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Alexei Stukov

"Victory above all!"

Basic Info
Title Infested Admiral
Role Healer Healer
Difficulty Medium
Franchise StarCraft StarCraft
Price Gem.png750 / Money.png10,000
Release Date July 11, 2017
Base Stats
Attack Type Melee
Health 1850
Health Regen 3.8554
Resource 500 Mana
Unit Radius 0.6875
Attack Speed 0.67
Attack Range 1.5
Attack Damage 261
Data Page

Alexei Stukov, the Infested Admiral, is a melee Healer hero from the StarCraft universe. Alexei Stukov had a hard life, and an even harder death. He has been betrayed, shot into space, resurrected and infested, almost cured, and then experimented upon as the infestation returned. Now, his infestation spreads within the Nexus...

Background[edit | edit source]

StarCraft This section concerns content exclusive to the StarCraft universe.

In the 25th century of Earth's history, the United Earth Directorate Expeditionary Fleet was dispatched to the Koprulu Sector, with the aim to subjugate the terran colonies, enslave the new zerg Overmind, and use their controlled zerg broods to pacify the protoss. Of the formidable commanders tasked with this imperative endeavor, Vice Admiral Alexei Stukov was second-in-command, with his old friend Admiral Gerard DuGalle leading the fleet.

The UED smashed into the sector, quickly disarming and seizing the Terran Dominion. However, unbeknownst to the UED at the time, their ranks had been infiltrated by a powerful shape-shifting xel'naga that took the name Samir Duran, that sought to sow confusion among the ranks of the Directorate. When Stukov violated DuGalle's orders to destroy a device named the psi disrupter that could cut zerg off from their hive mind, Duran convinced DuGalle that Stukov was a traitor, and the admiral ordered Stukov to be executed. Duran put a bullet through Stukov and vanished. Stukov's dying transmission convinced DuGalle friend that the disrupter was the key to defeating the zerg and that Duran was the traitor, before he bled out and died on the floor. Stukov's body was launched into space and given a hero's burial, with news reports saying that he died in the final assault on Char to claim the Overmind. After the UED's defeat in the sector, grief stricken over what he had done to his old friend, DuGalle committed suicide.

However, Stukov's coffin was discovered by the zerg, and his body infested and resurrected by the cerebrate Kaloth, who desired a new leader for their renegade Swarms. After participating in some covert operations to advance the New Swarm's agenda, the resurgent Stukov caught the eye of Artanis, who enlisted the aid of Jim Raynor and the ancient protoss hero Taldarin to deliver an experimental nanite cure to the infested human. The joint terran-protoss force fought through zerg and terran mercenaries, eventually delivering the cure to Stukov, and he was returned to his human state. Stukov was then turned over to a terran science group named the Moebius Foundation to study to the cure.

Unbeknownst to all, the same alien who had killed Stukov, Samir Duran, secretly ran the Moebius Foundation, and Stukov was experimented on and tortured. The protoss cure slowly failed, returning him to his infested state, and Duran's modifications made Stukov more and more powerful as he used him as a test subject to advance his protoss/zerg hybrid breeding program. Years later, Stukov was able to escape Duran's lab and contact the leader of the zerg, Sarah Kerrigan, and aided her in destroying Duran's hybrid breeding operation, raising his lab and banishing him to the xel'naga's home dimension of the Void. Stukov then was given command of Kerrigan's infested terran legions, and assisted Kerrigan in bringing down the Terran Dominion and killing Emperor Arcturus Mengsk. He would later aid her in her war to bring down Duran's master, the xel'naga Amon.

During the final assault on Amon in the Void, Stukov once again confronted Duran, and personally delivered the final killing blow to the xel'naga, avenging his death and years of torture. The expedition was successful in killing Amon, and ending Duran's grand schemes.

Gameplay[edit | edit source]

Stukov is a Healer that brings high amounts of disruption from long range.

Strength[edit | edit source]

Weaknesses[edit | edit source]

  • Mobility
  • Escape

Abilities[edit | edit source]

See Data page for a table of scaled values at key levels.
Bio-Kill Switch Icon.png
Bio-Kill Switch
Cooldown: 16 seconds
Activate to detonate all of Stukov's Viruses. Each Healing Pathogen heals its target for 450 health, and each Weighted Pustule does 100 damage and Slows its target by 70% for 2 seconds.

