin Emberlord Frost.jpg
Gem.png350 / Shard.png400
Zul'jin Emberlord Arcane.jpg
Gem.png350 / Shard.png400
Zul'jin Emberlord Amberlord.jpg
Gem.png350 / Shard.png400
Rare Warbringer
Backstory: Prior to the Troll Wars, the Amani Empire was a great and powerful civilization. Zul'jin has rekindled the flames of its former warlords, and has donned their ceremonial battle armor as a sign of respect.
Zul'jin Warbringer.jpg
Gem.png160 / Shard.png100
Zul'jin Warbringer Jungle.jpg
Gem.png160 / Shard.png100
Zul'jin Warbringer Venom.jpg
Gem.png160 / Shard.png100
Zul'jin Warbringer Coral.jpg
Gem.png160 / Shard.png100
Zul'jin Warbringer Desert.jpg
Gem.png160 / Shard.png100
Zul'jin Event Skins
Rare Lunar Lunar Festival
Backstory: For Azeroth's trolls, the loa are a central part of the Lunar Festival. Shadow hunters celebrate the powerful spirits by crafting elaborate masks in their likenesses.
Notes: This skin theme is part of a shared theme of holiday skins.
Zul'jin Lunar.jpg
Gem.png120 / Shard.png75
Zul'jin Lunar Ancestral.jpg
Gem.png120 / Shard.png75
Zul'jin Lunar Cruel.jpg
Gem.png120 / Shard.png75
Zul'jin Lunar Jade.jpg
Gem.png120 / Shard.png75
Zul'jin Lunar Ornamented.jpg
Gem.png120 / Shard.png75


Zul'jin Portraits
Carbot Zul'jin Portrait.png
Carbot Zul'jin
Gem.png120 / Shard.png75
Lil' Lunar Zul'jin Portrait.png
Lunar Festival Lil' Lunar Zul'jin
Gem.png75 / Shard.png40
Lunar Zul'jin Portrait.png
Lunar Festival Lunar Zul'jin
Gem.png75 / Shard.png40
Mossflayer Zul'jin Portrait.png
Fall of King's Crest Mossflayer Zul'jin
Gem.png75 / Shard.png40
Robo Zul'jin Insignia Portrait.png
Robo Zul'jin Insignia
Gem.png75 / Shard.png40
Stylized Zul'jin Portrait.png
Stylized Zul'jin
Gem.png75 / Shard.png40
Toon Lunar Zul'jin Portrait.png
Lunar Festival Toon Lunar Zul'jin
Gem.png75 / Shard.png40

Voodoo Doll Zul'jin Portrait.png
Toys Voodoo Doll Zul'jin
Gem.png75 / Shard.png40
Zerg'jin Portrait.png
CraftWars Zerg'jin
Gem.png75 / Shard.png40
Zul'jin Emblem Portrait.png
Zul'jin Emblem
Gem.png75 / Shard.png40
Zul'jin Hero Portrait.png
Zul'jin Hero
Zul'jin Mastery Portrait.png
Zul'jin Mastery


Zul'jin Sprays
Carbot Zul'jin Spray.png
Carbot Zul'jin
Gem.png120 / Shard.png75
Feast-ival Zul'jin Spray.gif
Lunar Festival Feast-ival Zul'jin
Gem.png120 / Shard.png75
Gingerbread Zul'jin Spray.gif
Winter Veil Gingerbread Zul'jin
Gem.png120 / Shard.png75
Robo Zul'jin Insignia Spray.png
Robo Zul'jin Insignia
Gem.png75 / Shard.png40


Zul'jin Pack 1 Emoji Zul'jin Pack 1 Zul'jin Happy.png Zul'jin Pack 2 Emoji Zul'jin Pack 2 Zul'jin Angry.png
Emoji Name Shortcut Emoji Name Shortcut
Emoji Zul'jin Pack 1 Zul'jin Happy.png Zul'jin Happy :zuljinhappy:
Emoji Zul'jin Pack 2 Zul'jin Angry.png Zul'jin Angry :zuljinangry:
Emoji Zul'jin Pack 1 Zul'jin ROFL.png Zul'jin ROFL :zuljinlol:
Emoji Zul'jin Pack 2 Zul'jin Cool.png Zul'jin Cool :zuljincool:
Emoji Zul'jin Pack 1 Zul'jin Sad.png Zul'jin Sad :zuljinsad:
Emoji Zul'jin Pack 2 Zul'jin Oops.png Zul'jin Embarrassed :zuljinoops:
Emoji Zul'jin Pack 1 Zul'jin Silly.png Zul'jin Silly :zuljinsilly:
Emoji Zul'jin Pack 2 Zul'jin Love.png Zul'jin in Love :zuljinlove:
Emoji Zul'jin Pack 1 Zul'jin Meh.png Zul'jin Speechless :zuljinmeh:
Emoji Zul'jin Pack 2 Zul'jin Surprised.png Zul'jin Surprised :zuljinwow:


Main article: Zul'jin/Quotes


  • Zul'jin made his debut in Warcraft II: Tides of Darkness (December 1995).
  • The story of how Zul'jin lost his right eye to the elves, and lost his left arm escaping them, was told in the Gods of Zul'Aman patch trailer.
  • Zul'jin is the first and only troll hero in the game.
  • Zul'jin is shown to be two-handed and two-eyed like in Warcraft II instead of having one of each cut down as his appearance in The Burning Crusade. His bio also shows that he hasn't regressed to his all-hating self of the expansion, only concerned about taking back the Amani from the elves and mostly using throwing axes, the only time Loa magic is used is during Taz'dingo! to render himself unable to die for a few moments.
  • Zul'jin is voiced by Chris Metzen in World of Warcraft: The Burning Crusade, and by Andre Sogliuzzo in Heroes of the Storm. [1]
  • Zul'jin's dance is a reference to the Axe Gang from the movie Kung Fu Hustle (April 2005).
  • Zul'jin's Heroic, Guillotine, used to have a short wind up channel, which duration bar had a label "Givin' em' da axe", in place of what usually is the ability name. The wind up was removed in patch later along with the duration bar.
  • The Classic tint of Zul'jin's base skin represents his appearance in Warcraft II: Tides of Darkness.






External links[]

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