"Let the inquisition commence!"
|Price||750 / 10,000|
|Release Date||August 7, 2018|
Sally Whitemane, the High Inquisitor, is a Healer Hero from the Warcraft universe. As the High Inquisitor of the Scarlet Crusade, Sally Whitemane zealously leads her champions in a neverending war against the undead. Under her guiding Light, all who have been touched by the plague of death will be purged by her cleansing flame... no matter how much they protest.
Whitemane is a versatile Healer who heals her allies by smiting her foes.
This section concerns content exclusive to the Warcraft universe.
At a young age, Sally Whitemane witnessed her family succumbing to the Scourge's plague of undeath while they were traveling through Lordaeron. She was forced to destroy her own parents and siblings when they rose as mindless undead, and since that day she found fulfillment only in the destruction of undead. She became a priestess of the Light and joined the Scarlet Crusade, a religious order dedicated to the eradication of the undead from Lordaeron. Though they believed that their mission of cleansing the world of undead was a noble one, the crusaders soon grew intolerant of all non-human races and came to believe that anyone who was not a part of their order was infected by the Scourge's plague of undeath and had to be tortured or eradicated. Along with Renault Mograine, who had been given the rank of Scarlet Commander, Whitemane oversaw operations in the Scarlet Monastery. However, while Mograine commanded the military forces in the area, the fearsome Whitemane, who had the ability to resurrect her comrades after death, was the true master of the Monastery.
Alliance and Horde ordered Sally's death, but this was not the end as the High Inquisitor returned years later. According to Lilian Voss, "the problem with the Scarlet Crusade is that they keep coming back, even after death. Behind those resurrections is High Inquisitor Whitemane. With her death, so goes the Crusade." To give Whitemane a final rest, Alliance and Horde adventurers retrieved two anointed blades known as Unquenchable and the Hand of Providence. They then confronted and slew Whitemane. The adventurers plunged the blades into Whitemane's corpse, seemingly putting a final end to the Scarlet Crusade's tyranny.
Ironically, Sally Whitemane was later raised as an undead by Thassarian and the Deathlord to serve as the third member of the new Four Horsemen. While death rid her of her madness, her strong spirit remained.
Whitemane is an aggressive Ranged Healer, that bolsters healing to her allies by dealing with her enemies.
- Flexible Healing Style
- Debuffs and Disruption
- Costly Burst Healing
- No Escape
- See Data Page for a table of scaled values at key levels.
For every Hero hit with Searing Lash, lower the cooldown of Inquisition by 1.5 second. Allies below 30% Health receive 25% more healing from Whitemane.
- Pity the Frail can also affect the damage-based healing from Zeal, stacking additively with it.
- Bonus healing stacks additively with healing dealt modifiers that affect Whitemane's healing output and multiplicatively with healing received modifiers on the target.
Searing Lash deals 25% more damage to enemies. If the second strike hits an enemy Hero, they take an additional 25% damage and Whitemane gains 40% Attack Speed for 3 seconds.
- Damage bonus stacks additively with itself and other offensive damage modifiers that can affect Searing Lash's damage.
❢ Quest: Hit Heroes with Searing Lash.
❢ Reward: Each Hero hit grants 3 permanent Health and 2 permanent Mana. Heroes hit with the second strike count as 2 hits.
Increase Whitemane's Basic Attack Range by 1.1. Whitemane gains 20% increased Basic Attack damage for each active Zeal buff.
- Stacks additively with itself and other offensive damage modifiers that can affect Whitemane's Basic Attack damage.
Desperate Plea's healing is increased by 30%. Increase this by an additional 10% for each active Zeal.
- Bonus healing stacks additively with healing modifiers that affect Whitemane's healing dealt modifiers and multiplicatively with healing received modifiers on the target.
Gain 5% Movement Speed. Increase this by an additional 5% for each active Zeal.
- Stacks additively with itself, but not with other sources of Movement Speed.
Upon reaching 2 stacks of Desperation, Whitemane gains Zeal.
Enemy Heroes hit by Searing Lash are marked for 3 seconds. Basic Attacks against them deal an additional 55 Spell Damage and remove the mark.
Cooldown: 45 seconds
Active: Activate to make an ally Unstoppable for 1 second and gain 1 stack of Desperation.
Cooldown: 60 seconds
Bolster the spirits of nearby allied Heroes, healing them for 300 and granting them 40 Armor for 4 seconds.
Cooldown: 75 seconds
After 1 second, consecrate an area for 4 seconds, dealing 50 damage every 0.5 seconds to enemies inside. 25% of the damage dealt to Heroes is returned as Mana.
Inquisition reduces all damage the target deals by 50%.
- Damage reduction stacks additively with other offensive damage modifiers affecting the target's damage output.
If Searing Lash's second strike hits an enemy Hero, reduce its cooldown to 1 second.