Type: Spell damage, Crowd Control/ Healing
Scaling: 4.00%
Affects: Enemy Heroes / Allied Heroes, Self
Targeting: No target
Properties: Slow
Cast time: Instant
Range: Global

  • Can be cast while channeling Lurking Arm without interrupting it.
  • Healing pathogens and pustules that are in flight, when Bio-Kill Switch is used are not affected.
  • Bio-KillSwitch's damage is dealt in addition to Weighted Pustule's expiration damage in a separate instance.
Healing Pathogen Icon.png
Healing Pathogen
40 Mana Cooldown: 10 seconds
Infest an allied Hero with a Healing Pathogen that heals the target for 222 Health over 4.5 seconds. Healing Pathogens can spread to a nearby allied Hero every 0.75 seconds, and a single Healing Pathogen can spread to each allied Hero 1 time.

Type: Healing
Scaling: 4.00%
Affects: Allied Heroes, Self
Targeting: Unit target
Properties: Bounce, Heal over Time
Cast time: Instant
Range: 7
Missile speed: 18
Tickrate: 1.33/s (x6)
Heal per Tick: 37
Spread radius: 6

  • Can cast it on self, and spread to self.
  • Cannot spread to targets to whom it has already spread.
Weighted Pustule Icon.png
Weighted Pustule
50 Mana Cooldown: 10 seconds
Hurl a pustule that impacts all enemy Heroes in its path, dealing 20 damage and Slowing by 5%, increasing to 50% over 3 seconds. Deals an additional 88 damage upon expiring or being removed.

Type: Spell damage
Scaling: 4.00%
Affects: Enemy Heroes
Targeting: Point target
Properties: Clamping, Piercing Skillshot
Cast time: 0.125+0.125 seconds
Range: 11.5
Hitbox: 1x0.9
Missile speed: 15

  • Weighted Pustule can hit Unstoppable enemies and is not removed from them.
Lurking Arm Icon.png
Lurking Arm
60 Mana Cooldown: 10 seconds
Channel at a target location, creating an area that Silences enemies inside and deals 136 damage per second to them. Deals 50% reduced damage to non-Heroes. Does not cost Mana while Channeling, and lasts until canceled or interrupted.

Type: Spell damage, Crowd control
Scaling: 4.00%
Affects: Non-Structure Enemies
Targeting: Point target
Properties: Area of Effect, Silence
Range: 11
Area of Effect: Circle
Radius: 2.5
Tickrate: 4/s
Damage per tick: 34

  • Each tick applies 0.3 seconds Silence.
Massive Shove Icon.png
Massive Shove
50 Mana Cooldown: 20 seconds
Extend Stukov's arm. If it hits an enemy Hero, they are rapidly shoved until they collide with terrain, taking 190 damage. Stukov gains 50 Armor while shoving an enemy.

Type: Spell damage, Crowd control / Damage modifier: Armor
Scaling: 4.00%
Affects: Enemy Heroes / Self
Targeting: Point target
Cast time: 0.125+CH+0 seconds
Range: 11
Hitbox: 2x1
Missile speed: 22

  • Enemy Heroes are revealed as long as they being shoved.
  • Enemy Heroes that collide with terrain are stunned for 0.5 seconds.
  • Massive Shove gets cancelled if the arm collides with terrain before hitting a Hero.
Flailing Swipe Icon.png
Flailing Swipe
60 Mana Cooldown: 60 seconds
Swipe 3 times in front of Stukov over 1.75 seconds, dealing 48 damage to enemies hit and knocking them away. Each swipe is larger than the previous.

Type: Spell damage, Crowd Control
Scaling: 4.00%
Affects: Non-Structure Enemies
Targeting: Point target
Cast time: 0+CH+0 seconds
Area of Effect: Cone
Radius: 5 / 8 / 11
Arc: 180 degrees

Talents[edit | edit source]

Fetid Touch Icon.png
Fetid Touch
❢ Quest: Hit Heroes with Weighted Pustule.
❢ Reward: After hitting 15 Heroes, reduce the cooldown of Weighted Pustule by 2.5 seconds and its Mana cost by 25.
❢ Reward: After hitting 30 Heroes, reduce the cooldown of Weighted Pustule by an additional 2.5 seconds and remove its Mana cost.
Reactive Ballistospores Icon.png
Reactive Ballistospores
When taking damage below 50% Health, instantly spread a Weighted Pustule to all nearby enemy Heroes and reset the cooldown of Bio-Kill Switch.
This effect has a 10 second cooldown.

