Tyrande

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Tyrande
Tyrande

"I heed the voice of Elune."

Basic Info
Title High Priestess of Elune
Role Healer Healer
Difficulty Medium
Franchise Warcraft Warcraft
Price Gem.png500 / Money.png4,000
Release Date March 13, 2014
Base Stats
Attack Type Ranged
Health 1511
Health Regen 3.1484
Resource 500 Mana
Unit Radius 0.625
Attack Speed 1.33
Attack Range 6
Attack Damage 55
Data Page


Tyrande Whisperwind, the High Priestess of Elune, is a ranged Healer Hero from the Warcraft universe.[1] She strikes fear into all who wish ill of the Kaldorei. As the highest ranking Sentinel and High Priestess of Elune, she is not only the Night Elves' most deadly warrior, but also their most cunning leader.

Tyrande is a Healer who helps her allies lockdown and finish off enemies.

Background[edit | edit source]

Warcraft This section concerns content exclusive to the Warcraft universe.

A peerless hunter and Leader and Queen of the Night Elves by moonlight and the chosen of the goddess Elune, Tyrande Whisperwind has led the night elves in war for ages.

Tyrande was born thousands of years ago and grew up in the company of Malfurion and Illidan Stormrage. She answered the call of the Sisters of Elune, followers of the night elves' Goddess of the Moon, and became a novice priestess, while the Stormrage brothers followed different paths. Their destinies merged anew when the Burning Legion arrived on Azeroth.

Tyrande and Malfurion grew close and battled against the invading demons together, but Illidan pursued a darker path, feigning allegiance to the Burning Legion and succumbing to the temptations of power. After the defeat of the Legion and the Sundering, Tyrande and Malfurion helped rebuild elven society; Illidan was imprisoned beneath Mount Hyjal.

The couple could not remain together for long; soon after the night elves settled near Mount Hyjal, Malfurion and the other night elf druids were needed in the Emerald Dream. While Malfurion slept in the Dream, Tyrande commanded her people, forming the Sentinels – the night elven army – to guard their lands and allies.

During the Third War, Tyrande sent her Sentinels to deter the advances of the Horde in Kalimdor, but ultimately ended up working with them to battle the armies of the Burning Legion, an effort that also forced her to awaken the druids, including Malfurion, from the Emerald Dream. Their time together was cut short when the elder Stormrage suffered from the corruption of the Dream, but Tyrande joined her lover to defeat the menace, and they both returned to Azeroth, where they protected their people (and the other races of the Alliance) from the destruction caused by Deathwing and the advances of Garrosh Hellscream in Kalimdor.

Gameplay[edit | edit source]

Tyrandes trait is Hunter's Mark Icon.png Hunter's Mark, which allows her to briefly mark any enemy, amplifying the damage they receive. Her first ability is Light of Elune Icon.png Light of Elune, which heals herself or an ally and has two charges that share a single cooldown. Each ability that hits an enemy hero or Basic Attack lowers the cooldown. Ranger Icon.png Sentinel emits a spirit owl that has infinite range and scouts the area it flies through, damaging and revealing the first hero it hits. Her final basic ability, Lunar Blaze Icon.png Lunar Flare, is an arrow that lands after a delay, stunning all enemies in a small area.

Her first Heroic ability is her signature move, Starfall Icon.png Starfall, which bombards a wide area with numerous low-damage bolts of energy over several seconds that slow all enemies hit. Her second Heroic ability, Shadowstalk Icon.png Shadowstalk, globally grants her entire team stealth, and also heals them for a significant amount over time.

Strengths[edit | edit source]

  • Great single target healing
  • Offers major offensive utility
  • Access to long range stun
  • Significant burst damage potential
  • Very doable in many 'double support' compositions
  • Access to a good scouting tool

Weaknesses[edit | edit source]

  • Lacks any form of escape ability
  • Susceptible to dives
  • Situational but overall bad sustain healing and lacking Area of Effect healing
  • Draft dependent
  • Lacks waveclear

Abilities[edit | edit source]

See Data page for a table of scaled values at key levels.
Hunter's Mark Icon.png
D
Hunter's Mark
Cooldown: 20 seconds
Reveal a target enemy and lower their Armor by 15 for 4 seconds, increasing all damage taken by 15%. Cannot be used on Structures.

Type: Defensive damage modifier, Status effect
Affects: Non-Structure Enemies
Targeting: Unit Target
Cast time: 0.1 + 0 seconds
Range: 6.0

  • Does not stack with other negative Armor effects. Other defensive damage modifiers may stack.
Light of Elune Icon.png
Q
Light of Elune
15 Mana Cooldown: 16 / 0.5 seconds
Heal target allied Hero for 270 Health. Light of Elune's cooldown is reduced by 1.5 seconds every time Tyrande hits an enemy with a Basic Attack or damages an enemy Hero.
Stores up to 2 charges. Cooldown replenishes all charges at the same time.

Type: Healing
Scaling: 4.00%
Affects: Allied Heroes, Self
Targeting: Unit target
Properties: Attack Modifier
Cast time: Instant
Range: 8.0

  • Basic Attacks trigger cooldown reduction from both Heroic and non-Heroic targets. Spell Damage only triggers cooldown reduction from Heroes.
  • Light of Elune resets the next Basic Attack on usage.
Sentinel Icon.png
W
Sentinel
50 Mana Cooldown: 15 seconds
Send an Owl across the battleground revealing its path, dealing 120 damage to the first Hero hit, and revealing them for 5 seconds.

Type: Spell Damage, Status effect
Scaling: 4.00%
Affects: Enemy Heroes
Targeting: Point target
Properties: Revealed, Skillshot
Cast time: 0 + 0.1 seconds
Range: Global
Radius: 8.0 (reveal)
Hitbox: 1.25 x 2.25
Missile speed: 20

  • Sentinel resets the next Basic Attack on usage.
Lunar Flare Icon.png
E
Lunar Flare
60 Mana Cooldown: 13 seconds
After 0.75 seconds, deal 150 damage and Stun enemies in the target area for 0.75 seconds.

Type: Spell Damage, Crowd control
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Properties: Area of Effect, Stun
Cast time: 0.1 + 0 seconds
Range: 10
Area of Effect: Circle
Radius: 1.5
Shadowstalk Icon.png
R
Shadowstalk
75 Mana Cooldown: 90 seconds
Grant all allied Heroes Stealth for 10 seconds and heal them for 380 Health over 10 seconds. Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.

Type: Healing, Status effect
Scaling: 4.00%
Affects: Allied Heroes, Self
Targeting: No target
Properties: Heal over Time, Stealth
Cast time: Instant
Range: Global
Tickrate: 1.0 per second (x10)
Heal per tick: 38

  • Heal over time persists even after Stealth has been broken.
Starfall Icon.png
R
Starfall
75 Mana Cooldown: 80 seconds
Deal 92 damage per second and Slow enemies by 20% in an area. Lasts 6 seconds.

Type: Spell Damage, Crowd Control
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Properties: Area of Effect, Slow
Cast time: 0.1 + 0 seconds
Range: 9.0
Area of Effect: Circle
Radius: 5.0
Tickrate: 1.0 per second (x6)

Talents[edit | edit source]

1
Ranger Icon.png
Ranger
Sentinel pierces the first Hero hit. Its width is increased by 25% and deals up to 250% more damage based on distance traveled.

Type: Offensive damage modifier
Affects: Ability
Bonus width: 0.3125

  • Ranger increases Sentinel's damage by 10% for every 2 units traveled, reaching the maximum bonus at 50 units.
  • Damage bonus stacks additively with itself and other offensive damage modifiers that can affect Sentinel's damage.
Lunar Blaze Icon.png
Lunar Blaze
Increase Lunar Flare's range by 30%.
❢ Quest: Hitting Heroes with Lunar Flare increases its damage by 5%, up to 100%.

Type: Offensive damage modifier
Affects: Ability
Bonus range: 3.0
Trueshot Aura Icon.png
Trueshot Aura
Cooldown: 45 seconds
Activate to reset the cooldown of Hunter's Mark and grant 25% increased Basic Attack damage to nearby allied Heroes for 5 seconds.
Passive: Tyrande's Basic Attack damage is increased by 15%.

Type: Offensive damage modifier
Affects: Allied Heroes (active) / Self (passive)
Targeting: No target
Properties: Area of Effect
Cast time: Instant
Area of Effect: Circle
Radius: 7.0

  • Stacks additively with other damage modifiers that can affect Tyrande's or her allies' Basic Attack damage.
4
Everlasting Light Icon.png
Everlasting Light
If Light of Elune's second charge is cast on a different target from the first, it heals for 80% more.

