Tyrael | |
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"Reckoning is at hand." | |
Basic Info | |
Title | Archangel of Justice |
Role | Tank |
Difficulty | Medium |
Franchise | Diablo |
Price | 500 / 4,000 |
Release Date | March 13, 2014 |
Base Stats | |
Attack Type | Melee |
Health | 2517 |
Health Regen | 5.2382 |
Resource | 500 Mana |
Unit Radius | 0.75 |
Attack Speed | 1.25 |
Attack Range | 1.5 |
Attack Damage | 78 |
Data Page |
Tyrael, the Archangel of Justice, is a melee Tank Hero from the Diablo universe.[1] Among the angels it is the Archangel of Justice who is humanity's greatest defender. Wielding his sword El'druin against the Burning Hells, the Prime Evils would have enslaved Sanctuary and all of humanity long ago if Tyrael had not intervened.
Tyrael is a Tank who pairs well with allies who like to dive into the enemy team.
History[ | ]
As Archangel, Angel and Aspect of Justice, leader of the Heavenly Host and a member of the Angiris Council, Tyrael was born from one of the virtues of the great titan Anu at the beginning of time. He has fought against the forces of Hell since time immemorial. For countless eons Tyrael thought the only principles of justice were the laws of the High Heavens. This view of Creation was shattered once he encountered the denizens of Sanctuary, humans. Humans were the spawn of rogue angels and demons who had become weary of the endless Eternal Conflict that consumed all of the focus of both Heaven and Hell.
While at first many angels saw humanity as an abomination, Tyrael saw the potential for good that resided within this new race. Tyrael would spend much of his time observing humanity, but direct interaction was forbidden by the laws of Heaven. Eventually Tyrael would come to face one of the most difficult decisions of his existence when humanity was endangered by the release of the Prime Evils onto Sanctuary. Tyrael would have to choose between following the law and letting the exiled leaders of Hell destroy mankind or intervening to help save humanity and turning his back on the one central ideal he held most dear. It was this decision that caused Tyrael to learn the true meaning of justice. Justice wasn't upholding some lofty, idealistic laws, it was doing what was right.
Tyrael came to the aid of the humans many times when the Three threatened them. First when he armed humanity with the sacred Soulstones to contain the Prime Evils and again when he sacrificed himself to destroy the corrupted Worldstone to prevent the forces of Hell from pouring into the mortal world, but not even death could stop the embodiment of Justice.
Twenty years later Tyrael would return from death only to find himself put on trial by his peers. Tyrael had done the unthinkable by interfering on behalf of humanity and his answer to the crimes of breaking Heaven's laws was to renounce his divinity. Tyrael would no longer stand among the angels if it meant idly standing by while the innocent suffered. Now a mortal, Tyrael would immediately be faced with another challenge as the forces of Hell sought after the Black Soulstone to unleash the Prime Evil upon Creation.
Tyrael would not face this challenge alone as a mortal Hero; the Nephalem would come to his aid in this battle against the forces of Hell. After a hard fought battle, the forces of the Light would emerge victorious and the Prime Evil would be locked away within the Black Soulstone, but the threat wasn't over. The evil within the Stone would begin to seep out into Heaven and only Tyrael could see the subtle changes within the holiest of realms. Tyrael was again faced with the decision of following the laws of Heaven or breaking them to save his former home, only this time his decision would have far darker consequences.
Strengths[ | ]
- Capable of boosting allies' Movement Speed and shielding them
- Acceptable Solo Laner
- Offers offensive and defensive talent builds
- Exceptional mobility
Weaknesses[ | ]
- Can struggle as a solo Tank due to lack of crowd control
- Extremely Mana dependent throughout the game
- Successfully initiating team fights does require some experience
Abilities[ | ]
- See Data Page for a table of scaled values at key levels.
Talents[ | ]
Increase the Shield amount Tyrael gains from Righteousness by 40% and heal Tyrael for 140 Health if his Shield is destroyed. Does not increase the Shield amount gained by allies.
- Healing does not trigger if the Shield expires without breaking.
Increase the Shield applied to allies by Righteousness to 80% of the Shield gained by Tyrael.
Dealing damage to a Hero heals Tyrael for 20 over 5 seconds. Dealing damage resets this timer, and the heal amount stacks up to 10 times.
ā¢ Quest: Every Regeneration Globe gathered increases this heal amount by 1%.
- Quest healing bonus stacks additively with healing dealt modifiers that can affect healing from Ardent Restoration.
Gain 25 Armor while El'druin's Might is active, and for 3 seconds after teleporting.
- Does not stack with itself or other positive Armor effects. Other defensive damage modifiers may stack.
Heroes hit by El'druin's Might heal Tyrael for 3% of his maximum Health. Tyrael's Basic Attacks against enemies Slowed by El'druin's Might increase the Slow duration by 1 second, up to 4 seconds.
- Only the initial cast of El'druin's Might triggers the heal.
If Smite hits an enemy, Tyrael's Basic Attacks within the next 4 seconds heal for 70% of the damage dealt.
When Tyrael's Shield from Righteousness expires or is destroyed, it deals 190 damage to nearby enemies.
Each enemy Hero hit by Smite increases Tyrael's Basic Attack damage by 60% for 4 seconds.
- Subsequent applications refresh the duration. Stacks from previous casts carry over.
- Damage bonus stacks additively with itself and other offensive damage modifiers that can affect Tyrael's Basic Attack damage.
Smite grants 20% more Movement Speed and also grants 25% Attack Speed for 2 seconds.
- Does not stack with itself. Subsequent applications refresh the duration.
- Movement Speed bonus stacks additively with baseline bonus, but not with other sources of Movement Speed.
- Attack Speed stacks additively with other effects that can affect the target's Attack Speed.
Cooldown: 70 seconds
After 0.75 seconds, charge an enemy Hero, dealing 150 damage and Stunning them for 1.5 seconds. Nearby enemies are knocked away and take 75 damage.
Cooldown: 90 seconds
After 0.5 seconds create a field of holy energy that makes allied Heroes Invulnerable. Lasts 3 seconds.
Upon teleporting using El'druin's Might, El'druin swaps places with Tyrael, and El'druin's Might can be reactivated to teleport an additional time.
- Reactivations do not increase the time El'druin can stay on the ground.
Create a ring for 3 seconds that blocks enemies from entering the area teleported to using El'druin's Might.
- Displacement from the creation of Holy Ground doesn't apply Daze.
Each enemy Hero hit by Smite reduces the cooldown of Righteousness by 1 second. Each allied Hero Shielded by Righteousness increases the damage of the next Smite by 35%.
- Damage bonus does not actually occur, only the Cooldown reduction does.
Tyrael's Basic Attacks reduce the cooldown of El'druin's Might by 2 seconds.
Both Tyrael and El'druin deal 18 damage per second to nearby enemies. Teleporting increases this damage from Tyrael by 150% for 2 seconds.
- 1) Extended by Tyrael's unit radius.
- Enemies can take damage from both Tyrael's and El'druin's damage auras at the same time.
- When Sword of Justice is picked, the first reactivation increases the damage around both Tyrael and El'druin. The second reactivation does not further increase the damage, but only reapplies or refreshes the effect.
- Does not affect unaggroed neutral Mercenaries.
- Does not draw tower aggro when damaging enemy Heroes under their Structures.
- Damage from Burning Halo is unaffected by external offensive damage modifiers and lifesteal effects.
- Disabled while Mounted, Stealthed or in Stasis.
While El'druin's Might is active, and for 2 seconds after teleporting, Smite's cooldown recharges 125% faster.
- Reduces the cooldown of Smite by 0.0781 seconds every 0.0625 seconds while active.
Increases the cast range of Judgment by 50%, and reduces the cooldown by 40 seconds.
Increases the duration of Sanctification by 1 second and increases the damage of allies inside by 25%.
- Summons themselves must be inside Sanctification to gain the damage buff from Holy Arena.
- Summons are still unaffected by the baseline benefits of Sanctification.
- Damage bonus stacks additively with other offensive damage modifiers affecting the target's damage output.
Using a Basic Ability grants 50% Attack Speed for 3 seconds.