Radius: 7
Low Blow Icon.png
Low Blow
Lurking Arm deals 100% more damage to enemy Heroes below 30% Health.

Type: Damage modifier
Affects: Ability

  • Stacks additively with Spell Power
Spine Launcher Icon.png
Spine Launcher
Basic Attacks become ranged and Slow enemies by 20% for 1.5 second, but deal 40% less damage.

    Type: Attack modifier / Damage modifier / Crowd control
    Affects: Self / Self / Enemies
    Range: 5.5
    Properties: Slow
One Good Spread... Icon.png
One Good Spread...
After a Healing Pathogen infests 3 targets, restore 10 Mana and reduce the cooldown of Healing Pathogen by 2 seconds.
Biotic Armor Icon.png
Biotic Armor
Healing Pathogen grants 15 Physical Armor to its targets while active on them. Detonating Bio-Kill Switch increases this bonus to 75 for 2.5 seconds.

Type: Damage modifier: Physical Armor
Affects: Allied Heroes, Self
Vigorous Reuptake Icon.png
Vigorous Reuptake
Bio-Kill Switch heals for 30% more when detonating 3 or more Healing Pathogens.

Type: Bonus healing
Scaling: -
Affects: Allied Heroes, Self
The Long Pitch Icon.png
The Long Pitch
Increase the range of Weighted Pustule by 50%. Detonating 2 or more Weighted Pustules causes Stukov's Bio-Kill Switch and Basic Ability cooldowns to recharge 100% faster for 3 seconds.

Bonus radius: 5.75
Growing Infestation Icon.png
Growing Infestation
Lurking Arm's area expands by 50% over 2.5 seconds, but it cannot be Channeled for longer than 4 seconds.

Bonus radius: 1.25
Targeted Excision Icon.png
Targeted Excision
Detonating exactly 1 Weighted Pustule (but any number of Healing Pathogens) with Bio-Kill Switch reduces the cooldown of Bio-Kill Switch to 5 seconds and other Basic Abilities by 1.5 seconds.
Flailing Swipe Icon.png
Flailing Swipe
Cooldown: 80 seconds
Swipe 3 times in front of Stukov over 1.75 seconds, dealing 48 damage to enemies hit and knocking them away. Each swipe is larger than the previous.
Massive Shove Icon.png
Massive Shove
Cooldown: 20 seconds
Extend Stukov's arm. If it hits an enemy Hero, they are rapidly shoved until they collide with terrain, taking 190 damage. Stukov gains 50 Armor while shoving an enemy.
It Hungers Icon.png
It Hungers
Increase the range of Lurking Arm by 20%. If Lurking Arm damages enemy Heroes 10 times, its cooldown its reset and its Mana cost is refunded.
Lingering Spines Icon.png
Lingering Spines
Lurking Arm persists for 1.5 seconds after it is canceled.
Virulent Reaction Icon.png
Virulent Reaction
Detonating a Weighted Pustule on an enemy who is inside of Lurking Arm Roots them for 2 seconds.

Type: Crowd Control
Affects: Non-Structure Enemies
Properties: Root
Poppin' Pustules Icon.png
Poppin' Pustules
Detonating a Weighted Pustule with Bio-Kill Switch within 1.5 seconds of its expiration increases its damage by 150% and applies its damage and Slow in an area. Enemy Heroes hit have a Weighted Pustule applied to them.

Type: Damage modifier / Damage, Crowd Control
Scaling: 4.00%
Affects: Ability / Enemies
Properties: Area of Effect, Slow
Area of Effect: Circle
Radius: 3.75
Superstrain Icon.png
Whenever an ally with Healing Pathogen is Stunned or Rooted, they are instantly healed for 250 Health.

Type: Healing
Scaling: 4.00%
Affects: Allied Heroes
Universal Carrier Icon.png
Universal Carrier
Healing Pathogen can continually spread through Stukov, but its healing is reduced by 40%.