Type: Healing dealt modifier
Scaling: -
Affects: Allied Heroes, Self

  • Stacks additively with healing modifiers that affect Light of Elune's healing output and multiplicatively with modifiers that affect healing received by the target.
Mark of Mending Icon.png
Mark of Mending
Tyrande's Basic Attacks heal her for 2.5% of her maximum Health. Basic Attacks against targets with Hunter's Mark heal the attacker for 2% of their maximum Health.

Type: Healing
Scaling: -
Affects: Allied Heroes, Self (marked) / Self (passive)
Properties: Attack Modifier

  • Tyrande gains healing from both the passive and active component of the Talent when attacking marked targets.
  • Can affect every unit (excluding Structures) that does Physical Damage.
Elune's Chosen Icon.png
Elune's Chosen
Cooldown: 30 seconds
Activate to make Tyrande's Basic Attacks heal the target ally for 175% of the damage dealt. Lasts for 8 seconds.

Type: Healing
Scaling: -
Affects: Allied Heroes
Targeting: Unit target
Cast time: Instant
Range: 7.0
7
Moonlit Arrows Icon.png
Moonlit Arrows
Basic Attacks decrease the cooldown of Light of Elune by an additional 0.75 seconds.
Kaldorei Resistance Icon.png
Kaldorei Resistance
Light of Elune grants the target 10 Spell Armor for 2 seconds. This effect stacks up to 2 times.

Type: Defensive damage modifier
Affects: Allied Heroes, Self
Properties: Spell Armor
Huntress' Fury Icon.png
Huntress's Fury
Increase the cast range and duration of Hunter's Mark by 25%. Tyrande's Basic Attacks against targets with Hunter's Mark splash to nearby enemy Heroes.

Type: Physical Damage
Scaling: -
Properties: Attack Modifier, Bounce
Bonus range: 1.5
Bonus duration: 1.0 second
Splash radius: 7.0

  • Splashing attacks grant cooldown reduction for Light of Elune.
  • Splashing attacks do not interact with any of Tyrande's talents affecting her Basic Attacks, except the damage increase from Trueshot Aura.
10
Shadowstalk Icon.png
Shadowstalk
Cooldown: 90 seconds
Grant all allied Heroes Stealth for 10 seconds and heal them for 380 Health over 10 seconds. Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.
Starfall Icon.png
Starfall
Cooldown: 80 seconds
Deal 92 damage per second and Slow enemies by 20% in an area. Lasts 6 seconds.
13
Quickening Blessing Icon.png
Quickening Blessing
Gain 5% Movement Speed. Light of Elune increases the target's Movement Speed by 20% for 3 seconds.

Type: Status effect
Affects: Allied Heroes, Self
Properties: Movement Speed
Harsh Moonlight Icon.png
Harsh Moonlight
Sentinel Slows enemies hit by 35% and reduces their damage dealt by 35% for 4 seconds.

Type: Offensive damage modifier, Crowd Control
Affects: Enemy Heroes
Properties: Slow

  • Stacks additively with itself and other damage modifiers that can affect the target's damage output.
Ranger's Mark Icon.png
Ranger's Mark
Basic Attacks reduce the cooldown of Hunter's Mark by 1 second. Basic Attacks against marked targets reduce the cooldown of Lunar Flare by 3 seconds.

Properties: Attack Modifier
16
Celestial Attunement Icon.png
Celestial Attunement
Light of Elune removes Stuns, Silences, and Slows from its target.

Type: CC removal
Affects: Allied Heroes, Self
Empower Icon.png
Empower
Reduce Sentinel's cooldown by 3 seconds. Heroes hit by Sentinel take bonus damage equal to 7% of their maximum Health.

Scaling: -
Affects: Enemy Heroes
Darnassian Archery Icon.png
Darnassian Archery
Basic Attacks against enemy Heroes grant a stacking 10% Basic Attack damage bonus for 4 seconds.

Type: Offensive damage modifier
Affects: Self
Properties: Attack Modifier
Maximum bonus: 10,000% (1000 stacks)

  • Stacks additively with itself and other damage modifiers affecting Tyrande's Basic Attack damage.
20
Eyes of the Huntress Icon.png
Eyes of the Huntress
Shadowstalk reveals all enemy Heroes for 10 seconds and heals for 50% more.

Type: Healing dealt modifier / Status effect
Scaling: -
Affects: Ability / Enemy Heroes
Properties: Revealed

  • Stacks additively with healing modifiers that affect Shadowstalk's healing output and multiplicatively with modifiers that affect healing received by the target.
Celestial Wrath Icon.png
Celestial Wrath
Increase the Slow of Starfall to 40% and cause it to apply Hunter's Mark to enemy Heroes while inside its area of effect.
Shooting-star2.webp
Shooting Star
Increase Basic Attack Range by 1. Every 8th Basic Attack casts a free Lunar Flare at a random enemy near Tyrande's position. This prefers Heroic targets.

Radius: 10

  • Stacks do not decay over time.
  • Fully benefits from Lunar Blaze's damage and range bonuses.
Iceblade Arrows Icon.png
Iceblade Arrows
Increase Attack Speed by 20%. Basic Attacks against enemy Heroes reduce their damage dealt by 8% for 3 seconds. This effect stacks up to 5 times.

Affects: Self / Enemy Heroes

  • Stacks additively with itself and other offensive damage modifiers affecting the target's damage output.

Builds and Guides[edit | edit source]

Icy Veins Tyrande Guide

Tyrande @ HeroesFire

Tyrande @ Heroes Hearth

Thegreat610's Tyrande Guide (2021-02-01)
Builds and Roles
Main Healer/Ranger Build

Ranger Icon.pngElune's Chosen Icon.pngMoonlit Arrows Icon.pngShadowstalk Icon.pngRanger Icon.pngRanger Icon.pngShadowstalk Icon.png [T1311221,Tyrande]

Tyrande's role as an Main Healer can be very hard to play effectively and to get maximum value out of, but you are still a powerful threat for many heroes which are afraid of being blown up. Tyrande offers her team different types of utility, much of it being offensive, like providing Armor Reduction. Tyrande's Ranger Build is completely focused on maximizing her Sentinel Icon.png Sentinel's power. While Ranger Icon.png "Ranger" and Ranger Icon.png "Empower" add some decent extra damage to Sentinel, Ranger Icon.png "Harsh Moonlight" will greatly reduce the damage and movement speed of up to two enemies. After Level 13, Ranger Icon.png Sentinel can be used either to peel teammates, to engage enemies, or to slow down fleeing Heroes so your allies can easily finish them. Tyrande is suited for more mechanically skilled players, who can easily determine and use abilities to follow up or setup.
Second Healer/Trueshot Build

Trueshot Aura Icon.pngElune's Chosen Icon.pngMoonlit Arrows Icon.pngStarfall Icon.pngRanger Icon.pngRanger Icon.pngShooting-star2.webp [T3312223,Tyrande]

To play Tyrande as an secondary healer is often much easier to achieve, because you don't need to execute on everything your role requires. The Trueshot build let's you be more offensively while still obtaining all your important strengths of your main role as an healer. This build can be very fitting when you are to support a 'hyper-carry' even further while going for a more offensive build.
Semi-Carry (Damage/Lunar Flare Build)

Lunar Blaze Icon.pngElune's Chosen Icon.pngHunter's Mark Icon.pngStarfall Icon.pngRanger's Mark Icon.pngDarnassian Archery Icon.pngShooting-star2.webp [T2332333,Tyrande]

The Lunar Flare build is the hardest build to play. If you want to be very effective, you need to act as an playmaker and you will also need to utilize Tyrande to the fullest. If you play this build effectively you can make plays, like being able to release over 3 Lunar Flare Icon.png Lunar Flare's on the same hero, being able to instantly kill many of the squishier heroes or to remove over 40% of a Tank's maximum health. This playstyle is very draft dependent in theory, but if you are good enough, you can make Tyrande one of the best semi-carries in the game. If you would have some sort of 'turtle' composition, with lots of kill potential against the other team, this can work. 'Powerpick' heroes to consider if you want to play this build: HeroIcon rehgar.png Rehgar, HeroIcon ragnaros.png Ragnaros, HeroIcon e.t.c..png E.T.C, HeroIcon diablo.png Diablo, HeroIcon tassadar.png Tassadar.

The build is best played following this composition:

  1. Main Healer > HeroIcon rehgar.png Rehgar, HeroIcon uther.png Uther, HeroIcon malfurion.png Malfurion, HeroIcon stukov.png Stukov, HeroIcon anduin.png Anduin
  2. *Second Healer/Support* > HeroIcon tyrande.png Tyrande
  3. Main Tank > HeroIcon johanna.png Johanna, HeroIcon muradin.png Muradin, HeroIcon stitches.png Stitches, HeroIcon varian.png Varian
  4. Hyper-carry > HeroIcon greymane.png Greymane, HeroIcon tassadar.png Tassadar, HeroIcon sylvanas.png Sylvanas, HeroIcon ragnaros.png Ragnaros
  5. Hyper-carry/Offlane > HeroIcon ragnaros.png Ragnaros, HeroIcon arthas.png Arthas, HeroIcon mal'ganis.png Mal'Ganis, HeroIcon dehaka.png Dehaka, HeroIcon blaze.png Blaze, HeroIcon tyrael.png Tyrael
Semi-Carry (Supportive)

Trueshot Aura Icon.pngElune's Chosen Icon.pngHunter's Mark Icon.pngStarfall Icon.pngMoonlit Arrows Icon.pngMoonlit Arrows Icon.pngIceblade Arrows Icon.png [T3332114,Tyrande]

This build follows almost every single rule as the Lunar Flare build, but only that you aren't as offensive, and you rely much more on your carries.
Abilities and strategy
1. Tips & Tricks
  • Use Ranger Icon.png Sentinel as frequently as possible. The vision it provides helps your team in making better decisions.
  • Always mind your positioning when playing Tyrande. If caught by surprise, she is an easy Hero to get taken down.
  • Shadowstalk Icon.png Shadowstalk is an incredibly versatile Heroic Ability. Use it to ambush the enemy team or to cover your retreat.
  • Landing Lunar Blaze Icon.png Lunar Flare on moving targets requires practice and experience. Try to anticipate their movement paths and aim accordingly.
  • Hunter's Mark Icon.png Hunter's Mark can be used on non-Heroic targets, such as Bosses, Immortals, or Punishers, in order to kill them faster.
  • To make the most out of your healing, you should be always using basic attacks. In many situations it will be dangerous to do so, and you should be waiting for enemy tank to use his Abilities to start delivering Basic Attacks.
  • Starfall Icon.png Starfall will greatly reduce Moonlit Arrows Icon.png Light of Elune's cooldown. Be ready to use it quickly to not waste any healing.
  • All of Moonlit Arrows Icon.png Light of Elune's charges are refilled together, so you can have 1 charge left and start attacking. Use it right before the cooldown comes back again, giving you 3 uses of the Ability. This is mostly useful against burst damage to surprise your enemies.
  • Tyrande has 6 Basic Attack range at base, utilize this to your advantage to harass as much as possible
  • Lunar Blaze Icon.pngLunar Flare is Tyrande's most important ability when it comes to securing a kill. If you have picked and completed the level 1 quest, Lunar Blaze Icon.png"Lunar Blaze", you have the potential to burst a Tank for about 12-15% of a Tank's maximum health. The burst damage from Lunar Blaze Icon.png Lunar Flare is 657 (at level 20 without modifiers), and that is really high considering it stuns for a brief moment, possibly interrupting your enemy and that you also have access to one of the strongest team-fighting traits; which is Hunter's Mark Icon.png Hunter's Mark.
  • The level 13 talent Ranger's Mark Icon.png "Ranger's Mark", increases Tyrande's damage potential in teamfights by substantial amounts. This is because Tyrande can actually reset her Basic Attack cooldowns when she utilize correct animation timings from Sentinel Icon.png Sentinel and Light of Elune Icon.png Light of Elune, which ultimately let's her spam Lunar Flare Icon.png Lunar Flare more often, while also getting amazing synergy from her level 7 talent, Huntress' Fury Icon.png "Huntress' Fury".
  • Many people doesn't consider the level 1 talent,Trueshot Aura Icon.png "Trueshot Aura" to be strong, but that is widely false. To be able to reset your Hunter's Mark Icon.png Hunter's Mark in the heat is already quiet powerful, but it also passively increases your physical damage output by 15% as well as you and your whole team by 25% if you activate it (high potential). This doesn't only increase healing from Elune's Chosen, but it also helps with trading and is most always a good option if you draft her correctly. Pair this talent with heroes such as HeroIcon greymane.png Greymane, HeroIcon raynor.png Raynor, HeroIcon butcher.png Butcher, HeroIcon ragnaros.png Ragnaros, HeroIcon illidan.png Illidan and HeroIcon thrall.png Thrall for huge benefits. Though it can still be very powerful if you only have one 'real' physical damage dealer, it works for double support compositions to improve overall team DPS or for many solo laners. It is still very similar to HeroIcon deckard.png Deckard's level 13 talent: Ancient Blessings Icon.png "Ancient Blessing", only that the separate actives have different effects, modifiers and cooldowns. Both actives are still like an additional Heroic Ability for them to use.
  • The level 4 upgrade: Mark of Mending Icon.png "Mark of Mending", can heal every single thing that deals physical damage. Which means it can heal things like structures, objectives and Camp Bosses. The uses of this talent might be limited, but it has excellent synergy with High-Attack Speed heroes like HeroIcon tracer.png Tracer, as it can heal an attacking HeroIcon tracer.png Tracer for 16% of her maximum health/second.


2. Tactics
  • Tyrande's main purpose is to provide with enough kill potential through her offensive abilities to end fights in an advantageous manner, potentially denying map control.
  • Tyrande's damage is very high for being classified as an healer, though it isn't always that she can control fights how she wants, but she can impact it greatly, just by good ability usage.
  • More often then not, it is always good to be the aggressor as Tyrande, it's better to trade then do nothing, she has long range for her abilities anyways.
  • Her individual mid to late game is incredibly powerful compared to most other healers in the game, as she is one of the only ones who can easily kill any hero all by herself.
  • Playing out of vision with Tyrande can be smart, because it makes it easier to land your Lunar Blaze Icon.png Lunar Flare onto them, which is the difference if you are getting a kill or not.
3. Light of Elune
Light of Elune Icon.png

Light of Elune (Q)

Mana: 15

Cooldown: 15 seconds

Heal an ally Hero for 270 (+4% per level) Health. Light of Elune's cooldown is reduced by 1.5 seconds every time Tyrande damages an enemy.
Stores up to 2 charges. Cooldown replenishes all charges at the same time.

Being Tyrande's only burst heal ability, Moonlit Arrows Icon.png Light of Elune is crucial in order to keep allies and herself alive. Tyrande should use Moonlit Arrows Icon.png Light of Elune regularly, as the ability comes with 2 charges. In order to heal with maximum efficiency, it is of utmost importance to consistently use Basic Attacks with Tyrande, as every attack lowers the cooldown of Moonlit Arrows Icon.png Light of Elune.

4. Sentinel
Ranger Icon.png

Sentinel (W) Mana: 50

Cooldown: 15 seconds

Send an Owl that travels across the battleground revealing its path. Deals 120 (+4% per level) damage to the first enemy Hero hit and reveals them for 5 seconds.

Ranger Icon.png Sentinel can be used in order to scout if you do not see the opposing team on your Minimap or before blindly facechecking bushes. However, keep in mind that in certain situations it may not be the best choice to use Ranger Icon.png Sentinel. If your team is trying to capture Mercenary Camps or Golem Bosses for example, an ill timed Owl could tell enemies about your position and consequently enable them to catch you off guard.

5. Lunar Flare
Lunar Flare Icon.png

Lunar Flare (E) Mana: 60

Cooldown: 13 seconds

After 0.75 seconds, deal 150 (+4% per level) damage and Stun enemies in the target area for 0.75 seconds.

Lunar Blaze Icon.png Lunar Flare is a powerful ability that adds some great crowd control to Tyrande's kit. Unlike most other Healers, Tyrande can be played as a strong ganker.

While Lunar Blaze Icon.png Lunar Flare allows Tyrande to disrupt enemies from a safe distance, the fact that it is a skillshot makes it a skill that requires a lot of experience in order to be used efficiently. One of the most important things to keep in mind when using Lunar Blaze Icon.png Lunar Flare is to predict your target's movement path. Anticipating the position of your target correctly is crucial when playing Tyrande.