- Does not stack with itself. Subsequent applications refresh the duration.
- Stacks additively with other effects that can affect Tyrael's Attack Speed.
Cooldown: 60 seconds
Activate to gain 50 Armor for 3 seconds.
Each time Tyrael damages an enemy Hero with a Basic Attack or Basic Ability, increase the duration of this Armor bonus by 0.5 seconds.
- Cooldown starts when the Ability is activated.
Builds and guides[ | ]
Tyrael Community Build Guides @ HeroesFire
Tyrael Community Build Guides @ Heroes Hearth
Thegreat610's Tyrael Guide (2021-01-31) | |||
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Builds and Roles | |||
Offlane | Tyrael can play as the 'solo-laner' if your team drafted an secondary tank. Tyrael can play at this position because of his immense ratio between his sustain (Health regeneration and Shields), his large Health pool and his acceptable base damage. He can do quiet a lot of burst damage to the enemy laner when using his abilities: El'druin's Might and Smite. These abilities can also be used to waveclear rather quickly. Tyrael can be classified as an bully: Someone who wants to out-trade the enemy laner as much as possible, so that he can 'deny' the experience globes and health globes from them.
This means his good lane match-ups are against heroes that cannot fight back and has no/limited answer to that: ( Varian, Uther, Brightwing, Probius). His decent match-ups are heroes that can still trade with him evenly and play under their conditions: ( Gazlowe, Xul, Illidan, Ragnaros, Stitches, Blaze, E.T.C). The bad match-ups ones are the heroes who can simply out-trade him or out-sustain his damage, while also having other conditions to win the lane. Heroes such as: ( Sonya, Thrall, Malthael, Artanis, Arthas, Imperius, Rexxar, Leoric, Yrel). | ||
Main Tank | Tyrael is overall an pretty decent main tank who can buff his team to make up for his lack of crowd-control. Tyrael's main strength compared to other main tanks is his mobility. Tyrael is actually the most mobile tank in the game, thanks to his abilities: El'druin's Might, as well as Smite. Tyrael's other strength is his utility through his various talents, that lets him play differently. Picking Tyrael as the main tank is good when you have at-least two heroes that work great with Tyrael. | ||
Second Tank | This is Tyrael's best role as he can both do reasonably amounts of damage, while also front-lining as usual. Tyrael can do much to support his team with this build. This build is good when you are not the 'solo-laner' while also having a second tank that is. This build allows for flexible mixes of the heroes he works well with. | ||
Melee Assassin | This build is good when you have two enablers on your team, such as: ( Rehgar, Abathur, Varian, Auriel, Lt. Morales, Uther). Tyrael as an melee assassin can somewhat play in the same manner as an tank and damage dealer at the same time. This is due to the fact that Tyrael's level 7 upgrade: "Purge Evil", allow Tyrael for much higher base damage. This synergies heavenly with his level 16 upgrade: "Smite the Wicked", as well as various buffs, abilities and talents coming from other heroes, such as: Bloodlust, Stim Drone, Devotion, Divine Shield, Symbiote, Ultimate Evolution, "Glory to the Alliance" and "Will of Heaven". Tyrael with the proper composition and enablers on his team, can become an 'hyper-carry'. Tyrael could also allow for another 'hyper-carry' together with him, on the same team. | ||
Tyrael Abilities and Strategy | |||
1. Tips & Tricks
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2. El'druin's Might
El'druin's Might is a gap-closer which allows Tyrael to cover great distances by directly teleporting to his sword. One of the greatest advantages of this ability is the fact that you will not be impaired by obstacles, such as walls or trees. El'druin's Might can be used offensively to slow down fleeing enemies and catch up to them by quickly using Angelic Flash. By the same token, Tyrael can rely on El'druin's Might in order to get out of dangerous situations by throwing his sword in the direction he wants to escape and using Angelic Flash immediately after. One thing to keep in mind, however, is the 6-second time frame that comes with El'druin's Might. If you fail to use Angelic Flash within that period of time, Tyrael will lose the ability to teleport, which is why you always want to make sure to avoid getting disabled by any form of crowd control before that window closes. It is good to use Eldruin's Might in a direction and run the opposite way, so that enemies have to choose between going towards you or waiting at the sword. If there are more enemies on you than around the sword, it is better to blink towards it, to then use Smite on yourself to run away to safety. | |||