Basic Attacks against Heroes increase the duration of active Zeals by 0.75 seconds and lower the cooldown of Zeal's activation by 4 seconds.
Upon reaching 3 stacks of Desperation, all allies with Zeal are healed for 175. Activating Zeal while at 3 stacks of Desperation now increases her Armor by 15 instead of reducing it.
- Does not reapply Zeal.
- Instead of setting Zeal's Armor to 15, Radiance grants a buff of 40 Armor, which following Armor rules sets Whitemane's total Armor to +15. This, however, means that while Radiance's Armor bonus is active, positive Armor instances below 40 from other sources end up having no effect, and the total Armor for higher instances of positive Armor is still calculated against Zeal's base Armor reduction.
- Does not stack with other positive Armor effects. Other defensive damage modifiers may stack.
Upon casting, Inquisition can chain to an additional enemy Hero near its target, dealing 35 damage every 0.5 seconds. Affected enemies lose 10 Armor.
Hitting a Hero with Searing Lash while they are being targeted by Inquisition Roots them for 1.5 seconds.
Scarlet Aegis heals for 50% more and makes affected allies Unstoppable for 2 seconds.
- Healing bonus stacks additively with other healing dealt modifiers that can affect Scarlet Aegis's healing.
Divine Reckoning deals 50% more damage and pulls enemies to its center the first time it hits them.
- Damage bonus stacks additively with other offensive damage modifiers that can affect Divine Reckoning's damage.
Cooldown: 30 seconds
Activate to cast a permanent Zeal on an allied Hero that costs no Mana and doesn't grant Desperation. Only one can be active at a time and has a global cast range.
Cooldown: 40 seconds
Active: Activate to blast an enemy Hero with holy fire, reducing their Armor by 25 and dealing 300 damage over 4 seconds.
- The Armor debuff is applied after the first damage tick.
- Armor reduction is not cleansed by Stasis effects.
- Does not stack with other negative Armor effects. Other defensive damage modifiers may stack.
Builds and guides
|Backstory: As the High Inquisitor of the Scarlet Crusade, Sally Whitemane zealously leads her champions in a neverending war against the undead. Under her guiding Light, all who have been touched by the plague of death will be purged by her cleansing flame... no matter how much they protest.|
750 / 10,000
120 / 75
120 / 75
|Backstory: From the depths of space, the Celestial Empress has bitterly observed the Star Queen squander her magical power. Once the stars are aligned in her favor, Whitemane will overthrow Li-Ming and bathe the galaxy in cosmic fire.|
|Features: Themed abilities.|
|Notes: This skin theme is part of a shared theme of Superheroes vs. Eternal Empire skins.|
350 / 400
350 / 400
350 / 400
|Whitemane Event Skins|
|Backstory: The Witch of the Hollows' beliefs are unconventional, even by Raven Court's standards. Her methods of torturing the living deemed too extreme. It was the Raven Lord alone who saw the potential within her...|
|Features: Themed abilities, themed animations, themed mount.|
|Notes: This skin theme is part of a shared theme of Fall of King's Crest.|
600 / 1,200
600 / 1,200
600 / 1,200
|Backstory: Whitemane watches over the sludge and grime of New Tirisfal from the highest spire of the Scarlet Monastery Casino, where thousands of residents invest their loyalty, and their hard-earned coin, on a daily basis.|
|Notes: This skin theme is part of a shared theme of The Scarlet Heist.|
900 / 1,800
900 / 1,800
900 / 1,800
900 / 1,800
900 / 1,800
Hallowed Broom (Cursed Witch Whitemane exclusive)
Casino Queen Whitemane
Cursed Hollow Whitemane
Cute Cursed Witch Whitemane
Whitemane was considered for Heroes of the Storm because she is a iconic character from World of Warcraft. Scarlet Monastery was a staple of the leveling experience for many years, with Whitemane and her fancy hat as the ultimate boss. To this day, the developers see cosplayers coming to BlizzCon in Whitemane costumes.
She also gave the developers the opportunity to bring another "dark" Support to the game. They felt this worked really well with Stukov, and they wanted to explore that space more. Where someone like Uther uses the Light in a warm and comforting way and embraces themes like salvation and redemption, Whitemane's version of wielding the Light is twisted and just a bit uncomfortable. She has themes like punishment, zealotry, fanaticism—a priest she may be, but a nice person she is not.
In terms of spec inspiration, the developers discussed ideas for how she could lean more toward Shadow or Holy Priest as the primary inspiration, but they ultimately leaned toward a more Discipline-inspired kit as the best fit for her character. They knew early on that we wanted to explore her design from the perspective of, "What does a priest kit look like through the lens of the Scarlet Crusade?" They’re a group of fanatics who show no mercy and stop at nothing to accomplish their goal, and they saw an opportunity to have her abilities reflect that while still feeling familiar due to their basis in WoW’s priest class.
Whitemane had an ability called Mass Resurrection in her World of Warcraft appearance, where she would summon Scarlet Monastary warriors to aide her. Players initially start the encounter by attacking Commander Durand, and once he dies, she chants out the famous lines, "Arise, my champion!" and ressurects the warrior.
Resurrecting dead allies was off the table pretty much immediately, because the gameplay is fraught with challenges in a MOBA context, and the developers were still trying to make Auriel's Resurrect competitive. Just for fun they did try a variation on Mass resurrection just to see what would happen, but as expected it made her want to stay out of fights to be an out of character rez bot. She got lots of nostalgia, but was not very engaging to play.
They tried out a heroic ability where Whitemane could designate an ally as a "champion" to give them bonuses, then channel to resurrect them if they died, placing the ability on cooldown. Sort of a hybrid between Auriel's trait and Kharazims Divine Palm. Having a restriction on the resurrect made it even more situational than normal, and the extra passive bonus didn't feel impactful enough to make up for that. Another thing they tried was a level 20 talent that allowed Whitemane to resurrect the "spirits" of fallen allies with timed life and bonus stats, similar to an Abathur clone. This was cool from a flavor perspective, but even at this level of power the outcome was wildly inconsistent. The benefit relied on allies dying, and more specifically dying before Whitemane, in order for her to get any real value out of it. It ended up being something you'd pick at 20 and be left feeling like it hadn’t actually done anything for you most of the time.
The developers did play with alternative variations where she could "resurrect" (summon) a Scarlet Crusader "pet", but it pretty much felt like a rehash of Nazeebos Gargantuan and felt very out of place in her kit.
Their alternative approach to hitting that fantasy came with Scarlet Aegis - it's still a mass inspire for your allies and great for turning a fight around. It just doesn't have the extra complication of requiring them to die first.
- Whitemane made her debut in World of Warcraft (November 2004).
- Her book debut was four years later, in World of Warcraft: Naxxramas (December 2008).
- Whitemane is voiced by Kath Souice in World of Warcraft; by singer-songwriter Grey DeLisle in World of Warcraft: Mists of Pandaria (September 2012); and by Erica Lindbeck in Heroes of the Storm.
- Whitemane was first teased on Twitter: The first tweet showed a very ornate gold-handled door. The second image was much clearer and showed the altar that Whitemane stands in front of before you fight her in World of Warcraft. In the third and final teaser tweet, Whitemane herself was shown seated on her throne with a fearsome scowl.
- Whitemane is the second priest hero in the game, the first being Tyrande Whisperwind and the third being the young king Anduin Llane Wrynn.
- She is also the first hero to represent the priest class, the second being Anduin.
- Some of Whitemane's abilities mechanically resemble Discipline priest spells: Zeal resembles Atonement, Desperate Plea resembles Plea, and Inquisition resembles Penance.
- Purge the Wicked shares its name with a Discipline talent, though its effect is different.
- The Twilight Whitemane skin resembles a priest of any rank in the Twilight's Hammer clan.
- The Lordaeron Whitemane skin resembles a priest of the Grand Alliance.
- The Warpspace Whitemane skin appears to reference Lady Ragyo from the anime Kill la Kill (October 2014).
- Whitemane's dance animation uses choreography from Britney Spears' "I'm A Slave 4 U."
- Whitemane - Heroes of the Storm
- Sally Whitemane - Wowpedia
- Whitemane Balance Changelog - Heroes Patch Notes
|Bruisers||Artanis • Chen • Deathwing • Dehaka • D.Va • Gazlowe • Hogger • Imperius • Leoric • Malthael • Ragnaros • Rexxar • Sonya • Thrall • Varian • Xul • Yrel|
|Healers||Alexstrasza • Ana • Anduin • Auriel • Brightwing • Deckard • Kharazim • Li Li • Lt. Morales • Lúcio • Malfurion • Rehgar • Stukov • Uther • Tyrande • Whitemane|
|Melee Assassins||Alarak • The Butcher • Illidan • Kerrigan • Maiev • Murky • Qhira • Samuro • Valeera • Zeratul|
|Ranged Assassins||Azmodan • Cassia • Chromie • Falstad • Fenix • Gall • Genji • Greymane • Gul'dan • Hanzo • Jaina • Junkrat • Kael'thas • Kel'Thuzad • Li-Ming • Lunara • Mephisto • Nazeebo • Nova • Orphea • Probius • Raynor • Sgt. Hammer • Sylvanas • Tassadar • Tracer • Tychus • Valla • Zagara • Zul'jin|
|Support||Abathur • The Lost Vikings • Medivh • Zarya|
|Tanks||Anub'arak • Arthas • Blaze • Cho • Diablo • E.T.C. • Garrosh • Johanna • Mal'Ganis • Mei • Muradin • Stitches • Tyrael|