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Untargetable is an additional effect that prevents a unit being targeted, affected, selected and hit by Abilities and effects with certain properties. This does not necessarily make the unit immune to damage and they can still be affected by previously acquired Damage over Time effects, but often this is circumvented by the effect Untargetability is paired with. This is important for abilities that are required to hit a target to gain an effect, such as Valeera's Sinister Strike. Untargetability is usually attached to another effect and is rarely seen on its own.

Properties that Untargetable can apply to include, but are not limited to:

An effect may grant Untargetability to one or more of the abovementioned properties. E.g. Stealth makes the unit Untargetable by Basic Attacks and Unit targeted Abilities, but Stealthed units can still be hit by Skillshots and Area of Effect Abilities or have the Untargetibility removed by Revealed. Time Stop and Stasis are status effects that make the unit Untargetable by everything.

Attack_ Attack damage icon.png Basic Attack (Attack range icon.png Attack RangeAttack speed icon.png Attack Speed) • Ability (Resource (Unitstatus icon mana.png Mana) Spell power icon.png Spell PowerCooldown)
Defense_ Unitstatus icon health.png HealthHealth RegenerationHealing (Healing modifierLifesteal) • ShieldPhysical armor icon.png Armor
Utility_ Move speed icon.png Movement speed
Buffs_ Absorbing icon.png AbsorbingEvade (Parry) • HealingInvulnerable icon.png InvulnerableProtected icon.png ProtectedStasis icon.png StasisStealthShieldsUnkillable icon.png UnkillableUnstoppable icon.png UnstoppableUntargetable
Debuffs_ Attack SlowBlinded icon.png BlindCrowd controlDamage over TimeKnockbackRevealed Icon.png RevealedRooted icon.png RootSilenced icon.png Silence (Feared icon.png FearMindcontrol icon.png Mind ControlPolymorphed icon.png PolymorphTaunted icon.png Taunt) • SlowStunned icon.png Stun (Sleep icon.png Sleep) • Stopped icon.png Time Stopped