3. Righteousness
Righteousness is a very straightforward protective ability that does not require a lot of expertise. Most of the time, you should wait until there is at least one or more allied Heroes near Tyrael before casting Righteousness, in order to maximize its efficiency. During the early stages of the game, especially while laning or clearing Mercenary Camps, you can make an exception to this rule. You should not cast Righteousness on yourself when alone, since it spends much mana and will not be worth it. Always try to use it to peel your team, or around a wave to protect it. Pokes against Tyrael can be healed through globes or passive regeneration. | |||
4. Smite
Smite is your weapon of choice when it comes to clearing enemy Minion waves and damaging enemy Heroes. It can be used both offensively, by damaging enemies and providing a movement speed boost to chasing allies, and defensively, by making fleeing allies run faster. Smite is a great ability to damage your opponents in lane and ā unlike El'driun's Might, which should usually not be used to just harass your enemy ā bully them out of range of your Minions, which can prevent them from soaking experience. Still, we would like to remind you that using Smite too frequently can cause Tyrael to suffer from a serious Mana deficit, especially during the early laning phases of the game. To prevent this from happening, you should use Smite, as well as Tyrael's other Basic Abilities, very reasonably and avoid spamming them at all cost. | |||
5. Judgment
Judgment is Tyrael's infamous gap-closing Heroic ability, which will allow you to hit and stun your selected enemy target with great force. Judgment does have a short activation timer of roughly 0.5 seconds, which means that targeting an enemy from maximum casting range may actually cancel Judgment's casting animation if your target runs out of range while the animation is still building up. Another thing to keep in mind is the fact that enemies who possess an innate teleport escaping mechanism, such as Zeratul's Blink ability or the generic "Bolt of the Storm" talent, can deliberately use these tools to dodge the impact of Judgment. Thus, it is of utmost importance to choose your target carefully, as a misplaced Judgment may sometimes ruin your follow up strategy. To help you choose the right target, especially high priority targets like Healers and Assassins, it is recommended to keep an eye out for enemy Heroes who have just used their escape abilities, or do not possess any of those in the first place. | |||
6. Sanctification
Sanctification is the ultimate defensive ability. Being capable of single-highhandedly deciding the outcome of a team fight, it is crucial to know how to use it correctly when playing as Tyrael. We generally recommend using Sanctification if: | |||
7. Archangel's Wrath ===
Similar to Leoric's Undying trait or Uther's Eternal Vandguard trait, Archangel's Wrath allows you to command Tyrael for a short moment after he died. During that period of time, you will not be able to use any of Tyrael's abilities, but you can still move him towards a target location. Ideally, Tyrael's explosion hits as many enemy Heroes as possible to lower the time spent dead by a significant amount. | |||
Counters and match-ups | |||
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2. Good against... | |||
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3. Works well with... | |||
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Skins[ | ]
Tyrael Skins | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Backstory: Among the angels it is the Archangel of Justice Tyrael who is humanity's greatest defender. Wielding his sword El'druin against the Burning Hells, the Prime Evils would have enslaved humanity long ago if Tyrael had not intervened. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
500 / 4,000 Archangel of Justice |
Free Platinum |
Free Ivory | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Backstory: Each archangel's armor is a manifestation of their spirit. While his appearance had changed during his battles within the Nexus, his dedication to justice remained steadfast. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
120 / 75 |
120 / 75 Wisdom |
120 / 75 Silver |
120 / 75 Vengeful | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Backstory: Of all the Aspects of Sin, Tyrael, the Lord of Pride, is the most ruthless. His every action and every thought serves only to fulfill the desires of his true master: himself. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Features: Altered voice-over, themed abilities. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Notes: This skin theme is part of a shared theme of alternative history skins. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
600 / 1,200 |
600 / 1,200 Fel |
600 / 1,200 Void |
600 / 1,200 Infernal | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Backstory: Neo Stormwind's latest Angiris-class mecha utilizes a cerebro-mesh modeled after the legendary Mecha Tassadar. Once deployed, the Tyrael unit will dispense justice for the atrocities committed during the great Mecha War. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Features: Replaced voice-over, themed abilities, themed animations, themed mount. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Notes: This skin theme is part of a shared theme of Kaijo world skins. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
750 / 1,600 |
750 / 1,600 Strike |
750 / 1,600 Deathreaper |
Perfect | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1,125 / 2,400 Dark |
1,125 / 2,400 Storm | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Backstory: With tired eyes the newly appointed High Seraph Tyrael looked across Sanctuary... after the fall of the High Heavens, this world was the last bastion against Imperius's wrath. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Notes: This skin theme is part of a shared theme of alternative history skins. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
160 / 100 |
160 / 100 Dark |
160 / 100 Ancient |
Mounts[ | ]
Tyrael Mounts | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mecha Thrusters (Mecha Tyrael exclusive)
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Free |
Portraits[ | ]
Sprays[ | ]
Tyrael Sprays | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Carbot Tyrael |
Cute Mecha Tyrael |
Mecha Tyrael Badge |
Mecha Tyrael Insignia |
Pachimari Tyrael |
Tyrael Pixel |
Emojis[ | ]
Quotes[ | ]
Trivia[ | ]
- Tyrael was mentioned in the manual for Diablo (December 1996), and made his first appearance in Diablo II (June 2000).
- His book debut was four months later, in Demonsbane (October 2000).
- Tyrael is voiced by Ed Trotta in Diablo II and Diablo II: Lord of Destruction, and by Jonathan Adams in Diablo III, Diablo III: Reaper of Souls, Diablo III: Wrath, and Heroes of the Storm.[2]
- Tyrael was one of the 18 Heroes revealed at BlizzCon 2013.
- NECA revealed the Heroes of the Storm Tyrael action figure at SDCC 2015.[3]
- Tyrael is the first angel Hero in the game, the other three being Auriel, Malthael and Imperius.
- Tyrael is the first member of the Angiris Council to enter the Nexus, the other three being Auriel, Malthael, and Imperius.
- Tyrael is one of three Diablo Tank heroes in the game, the others being Diablo and Johanna.
- Tyrael's Mecha skin is based on the Mobile Suits in Mobile Suit Gundam SEED (October 2002).
- The Dawnbreaker Mecha color scheme is based on the ORB-01 Akatsuki Gundam[4]
- The Justice Mecha color scheme is based on the ZGMF-X09A Justice Gundam.
- The Strike Mecha color scheme is based on the ZGMF-X42S Destiny Gundam in color and GAT-X105 Strike Gundam in name.
- The Deathreaper Mecha color scheme is based on the GAT-X105E Strike Noir Gundam and possibly the XXXG-01D Gundam Deathscythe from New Mobile Report Gundam Wing in name.
- Tyrael's Mecha skin's construction materials consist of silver-titanium alloy and a crystal composite.
Gallery[ | ]
General[ | ]
Tyrael leads his forces in the Eternal Conflict
The Tyrael action figure[3]
Abilities[ | ]
Artwork[ | ]
Videos[ | ]
References[ | ]
- ā 2013-11-15, Character List of Heroes of the Storm. Blizzpro, accessed on 2013-12-01
- ā The Voices of Diablo III, Part One
- ā 3.0 3.1 BlizzPlanet: SDCC 2015 NECA Reveals Heroes of the Storm 7ā³ Scale Action Figures Series 2
- ā ORB-01 Akatsuki Gundam. Gundam Wiki. Retrieved on 2018-01-04.
- ā BlizzHeroes. (2018, January 18). MechaStorm Concept Art. Twitter. Retrieved on 2018-01-19.
External links[ | ]
- Developer Insights: Giving Tyrael Justice
- Tyrael Hero Week
- Tyrael - Heroes of the Storm
- Tyrael - Diablo Wiki
- Tyrael Balance Changelog - Heroes Patch Notes
- Tyrael Sound Files - Sounds of the Storm