6. Starfall
Starfall Icon.png

Starfall (R) Mana: 75

Cooldown: 80 seconds

Deal 92 (+4% per level) damage per second and Slow enemies by 20% in an area. Lasts 6 seconds.

Starfall Icon.png Starfall slows and damages every enemy in its area of effect which makes it a very powerful Heroic Ability during team fights and pushes. As soon as a team fight breaks out, Starfall Icon.png Starfall should be first abilitiy to be cast. Doing so maximizes the damage output during the fight and provides Tyrande with cooldown reduction on her Moonlit Arrows Icon.png Light of Elune. One of Starfall Icon.png Starfall's greatest advantages is its versatility, because it can be used both offensively and defensively. If used offensively, Starfall Icon.png Starfall is able to slow retreating enemies which allows your teammates to collapse on them. If used defensively, Starfall Icon.png Starfall can be used to disengage and run away from charging enemies.

7. Shadowstalk
Shadowstalk Icon.png

Shadowstalk (R) Mana: 75

Cooldown: 90 seconds

Grant all allied Heroes Stealth for 10 seconds and heal them for 380 Health over 10 seconds. Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.

Shadowstalk Icon.png Shadowstalk is a useful supportive Heroic Ability, which provides significant healing to your allies. Furthermore, it allows Tyrande to initiate hidden maneuvers on the map to catch the enemy team off guard.

On bigger maps like Cursed Hollow or Sky Temple on which it is harder for the enemy team to predict your position, Shadowstalk Icon.png Shadowstalk can gain a lot of value. On smaller maps like Towers of Doom or Tomb of the Spider Queen, however, the strong AoE-damage from Starfall Icon.png  Starfall can sometimes be the better choice as you can much easier defend lanes against the Spiders or you can control key-points much more reliably.

8. Hunter's Mark
Hunter's Mark Icon.png

Hunter's Mark (Combat Trait) Cooldown: 20 seconds

Reveal a non-Structure enemy and reduce their Armor by 15 for 4 seconds.

Tyrande's Hunter's Mark Icon.png Hunter's Mark is one of the strongest Traits in the game when it comes to taking down a single target very quickly. It's synergy is extremely well put with both Tyrande's own and her allies' sources of burst damage. Hunter's Mark Icon.png Hunter's Mark can even cause enemy Tanks and Bruisers to become relatively squishy targets, which forces them to think carefully about engaging a team fight or not.

Keep in mind that Hunter's Mark Icon.png Hunter's Mark can be used to greatly increase Lunar Blaze Icon.png  Lunar Flare's and Ranger Icon.png Sentinel's damage as well. Since it has the same casting range as your Basic Attack, it becomes recommended marking your chosen target first before hitting it with your other abilities in order to maximize your overall damage.

Counters and match-ups
1. Bad against...
  • Maiev has the tools which can ensure she can deal with Tyrande and her compositions. Maiev is able to reliably initiate using her Spirit of Vengeance Icon.png Spirit of Vengeance + Umbral Bind Icon.png Umbral Bind combo. Her potential to even dive behind the frontline and into the backline using a timed Warden's Cage Icon.png Warden's Cage.
  • Maiev can situationally, but rather consistently deal a ton of AoE damage, using Fan of Knives Icon.png Fan of Knives. This is even further amplified against Tyrande, as she tends to be present in many triple frontline compositions.
  • Vault of the Wardens Icon.png Vault of the Wardens can effectively be used to deny many dangerous abilities, making her a more resilient assassin compared to others.
  • Containment Disc Icon.png Containment Disc can be a powerful ability to shut-down some of the more threatening heroes in Tyrande's composition. This could be used to disable many of the powerful active abilities such as: HeroIcon malfurion.png Malfurion's Tranquility Icon.png Tranquility or HeroIcon uther.png Uther's Divine Shield Icon.png Divine Shield, or to disable hyper-carries or frontliners, such as: HeroIcon arthas.png Arthas (Army of the Dead Icon.png Army of the Dead), HeroIcon illidan.png Illidan, HeroIcon greymane.png Greymane, HeroIcon malthael.png Malthael (Tormented Souls Icon.png Tormented Souls) HeroIcon kerrigan.png Kerrigan, HeroIcon tassadar.png Tassadar (Archon Icon.png Archon).
  • She is a strong ganker which can be force Tyrande to play more around her Sentinel Icon.png Sentinel around bushes and unseen areas.
  • Can take control over map objectives and camps very easily, as her level 1 talent: Naisha's Memento Icon.png "Naisha's Memento", let's her clear waves very fast and to be possibly the fastest Mercenary Camp clearer in the early- to mid game. This can be troublesome for Tyrande based compositions, as their gameplan is usually to invade the enemy side of the map and force aggressive plays as much as possible.
  • Is a good 4-man complementary piece for HeroIcon lost vikings.png The Lost Vikings, who is a potentially strong counter-pick.
  • Muradin is an very versatile tank who has high base stats and can suit different play-styles, which let's him be drafted liberally. During team fights, he can either play defensively—by peeling and/or counter-engaging for his team—or play aggressively—by engaging and/or diving on vulnerable enemy Heroes.
  • Muradin's Thunder Clap Icon.png Thunder Clap together with Thunder Clap Icon.png "Reverberation" at level 4 and even Imposing Presence Icon.png "Imposing Presence" at level 16 can immensely reduce your carries effectiveness in teamfights, as he can effectively reduce their attack speed by 75% for over 3 seconds with the active in a reasonable Area of Effect radius, potentially shutting down heroes such as HeroIcon greymane.png Greymane and HeroIcon illidan.png Illidan in crucial moments.
  • Can scout the map and setup for dangerous ganks near bushes without having to risk much, because of his high maximum health, and mobility/escape option in form of Dwarf Toss Icon.png Dwarf Toss, which can evade many abilites such as Tyrande's Lunar Flare Icon.png Lunar Flare.
  • Has potential for Haymaker Icon.png Haymaker to shine as Tyrande doesn't have much utility to stop it, and it can occasionally be used to push in vulnerable heroes into his team, forcing saves such as HeroIcon uther.png Uther's Divine Shield Icon.png Divine Shield.
  • Has amazing siege and objective push potential with his Storm Bolt Icon.png Storm Bolt oriented build, picking Storm Bolt Icon.png "Perfect Storm" at level 1 and Storm Bolt Icon.png "Sledgehammer" at level 4. He can also stack his baseline quest much easier against melee heroes, granting him his biggest power spike much earlier.
  • Avatar Icon.png Avatar help to protect Muradin from much of the burst damage that Tyrande compositions inherit.
  • Is a Tank who can fight for long periods of time, thanks to his passive: Second Wind Icon.png Second Wind, something Tyrande doesn't like.
  • Deathwing is permanently Unstoppable and has positive Armor, due to his passive: Aspect of Death Icon.png Aspect of Death. This reduces Tyrande and her team's overall effectiveness, because they can't burst him down as quickly as other heroes, while also not being able to disable him to the same extent. The Armor also helps him to counter-negate Hunter's Mark Icon.png Hunter's Mark quiet fairly.
  • Dragonflight Icon.png Dragonflight makes him a global hero, who can then join possible fights after clearing waves, taking a Mercenary Camp or if he's fully restored.
  • Deathwing is a strong early game hero, as he has access to Cataclysm Icon.png Cataclysm at the 4 minute mark.
  • Bellowing Roar Icon.png Bellowing Roar is an powerful Heroic ability for Deathwing to use, as he uses this to displace or to create distortion in an advantageous manner, which opens up for opportunity to strike first, potentially winning a teamfight. It's low cooldown of just 60 second, makes it available for every major fight.
  • Has outstanding burst damage through Molten Flame Icon.png Molten Flame, especially when paired with massive crowd-control abilities or tools abilities such as: HeroIcon leoric.png Leoric's Entomb Icon.png Entomb, HeroIcon e.t.c..png E.T.C.'s Mosh Pit Icon.png Mosh Pit, HeroIcon maiev.png Maiev's Warden's Cage Icon.png Warden's Cage and HeroIcon deckard.png Deckard's Scroll of Sealing Icon.png Scroll of Sealing.
  • Can easily interrupt with Earth Shatter Icon.png Earth Shatter or Bellowing Roar Icon.png Bellowing Roar heroes such as HeroIcon e.t.c..png E.T.C. if he's using his Mosh Pit Icon.png Mosh Pit, and make some strong hero picks in your team less effective.
  • Great at pushing and sieging enemy Structures, which can be troublesome if you are losing fights, as you will have a harder time reaching late game.
  • Is a good 4-man complementary piece for HeroIcon lost vikings.png The Lost Vikings, who is a potentially strong counter-pick.
  • Dehaka's global, Dehaka Brushstalker3.jpg Brushstalker is an huge threat to Tyrande and most backliners, especially on some maps consisting of many bushes, as one Drag Icon.png Drag or Isolation Icon.png Isolation can ensure a kill.
  • Burrow Icon.png Burrow can effectively be used to dodge much of the crowd-control and follow-ups which are essential to kill him.
  • Dehaka has extremely good sustain with Essence Collection Icon.png Essence Collection. And has good negation of spell damage due to his level 1: Dark Swarm Icon.png "Enduring Swarm".
  • Good when paried with other dive heroes, and he is also very good versus non-kiting heroes, or heroes who lack proper saves.
  • Is good on most maps, where Tyrande shines.
  • Very high damage potential against frontline based comps, as Weapon Mode Phase Bomb Icon.png Phase Bomb can provide alot of sustained AoE poke which slows frequently versus such heroes, while Weapon Mode Repeater Cannon Icon.png Repeater Cannon offers amazing single target damage with upgrades of being an extremely powerful Giant Killer with Weapon Mode Repeater Cannon Icon.png "Offensive Cadence" at level 16, and is even stronger at level 20, when you have access to Weapon Mode Repeater Cannon Icon.png "Singularity Charge".
  • Even mobile when Weapon Mode Repeater Cannon Icon.png "Divert Power: Weapons" is picked at level 7, that 40% movement speed modifier can make him really empower his defensive and offensive capabilities.
  • Very flexible pick, and always have an adaptive playstyle.
  • Amazing waveclear and higher base health then normal Marksmans, due to his shield from his passive: Shield Capacitor Fenix Icon.png Shield Capacitor.
  • Warp Icon.png Warp let's him have a chance to escape some skillshots such as Lunar Flare Icon.png Lunar Flare, and or to play more aggressively by closing in.
  • Both his Heroic abilities: Purification Salvo Icon.png Purification Salvo and Planet Cracker Icon.png Planet Cracker provide significant AoE damage. Both are good with several different combos, remarkably, HeroIcon zeratul.png Zeratul's Void Prison Icon.png Void Prison, HeroIcon leoric.png Leoric's Entomb Icon.png Entomb and HeroIcon e.t.c..png E.T.C.'s Mosh Pit Icon.png Mosh Pit.
  • Fenix is good with the same powerpicks as Tyrande.
  • Provides his team with mobility and sustained healing, which can further empower the dive playstyle.
  • Because of his outstanding mobility he could often times chase slower heroes down, securing a kill.
  • Summer Anthem Icon.png"Summer Anthem" at level 20 can deny combos which can single handedly turn a fight around.
  • Nice save potential vs burst damage after the mid game, with talents like: Sound Barrier Icon.png Soundbarrier at level 10, and Rejuvenescência Icon.png "Rejuvenescência" at level 16.
  • Nigh impossible to land certain skillshots on, due to his passive; Wall Ride Icon.png Wall Ride, as well as his Push Off Icon.png Push Off and Crossfade Speed Boost Icon.jpg Crossfade- Speed Boost.
  • Lúcio is good with the same powerpicks as Tyrande.
  • Good poke potential versus frontliners, as well as AoE damage with the level 7: Reverse Amp Icon.png "Reverse Amp.
  • One of the strongest and most consistent siegers starting from the early game, due to her passive: Nature's Toxin Icon.png Nature's Toxin, especially if Nature's Toxin Icon.png "Nature's Culling" is picked up on level 4.
  • Lunara can spread out Nature's Toxin rather easily, dealing a ton of damage over time and has good kiting potential versus slower heroes such as: HeroIcon arthas.png Arthas, HeroIcon mal'ganis.png Mal'Ganis, HeroIcon ragnaros.png Ragnaros and HeroIcon uther.png Uther.
  • Strong, mobile ganker and roamer after level 4, as she has enough waveclear to be doing other things. Can even help harass some solo laners at level 1, defying some of Tyrande's required coordination to be strong.
  • Can fill up many sub-roles in the same match, which let's you draft her under conditions where you have her as an secondary/adaptive solo laner or supportive damage dealer with cleanse through the level 13 talent: Abolish Magic Icon.png "Abolish Magic"
  • Dryads-swiftness.png Dryad's Swiftness empower her mobility greatly which let's her dodge many skillshots, which includes Lunar Flare Icon.png Lunar Flare. Has incredible engage tools with Leaping Strike Icon.png Leaping Strike at level 10 and Galloping Gait Icon.png "Galloping Gait" at level 20.
  • Has a good amount of reliable AoE damage in form of Thornwood Vine Icon.png Thornwood Vine, which can also be used to clear waves/Mercenary Camps in a matter of seconds without risking to get ganked, due to her natural mobility.
  • Access to Giant Killer at level 16: Invigorating Spores Icon.png "Invigorating Spores".
  • Has map awareness advantages, due to Sentinel Wisp Icon.pngWisp.
  • Very flexible and active hero who can fit into many compositions. Even though Lunara might not be very good vs double support compositions in fights, she still has scaling capabilities, as well as being able to split-push to trade value, when at an disadvantage.
Others
  • Heroes with the ability to save someone from being blown up: HeroIcon medivh.png Medivh (Force of Will Medivh Icon.png Force of Will), HeroIcon anduin.png Anduin (Leap of Faith Icon.png Leap of Faith), HeroIcon whitemane.png Whitemane (Scarlet Aegis Icon.png Scarlet Aegis), HeroIcon garrosh.png Garrosh (Into the Fray Icon.png "Into the Fray" level 7 talent).
  • Heroes who are mobile and have the ability to kite around some of the frontliners: HeroIcon tracer.png Tracer, HeroIcon genji.png Genji, HeroIcon sylvanas.png Sylvanas, HeroIcon zeratul.png Zeratul
  • Damage dealers with Giant Killer, or have long range: HeroIcon tychus.png Tychus (Minigun Icon.png Minigun), HeroIcon falstad.png Falstad( Giant Killer Icon.png "Giant Killer" level 13) , HeroIcon zagara.png Zagara (Corrosive Saliva Icon.png "Corrosive Saliva" level 16), HeroIcon valla.png Valla (Manticore Icon.png "Manticore" level 16), HeroIcon raynor.png Raynor, HeroIcon chromie.png Chromie
  • Heroes who can empower diving or find/create openings: HeroIcon anduin.png Anduin (Lightbomb Icon.png Lightbomb), HeroIcon johanna.png Johanna (Blessed Shield Icon.png Blessed Shield // Falling Sword Icon.png Falling Sword), HeroIcon zarya.png Zarya, HeroIcon chen.png Chen (Wandering Keg Icon.png Wandering Keg), HeroIcon yrel.png Yrel
  • Heroes who dictate the map: HeroIcon lost vikings.pngThe Lost Vikings.
2. Good against...
  • Tyrande is a long range caster when using her abilities, and she often never needs to extend towards your frontliners, making E.T.C. and his abilities very ineffective versus her in particular.
  • E.T.C.'s Powerslide Icon.png Powerslide, can easily be cleansed at all times at level 16, when you have Light of Elune Icon.png "Celestial Attunement" available.
  • Lunar Flare Icon.png Lunar Flare is an very effective interrupt on Mosh Pit and she can also hit him rather easily if he uses Powerslide Icon.png Powerslide to escape from certain death.
  • E.T.C. is very vulnerable towards being bursted down, and Tyrande is all about that.
  • Tyrande has an easy time Basic Attacking him and kiting him, which can be useful if you are going for Hunter's Mark Icon.png "Huntress' Fury" at level 7, Hunter's Mark Icon.png "Ranger's Mark" at level 13 and Follow Through Icon.png "Darnassian Archery" at level 16, when going for a more offensive playstyle.
  • E.T.C as an solo laner, isn't always going to get value as you still disable his potential without any problems.
  • Lunar Flare Icon.png Lunar Flare is an great ability to punish Shade of Mephisto Icon.png Shade of Mephisto usage.
  • Due to this short range with his Basic abilities: Lightning Nova Icon.png Lightning Nova and Skull Missile Icon.png Skull Missile, it can be hard for him to play liberally without getting caught.
  • Very vulnerable towards burst damage, sometimes one or two Lunar Flare Icon.png Lunar Flares can effectively kill him off.
  • Needs to get into the late game to be considered a threat to Tyrande compositions, which is debatable, as it is one of the strongest.
  • Gul'dan can very easily get hit by Lunar Flare Icon.png Lunar Flare, and it also good to interrupt his Drain Life Icon.png Drain Life, making it almost completely useless in fights.
  • Gul'dan's burst damage isn't very high, so it can be hard for him to be the great factor in killing double support/triple frontline compositions.
  • Easy target for many hyper-carries to kill, because of his lack of mobility.
  • He isn't good vs hyper-carries in-general. Almost anything he wants to do, is negligible compared to other damage dealers against Tyrande compositions.
  • Rexxar and Misha are both very vulnerable against crowd-control effects. Rexxar is in fact, not a true hero, if Misha is dead.
  • Unleash the Boars Icon.pngUnleash the Boars is a good disengage and engage ultimate ability, but it still doesn't justify his lack of self peeling, as abilities such as Lunar Flare Icon.png Lunar Flare can setup for an easy kill.
  • Feign Death Icon.png "Feign Death" at level 16 can be dangerous to use as Rexxar, as one good Lunar Flare Icon.png Lunar Flare onto him or Misha will kill them.
  • Rexxar as an Marksman can be hard to play as well, as even if indeed have a stronger frontline backing you up, it can be hard to use Misha liberally, and you will need often need late game to beat Tyrande compositions in trades, most noticeably Aspect of the Hawk Icon.png "Aspect of the Hawk at level 13 .
  • Rexxar with more defensive compositions, lack aggression on the map, which can lead to Tyrande compositions doing their own thing on the map, forcing Rexxar's team to fight an uneven battle.
  • Tyrande is usually drafted with a solo laner such as HeroIcon arthas.png Arthas: Who is indeed a very neutral match-up versus Rexxar in the solo lane.
  • Very vulnerable to skillshots and crowd-control while in her Hover Siege Mode Icon.png Siege Mode.
  • Has very limited in-combat mobility and requires an more defensive composition to make her viable.
  • Siege Tactics Icon.png "Siege Tactics" at level 4 isn't often enough to escape many types of engages and crowd-control.
  • Is weak against displacements, and possibly heroes such as HeroIcon artanis.png Artanis (who has access to Purifier Beam Icon.png Purifier Beam, Phase Prism Icon.png Phase Prism and Suppression Pulse Icon.png Suppression Pulse) and HeroIcon stitches.png Stitches (who has access to Hook Icon.png Hook, Putrid Bile Icon.png Putrid Bile and Gorge Icon.png Gorge), who both work fine with Tyrande.
  • Isn't able to be aggressive without proper map control.
  • Diablo's engage versus heroes such as HeroIcon arthas.png Arthas is really bad. It can be very hard for Diablo to even find an proper opening with his combos.
  • Sometimes limited in extended fights, as he can be hit by different types of abilities and ultimately killed very easily.
  • Apocalypse Icon.png Apocalypse can be hard to setup for, granted you want dive heroes, when you are providing the crowd-control. Heroes such as HeroIcon uther.png Uther can still deny much of It's potential, due to negating burst damage through Eternal Devotion Icon.png Devotion.
  • Tyrande compositions naturally counters Diablo compositions, as powerpick heroes such as: HeroIcon alexstrasza.png Alexstraza, HeroIcon mephisto.png Mephisto, HeroIcon li-ming.png Li-Ming, HeroIcon ana.png Ana, HeroIcon thrall.png Thrall and HeroIcon rehgar.png Rehgar isn't that powerful against them.
  • Diablo is often picked for his ability to reliably initiate and counter team compositions that rely on one key damage dealer or Healer. This isn't the case with Tyrande compositions.
  • The Butcher is extremely vulnerable reliable crowd-control, potential crowd-control, debuffs and burst damage.
  • Very easy to ruin Butcher in the early game, and deny him his Fresh Meat Icon.png Fresh Meat baseline quest.
  • Multiple ways for Tyrande compositions to negate both of his Heroic abilities: Lamb to the Slaughter Icon.png Lamb to the Slaughter and Furnace Blast Icon.png Furnace Blast .
  • Should often be picked as an solo laner, who is hard-countered by HeroIcon arthas.png Arthas both in lane and in team-fights.
  • Easy to punish his Ruthless Onslaught Icon.png Ruthless Onslaught.
  • Can only compete in the late game, if for some reason he would have completed his baseline quest.
  • His roaming capabilities gets countered by Sentinel Icon.png Sentinel.
  • Cannot rely on the map for advantages, needs to be aggressive and get kills to force an advantage, which is not easy or even theoretically possible in most circumstances.
  • All of his natural powerpicks are countered by Tyrande compositions. Heroes that get countered are: HeroIcon rehgar.png Rehgar, HeroIcon illidan.png Illidan, HeroIcon rexxar.png Rexxar, HeroIcon ragnaros.png Ragnaros, HeroIcon diablo.png Diablo, HeroIcon e.t.c..png E.T.C, HeroIcon alexstrasza.png Alexstraza, HeroIcon tyrael.png Tyrael.
Others
  • Heroes who are extremely vulnerable to being bursted, while also not being able to dive: HeroIcon kel'thuzad.png Kel'Thuzad, HeroIcon ana.png Ana, HeroIcon azmodan.png Azmodan, HeroIcon lt. morales.png Lt. Morales, HeroIcon probius.png Probius, HeroIcon kael'thas.png Kael'thas.
  • Late-game heroes who cannot compete before quest completions or in the early game: HeroIcon nazeebo.png Nazeebo (Voodoo Ritual Icon.png Voodo Ritual), HeroIcon zul'jin.png Zul'jin (Seasoned Marksman Icon.pngYou Want Axe?), HeroIcon alarak.png Alarak (Sadism Icon.pngSadism).
  • Heroes who rely much upon a hyper-carry to work effectively: HeroIcon auriel.png Auriel.
  • Heroes who can are afraid to be killed globally: HeroIcon abathur.png Abathur.
3. Works well with...
  • Tyrande and Malfurion truly are a love couple, as they unironically are very good together in many double support compositions. Malfurion naturally helps to remove much of the defects that Tyrande has in her kit, like having bad sustain and AoE healing for her team, and being weak towards certain dive heroes. Malfurion becomes this "Jack of All Trades" type of healer, who has enough kill potential, damage and healing to be very flexible, especially when drafted with Tyrande. These two also inherit some good talent synergies which compliment each-other.
  • Tranquility Icon.pngTranquility and Regrowth Icon.png Regrowth can single handedly make up for any lacking healing the team gets, as he is one of the best sustain healers in the game.
  • Malfurion grants more powerful follow-up potential with Twilight Dream Icon.png Twilight Dream and Entangling Roots Icon.png Entangling Roots, which can turn a fight instantly.
  • Malfurion can play more offensive talents without repercussions, talents such as:Hindering Moonfire Icon.png "Celestial Alignment" at level 1, Twilight Dream Icon.png Twilight Dream at level 10, Innervate Icon.png "Revitalize" at level 13 and finally Lunar Shower Icon.png "Lunar Shower" or Twilight Dream Icon.png "Astral Communion" at level 20. Malfurion's effective DPS can rise over 550 with Tyrande, which is over 2 times more DPS then most healers, and just about half of a Marksman's DPS.
  • Arthas is a amazingly good solo laner when paried with Tyrande. Arthas can very easily deny some of the melee divers strengths in team-fights and skirmishes. He provides reliable space and peeling for Tyrande to shine even more.
  • Arthas starts to shine in the mid to late game when he gets access to his most powerful talents: Army of the Dead Icon.png Army of the Dead at level 10, Howling Blast Icon.png "Shattered Reach" at level 13, Frozen Tempest Icon.png "Remorseless Winter" at level 16 and Frozen Tempest Icon.png "Death's Advance" or Army of the Dead Icon.png "Legion of the Northrend" at level 20. The exact same thing goes for Tyrande, but they can still work together in marvelous ways in the early game to improve overall kill potential. And when late game hits, it can become very hard to react to this duo, due to their combined strength.
  • Arthas greatly benefits from talents such as Trueshot Aura Icon.png "Trueshot Aura" at level 1, Elune's Chosen Icon.png "Elune's Chosen" at level 4, Light of Elune Icon.png "Quickening Blessing" at level 13, which all helps with front-lining and dishing out more damage.
  • You can easily follow up on Howling Blast Icon.png Howling Blast with Lunar Flare Icon.png Lunar Flare. Much of the same thing goes for his other crowd-control effects, like his other basic ability: Frozen Tempest Icon.png Frozen Tempest.
  • It can be very plausible to get even maximum value from Starfall Icon.png Starfall.
  • Night Rush Icon.pngNight Rush is a great engage ability and initial crowd-control effect to setup for wombos.
  • Mal'ganis has natural self-sustain through his passive; Vampiric Touch Icon.png Vampiric Touch, which relieves some of the burden that Tyrande has on healing many different allies.
  • Mal'Ganis can deal alot of damage in certain situations or when having picked some talents, this overall helps with Tyrande's gameplan. If he picks Black Claws Icon.png "Black Claws" at level 7, you have high uptime on that Armor debuff.
  • Mal'Ganis fills his role very well and can also even provide with some decent waveclear.
  • Both level 20 talents: Seeker Swarm Icon.png "Seeker Swarm" and Night Rush Icon.png "Alone in the Dark", have quiet good potential with compositions which focus on their crowd-control to win fights. The reduction of vision can be really good to be able to land abilities on them.
  • Can even fill the role as an solo laner, which really compliments your team-fight potential.
  • Has good sustain damage for being classified as an Tank, and with Necrotic Embrace Icon.png Necrotic Embrace talents: Echo of Doom Icon.png "Echo of Doom" at level 7 and Plague Bats Icon.png "Plague Bats" at level 16, he is able to double soak without complications.
  • Tyrande can help reduce his weakness of being rather bad vs kiting heroes, she can harass them and even catch them off-guard.
  • Due to Uther's versatility about his roles, Uther can provide a little bit of everything Tyrande compositions benefit from, like having greater healing, crowd-control, stronger engage, and create more powerful hyper-carries with Divine Shield Icon.png Divine Shield and Eternal Devotion Icon.png Devotion.
  • If Uther is played as an Bruiser of Main Tank, he can chose other talents which can him more flexible. Most often, either the Hammer of Justice build or the Holy Light build.
  • Hammer of Justice Icon.pngHammer of Justice and Divine Storm Icon.png Divine Storm are both good initiation abilities which guarantees different types of follow-up.
  • Uther can relieve his team from getting dived upon. This is because of his potential to fight back using his own initiation, his powerful cleanse: Cleanse Icon.png"Hand of Protection" and Armor buffs from Eternal Devotion Icon.png Devotion, which can all help remove much of the burst damage your team takes.
  • Is a hero who can take more risks because of his trait: Eternal Devotion Icon.png Eternal Vanguard.
  • Ragnaros is at his best when coupled with Heroes that feature some form of reliable crowd control. This is implemented as Tyrande is often run in those types if compositions. Ragnaros can himself handle much of your team's waveclear, defense and damage. He is a very solid pick with Tyrande.
  • Ragnaros can help your team reach that late game as early as possible, as there is a place for Lava Wave Icon.png Lava Wave to shine or him just defending lanes against many of the objectives or pushes with Bosses using his Molten Core Icon.png Molten Core. He provides also some good map control if you are ahead, as he can potentially solo Hard camps on maps like Tomb of the Spider-Queen and Sky Temple at just level 4.
  • Ragnaros can fill the roles as an melee assassin and solo laner, so he is a rather flexible Bruiser, who has more then average damage in his class.
  • Sulfuras Smash Icon.png Sulfuras Smash becomes easy to land with initial crowd-control, this is important, as this is one of the strongest nukes in the game, which can nearly one-shot any squishy hero who has about 3000-3500 health points. Hunter's Mark Icon.png Hunter's Mark helps improve his damage output even further, which can then even kill some Bruisers, instantly.
  • Taunt Icon.pngTaunt is a really reliable ability which makes for easy follow-up with Lunar Flare.
  • Varian benefits from Trueshot Aura Icon.png "Trueshot Aura", because he inherit alot of damage from his Basic Attacks.
  • Both Banner of Dalaran Icon.png "Banner of Dalaran" and Glory to the Alliance Icon.png "Glory to the Alliance" are huge benefactors in the late game to your team's overall survivability and damage output.
  • Is an natural counter pick against the heroes such as: HeroIcon tychus.png Tychus, HeroIcon fenix.png Fenix, HeroIcon tracer.png Tracer and HeroIcon zeratul.png Zeratul, who is good against Tyrande herself, which is a offer for good amounts of peeling.
  • Has good amounts of reliable self-sustain.
  • Parry Icon.pngParry with Parry Icon.png "Shield Wall" at level 10 makes him able to take alot of burst and sustain damage without you needing to give him all the attention and heal him using Elune's Chosen Icon.png "Elune's Chosen" or Light of Elune Icon.png Light of Elune.
  • Possibly the strongest hyper-carry in the late game, because of his amazing damage output is not only good versus heroes, but also to push with. Every utility Tyrande brings greatly benefits Greymane. Trueshot Aura Icon.png "Trueshot Aura" is basically a free Wizened Duelist Icon.png"Wizened Duelist" modifier for 5 seconds. Not to note that if you apply Hunter's Mark Icon.png Hunter's Mark on an enemy hero, Greymane will deal a bit over 40% more damage to that target, this can be devastating against every hero in the game.
  • With enough healing and peeling from his team, he can become really hard to kill, and really hard to stop. Greymane will continue to win if you are ahead, which spikes for not needing late game, even against tougher match-ups.
  • Greymane with double support doesn't need On the Prowl Icon.png "On the Prowl" at level 13, especially not with Tyrande as she can take Light of Elune Icon.png "Quickening Blessing" at the same level. This opens up an opportunity that he could instead take the more risk, but more rewarding talent: Razor Swipe Icon.png"Unfettered Assault". This can really stick out if he decides to pick two of the other highest reward talents: On the Prowl Icon.png "Eager Wolf" at level 16 and Wizened Duelist Icon.png"Tooth and Claw" at level 20. His effective DPS at this point could be over 2500 against a single target, which makes him the strongest damage dealer in the entire game, in terms of output.
Others
  • Heroes who can create combos or effectively follow-up on them: HeroIcon gazlowe.png Gazlowe (Grav-O-Bomb 3000 Icon.png Grav-O-Bomb 3000), HeroIcon kerrigan.png Kerrigan (Summon Ultralisk Icon.png Summon Ultralisk), HeroIcon alarak.png Alarak, HeroIcon zarya.png Zarya (Graviton Surge Icon.png Graviton Surge), HeroIcon butcher.png The Butcher, HeroIcon nova.png Nova (Precision Strike Icon.png Precision Strike).
  • Most hyper-carries/semi-carries who can clear waves fast: HeroIcon tassadar.png Tassadar, HeroIcon sylvanas.png Sylvanas, HeroIcon valla.png Valla, HeroIcon orphea.png Orphea.
  • Flexible healers, which offers offensive playstyles and/or waveclear: HeroIcon li li.png Li Li (Water Dragon Icon.png Water Dragon), HeroIcon anduin.png Anduin, HeroIcon rehgar.png Rehgar (Bloodlust Icon.png Bloodlust), HeroIcon alexstrasza.png Alexstraza (Dragonqueen Icon.png Dragonqueen).
  • Heroes who can punish heroes from globally: HeroIcon nova.png Nova (Precision Strike Icon.pngPrecision Strike), HeroIcon artanis.png Artanis (Purifier Beam Icon.png Purifier Beam), HeroIcon mephisto.png Mephisto (Consume Souls Icon.png Consume Souls).

Skins[edit | edit source]

Tyrande Skins
 
Rare High Priestess of Elune
Backstory: Tyrande Whisperwind strikes fear into all who wish ill of the Kaldorei. As the highest ranking Sentinel and High Priestess of Elune, she is not only the Night Elves' most deadly warrior, but also their most cunning leader.
Tyrande High Priestess of Elune.jpg
Gem.png500 / Money.png4,000
High Priestess of Elune
Tyrande Dark.jpg
Free
Dark
Tyrande Banshee.jpg
Free
Banshee
Epic Blood Elf
Backstory: Named for her ancestor, the first Sun Queen, Tyrande Windrunner serves the blood elves as their Ranger General, preparing her people for their pilgrimage into Outland.
Features: Themed abilities.
Notes: This skin theme is part of a shared theme of alternative history skins.
Tyrande Blood Elf.jpg
Gem.png350 / Shard.png400
Tyrande Blood Elf High Elf.jpg
Gem.png350 / Shard.png400
High Elf
Tyrande Blood Elf Mahogany.jpg
Gem.png350 / Shard.png400
Mahogany
Tyrande Blood Elf Virtuous.jpg
Gem.png350 / Shard.png400
Virtuous
Epic Eagle Eye
Backstory: When the Eternal Empire destroyed her home planet, Tyrande Solarwind swore to avenge her fallen people. Her quest has led her to the city of New York in order to eliminate her mortal enemy.
Features: Themed abilities.
Notes: This skin theme is part of a shared theme of Superheroes vs. Eternal Empire skins.
Tyrande Eagle Eye.jpg
Gem.png350 / Shard.png400
Tyrande Eagle Eye Green.jpg
Gem.png350 / Shard.png400
Green
Tyrande Eagle Eye Crimson.jpg
Gem.png350 / Shard.png400
Crimson
Tyrande Eagle Eye Nocturnal.jpg
Gem.png350 / Shard.png400
Nocturnal
Rare High Priestess
Backstory: The vestments of the Sentinel General were blessed by Elune herself. Like the night elves before the World Tree's fall, they do not age and remain as pristine as when they were blessed.
Tyrande High Priestess.jpg
Gem.png120 / Shard.png75
Tyrande High Priestess Shadow.jpg
Gem.png120 / Shard.png75
Shadow
Tyrande High Priestess Rose.jpg
Gem.png120 / Shard.png75
Rose
Epic Love Goddess
Backstory: With her enchanted arrows and her keen insight into the hearts of mortals, the Love Goddess is responsible for more than one match made in heaven.
Features: Themed abilities.
Notes: This skin theme is part of a shared theme of holiday skins.
Tyrande Love Goddess.jpg
Gem.png350 / Shard.png400
Tyrande Love Goddess Midnight.jpg
Gem.png350 / Shard.png400
Midnight
Tyrande Love Goddess Fervent.jpg
Gem.png350 / Shard.png400
Fervent
Tyrande Love Goddess Lost.jpg
Gem.png350 / Shard.png400
Lost
Tyrande Love Goddess Silent.jpg
Gem.png350 / Shard.png400
Silent
Rare Warden
Backstory: Ever since they were children, Tyrande had known her fate was bound to that of Malfurion's. Now, she would serve as his warden, and for his betrayal the sentence would be eternal.
Notes: This skin theme is part of a shared theme of Warcraft alternative shared history skins.
Tyrande Warden.jpg
Gem.png160 / Shard.png100
Tyrande Warden Sun.jpg
Gem.png160 / Shard.png100
Sun
Tyrande Warden Stormwind.jpg
Gem.png160 / Shard.png100
Stormwind

Portraits[edit | edit source]

Tyrande Portraits
 
Carbot Tyrande Portrait.png
Carbot Tyrande
Gem.png120 / Shard.png75
Eagle Eye Tyrande Portrait.png
Eagle Eye Tyrande
Gem.png75 / Shard.png40
Gold Canary Tyrande Portrait.png
The Scarlet Heist Gold Canary Tyrande
Gem.png75 / Shard.png40
Hearthstone Tyrande Portrait.png
Hearthstone Tyrande
Gem.png75 / Shard.png40
Hollow Priestess Tyrande Portrait.png
Fall of King's Crest Hollow Priestess Tyrande
Gem.png75 / Shard.png40
Love Goddess Tyrande Portrait.png
Love Goddess Tyrande
Gem.png75 / Shard.png40
Sepia Tyrande Portrait.png
Sepia Tyrande
Gem.png75 / Shard.png40

Tyrande Hero Portrait.png
Tyrande Hero
Tyrande Mastery Portrait.png
Tyrande Mastery
Warcraft III Tyrande Portrait.png
Warcraft III Tyrande
Gem.png75 / Shard.png40

Sprays[edit | edit source]

Tyrande Sprays
 
Carbot Tyrande Spray.png
Carbot Tyrande
Gem.png120 / Shard.png75
Emoji Tyrande Spray.gif
Emoji Tyrande
Gem.png120 / Shard.png75
Nightsaber Cub Spray.png
Nightsaber Cub
Gem.png75 / Shard.png40
Tattoo Tyrande Spray.png
Tattoo Tyrande
Gem.png75 / Shard.png40
Tyrande Pixel Spray.png
Tyrande Pixel
Gem.png75 / Shard.png40

Emojis[edit | edit source]

Tyrande Pack 1 Emoji Tyrande Pack 1 Tyrande Happy.png Tyrande Pack 2 Emoji Tyrande Pack 2 Tyrande Angry.png
Emoji Name Shortcut Emoji Name Shortcut
Emoji Tyrande Pack 1 Tyrande Happy.png Tyrande Happy :tyrandehappy:
:tyrahappy:
Emoji Tyrande Pack 2 Tyrande Angry.png Tyrande Angry :tyrandeangry:
:tyraangry:
Emoji Tyrande Pack 1 Tyrande ROFL.png Tyrande ROFL :tyrandelol:
:tyranderofl:
:tyralol:
:tyrarofl:
Emoji Tyrande Pack 2 Tyrande Cool.png Tyrande Cool :tyrandecool:
:tyracool:
Emoji Tyrande Pack 1 Tyrande Sad.png Tyrande Sad :tyrandesad:
:tyrasad:
Emoji Tyrande Pack 2 Tyrande Oops.png Tyrande Embarrassed :tyrandeoops:
:tyrandeembarrassed:
:tyraoops:
:tyraembarrassed:
Emoji Tyrande Pack 1 Tyrande Silly.png Tyrande Silly :tyrandesilly:
:tyrasilly:
Emoji Tyrande Pack 2 Tyrande Love.png Tyrande in Love :tyrandelove:
:tyrandeinlove:
:tyralove:
:tyrainlove:
Emoji Tyrande Pack 1 Tyrande Meh.png Tyrande Speechless :tyrandemeh:
:tyrandespeechless:
:tyrameh:
:tyraspeechless:
Emoji Tyrande Pack 2 Tyrande Surprised.png Tyrande Surprised :tyrandewow:
:tyrandesurprised:
:tyrawow:
:tyrasurprised:

Quotes[edit | edit source]

Main article: Tyrande/Quotes


Trivia[edit | edit source]

  • Tyrande first appeared in Warcraft III: Reign of Chaos (July 2002).
  • Her book debut was almost two years later, in The Well of Eternity (March 2004).
  • Tyrande is voiced by Elisa Gabrielli.
  • She was under consideration for inclusion as early as 2011.[2]
  • One of Tyrande's gag quotes is a reference to Sailor Moon's taunt phrase, "In the name of the Moon, I will punish you!" Tyrande's status as the High Priestess of Elune clearly shows.
  • Tyrande's dance animation is derived from the dance steps of Beyoncé's Single Ladies music video.
  • In Warcraft III, Tyrande was an Amazonian character. In World of Warcraft she had a moon dress and ceremonial armor that didn't necessarily reflect what the art team wanted from a character who was meant to be combative and hands-on on the battlefield. Her Heroes of the Storm design was meant to combine that iconic white dress with an armored Sentinel look.[3][4]
  • Tyrande is the first female Healer hero in the game.
  • One of Tyrande's gag quotes refers to the Jehovah's Witnesses, a Christian denomination known for their door-to-door preaching.
  • One of her gag quote references Goodnight Moon, a picture book for children.
  • The Banshee Tyrande skin resembles the Highborne.
  • The Stormwind Warden Tyrande skin resembles a Stormwind City archer.


Gallery[edit | edit source]

References[edit | edit source]

External links[edit | edit source]


Heroes
 
Bruiser Bruisers ArtanisChenDeathwingDehakaD.VaGazloweHoggerImperiusLeoricMalthaelRagnarosRexxarSonyaThrallVarianXulYrel
Healer Healers AlexstraszaAnaAnduinAurielBrightwingDeckardKharazimLi LiLt. MoralesLúcioMalfurionRehgarStukovUtherTyrandeWhitemane
Melee Assassin Melee Assassins AlarakThe ButcherIllidanKerriganMaievMurkyQhiraSamuroValeeraZeratul
Ranged Assassin Ranged Assassins AzmodanCassiaChromieFalstadFenixGallGenjiGreymaneGul'danHanzoJainaJunkratKael'thasKel'ThuzadLi-MingLunaraMephistoNazeeboNovaOrpheaProbiusRaynorSgt. HammerSylvanasTassadarTracerTychusVallaZagaraZul'jin
Support Support AbathurThe Lost VikingsMedivhZarya
Tank Tanks Anub'arakArthasBlazeChoDiabloE.T.C.GarroshJohannaMal'GanisMeiMuradinStitchesTyrael
Unknown Mekkatorque