Vision (or Sight) is an attribute of units and Structures that allows players on the same team to see enemy units or Structures, or to see things through the Fog of War. Vision is required to be able to target enemies with Basic Attacks and unit targeted Abilities.
Gameplay
Fog of War
The Fog of War is the game mechanic in which a player's access to information is limited to the region of map which is currently revealed by his units, buildings, and abilities. It is represented by dark and light regions on both the minimap and the main screen. As a teams units move about the map they grant full vision to the team within the vision range of that unit. This is shown on the minimap as a fully lit region. When a team loses sight of an area, either by a unit moving away or dying, the map area reverts to a darker shade and any information about units is removed from the main screen and the minimap.
Sight
Most units (Hero, Minion, Summons allied Monsters and Mercenaries or Structure) have sight, allowing them to provide ground vision in a certain radius around them, measured from the unit's center. Enemy units are also in most cases tested for vision from their center meaning that vision is unaffected by the units Collision Radius. Heroes usually have a sight range of 12. There are some Abilities and effects that increase or restrict an affected unit's sight radius.
Units' sight is processed in 45 degreee sections and can be obstructed by terrain and enemy Gates and Walls. Other Structures do not block sight, nor is units sight reduced by being on the other side of a Fort, Keep, Tower or Core.
Bushes
Bushes are a gameplay element that obstruct sight into and through them for units that are not within their area.
Vision sources
Most Objectives grant vision in a small area around them, while they are active until they are captured. Some Battlegrounds also feature Watchtowers or Recon Camps, that can be captured to provide unobstructed vision in a large area around it.
Revealed status effect grants vision over the target, and reveals Stealthed and invisible enemies, as long as they are not unrevealable.
Attack and Ability interactions
In most cases, Basic Attacks and Abilities can be used to momentarily grant vision in their area or path or over the enemy units hit by them, and can be used to scout beyond terrain and bushes. Likewise, a Hero using an Basic Attack or an Ability from outside the enemies vision, can give away their position.
Below table specifies how different events generally grant vision.
Event | Attacker | Target |
---|---|---|
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Does not gain vision of target. | Gains vision of the attacker for 2 seconds, if they were not already visible. Subsequent instances refresh the duration. |
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Does not gain vision of target. | Gains vision of the attacker for 2 seconds, if they were not already visible. Subsequent instances refresh the duration. |
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Does not gain vision of target. Gaining vision over the area is Ability specific. | Gains vision of the attacker for 2 seconds, if they were not already visible. Subsequent instances refresh the duration. |
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Gains briefly vision of the target. | Gains briefly vision of the attacker. |
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Gains vision around the projectile as it travels. | Does not gain vision of the attacker. |
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Gaining vision is Ability specific. | Gains briefly vision of the attacker. |
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Gains vision in the area upon impact. Delayed Abilities may also grant vision beforehand. | Does not gain vision of the attacker. |
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Gains vision in the area upon impact. Gaining vision around the projectile as it travels is Ability specific. | Does not gain vision of the attacker. |
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Gaining vision is Ability specific. | Does not gain vision of the attacker. |
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Gaining vision is Ability specific. | Gains briefly vision of the attacker. |
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Ability grants vision in its area. Gaining vision upon dealing damage is Ability specific. | Gaining vision is Ability specific. |
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Gains briefly vision of the target. | Gains briefly vision of the attacker. |
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Does not gain vision of the target. | Does not gain vision of the attacker. |
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Gains briefly vision of the target. | Gains briefly vision of the attacker. |
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Gains briefly vision of the target. | Does not gain vision of the attacker. |
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Does not gain vision of the target. | Gains briefly vision of the attacker. |
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Gaining vision is Ability specific. | Gaining vision is Ability specific. |
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Does not gain vision of the target. | Gains vision of the unit that dealt the damage. (Note: Summon that seemingly dealt the damage, may not necessarily be the origin of the damage.) |
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- | Gains vision of the attacker, if they otherwise would. |
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- | Gains vision of units in radius of 3.0 upon death. |