  • Only affects Pathogen's heal over time component.
Pox Populi Icon.png
Pox Populi
Bio-Kill Switch no longer removes Healing Pathogen but instead sets its duration to 3 seconds.
Controlled Chaos Icon.png
Controlled Chaos
Flaing Swipe gains 2 additional charges, but each use only swings 1 time, at maximum range. Additionally, its cooldown is decreased to 25 seconds, and its Mana cost is reduced from 60 to 25.

Charge cooldown: 2 seconds
Push Comes To Shove Icon.png
Push Comes To Shove
Massive Shove slows its target by 50% for 4 seconds upon colliding with terrain. If Massive Shove pushes a target for more than 1.25 seconds, its cooldown is reduced by 15 seconds.

Type: Crowd Control
Affects: Ability / Enemies
Properties: Slow
Top Off Icon.png
Top Off
Healing Pathogen's heal over time is increased by 30% while its target is above 60% Health.

Type: Bonus healing
Scaling: -

  • Stacks additively with the Universal Carrier healing reduction.
Bio-Explosion Switch Icon.png
Bio-Explosion Switch
Bio-Kill Switch now also detonates Lurking Arm, applying a Weighted Pustule to enemy Heroes inside and Silencing them for 2.5 seconds. Detonating Lurking Arm also deals 230 damage to enemies caught in its explosion.

Type: Spell damage, Crowd Control
Affects: Enemy Heroes
Properties: Area of Effect, Silence

  • Detonation instantly removes Lurking Arm, even if affected by Lingering Spines talent.

Skins[edit | edit source]

Stukov Skins
Rare Infested Admiral
Backstory: Alexei Stukov had a hard life, and an even harder death. He has been betrayed, shot into space, resurrected and infested, almost cured, and then experimented upon as the infestation returned. Now, his infestation spreads within the Nexus...
Stukov Infested Admiral.jpg
Gem.png750 / Money.png10,000
Infested Admiral
Stukov UED.jpg
Stukov Dictator.jpg
Stukov Kaldir.jpg
Gem.png120 / Shard.png75
Stukov Zerus.jpg
Gem.png120 / Shard.png75
Epic Admiral Krakenov
Backstory: Decades ago, a mutiny forced the Admiral of the Three Anchors to walk the plank. On moonless nights, his form haunts Blackheart's Bay, calling itself "Krakenov" and demanding a lot of fish.
Features: Altered voice-over, themed abilities.
Notes: This skin theme is part of a shared theme of Mistharbour skins.
Stukov Admiral Krakenov.jpg
Gem.png350 / Shard.png400
Stukov Admiral Krakenov Reef.jpg
Gem.png350 / Shard.png400
Stukov Admiral Krakenov Ghost.jpg
Gem.png350 / Shard.png400
Stukov Admiral Krakenov Vice.jpg
Gem.png350 / Shard.png400
Stukov Admiral Krakenov Tideswept.jpg
Gem.png350 / Shard.png400
Legendary Imperator
Backstory: Thanks to the sound military tactics and fierce loyalty of Viper's soldiers, the Imperator has crushed his enemies and established a new world order. It is only a matter of time before his robotic fist snuffs out the dying embers of rebellion.
Features: Altered voice-over, themed abilities, themed animations.
Notes: This skin theme is part of a shared theme of Viper organization skins.
Stukov Imperator.jpg
Gem.png600 / Shard.png1,200
Stukov Imperator Noxious.jpg
Gem.png600 / Shard.png1,200
Stukov Imperator Arctic.jpg
Gem.png600 / Shard.png1,200
Stukov Imperator Badlands.jpg
Gem.png600 / Shard.png1,200
Stukov Imperator Cryo.jpg
Gem.png600 / Shard.png1,200

Portraits[edit | edit source]

Stukov Portraits
Admiral Krakenov Portrait.png
Admiral Krakenov
Gem.png75 / Shard.png40
Bionic Warlord Stukov Portrait.png
Caldeum Complex Bionic Warlord Stukov
Gem.png75 / Shard.png40
Carbot Stukov Portrait.png
Carbot Stukov
Gem.png120 / Shard.png75
Gingerbread Stukov Portrait.png
Winter Veil Gingerbread Stukov
Gem.png75 / Shard.png40
Imperator Stukov Portrait.png
Imperator Stukov
Gem.png75 / Shard.png40
Remastered Stukov Portrait.png
Remastered Stukov
Gem.png75 / Shard.png40
Stukov Emblem Portrait.png
Stukov Emblem
Gem.png75 / Shard.png40

Stukov Hero Portrait.png
Stukov Hero
Stukov Icon Portrait.png
Stukov Icon
Gem.png75 / Shard.png40
Stukov Mastery Portrait.png
Stukov Mastery

Sprays[edit | edit source]

Stukov Sprays
Carbot Stukov Spray.png
Carbot Stukov
Gem.png120 / Shard.png75
Admiral Krakenov Spray.png
Admiral Krakenov
Gem.png75 / Shard.png40
Cartoon Stukov Spray.gif
Cartoon Stukov
Gem.png120 / Shard.png75
Gingerbread Stukov Spray.gif
Winter Veil Gingerbread Stukov
Gem.png120 / Shard.png75
More Spring Than Man Spray.gif
Toys More Spring Than Man
Gem.png120 / Shard.png75
R.I.P. Stukov Spray.png
Fall of King's Crest R.I.P. Stukov
Gem.png75 / Shard.png40
Stukov Icon Spray.png
Stukov Icon
Gem.png75 / Shard.png40
Tattoo Stukov Spray.png
Tattoo Stukov
Gem.png75 / Shard.png40
Zerg Russian Spray.png
Zerg Russian
Gem.png75 / Shard.png40

Emojis[edit | edit source]

Stukov Pack 1 Emoji Stukov Pack 1 Stukov Happy.png Stukov Pack 2 Emoji Stukov Pack 2 Stukov Angry.png
Emoji Name Shortcut Emoji Name Shortcut
Emoji Stukov Pack 1 Stukov Happy.png Stukov Happy :stukovhappy:
Emoji Stukov Pack 2 Stukov Angry.png Stukov Angry :stukovangry:
Emoji Stukov Pack 1 Stukov ROFL.png Stukov ROFL :stukovlol:
Emoji Stukov Pack 2 Stukov Cool.png Stukov Cool :stukovcool:
Emoji Stukov Pack 1 Stukov Sad.png Stukov Sad :stukovsad:
Emoji Stukov Pack 2 Stukov Oops.png Stukov Embarrassed :stukovoops:
Emoji Stukov Pack 1 Stukov Silly.png Stukov Silly :stukovsilly:
Emoji Stukov Pack 2 Stukov Love.png Stukov in Love :stukovlove:
Emoji Stukov Pack 1 Stukov Meh.png Stukov Speechless :stukovmeh:
Emoji Stukov Pack 2 Stukov Surprised.png Stukov Surprised :stukovwow:
Imperator Stukov Pack Emoji Imperator Stukov Pack Imperator Stukov Lurking Arm.png
Emoji Name Shortcuts
Emoji Imperator Stukov Pack Imperator Stukov Lurking Arm.png Imperator Stukov Lurking Arm :lurking:
Emoji Imperator Stukov Pack Imperator Stukov Pustule.png Imperator Stukov Pustule :pustule:
Emoji Imperator Stukov Pack Imperator Stukov Shove 1.png Imperator Stukov Shove :shove1:
Emoji Imperator Stukov Pack Imperator Stukov Shove 2.png Imperator Stukov Shove :shove2:
Emoji Imperator Stukov Pack Imperator Stukov Shove 3.png Imperator Stukov Shove :shove3:

Quotes[edit | edit source]

Main article: Stukov/Quotes

Development[edit | edit source]

Nate LaMusga's early vision was that Stukov would be very focused on his infestation fantasy, both healing and damaging through infectious pathogens, and having a choice of heroics that could revive a fallen ally as a powerful infested zerg unit for a short duration. Originally only his "E" skill used his arm.

The developers tested these "infested resurrect" heroics pretty extensively, but they just weren't creating enjoyable gameplay. It was extremely confusing to be revived as a strange new unit with unfamiliar controls and having only precious seconds to try and figure out how to play it effectively - it never really felt good to be the one resurrected. Around the same time, the Live Design team expressed a desire to see more Support heroes with displacement abilities, and they saw an opportunity with Stukov to try and make that happen.

The developers all got in a room and talked through the ideas that came out of that, and two favorites quickly rose to the top: Flailing Arm and Massive Shove (though at the time it was called "Big Arm Mega Shove"). With Massive Shove in particular, it only took them a single playtest to know they had a winner.

There was definitely an awareness that by making this change they would move some of the focus from an established aspect of his fantasy (infestation), to a much less-established aspect of his fantasy (crazy zerg arm). This is something they discussed at length within the team, and ultimately decided that they were comfortable with. The Art team was excited to explore the arm aspect of Stukov's character, and the Design team was thrilled with the fun gameplay they got out of the heroics. They still had the infestation theme covered in three of his abilities (Q/W/D) and to them it felt like a very cool kit with a good balance of flavor that represented the character well.[1]

According to Lana Bachynski, Stukov was hard to animate. From a technical standpoint, making sure that his various FX were correctly connecting to his base model. Massive shove, in particular was exceedingly challenging to get working 'just so' and it took an incredible effort from all disciplines to get it where you see today. "Artistically -- Stukov is a stoic military bro who is ashamed of the monster he's become. I went to school to animate monsters -- all I wanted to see was Stukov go full Rage Mode with that Zerg limb, but he's supposed to be restrained. Calm. (Compelling character -- but what an obnoxious justaposition!) Keeping a half-man half-alien looking upright and put together on the battlefield.. but also threatening and tough. Not exactly the simplest task. Emotionally -- Now, this is getting real deep into animation nerddom, but I really struggled with getting his acting choices just right! In the end, I'm pretty satisfied with the balance I found. It's probably best seen in his Quick Match hero select screen: When Stukov is out of combat, he stands with his arm tucked behind him - as he wants to present his best most human self to you. Upon hitting ready, Stukov looks at his arm, resigned, and says 'Victory or Death' - because winning battles is more important to him than his cosmetic flaws, and he will use every advantage he has in order to do so. When he's readied up, he has forgotten any insecurities and is ready to fight. And when Stukov unreadies, it's almost as if he's coming to his senses. As if, perhaps the animalistic, zerg mentality has affected more than just his arm, and he's back to his militant, disciplined self."[2]

Stukov was subject to a lot of this after his kit was revealed. Many fans did not expect Blizzard would place Stukov in the support role. Instead, the popular theory was that he would be a specialist and summons infested Terrans, similar to his role in Starcraft 2.[3]

Trivia[edit | edit source]

  • Stukov made his debut in StarCraft: Brood War (November 1998)
  • Despite being a Healer, Stukov has the highest basic attack damage in the game, but also the lowest attack speed in the game, tied with Hanzo.
  • Stukov's Home Screen music is from the StarCraft: Brood War cinematic "UED Victory Report."
  • Stukov is voiced by Victor Brandt in StarCraft II: Heart of the Swarm, StarCraft II: Legacy of the Void, and Heroes of the Storm.
  • Blizzard hinted at a new StarCraft hero related to a failed research project at the Moebius Foundation.[4] Stukov was confirmed the following day.[5]
  • UED Stukov is based off of the UED tint from StarCraft: Brood War, where normally they would be represented by white colored terrans.
  • Dictator Stukov is based on M. Bison from the Street Fighter series (August 1987), who is sometimes referred to as "Dictator" due to having different names in different versions of the game. Stukov's "it was Tuesday" joke also makes a reference to the dialogue spoken by M. Bison in the Street Fighter film (December 1994).
  • Ghost Krakenov is based upon the undead pirate LeChuck from the Monkey Island series of games, with his colours matching his appearance in Monkey Island II: LeChuck's Revenge.

Ability and talent notes[edit | edit source]

  • Healing Pathogen removes the 'startup channeling' on Lurking Arm if it was cast 1 second before Lurking Arm. This makes for faster Lurking Arm channels, but it's very situational.

Gallery[edit | edit source]

General[edit | edit source]

Abilities[edit | edit source]

Videos[edit | edit source]

References[edit | edit source]

External links[edit | edit source]

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Ranged Assassin Ranged Assassins AzmodanCassiaChromieFalstadGreymaneFenixGallGenjiGul'danHanzoJainaJunkratKael'thasKel'ThuzadLi-MingLunaraMephistoNazeeboNovaOrpheaProbiusRaynorSgt. HammerSylvanasTassadarTracerTychusVallaZagaraZul'jin
Support Support AbathurThe Lost VikingsMedivhZarya
Tank Tanks Anub'arakArthasBlazeChoDiabloE.T.C.GarroshJohannaMal'GanisMeiMuradinStitchesTyrael
Unknown Mekkatorque