"Victory above all!"
|Price||750 / 10,000|
|Release Date||July 11, 2017|
Alexei Stukov, the Infested Admiral, is a melee Healer Hero from the StarCraft universe. Alexei Stukov had a hard life, and an even harder death. He has been betrayed, shot into space, resurrected and infested, almost cured, and then experimented upon as the infestation returned. Now, his infestation spreads within the Nexus...
This section concerns content exclusive to the StarCraft universe.
In the 25th century of Earth's history, the United Earth Directorate Expeditionary Fleet was dispatched to the Koprulu Sector, with the aim to subjugate the terran colonies, enslave the new Zerg Overmind, and use their controlled Zerg broods to pacify the protoss. Of the formidable commanders tasked with this imperative endeavor, Vice Admiral Alexei Stukov was second-in-command, with his old friend Admiral Gerard DuGalle leading the fleet.
The UED smashed into the sector, quickly disarming and seizing the Terran Dominion. However, unbeknownst to the UED at the time, their ranks had been infiltrated by a powerful shape-shifting xel'naga that took the name Samir Duran, that sought to sow confusion among the ranks of the Directorate. When Stukov violated DuGalle's orders to destroy a device named the psi disrupter that could cut Zerg off from their hive mind, Duran convinced DuGalle that Stukov was a traitor, and the admiral ordered Stukov to be executed. Duran put a bullet through Stukov and vanished. Stukov's dying transmission convinced DuGalle friend that the disrupter was the key to defeating the erg and that Duran was the traitor, before he bled out and died on the floor. Stukov's body was launched into space and given a hero's burial, with news reports saying that he died in the final assault on Char to claim the Overmind. After the UED's defeat in the sector, grief stricken over what he had done to his old friend, DuGalle committed suicide.
However, Stukov's coffin was discovered by the Zerg, and his body infested and resurrected by the cerebrate Kaloth, who desired a new leader for their renegade Swarms. After participating in some covert operations to advance the New Swarm's agenda, the resurgent Stukov caught the eye of Artanis, who enlisted the aid of Jim Raynor and the ancient protoss hero Taldarin to deliver an experimental nanite cure to the infested human. The joint terran-protoss force fought through Zerg and terran mercenaries, eventually delivering the cure to Stukov, and he was returned to his human state. Stukov was then turned over to a terran science group named the Moebius Foundation to study to the cure.
Unbeknownst to all, the same alien who had killed Stukov, Samir Duran, secretly ran the Moebius Foundation, and Stukov was experimented on and tortured. The protoss cure slowly failed, returning him to his infested state, and Duran's modifications made Stukov more and more powerful as he used him as a test subject to advance his Protoss/Zerg hybrid breeding program. Years later, Stukov was able to escape Duran's lab and contact the leader of the Zerg, Sarah Kerrigan, and aided her in destroying Duran's hybrid breeding operation, raising his lab and banishing him to the xel'naga's home dimension of the Void. Stukov then was given command of Kerrigan's infested terran legions, and assisted Kerrigan in bringing down the Terran Dominion and killing Emperor Arcturus Mengsk. He would later aid her in her war to bring down Duran's master, the Xel'Naga Amon.
During the final assault on Amon in the Void, Stukov once again confronted Duran, and personally delivered the final killing blow to the xel'naga, avenging his death and years of torture. The expedition was successful in killing Amon, and ending Duran's grand schemes.
Stukov is a Healer who brings high amounts of disruption from long range.
- See Data page for a table of scaled values at key levels.
Basic Attacks become ranged and Slow enemies by 20% for 1.5 seconds, but deal 40% less damage. This effect can be toggled.
❢ Quest: Hit Heroes with Weighted Pustule.
❢ Reward: After hitting 20 Heroes, reduce the cooldown of Weighted Pustule by 5 seconds and remove its Mana cost.
While below 50% Health, the cooldown of Bio-Kill Switch refreshes 100% faster.
Activate to instantly spread a Weighted Pustule to all nearby enemy Heroes and reset the cooldown of Bio-Kill Switch.
This effect has a 75 second cooldown.
- Can be activated while channeling Lurking Arm without interrupting it.
- While below 50% Health, reduces the cooldown of Bio-Kill Switch by 0.125 seconds every 0.125 seconds.
- The Talent's cooldown is unaffected by any cooldown reduction effects.
- Bio-Kill Switch cannot be activated again for 0.0625 seconds (1 game loop) after the last activation even when using the reset from this Ability.
- Weighted Pustules created by this Ability actually apply the expiration damage instead of the impact damage, dealing 68 (+4% per level) more damage. Additionally, this means that with the Poppin' Pustules Talent it will be affected by the damage bonus if applied within 0.0625 seconds on a target whose Pustule was detonated this way.
Lurking Arm deals 125% more damage to enemy Heroes below 50% Health and persists for 1 second after it is canceled.
- Damage bonus stacks additively with other offensive damage modifiers that can affect Lurking Arm's damage.
After a Healing Pathogen infests 3 targets, restore 10 Mana and reduce the cooldown of Healing Pathogen by 2 seconds.
Healing Pathogen grants 10 Physical Armor to its targets while active on them. Detonating Bio-Kill Switch increases this bonus to 50 for 2.5 seconds.
- Does not stack with other positive Physical Armor effects. Other defensive damage modifiers may stack.
Bio-Kill Switch heals for 30% more when detonating 3 or more Healing Pathogens.
- Bonus healing stacks additively with other healing dealt modifiers that can affect Bio-Kill Switch's healing.
Increase the range of Weighted Pustule by 50%. Detonating 2 or more Weighted Pustules causes Stukov's Bio-Kill Switch and Basic Ability cooldowns to recharge 100% faster for 3 seconds.
- While active, reduces Stukov's Basic Ability cooldowns by 0.0625 seconds every 0.0625 seconds.
Lurking Arm's area expands by 50% over 2.5 seconds, but it cannot be channeled for longer than 4 seconds.
- If Lingering Spines has been picked, the area will continue growing even after Stukov stops channeling if Lurking Arm still hasn't reached its maximum radius.
Detonating exactly 1 Weighted Pustule (but any number of Healing Pathogens) with Bio-Kill Switch reduces the cooldown of Bio-Kill Switch to 8 seconds and other Basic Abilities by 1.5 seconds.
Cooldown: 60 seconds
Swipe 3 times in front of Stukov over 1.75 seconds, dealing 48 damage to enemies hit and knocking them away. Each swipe is larger than the previous.
Cooldown: 20 seconds
Extend Stukov's arm. If it hits an enemy Hero, they are rapidly shoved until they collide with terrain, dealing 190 damage and Stunning them for 0.5 seconds. Stukov gains 50 Armor while shoving an enemy.
Increase the range of Lurking Arm by 30%. If Lurking Arm damages enemy Heroes 6 times, its cooldown is reset and its Mana cost is refunded.
- Counter is reset every time Lurking Arm is cast.
Detonating a Weighted Pustule on an enemy who is inside of Lurking Arm Roots them for 1.5 seconds.
Detonating a Weighted Pustule with Bio-Kill Switch within 1.5 seconds of its expiration increases its damage by 150% and applies its damage and Slow in an area. Enemy Heroes hit have a Weighted Pustule applied to them.
- Also causes the Pustule to last an additional 0.0625s after detonation with Bio-Kill Switch.
- Late detonation damage increase only affects the expiration damage of active Weighted Pustules.
- Only the activation damage from Bio-Kill Switch is dealt in an area.
- Enemies can be damaged by multiple area explosions, but only one instance of Weighted Pustule will be applied to them.
- A new Weighted Pustule will not be applied to the Hero that was initially carrying the Weighted Pustule before the area detonation. However, they can have one applied to them from the area detonation of other Heroes.
- Weighted Pustules from Poppin' Pustules interact with other all other Talents affecting Weighted Pustule. However, applying them in this way does not deal the impact damage of Weighted Pustule and cannot grant progress toward the Fetid Touch quest.
- Damage bonus stacks additively with other offensive damage modifiers that can affect Bio-Kill Switch's pustule detonation damage.
Whenever an ally with Healing Pathogen is Stunned or Rooted, they are instantly healed for 300 Health.
Healing Pathogen can continually spread through Stukov, but its healing is reduced by 25%.
- Only affects Pathogen's heal over time component.
- Healing penalty stacks additively with other healing dealt modifiers affecting Healing Pathogen's healing.
Bio-Kill Switch no longer removes Healing Pathogen but instead sets its duration to 3 seconds.
Flailing Swipe gains 2 additional charges, but each use only swings 1 time, at maximum range. Additionally, its cooldown is decreased to 25 seconds, and its Mana cost is reduced from 60 to 25.
- When picked, Controlled Chaos instantly grants two ready charges, even if the ability was on cooldown at that moment.
- Controlled Chaos's swipe has the same properties as the third swipe, except its initial delay is reduced to 0.125 seconds and total channel time to 0.75 seconds.
Massive Shove Slows its target by 50% for 4 seconds upon colliding with terrain. If Massive Shove pushes a target for more than 1.25 seconds, its cooldown is reduced by 15 seconds.
Healing Pathogen's heal over time is increased by 30% while its target is above 60% Health.
- Stacks additively with other Healing dealt modifiers that can affect Healing Pathogen's healing.
Bio-Kill Switch now also detonates Lurking Arm, dealing 230 damage, applying a Weighted Pustule and Silencing enemy Heroes inside for 2.5 seconds.
- Detonation instantly removes Lurking Arm, even if affected by the Low Blow Talent.
- Weighted Pustules from Bio-Explosion Switch interact with other all other Talents affecting Weighted Pustule. However, applying them in this way does not deal the impact damage of Weighted Pustule and cannot grant progress toward the Fetid Touch quest.
Builds and guides
|Backstory: Alexei Stukov had a hard life, and an even harder death. He has been betrayed, shot into space, resurrected and infested, almost cured, and then experimented upon as the infestation returned. Now, his infestation spreads within the Nexus...|
750 / 10,000
120 / 75
120 / 75
|Backstory: Decades ago, a mutiny forced the Admiral of the Three Anchors to walk the plank. On moonless nights, his form haunts Blackheart's Bay, calling itself "Krakenov" and demanding a lot of fish.|
|Features: Altered voice-over, themed abilities.|
|Notes: This skin theme is part of a shared theme of Mistharbour skins.|
350 / 400
350 / 400
350 / 400
350 / 400
350 / 400
|Backstory: Thanks to the sound military tactics and fierce loyalty of Viper's soldiers, the Imperator has crushed his enemies and established a new world order. It is only a matter of time before his robotic fist snuffs out the dying embers of rebellion.|
|Features: Altered voice-over, themed abilities, themed animations.|
|Notes: This skin theme is part of a shared theme of Viper organization skins.|
600 / 1,200
600 / 1,200
600 / 1,200
600 / 1,200
600 / 1,200
Bionic Warlord Stukov
More Spring Than Man
|Imperator Stukov Pack|
|Imperator Stukov Lurking Arm||:lurking:|
|Imperator Stukov Pustule||:pustule:|
|Imperator Stukov Shove||:shove1:|
|Imperator Stukov Shove||:shove2:|
|Imperator Stukov Shove||:shove3:|
Nate LaMusga's early vision was that Stukov would be very focused on his infestation fantasy, both healing and damaging through infectious pathogens, and having a choice of heroics that could revive a fallen ally as a powerful infested zerg unit for a short duration. Originally only his "E" skill used his arm.
The developers tested these "infested resurrect" heroics pretty extensively, but they just weren't creating enjoyable gameplay. It was extremely confusing to be revived as a strange new unit with unfamiliar controls and having only precious seconds to try and figure out how to play it effectively - it never really felt good to be the one resurrected. Around the same time, the Live Design team expressed a desire to see more Support heroes with displacement abilities, and they saw an opportunity with Stukov to try and make that happen.
The developers all got in a room and talked through the ideas that came out of that, and two favorites quickly rose to the top: Flailing Arm and Massive Shove (though at the time it was called "Big Arm Mega Shove"). With Massive Shove in particular, it only took them a single playtest to know they had a winner.
There was definitely an awareness that by making this change they would move some of the focus from an established aspect of his fantasy (infestation), to a much less-established aspect of his fantasy (crazy zerg arm). This is something they discussed at length within the team, and ultimately decided that they were comfortable with. The Art team was excited to explore the arm aspect of Stukov's character, and the Design team was thrilled with the fun gameplay they got out of the heroics. They still had the infestation theme covered in three of his abilities (Q/W/D) and to them it felt like a very cool kit with a good balance of flavor that represented the character well.
According to Lana Bachynski, Stukov was hard to animate. From a technical standpoint, making sure that his various FX were correctly connecting to his base model. Massive shove, in particular was exceedingly challenging to get working 'just so' and it took an incredible effort from all disciplines to get it where you see today. "Artistically -- Stukov is a stoic military bro who is ashamed of the monster he's become. I went to school to animate monsters -- all I wanted to see was Stukov go full Rage Mode with that Zerg limb, but he's supposed to be restrained. Calm. (Compelling character -- but what an obnoxious justaposition!) Keeping a half-man half-alien looking upright and put together on the battlefield.. but also threatening and tough. Not exactly the simplest task. Emotionally -- Now, this is getting real deep into animation nerddom, but I really struggled with getting his acting choices just right! In the end, I'm pretty satisfied with the balance I found. It's probably best seen in his Quick Match hero select screen: When Stukov is out of combat, he stands with his arm tucked behind him - as he wants to present his best most human self to you. Upon hitting ready, Stukov looks at his arm, resigned, and says 'Victory or Death' - because winning battles is more important to him than his cosmetic flaws, and he will use every advantage he has in order to do so. When he's readied up, he has forgotten any insecurities and is ready to fight. And when Stukov unreadies, it's almost as if he's coming to his senses. As if, perhaps the animalistic, zerg mentality has affected more than just his arm, and he's back to his militant, disciplined self."
Stukov was subject to a lot of this after his kit was revealed. Many fans did not expect Blizzard would place Stukov in the support role. Instead, the popular theory was that he would be a specialist and summons infested Terrans, similar to his role in Starcraft 2.
- Stukov made his debut in StarCraft: Brood War (November 1998)
- Despite being a Healer, Stukov has the highest basic attack damage in the game, but also the lowest attack speed in the game, tied with Hanzo.
- Stukov's Home Screen music is from the StarCraft: Brood War cinematic "UED Victory Report."
- Stukov is voiced by Victor Brandt in StarCraft II: Heart of the Swarm, StarCraft II: Legacy of the Void, and Heroes of the Storm.
- Blizzard hinted at a new StarCraft hero related to a failed research project at the Moebius Foundation. Stukov was confirmed the following day.
- UED Stukov is based off of the UED tint from StarCraft: Brood War, where normally they would be represented by white colored terrans.
- Dictator Stukov is based on M. Bison from the Street Fighter series (August 1987), who is sometimes referred to as "Dictator" due to having different names in different versions of the game. Stukov's "it was Tuesday" joke also makes a reference to the dialogue spoken by M. