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Tyrael
Tyrael

"Reckoning is at hand."

Basic Info
Title Archangel of Justice
Role Tank Tank
Difficulty Medium
Franchise Diablo (franchise) Diablo
Price Gem500 / Money4,000
Release Date March 13, 2014
Base Stats
Attack Type Melee
Health 2517
Health Regen 5.2382
Resource 500 Mana
Unit Radius 0.75
Attack Speed 1.25
Attack Range 1.5
Attack Damage 78
Data Page

Tyrael, the Archangel of Justice, is a melee Tank Hero from the Diablo universe.[1] Among the angels it is the Archangel of Justice who is humanity's greatest defender. Wielding his sword El'druin against the Burning Hells, the Prime Evils would have enslaved Sanctuary and all of humanity long ago if Tyrael had not intervened.

Tyrael is a Tank who pairs well with allies who like to dive into the enemy team.

History[ | ]

Diablo (franchise) This section concerns content exclusive to Diablo universe.

As Archangel, Angel and Aspect of Justice, leader of the Heavenly Host and a member of the Angiris Council, Tyrael was born from one of the virtues of the great titan Anu at the beginning of time. He has fought against the forces of Hell since time immemorial. For countless eons Tyrael thought the only principles of justice were the laws of the High Heavens. This view of Creation was shattered once he encountered the denizens of Sanctuary, humans. Humans were the spawn of rogue angels and demons who had become weary of the endless Eternal Conflict that consumed all of the focus of both Heaven and Hell.

While at first many angels saw humanity as an abomination, Tyrael saw the potential for good that resided within this new race. Tyrael would spend much of his time observing humanity, but direct interaction was forbidden by the laws of Heaven. Eventually Tyrael would come to face one of the most difficult decisions of his existence when humanity was endangered by the release of the Prime Evils onto Sanctuary. Tyrael would have to choose between following the law and letting the exiled leaders of Hell destroy mankind or intervening to help save humanity and turning his back on the one central ideal he held most dear. It was this decision that caused Tyrael to learn the true meaning of justice. Justice wasn't upholding some lofty, idealistic laws, it was doing what was right.

Tyrael came to the aid of the humans many times when the Three threatened them. First when he armed humanity with the sacred Soulstones to contain the Prime Evils and again when he sacrificed himself to destroy the corrupted Worldstone to prevent the forces of Hell from pouring into the mortal world, but not even death could stop the embodiment of Justice.

Twenty years later Tyrael would return from death only to find himself put on trial by his peers. Tyrael had done the unthinkable by interfering on behalf of humanity and his answer to the crimes of breaking Heaven's laws was to renounce his divinity. Tyrael would no longer stand among the angels if it meant idly standing by while the innocent suffered. Now a mortal, Tyrael would immediately be faced with another challenge as the forces of Hell sought after the Black Soulstone to unleash the Prime Evil upon Creation.

Tyrael would not face this challenge alone as a mortal Hero; the Nephalem would come to his aid in this battle against the forces of Hell. After a hard fought battle, the forces of the Light would emerge victorious and the Prime Evil would be locked away within the Black Soulstone, but the threat wasn't over. The evil within the Stone would begin to seep out into Heaven and only Tyrael could see the subtle changes within the holiest of realms. Tyrael was again faced with the decision of following the laws of Heaven or breaking them to save his former home, only this time his decision would have far darker consequences.

Strengths[ | ]

  • Capable of boosting allies' Movement Speed and shielding them
  • Acceptable Solo Laner
  • Offers offensive and defensive talent builds
  • Exceptional mobility

Weaknesses[ | ]

  • Can struggle as a solo Tank due to lack of crowd control
  • Extremely Mana dependent throughout the game
  • Successfully initiating team fights does require some experience

Abilities[ | ]

See Data Page for a table of scaled values at key levels.
Archangel's Wrath Icon
Archangel's Wrath

Upon dying, become Invulnerable and gain 20% Movement Speed for 4 seconds. Upon expiration, explode, dealing 450 damage and reducing Tyrael's death timer by 10% per enemy Hero hit.

Archangel's Wrath reduces nearby enemy Heroes' damage by 50% while active and for 3 seconds after it expires.


Type: Spell Damage / Offensive damage modifier / Special death state, Status effect
Scaling: 4.00%
Affects: Enemies / Enemy Heroes / Self
Area of Effect: Circle
Radius: 4.0

  • Tyrael ignores collision until he explodes.
  • During Archangel's Wrath, Tyrael can move through pathing blockers and enemy Gates, but not through other unpassable terrain.
  • Damage debuff is removed immediately when the target leaves the radius of Archangel's Wrath. Duration extension requires being hit by the explosion upon expiration.
  • Damage debuff stacks additively with other offensive damage modifiers affecting the target Hero's damage output.
El'Druin's Might Icon
Q
El'druin's Might
45 Mana Cooldown: 12 / 0.5 seconds

Throw El'druin to the target area, dealing 110 damage to nearby enemies and Slowing them by 25% for 2.5 seconds. Reactivate within 5 seconds to teleport Tyrael to El'druin and Slow nearby enemies again.


Type: Spell Damage, Crowd control / Movement: Teleport
Scaling: 4.00%
Affects: enemies / Self
Targeting: Point target
Cast time: 0.15 + 0 seconds
Range: 9.0
Area of Effect: Circle
Radius: 3.0
Missile speed: 15

  • El'druin's Might cannot be cast on unpathable terrain.
  • Teleport on secondary cast has no range limit.
  • Reactivation has an initial 0.5 second cooldown, and it cannot be used before the thrown sword has reached the target location.
  • All reactivations of El'druin's Might are considered Basic Ability casts.
  • Cooldown starts when the Ability is activated for the first time.
Righteousness Icon
W
Righteousness
45 Mana Cooldown: 9 seconds

Shields Tyrael for 336 damage and nearby allies for 40% as much for 4 seconds.


Type: Shield
Scaling: 4.00%
Affects: Allies, Self
Targeting: No target
Properties: Area of Effect
Cast time: Instant
Area of Effect: Circle
Radius: 5.0
Ally shield amount: 134.4

  • Damage dealt to allies shielded by Righteousness is shown in small pop-up numbers. Regardless of the real damage type of the attack, these numbers appear in orange, normally reserved for Physical Damage.
Smite Icon
E
Smite
45 Mana Cooldown: 6 seconds

Rake target area for 150 damage. Allies moving through the targeted area gain 25% Movement Speed for 2 seconds.


Type: Spell Damage / Status effect
Scaling: 4.00%
Affects: Enemies / Allies, Self
Targeting: Point target
Cast time: Instant
Range: 5.5
Area of Effect: Custom (1
Radius: 1.5
Width: 7.0
Height: 3.0

  • 1) Area consists of 5 overlapping circles with 1.5 radius in a wide V-shape.
  • The ground effect lingers for 3 seconds, applying the buff to allies in the area every 0.25 seconds. Multiple instances of the buff only refresh the duration.
Judgment Icon
R
Judgment
80 Mana Cooldown: 70 seconds

After 0.75 seconds, charge an enemy Hero, dealing 150 damage and Stunning them for 1.5 seconds. Nearby enemies are knocked away and take 75 damage.


Type: Spell Damage, Crowd control / Movement: Launch, Status effect
Scaling: 4.00%
Affects: Enemy Heroes (targeting), Enemies / Self
Targeting: Unit target
Cast time: 0.75 (ch) + 0.35 seconds
Range: 12.0
Area of Effect: Circle
Radius: 5.0
Missile speed:
- Initial: 0
- Maximum: 100
- Acceleration: 80
Knockback duration: 0.1875 seconds
Knockback speed: 18

  • Interrupting Tyrael during the cast puts the Ability on a 10-second cooldown.
  • Upon activation Tyrael gains vision of the target for the duration of the Ability.
  • The cast is also interrupted if the target becomes untargetable, gains Stealth or moves farther than 5 units past its maximum cast range during the windup.
  • Charging Tyrael can only be disjointed if the target dies, is removed from the plane (certain Stasis effects) or instantly teleports farther than 20 units from its previous location. When disjointed, the charge expires upon reaching the target's location before the event. Otherwise, the charge will keep redirecting to the target unit.
  • Judgment always applies its area effects upon reaching the end location, regardless of being able to hit its original target.
  • Tyrael is Unstoppable while charging.
Sanctification Icon
R
Sanctification
75 Mana Cooldown: 90 seconds

After 0.5 seconds create a field of holy energy that makes allied Heroes Invulnerable. Lasts 3 seconds.


Type: Status effect
Affects: Allied Heroes, Self
Targeting: No target
Properties: Area of Effect, Channeled cast (stationary), Invulnerable
Cast time: 0.5 (ch) + 0 seconds
Area of Effect: Circle
Radius: 4.0
Tickrate: 16 per second

  • Interrupting Sanctification during its cast puts the Ability on a 10-second cooldown.

Talents[ | ]

1
Salvation Icon
Salvation

Increase the Shield amount Tyrael gains from Righteousness by 40% and heal Tyrael for 140 Health if his Shield is destroyed. Does not increase the Shield amount gained by allies.


Type: Healing, Shield
Scaling: 4.00%
Affects: Self
Bonus shield: 134.4

  • Healing does not trigger if the Shield expires without breaking.
Justice for All Icon
Justice for All

Increase the Shield applied to allies by Righteousness to 80% of the Shield gained by Tyrael.


Type: Shield
Scaling: 4.00%
Affects: Allies
Total shield amount: 269
Ardent Restoration Icon
Ardent Restoration

Dealing damage to a Hero heals Tyrael for 20 over 5 seconds. Dealing damage resets this timer, and the heal amount stacks up to 10 times.

❢ Quest: Every Regeneration Globe gathered increases this heal amount by 1%.


Type: Healing
Scaling: 4.00%
Affects: Self
Properties: Heal over Time
Tickrate: 1.0 per second (x5)
Healing per tick: 4 (per stack)
Maximum quest stacks: 35 000

  • Quest healing bonus stacks additively with healing dealt modifiers that can affect healing from Ardent Restoration.
4
Stalwart Angel Icon
Stalwart Angel

Gain 25 Armor while El'druin's Might is active, and for 3 seconds after teleporting.


Type: Defensive damage modifier
Affects: Self
Properties: Armor

  • Does not stack with itself or other positive Armor effects. Other defensive damage modifiers may stack.
Bound by Law Icon
Bound by Law

Heroes hit by El'druin's Might heal Tyrael for 3% of his maximum Health. Tyrael's Basic Attacks against enemies Slowed by El'druin's Might increase the Slow duration by 1 second, up to 4 seconds.


Type: Healing, Crowd control
Scaling: -
Affects: Self
Properties: Attack Modifier (slow refresh)

  • Only the initial cast of El'druin's Might triggers the heal.
Divine Vigor Icon
Divine Vigor

If Smite hits an enemy, Tyrael's Basic Attacks within the next 4 seconds heal for 70% of the damage dealt.


Type: Healing
Scaling: -
Affects: Self
7
Reciprocate Icon
Reciprocate

When Tyrael's Shield from Righteousness expires or is destroyed, it deals 190 damage to nearby enemies.


Type: Spell Damage
Scaling: 4.00%
Affects: Enemies
Properties: Area of Effect
Area of Effect: Circle
Radius: 3.0
Purge Evil Icon
Purge Evil

Each enemy Hero hit by Smite increases Tyrael's Basic Attack damage by 60% for 4 seconds.


Type: Offensive damage modifier
Affects: Self
Properties: Attack Modifier
Maximum bonus: 600% (x10)

  • Subsequent applications refresh the duration. Stacks from previous casts carry over.
  • Damage bonus stacks additively with itself and other offensive damage modifiers that can affect Tyrael's Basic Attack damage.
Swift Retribution Icon
Swift Retribution

Smite grants 20% more Movement Speed and also grants 25% Attack Speed for 2 seconds.


Type: Status effect
Affects: Non-Structure Allies, Self
Properties: Attack Speed

  • Does not stack with itself. Subsequent applications refresh the duration.
  • Movement Speed bonus stacks additively with baseline bonus, but not with other sources of Movement Speed.
  • Attack Speed stacks additively with other effects that can affect the target's Attack Speed.
10
Judgment Icon
Judgment

Cooldown: 70 seconds
After 0.75 seconds, charge an enemy Hero, dealing 150 damage and Stunning them for 1.5 seconds. Nearby enemies are knocked away and take 75 damage.

Sanctification Icon
Sanctification

Cooldown: 90 seconds
After 0.5 seconds create a field of holy energy that makes allied Heroes Invulnerable. Lasts 3 seconds.

13
Sword of Justice Icon
Sword of Justice

Upon teleporting using El'druin's Might, El'druin swaps places with Tyrael, and El'druin's Might can be reactivated to teleport an additional time.


  • Reactivations do not increase the time El'druin can stay on the ground.
Holy Ground Icon
Holy Ground

Create a ring for 3 seconds that blocks enemies from entering the area teleported to using El'druin's Might.


Type: Pathing blocker
Affects: Enemies
Properties: Area of Effect
Area of Effect: Circle
Radius: 3.0

  • Displacement from the creation of Holy Ground doesn't apply Daze.
Law and Order Icon
Law and Order

Each enemy Hero hit by Smite reduces the cooldown of Righteousness by 1 second. Each allied Hero Shielded by Righteousness increases the damage of the next Smite by 35%.


Type: Offensive damage modifier
Affects: Ability<
Maximum bonus: 140% (x4)

  • Stacks from previous casts of Righteousness do not carry over. New cast resets the counter.
  • Damage bonus stacks additively with itself and other offensive damage modifiers that can affect Smite's damage.
16
Horadric Reforging Icon
Horadric Reforging

Tyrael's Basic Attacks reduce the cooldown of El'druin's Might by 2 seconds.


Properties: Attack Modifier
Burning Halo Icon
Burning Halo

Both Tyrael and El'druin deal 18 damage per second to nearby enemies. Teleporting increases this damage from Tyrael by 150% for 2 seconds.


Type: Spell Damage
Scaling: 4.00%
Affects: Enemies
Area of Effect: Circle
Radius: 2.5 (1
Tickrate: 1.0 per second

  • 1) Extended by Tyrael's unit radius.
  • Enemies can take damage from both Tyrael's and El'druin's damage auras at the same time.
  • When Sword of Justice is picked, the first reactivation increases the damage around both Tyrael and El'druin. The second reactivation does not further increase the damage, but only reapplies or refreshes the effect.
  • Does not affect unaggroed neutral Mercenaries.
  • Does not draw tower aggro when damaging enemy Heroes under their Structures.
  • Damage from Burning Halo is unaffected by external offensive damage modifiers and lifesteal effects.
  • Disabled while Mounted, Stealthed or in Stasis.
Smite the Wicked Icon
Smite the Wicked

While El'druin's Might is active, and for 2 seconds after teleporting, Smite's cooldown recharges 125% faster.


  • Reduces the cooldown of Smite by 0.0781 seconds every 0.0625 seconds while active.
20
Angel of Justice Icon
Angel of Justice

Increases the cast range of Judgment by 50%, and reduces the cooldown by 40 seconds.


Bonus cast range: 6.0
Holy Arena Icon
Holy Arena

Increases the duration of Sanctification by 1 second and increases the damage of allies inside by 25%.


Type: Offensive damage modifier
Affects: Allied Heroes & Summons, Self

  • Summons themselves must be inside Sanctification to gain the damage buff from Holy Arena.
  • Summons are still unaffected by the baseline benefits of Sanctification.
  • Damage bonus stacks additively with other offensive damage modifiers affecting the target's damage output.
Seal of El'druin Icon
Seal of El'druin

Using a Basic Ability grants 50% Attack Speed for 3 seconds.


Type: Status effect
Affects: Self
Properties: Attack Speed

  • Does not stack with itself. Subsequent applications refresh the duration.
  • Stacks additively with other effects that can affect Tyrael's Attack Speed.
Defense of the Angels Icon
Defense of the Angels

Cooldown: 60 seconds
Activate to gain 50 Armor for 3 seconds.

Each time Tyrael damages an enemy Hero with a Basic Attack or Basic Ability, increase the duration of this Armor bonus by 0.5 seconds.


Type: Defensive damage modifier
Affects: Self
Targeting: No target
Properties: Armor

  • Cooldown starts when the Ability is activated.

Builds and guides[ | ]

Icy Veins Tyrael Guide

Tyrael Community Build Guides @ HeroesFire

Tyrael Community Build Guides @ Heroes Hearth

Thegreat610's Tyrael Guide (2021-01-31)
Builds and Roles
Offlane

Ardent Restoration IconSmite IconSmite IconSanctification IconEl'Druin's Might IconHoly Ground IconHoly Arena Icon [T3322122,Tyrael]

Tyrael can play as the 'solo-laner' if your team drafted an secondary tank. Tyrael can play at this position because of his immense ratio between his sustain (Health regeneration and Shields), his large Health pool and his acceptable base damage. He can do quiet a lot of burst damage to the enemy laner when using his abilities: El'Druin's Might Icon El'druin's Might and Smite Icon Smite. These abilities can also be used to waveclear rather quickly. Tyrael can be classified as an bully: Someone who wants to out-trade the enemy laner as much as possible, so that he can 'deny' the experience globes and health globes from them.

This means his good lane match-ups are against heroes that cannot fight back and has no/limited answer to that: ( HeroIcon varian Varian, HeroIcon uther Uther, HeroIcon brightwing Brightwing, HeroIcon probius Probius).

His decent match-ups are heroes that can still trade with him evenly and play under their conditions: ( HeroIcon gazlowe Gazlowe, HeroIcon xul Xul, HeroIcon illidan Illidan, HeroIcon ragnaros Ragnaros, HeroIcon stitches Stitches, HeroIcon blaze Blaze, HeroIcon e.t.c. E.T.C).

The bad match-ups ones are the heroes who can simply out-trade him or out-sustain his damage, while also having other conditions to win the lane. Heroes such as: ( HeroIcon sonya Sonya, HeroIcon thrall Thrall, HeroIcon malthael Malthael, HeroIcon artanis Artanis, HeroIcon arthas Arthas, HeroIcon imperius Imperius, HeroIcon rexxar Rexxar, HeroIcon leoric Leoric, HeroIcon yrel Yrel).

Main Tank

Justice for All IconHoly Ground IconSwift Retribution IconHoly Arena IconHoly Ground IconEl'Druin's Might IconDefense of the Angels Icon [T2232214,Tyrael]

Tyrael is overall an pretty decent main tank who can buff his team to make up for his lack of crowd-control. Tyrael's main strength compared to other main tanks is his mobility. Tyrael is actually the most mobile tank in the game, thanks to his abilities: El'Druin's Might Icon El'druin's Might, as well as Smite Icon Smite. Tyrael's other strength is his utility through his various talents, that lets him play differently. Picking Tyrael as the main tank is good when you have at-least two heroes that work great with Tyrael.
Second Tank

Justice for All IconHoly Ground IconSwift Retribution IconHoly Arena IconEl'Druin's Might IconHoly Ground IconHoly Arena Icon [T2232122,Tyrael]

This is Tyrael's best role as he can both do reasonably amounts of damage, while also front-lining as usual. Tyrael can do much to support his team with this build. This build is good when you are not the 'solo-laner' while also having a second tank that is. This build allows for flexible mixes of the heroes he works well with.
Melee Assassin

Ardent Restoration IconSmite IconSmite IconJudgment IconEl'Druin's Might IconSmite IconSeal of El'druin Icon [T3321133,Tyrael]

This build is good when you have two enablers on your team, such as: ( HeroIcon rehgar Rehgar, HeroIcon abathur Abathur, HeroIcon varian Varian, HeroIcon auriel Auriel, HeroIcon lt. morales Lt. Morales, HeroIcon uther Uther). Tyrael as an melee assassin can somewhat play in the same manner as an tank and damage dealer at the same time. This is due to the fact that Tyrael's level 7 upgrade: Smite Icon "Purge Evil", allow Tyrael for much higher base damage. This synergies heavenly with his level 16 upgrade: Smite Icon "Smite the Wicked", as well as various buffs, abilities and talents coming from other heroes, such as: Bloodlust Icon Bloodlust, Stim Drone Icon Stim Drone, Eternal Devotion Icon Devotion, Divine Shield Icon Divine Shield, Symbiote Icon Symbiote, Ultimate Evolution Icon Ultimate Evolution, Glory to the Alliance Icon "Glory to the Alliance" and Will of Heaven Icon "Will of Heaven". Tyrael with the proper composition and enablers on his team, can become an 'hyper-carry'. Tyrael could also allow for another 'hyper-carry' together with him, on the same team.
Tyrael Abilities and Strategy
1. Tips & Tricks
  • Use your abilities wisely while laning. If you are not careful, Tyrael will run out of Mana very quickly.
  • Since Tyrael is not as durable as some of the other Tanks, make sure to use his outstanding mobility to mitigate damage by dodging abilities.
  • El'Druin's Might Icon El'druin's Might can be used to juke opponents while Tyrael is on the retreat.
  • If you play with Holy Arena Icon Sanctification, save it for the enemy team's most dangerous abilities and track their cooldowns accordingly. It can also be used when diving with your full-health allies, since it will make them immune to any crowd control, reducing the peeling options from enemy team.
  • Tyrael's Holy Ground Icon "Holy Ground" can steal Mercenary and Boss Camps if its projectile is aimed at the very center of the capture platform.
2. El'druin's Might
El'Druin's Might Icon

El'druin's Might (Q)

Mana: 45

Cooldown: 12 seconds

Deals 110 (+4% per level) damage to enemies within target area, slowing them by 25% for 2.5 seconds. Reactivating will teleport Tyrael to the blade and slow nearby enemies again.

El'Druin's Might Icon El'druin's Might is a gap-closer which allows Tyrael to cover great distances by directly teleporting to his sword. One of the greatest advantages of this ability is the fact that you will not be impaired by obstacles, such as walls or trees. El'Druin's Might Icon El'druin's Might can be used offensively to slow down fleeing enemies and catch up to them by quickly using Holy Ground Icon Angelic Flash. By the same token, Tyrael can rely on El'druin's Might in order to get out of dangerous situations by throwing his sword in the direction he wants to escape and using Angelic Flash immediately after. One thing to keep in mind, however, is the 6-second time frame that comes with El'Druin's Might Icon El'druin's Might. If you fail to use Holy Ground Icon Angelic Flash within that period of time, Tyrael will lose the ability to teleport, which is why you always want to make sure to avoid getting disabled by any form of crowd control before that window closes.

It is good to use El'Druin's Might Icon Eldruin's Might in a direction and run the opposite way, so that enemies have to choose between going towards you or waiting at the sword. If there are more enemies on you than around the sword, it is better to blink towards it, to then use Smite Icon Smite on yourself to run away to safety.

3. Righteousness
Righteousness Icon

Righteousness (W)

Mana: 45

Cooldown: 9 seconds

Shields Tyrael for 336 (+4% per level) damage and nearby allies for 40% as much for 4 seconds.

Righteousness Icon Righteousness is a very straightforward protective ability that does not require a lot of expertise. Most of the time, you should wait until there is at least one or more allied Heroes near Tyrael before casting Righteousness Icon Righteousness, in order to maximize its efficiency. During the early stages of the game, especially while laning or clearing Mercenary Camps, you can make an exception to this rule. You should not cast Righteousness Icon Righteousness on yourself when alone, since it spends much mana and will not be worth it. Always try to use it to peel your team, or around a wave to protect it. Pokes against Tyrael can be healed through globes or passive regeneration.

4. Smite
Smite Icon

Smite (E)

Mana: 45

Cooldown: 6 seconds

Rake target area for 150 (+4% per level) damage. Allies moving through the targeted area gain 25% increased Movement Speed for 2 seconds.

Smite Icon Smite is your weapon of choice when it comes to clearing enemy Minion waves and damaging enemy Heroes. It can be used both offensively, by damaging enemies and providing a movement speed boost to chasing allies, and defensively, by making fleeing allies run faster. Smite Icon Smite is a great ability to damage your opponents in lane and — unlike El'Druin's Might Icon El'driun's Might, which should usually not be used to just harass your enemy — bully them out of range of your Minions, which can prevent them from soaking experience. Still, we would like to remind you that using Smite Icon Smite too frequently can cause Tyrael to suffer from a serious Mana deficit, especially during the early laning phases of the game. To prevent this from happening, you should use Smite, as well as Tyrael's other Basic Abilities, very reasonably and avoid spamming them at all cost.

5. Judgment
Judgment Icon

Judgment (R)

Mana: 80

Cooldown: 70 seconds

After 0.75 seconds, charge an enemy Hero dealing 150 (+4% per level) damage and stunning them for 1.5 seconds. Nearby enemies are knocked away and take 75 (+4% per level) damage.

Judgment Icon Judgment is Tyrael's infamous gap-closing Heroic ability, which will allow you to hit and stun your selected enemy target with great force. Judgment Icon Judgment does have a short activation timer of roughly 0.5 seconds, which means that targeting an enemy from maximum casting range may actually cancel Judgment Icon Judgment's casting animation if your target runs out of range while the animation is still building up. Another thing to keep in mind is the fact that enemies who possess an innate teleport escaping mechanism, such as HeroIcon zeratul Zeratul's Blink Icon Blink ability or the generic Bolt of the Storm Icon "Bolt of the Storm" talent, can deliberately use these tools to dodge the impact of Judgment Icon Judgment. Thus, it is of utmost importance to choose your target carefully, as a misplaced Judgment Icon Judgment may sometimes ruin your follow up strategy. To help you choose the right target, especially high priority targets like Healers and Assassins, it is recommended to keep an eye out for enemy Heroes who have just used their escape abilities, or do not possess any of those in the first place.

6. Sanctification
Holy Arena Icon

Sanctification (R)

Mana: 75

Cooldown: 100 seconds

After 0.5 seconds create a field of holy energy that makes allied Heroes Invulnerable. Lasts 3 seconds.

Holy Arena Icon Sanctification is the ultimate defensive ability. Being capable of single-highhandedly deciding the outcome of a team fight, it is crucial to know how to use it correctly when playing as Tyrael. We generally recommend using Holy Arena Icon Sanctification if:

  • the enemy team features multiple strong crowd control abilities, such as Mighty Gust Icon Mighty Gust or Sundering Icon Sundering or;
  • one or several of your teammates, mostly melee Assassins and Bruisers like HeroIcon illidan Illidan or HeroIcon sonya Sonya who require special protection in order to unleash their full potential.
7. Archangel's Wrath ===
Archangel's Wrath Icon

Archangel's Wrath (Combat Trait)

Upon dying, become invulnerable and explode for 550 (+4% per level) damage after 3.5 seconds. Each enemy Hero hit reduces Tyrael’s death timer by 10%.

Similar to HeroIcon leoric Leoric's Undying2 Undying trait or HeroIcon uther Uther's Eternal Devotion Icon Eternal Vandguard trait, Archangel's Wrath Icon Archangel's Wrath allows you to command Tyrael for a short moment after he died. During that period of time, you will not be able to use any of Tyrael's abilities, but you can still move him towards a target location. Ideally, Tyrael's explosion hits as many enemy Heroes as possible to lower the time spent dead by a significant amount.

Counters and match-ups
1. Bad against...
  • Mighty Gust Icon Mighty Gust can easily cancel Sanctification Icon Sanctification while also being able to counter the 'dive pressure' coming from Tyrael, making it very hard for him to pick good engages, as he has no true gap-closers.
  • Flight Flight is an semi-global ability which can be used in multiple ways. The many uses of Flight Flight, will allow Falstad to always have the upper hand, as how the micro and macro plays goes. Tyrael is not a good pick against many of the split-Pushing heroes, as he excels at diving, and diving is known as aggression towards the whole enemy team with the help of unity.
  • Void Prison Icon Void Prison is an incredible tool to completely shut down Sanctification Icon Sanctification with ease, and will likely allow for amazing follow-up from various ultimate abilities, such as: Mosh Pit Icon Mosh pit, Apocalypse Icon Apocalypse and Blessed-shield Blessed Shield.
  • Blink Icon Blink is always a good escape tool, that can be used both defensively or offensively, all depending on the goal and situation. Zeratul always be dangerous to encounter, as his Blink Icon Blink, into Void Prison Icon Void Prison can potentially catch overextended enemy Heroes, which will often win fights.
  • Chen has the potential to "force" an early or bad use of Sanctification Icon Sanctification, when he dives "weak" backliners like HeroIcon rehgar Rehgar, which will then erupt fights.
  • Talents like Elusive Brawler Icon "Elusive Brawler" and Withering Flames Icon "Withering Flames" could drastically change the outcome of skirmishes/fights, as he will reduce damage to such an extent, were good engages will suddenly become bad ones.
  • Stagger Icon Stagger together with his conditional mobility coming from Flying Kick Icon Flying Kick and Elusive Brawler Icon "Elusive Brawler" makes Chen a hard foe to catch, and kill. Tyrael alone has no point in fighting him, as his base damage (including ability damage) is simply to low to do any significant damage to Chen.
  • Chen always have the potential to interrupt every Sanctification Icon Sanctification through his ultimate ability: Wandering Keg Icon Wandering Keg.
  • Thrall has the options to outrade/out-sustain Tyrael by large margins, due to his incredible base damage and sustain coming through Frostwolf Resilience Icon Frostwolf Resilience. Thrall also has rather significant 'power spikes' at every talent tier. The offensive talents are indeed scary to almost any hero, and there is no exception for Tyrael. Talents like: Ancestral Wrath Icon "Ancestral Wrath", Alpha Wolf Icon"Alpha Wolf" and Wind Rush Icon "Wind Rush" are alone enough to displace his enemies within mere seconds.
  • Earthquake IconEarthquake is one of the only ultimate abilities, which can 'counter-negate' heavy diving. Thrall can give his entire team the option to fight back with nearly the same amount of force.
  • Thrall is an flexible Bruiser who can be run in many different team-compositions, he makes up in aspects such as heavy burst damage, sustain and AoE CC. The only true way for Tyrael to counter this hero is having a good draft, by either banning/picking it for your team.
  • Medivh is an high-skill gap hero with ceiling, which includes benefits of playmaking, which will greatly make himself, as well as his team stronger. Medivh has ways of disabling heroes through both of his ultimate abilities: Poly Bomb IconPoly Bomb and Ley Line Seal Icon Ley Line Seal. Not only can he do that, but he can also mobilize his team, setup flanks, 'rotations' and invades' with his Portal IconPortal. He can also deal a decent amount of burst damage through Arcane Rift IconArcane Rift and one of his talents: Arcane Explosion Icon "Arcane Explosion", while also being able to save endangered teammates with Force of Will Medivh Icon Force of Will.
  • Both of his ultimate abilities can do things like "force" or cancel Sanctification Icon Sanctification.
  • Tyrael-oriented compositions usually consist of three 'frontliners'. These frontliners will usually make stacking his Arcane Rift IconArcane Rift much more easier. Reminder that a fully stacked Medivh is not something you want to tamper with, as his base damage effectively increases across all levels at about 100%.
  • Even though Malthael has no interupts and neither does he have any tool that can counter Sanctification Icon Sanctification, but he is always strong if the ultimate is on cooldown or was misused. Malthael is a strong Bruiser in many circumstances, and he is even stronger if enabled by abilities like Nano Boost Icon Nano Boost, taking less regard towards you or your team being dived. As his Reaper's Mark IconReaper's Mark + his usage of Soul Rip Icon Soul Rip will allow him to play in a fashion where he can deal a ton of Percent damage while he is sustaining from it. Engaging him in a bad way will always play out badly for your team, considering you have no reasonable counters against him.
  • Frozen Tempest IconFrozen Tempest can slow both movement speed as well as attack speed up to 40%, which makes it an amazing ability against many dive heroes, including Tyrael.
  • The level 13 upgrade: Howling Blast Icon "Shattered Armor", reduces Armor by 15 against enemy heroes who was rooted by Howling Blast Icon Howling Blast for 4 seconds. This is an rather good ability that increases the kill potential substantially, even without burst 'mages'. Tyrael will get little value out of RighteousnessIcon Righteousness when this was picked.
  • Due to the nature of the hero, He can be played as the 'solo laner' with great success. This position will let Arthas get stronger team-fight capabilities. It will be easier for Arthas to play more aggresive as well as defensively.
  • Arthas is well-known to be good against 'hyper-carry' heroes. Not only that, but he can potentially counter everything as he is rather flexible when played as the 'solo-laner'. Arthas is one of the heroes who can fit in in almost any map, and any type of team-composition.
  • Arthas himself tends to deal quiet alot of burst damage despite being classified as an 'tank'. Both his abilities: Frostmourne Hungers Active Icon Frostmourne Hungers and Death Coil Icon Death Coil, can alone deal up to 263 damage at level 0, which is increased to 358 damage if Arthas casts Frostmourne Hungers Active Icon Frostmourne Hungers after his Basic Attack.
  • WhenArmy of the Dead Icon Army of the Dead is active, it will make Arthas one of the harder heroes to deal with, assuming and recognizing his large health pool, his high base damage, his continuous slows coming from Frozen Tempest Icon Frozen Tempest and his level 7 active: Icebound Fortitude IconIcebound Fortitude. Dive heroes will have a tough time to get any value out of the engage against Arthas, and will likely lose instead.
Others
  • Heroes with the ability to negate diving, or those who can properly peel for your team by having defensive options: (HeroIcon uther Uther, HeroIcon zarya Zarya, HeroIcon johanna Johanna, HeroIcon mei Mei, HeroIcon whitemane Whitmane, HeroIcon stukov Stukov, HeroIcon murky Murky).
  • Heroes that are good at split-Pushing without losing to much team-fight potential: (Emoji Abathur Pack 1 Abathur MehAbathur, HeroIcon samuro Samuro, HeroIcon murky Murky, HeroIcon zagara Zagara).
  • Heroes that have ways to negate/counter the usage of Sanctification Icon Sanctification through tools or abilities: ( HeroIcon zagara Zagara, HeroIcon dehaka Dehaka, HeroIcon mei Mei, HeroIcon gul'dan Gul'dan, HeroIcon butcher Butcher).
  • Heroes that have Percent damage can kill Tyrael rather easily, heroes such as: (HeroIcon tychus Tychus, HeroIcon zagara Zagara, HeroIcon valla Valla).
2. Good against...
  • Tyrael can quiet easily dive on Malfurion, as Malfurion has only two real ways of escaping dives, the first option he has is using Entangling Roots Icon Entangling Roots and the second option is wasting his ultimate ability: Twilight Dream Icon Twilight Dream. Him wasting his ultimate to escape will allow your team to get the upper hand and ultimately win the entirety of the fight, as they have no way of fighting back at that point.
  • Using Holy Ground Icon "Holy Ground" offensively is a valid option to separate their team or by blocking paths leading to potential escapes, such as 'gates'. Malfurion himself has no escape.
  • If Tyrael is played as the 'solo-laner' (or paired with heroes such as: (HeroIcon illidan Illidan,) he can chose his other ultimate ability: Judgment Icon Judgment, for an more quick and offensive approach which can coordinate to an easy kill against Malfurion or his peers, due to his lack of 'burst' healing. Another strong note is that Malfurion is unable to cast Nature's Cure Icon"Nature's Cure" when he is affected by the Stun effect.
  • Lt. Morales is highly noted to have limited dependent strength. She will be a easy target for Tyrael to dive, both Holy Ground Icon "Holy Ground" and Judgment Icon Judgment are very effective tools to use against her, and to secure the kill onto her.
  • Tyrael can achieve massive advantages in any game by 'shutting down' Lt. Morales as much as possible. These advantages include: Map control, camp control and superior micro potential.
  • If Tyrael is picked to counter Lt. Morales, she will often be forced to pick Medivac Dropship IconMedivac Dropship as her ultimate ability, whatever the map may be, as well as team-composition. This may drastically change the way you need to win fights, which is not something that is easy to adjust.
  • Rexxar has few ways to engage when there exists heroes on the enemy team who can dive. Even if he sends Misha, Focus! Icon Misha to 'scout' or to try and empower his engage, Misha will then easily die. Note that Rexxar is not a true hero without Misha, as the majority of his abilities and play-style relies heavenly on Misha.
  • Rexxar has limited mobility as well as limited escapes. His only escapes are: Feign Death Icon "Feign Death", his ultimate ability (including level 20 upgrade): Unleash the Boars Icon Unleash the Boars & Unleash the Boars Icon Kill Command. Disabling a strong hero like Rexxar is truly something that can be counted as an win-condition.
  • Valla's low base Health as well as the limitation of Vault Icon Vault, can make for quick a dispatchment of this hero.
  • Valla needs to be at the 'late game' for her immense 'power spikes', such as: Manticore Icon"Manticore" and Farflight Quiver Icon "Farflight Quiver".
  • Even though Valla has an good amount of mixed damage, she is not very good at fighting multiple heroes at the same time, due to her main damage coming from her Basic Attacks. She will also be very limited when Tyrael and his team is affected by Sanctification IconSanctification.
  • Genji has rather low base Health and must often put himself at risk to achieve greater effects of accomplishments, something that is hard to do against dive heroes.
  • Genji might be mobile, with the help of these abilities:Cyber Agility Icon Cyber Agility, Swift Strike Icon Swift Strike and his ultimate ability: X-Strike Icon X-Strike, but Tyrael has the ability to enable his team, like becoming more mobile through Smite Icon Smite, making it harder for him to escape and overall, fight.
  • Genji can't fight Tyrael in a fair fight, as he relies solely on his team to pick the good fights for him. Where they are gaps for him to execute or him poking down heroes with Shuriken Icon Shuriken, are the fights he should be able to take. Genji himself is a dive hero, though he can never be stronger against team-compositions that can easily overpower him.
  • One of Azmodan's main goals is to stack his Globe Of Annihilation Icon Globe of Annihilation from minions or heroes. His best maps are the ones where either he can constantly sit in one lane and chuck down havoc upon enemy heroes or the small three lane maps, where rotations with a "4-man" is very effective, allowing Azmodan to 'last hit' minions with his Globe Of Annihilation Icon Globe of Annihilation. Any type of dive can render this goal much harder, then what it should be. As slight over-extensions/bad rotations on Azmodan can easily cost him his life, effectively shutting him down.
  • Even though Tyrael is not very good against split-pushing heroes, Azmodan is an exception. Azmodan has little mobility (only Trample Icon "Trample" at level 16) nor does he have an global ability that lets hi travel a long distance. He trying to push even tiny bits, can cost him his life. Note that Azmodan is usually the 'carry' when you draft him into your team, who is one of the more important heroes to kill, as without them, your team will be unable to do things like: Kill heroes, take camps or push when you are at an advantage.
  • Even if Azmodan is fully stacked by the time of level 10 (which is nearly the fastest time for him to stack), he still doesn't do too much against the tanky frontliners who are guided by Tyrael. Tyrael can easily cast Righteousness Icon Righteousness to negate a large amount of the burst damage, upon himself and his allies.
  • Azmodan is known to have one of the largest hitbox for his profile, this will allow Tyrael to easily body-block him using El'Druin's Might Icon El'druin's Might directly in front of him, or pick the always useful, Holy Ground Icon "Holy Ground" at level 13 to provide an even better disruption.
  • Stronger heroes will find that both of Azmodan's summons: Summon Demon Warrior Icon Demon Warrior and Demon Lieutenant Icon Demon Lieutenant are rather weak against them, Azmodan loses out on these abilities effectiveness.
  • All Shall Burn Icon All Shall Burn needs to be cast at an safe position and where you can expect no interupts that can turn the tide against you. Note that, because Azmodan moves with 30% reduced movement speed, he will have an hard time tracking onto mobile heroes. Tyrael can easily cast Smite Icon Smite to give 25% movement speed for 2 seconds onto affected targets, increased to 45% for 4 seconds with Swift Retribution Icon "Swift Retribution, making for an easy escape. This will reduce the times you can get value out of All Shall Burn Icon All Shall Burn, often times making it completely useless.
  • Tyrael and his dive composition have the power to change the entire playstyle of Diablo. Things like casting Shadow Charge Icon Shadow Charge against enemy heroes close to 'walls' or to even combo his ultimate ability: Apocalypse Icon Apocalypse, will be very risky for both his and his team's survival, assuming he is the only tank on the team.
  • Overpower Icon Overpower can be hard to use against mobile heroes or heroes that are affected by Smite Icon Smite. Tyrael can always take risky engages after casting El'Druin's Might Icon El'druin's Might, and if Diablo decides to cast Overpower Icon Overpower on Tyrael, Tyrael could then easily teleport away to safety.
  • Without proper setup coming from heroes like: (HeroIcon thrall Thrall, HeroIcon xul Xul, HeroIcon medivh Medivh or HeroIcon arthas Arthas), it will be hard to get any real value out of his ultimate ability: Apocalypse Icon Apocalypse. Otherwise, the better ultimate ability for Diablo to pick is: Lightning Breath Icon Lightning Breath.
  • DIablo is best played as an hyper-aggressive tank, that looks to kill the weaker heroes on the enemy side, like the squishy 'assassin(s)' or the 'healer(s)'. His goal will be negated by the many strengths of Tyrael, such as his usage of Sanctification Icon Sanctification and Smite Icon Smite.
Others
  • Heroes that are weak when alone and has limited or no escape and are also somewhat vulnerable to dives. Another example is having a low health pool: (HeroIcon tassadarTassadar, HeroIcon kael'thas Kael'thas, HeroIcon kel'thuzad Kel'thuzad, HeroIcon nazeebo Nazeebo, HeroIcon chromie Chromie, HeroIcon ragnaros Ragnaros, HeroIcon rehgar Rehgar, HeroIcon brightwing Brightwing).
  • Heroes that cannot play against dive effectively: ( HeroIcon anub'arak Anub'arak, HeroIcon stitches Stitches, HeroIcon samuro Samuro, HeroIcon auriel Auriel, HeroIcon deathwing Deathwing, HeroIcon alarak Alarak).
  • Tyrael can reasonably counter heroes that are need level 10 ultimate abilities to engage in big fights or are known as general 'late-game' heroes: ( HeroIcon leoric Leoric, HeroIcon tyrande Tyrande, HeroIcon uther Uther).
3. Works well with...
  • Muradin is truly the most gifted tank, because of his raw flexibility in many different situations. Muradin does fit together with Tyrael, due to Tyrael's lack to properly lock-down enemy heroes. Muradin has very good stats, such as an good amount of base damage and health. Tyrael will often times be the 'solo-laner' when you run Muradin with him. This gives the benefits of being able to play adaptive: both defensively and offensively. Goals such as protecting the important backline will be much easier to achieve.
  • Muradin'sStorm Bolt IconStorm Bolt baseline quest will be a huge power-spike once it's completed at 25 stacks. This will ultimately also be reflected back at the team, as Muradin will be able to provide even more lock-down then before. Tyrael has synergy with Muradin's baseline, which includes his level 7 upgrade: Swift Retribution Icon "Swift Retribution", which will effectively make Muradin a lot scarier, because of the 25% attack speed buff, cooldown reduction on Storm Bolt Icon Storm Bolt and the 45% movement speed buff. Additional synergy when Muradin picks either: Give 'em the Axe! Icon "Give 'em the Axe!" or Skullcracker Icon "Skullcracker" at level 7. This goes very well together.
  • Usages of the abilities: Righteousness Icon Righteousness and Sanctification Icon Sanctification provides Muradin with some extra tanking capabilities. Muradin will become even tougher, either with or without the ultimate ability: Avatar Icon Avatar.
  • Tyrael with all of his power, can transform Sgt. Hammer into an full-blown 'hyper-carry'. Talents that greatly benefit Sgt. Hammer are: Swift Retribution Icon "Swift Retribution", Smite the Wicked Icon "Smite the Wicked" and Holy Arena Icon "Holy Arena". Sanctification Icon Sanctification is also an truly powerful ultimate ability that can be used as an tool to make Sgt. Hammer stay longer in Siege Mode Icon Siege Mode.
  • Tyrael can also allow Sgt. Hammer with more talent diversity. Talents such as: Maelstrom Rounds Icon "Maelstrom Rounds", Regenerative Bio-Steel Icon "Regenerative Bio-Steel", Hover Siege Mode Icon "Hover Siege Mode" and Ultra Capacitors Icon "Ultra Capacitors". This is due to the synergies listed *above*.
  • Tyrael can switch to play defensively rather then aggressively and dive heavy, when paired up with Sgt. Hammer.
  • Concussive Blast Icon Concussive Blast becomes an extremely good escape tool when paired with Tyrael's Holy Ground Icon"Holy Ground", and even greater when Entrenched Icon "Entrenched" is picked.
  • Tyrael can enable Greymane to play more aggressive to the nature of the hero.
  • Tyrael can greatly buff Greymane's offensive capabilities, as both Swift Retribution Icon "Swift Retribution" and Holy Arena Icon "Holy Arena" increases his damage by large margins. Greymane serves as one of the best 'carries' for Tyrael-oriented compositions.
  • Greymane will be much harder to kill considering all the buffs Tyrael can provide.
  • Tyrael can help Kerrigan chase down enemy heroes more easily through the usage of Smite Icon Smite.
  • Kerrigan benefits greatly from the extra shields provided by Righteousness Icon Righteousness, as she can survive through a lot more burst damage, making her aggressive play more powerful.
  • Kerrigan serves as an very mobile 'hyper-carry' that has heavy burst damage and who also provides good lock-down through the usages of the abilities: Impaling Blades Icon Impaling Blades and her ultimate Ability: Summon Ultralisk Icon Summon Ultralisk. She also has good sustain in fights through shielding due to her passive: Assimilation Icon Assimilation.
  • Holy Arena Icon Sanctification empowers her to fight for extended periods of time, provided she has the ultimate ability: Maelstrom Icon Maelstrom, and the active: Chrysalis Icon "Chrysalis".
  • Blaze serves as an incredible meta 'off-tank' (solo-laner) who provides the needs of an tank, while still being an capable solo-laner. Tyrael in-short, likes off-tanks.
  • Blaze has excellent peeling, engage, disruption and CC through abilities like: Pyromania Icon Pyromania, Jet Propulsion Icon Jet Propulsion and Oil Spill Icon Oil Spill. Blaze's talents further increases his capabilities, talents such as: Meltdown Icon"Meltdown", Fuel Leak Icon "Fuel Leak" and Juggernaut Plating Icon "Juggernaut Plating". Blaze is an all-rounder, who can be effective against most heroes, given you have a strong backline.
  • Blaze's primary ultimate ability: Bunker Drop Icon Bunker Drop, serves as an extra "layer" of defence for your team. This is very strong when paired with Tyrael's ultimate ability: Holy Arena Icon Sanctification, this can save many members of your team, if used correctly at the given time.
  • Anub'arak is very strong together with Tyrael, provided you run an triple frontline composition. Anub'arak can further enhance the aggression towards the heroes who are bad against Tyrael, due the nature of the hero.
  • Anub'arak has two AoE stuns: Impale Icon Impale and Burrow Charge Icon Burrow Charge. Anub'arak has one extra disable from his ultimate ability: Cocoon Icon Cocoon, which removes and isolates one enemy hero in a stasis effect up to 7 seconds. These three abilities are extremely powerful if used in the right circumstances and can most likely grantee kills, on even the tougher heroes, like: ( HeroIcon imperius Imperius, HeroIcon artanis Artanis, HeroIcon diablo Diablo and HeroIcon e.t.c. E.T.C).
  • Tyrael can further improve Anub'arak's tanking capabilities with Righteousness Icon Righteousness and Sanctification Icon Sanctification.
  • Rehgar has a lot of utility in his kit, this utility happens to fit Tyrael and the Tyrael-oriented compositions. Example is that Earthbind Totem Icon Earthbind Totem is good for both offensive and defensive usages. While Lightning Shield Icon Lightning Shield provides frontliners with some extra AoE sustain damage. Rehgar can also clear mercenary camps all by himself, giving space for his team to look for kills and to play the map.
  • Both of Rehgar's ultimate abilities: Ancestral Healing Icon Ancestral Healing and Bloodlust Icon Bloodlust are both strong options, they are also situational, which opens up lot more flexibility. Rehgar could even enable Tyrael to become an 'melee assassin': (allowing talents like: Smite Icon "Divine Vigor", Smite Icon "Purge Evil, Smite Icon "Smite the Wicked" and Seal of El'druin Icon Seal of El'druin).
  • Rehgar could even allow for an 'double-hyper-carry' composition togheter with Tyrael, due to the enabling factor provided by Bloodlust Icon Bloodlust.
Others
  • Heroes that can dive while also being capable of 'solo-laning': ( HeroIcon yrel Yrel, HeroIcon qhira Qhira, HeroIcon butcher Butcher, HeroIcon arthas Arthas, HeroIcon artanis Artanis).
  • Hyper-carries that greatly benefit from Tyrael's various buffs: ( HeroIcon illidan Illidan, HeroIcon tracer Tracer, HeroIcon cassia Cassia, HeroIcon genji Genji).
  • Tanks can help build your team's strength in other areas: ( HeroIcon johanna Johanna, HeroIcon imperius Imperius).
  • Heroes who can enable other heroes: ( HeroIcon lt. morales Lt. Morales, HeroIcon abathur Abathur, HeroIcon varian Varian, HeroIcon auriel Auriel, HeroIcon uther Uther).

Skins[ | ]

Tyrael Skins
 
Rare Archangel of Justice
Backstory: Among the angels it is the Archangel of Justice Tyrael who is humanity's greatest defender. Wielding his sword El'druin against the Burning Hells, the Prime Evils would have enslaved humanity long ago if Tyrael had not intervened.
Tyrael Archangel of Justice
Gem500 / Money4,000
Archangel of Justice
Tyrael Platinum
Free
Platinum
Tyrael Ivory
Free
Ivory
Rare Archangel
Backstory: Each archangel's armor is a manifestation of their spirit. While his appearance had changed during his battles within the Nexus, his dedication to justice remained steadfast.
Tyrael Archangel
Gem120 / Shard75
Tyrael Archangel Wisdom
Gem120 / Shard75
Wisdom
Tyrael Archangel Silver
Gem120 / Shard75
Silver
Tyrael Archangel Vengeful
Gem120 / Shard75
Vengeful
Legendary Demonic
Backstory: Of all the Aspects of Sin, Tyrael, the Lord of Pride, is the most ruthless. His every action and every thought serves only to fulfill the desires of his true master: himself.
Features: Altered voice-over, themed abilities.
Notes: This skin theme is part of a shared theme of alternative history skins.
Tyrael Demonic
Gem600 / Shard1,200
Tyrael Demonic Fel
Gem600 / Shard1,200
Fel
Tyrael Demonic Void
Gem600 / Shard1,200
Void
Tyrael Demonic Infernal
Gem600 / Shard1,200
Infernal
Legendary Mecha
Backstory: Neo Stormwind's latest Angiris-class mecha utilizes a cerebro-mesh modeled after the legendary Mecha Tassadar. Once deployed, the Tyrael unit will dispense justice for the atrocities committed during the great Mecha War.
Features: Replaced voice-over, themed abilities, themed animations, themed mount.
Notes: This skin theme is part of a shared theme of Kaijo world skins.
Tyrael Mecha
Gem750 / Shard1,600
Tyrael Mecha Strike
Gem750 / Shard1,600
Strike
Tyrael Mecha Deathreaper
Gem750 / Shard1,600
Deathreaper
Tyrael Mecha Perfect
Perfect
Tyrael Mecha Dark
Gem1,125 / Shard2,400
Limited-Time OfferDark
Tyrael Mecha Storm
Gem1,125 / Shard2,400
Limited-Time OfferStorm
Rare Seraphim
Backstory: With tired eyes the newly appointed High Seraph Tyrael looked across Sanctuary... after the fall of the High Heavens, this world was the last bastion against Imperius's wrath.
Notes: This skin theme is part of a shared theme of alternative history skins.
Tyrael Seraphim
Gem160 / Shard100
Tyrael Seraphim Dark
Gem160 / Shard100
Dark
Tyrael Seraphim Ancient
Gem160 / Shard100
Ancient

Mounts[ | ]

Tyrael Mounts
 
Mecha Thrusters (Mecha Tyrael exclusive)
Mecha Thrusters
Free

Portraits[ | ]

Tyrael Portraits
 
Angel of Winter Weil Portrait
Winter Veil Angel of Winter Weil
Gem75 / Shard40
Carbot Tyrael Portrait
Carbot Tyrael
Gem120 / Shard75
Diablo III Tyrael Portrait
Diablo III Tyrael
Gem75 / Shard40
Mecha Tyrael Insignia Portrait
Mecha Tyrael Insignia
Gem75 / Shard40
Pachimari Tyrael Portrait
Pachimari Tyrael
Gem75 / Shard40
Stylized Demonic Tyrael Portrait
Stylized Demonic Tyrael
Gem75 / Shard40
Tyrael Hero Portrait
Tyrael Hero

Tyrael Mastery Portrait
Tyrael Mastery
Tyrael's First Charger Portrait
Toys Tyrael's First Charger
Gem75 / Shard40

Sprays[ | ]

Tyrael Sprays
 
Carbot Tyrael Spray
Carbot Tyrael
Gem120 / Shard75
Cute Mecha Tyrael Spray
MechaStorm II Cute Mecha Tyrael
Gem75 / Shard40
Mecha Tyrael Badge Spray
Mecha Tyrael Badge
Gem75 / Shard40
Mecha Tyrael Insignia Spray
Mecha Tyrael Insignia
Gem75 / Shard40
Pachimari Tyrael Spray
Pachimari Tyrael
Gem75 / Shard40
Tyrael Pixel Spray
Tyrael Pixel
Gem75 / Shard40

Emojis[ | ]

Tyrael Pack 1 Emoji Tyrael Pack 1 Tyrael Happy Tyrael Pack 2 Emoji Tyrael Pack 2 Tyrael Angry
Emoji Name Shortcut Emoji Name Shortcut
Emoji Tyrael Pack 1 Tyrael Happy Tyrael Happy :tyraelhappy:
:tyrhappy:
Emoji Tyrael Pack 2 Tyrael Angry Tyrael Angry :tyraelangry:
:tyrangry:
Emoji Tyrael Pack 1 Tyrael ROFL Tyrael ROFL :tyraellol:
:tyraelrofl:
:tyrlol:
:tyrrofl:
Emoji Tyrael Pack 2 Tyrael Cool Tyrael Cool :tyraelcool:
:tyrcool:
Emoji Tyrael Pack 1 Tyrael Sad Tyrael Sad :tyraelsad:
:tyrsad:
Emoji Tyrael Pack 2 Tyrael Oops Tyrael Embarrassed :tyraeloops:
:tyraelembarrassed:
:tyroops:
:tyrembarrassed:
Emoji Tyrael Pack 1 Tyrael Silly Tyrael Silly :tyraelsilly:
:tyrsilly:
Emoji Tyrael Pack 2 Tyrael Love Tyrael in Love :tyraellove:
:tyraelinlove:
:tyrlove:
:tyrinlove:
Emoji Tyrael Pack 1 Tyrael Meh Tyrael Speechless :tyraelmeh:
:tyraelspeechless:
:tyrmeh:
:tyrspeechless:
Emoji Tyrael Pack 2 Tyrael Surprised Tyrael Surprised :tyraelwow:
:tyraelsurprised:
:tyrwow:
:tyrsurprised:
Mecha Tyrael Pack 1 Emoji Tyrael Mecha Pack 1 Mecha Tyrael Happy Mecha Tyrael Pack 2 Emoji Tyrael Mecha Pack 2 Mecha Tyrael Angry
Emoji Name Shortcut Emoji Name Shortcut
Emoji Tyrael Mecha Pack 1 Mecha Tyrael Happy Mecha Tyrael Happy :tyraelmechahappy:
:tyrmhappy:
Emoji Tyrael Mecha Pack 2 Mecha Tyrael Angry Mecha Tyrael Angry :tyraelmechaangry:
:tyrmangry:
Emoji Tyrael Mecha Pack 1 Mecha Tyrael ROFL Mecha Tyrael ROFL :tyraelmechalol:
:tyraelmecharofl:
:tyrmlol:
:tyrmrofl:
Emoji Tyrael Mecha Pack 2 Mecha Tyrael Cool Mecha Tyrael Cool :tyraelmechacool:
:tyrmcool:
Emoji Tyrael Mecha Pack 1 Mecha Tyrael Sad Mecha Tyrael Sad :tyraelmechasad:
:tyrmsad:
Emoji Tyrael Mecha Pack 2 Mecha Tyrael Oops Mecha Tyrael Embarrassed :tyraelmechaoops:
:tyraelmechaembarrassed:
:tyrmoops:
:tyrmembarrassed:
Emoji Tyrael Mecha Pack 1 Mecha Tyrael Silly Mecha Tyrael Silly :tyraelmechasilly:
:tyrmsilly:
Emoji Tyrael Mecha Pack 2 Mecha Tyrael Love Mecha Tyrael in Love :tyraelmechalove:
:tyraelmechainlove:
:tyrmlove:
:tyrminlove:
Emoji Tyrael Mecha Pack 1 Mecha Tyrael Meh Mecha Tyrael Speechless :tyraelmechameh:
:tyraelmechaspeechless:
:tyrmmeh:
:tyrmspeechless:
Emoji Tyrael Mecha Pack 2 Mecha Tyrael Surprised Mecha Tyrael Surprised :tyraelmechawow:
:tyraelmechasurprised:
:tyrmwow:
:tyrmsurprised:

Quotes[ | ]


Trivia[ | ]

  • Tyrael was mentioned in the manual for Diablo (December 1996), and made his first appearance in Diablo II (June 2000).
    • His book debut was four months later, in Demonsbane (October 2000).
  • Tyrael is voiced by Ed Trotta in Diablo II and Diablo II: Lord of Destruction, and by Jonathan Adams in Diablo III, Diablo III: Reaper of Souls, Diablo III: Wrath, and Heroes of the Storm.[2]
  • Tyrael was one of the 18 Heroes revealed at BlizzCon 2013.
  • NECA revealed the Heroes of the Storm Tyrael action figure at SDCC 2015.[3]
  • Tyrael is the first angel Hero in the game, the other three being Auriel, Malthael and Imperius.
    • He is also the first of the Angel Aspects to appear in the game, the other three being Auriel, Malthael and Imperius.
  • Tyrael is the first member of the Angiris Council to enter the Nexus, the other three being Auriel, Malthael, and Imperius.
  • Tyrael is one of three Diablo Tank heroes in the game, the others being Diablo and Johanna.
  • Tyrael's Mecha skin is based on the Mobile Suits in Mobile Suit Gundam SEED (October 2002).
    • The Dawnbreaker Mecha color scheme is based on the ORB-01 Akatsuki Gundam[4]
    • The Justice Mecha color scheme is based on the ZGMF-X09A Justice Gundam.
    • The Strike Mecha color scheme is based on the ZGMF-X42S Destiny Gundam in color and GAT-X105 Strike Gundam in name.
  • Tyrael's Mecha skin's construction materials consist of silver-titanium alloy and a crystal composite.

Gallery[ | ]

General[ | ]

Abilities[ | ]

Artwork[ | ]

Videos[ | ]

References[ | ]

  1. 2013-11-15, Character List of Heroes of the Storm. Blizzpro, accessed on 2013-12-01
  2. The Voices of Diablo III, Part One
  3. 3.0 3.1 BlizzPlanet: SDCC 2015 NECA Reveals Heroes of the Storm 7″ Scale Action Figures Series 2
  4. ORB-01 Akatsuki Gundam. Gundam Wiki. Retrieved on 2018-01-04.
  5. BlizzHeroes. (2018, January 18). MechaStorm Concept Art. Twitter. Retrieved on 2018-01-19.

External links[ | ]


Heroes
 
Bruiser Bruisers ArtanisChenDeathwingDehakaD.VaGazloweHoggerImperiusLeoricMalthaelRagnarosRexxarSonyaThrallVarianXulYrel
Healer Healers AlexstraszaAnaAnduinAurielBrightwingDeckardKharazimLi LiLt. MoralesLúcioMalfurionRehgarStukovUtherTyrandeWhitemane
Melee Assassin Melee Assassins AlarakThe ButcherIllidanKerriganMaievMurkyQhiraSamuroValeeraZeratul
Ranged Assassin Ranged Assassins AzmodanCassiaChromieFalstadFenixGallGenjiGreymaneGul'danHanzoJainaJunkratKael'thasKel'ThuzadLi-MingLunaraMephistoNazeeboNovaOrpheaProbiusRaynorSgt. HammerSylvanasTassadarTracerTychusVallaZagaraZul'jin
Support Support AbathurThe Lost VikingsMedivhZarya
Tank Tanks Anub'arakArthasBlazeChoDiabloE.T.C.GarroshJohannaMal'GanisMeiMuradinStitchesTyrael
Unknown Mekkatorque
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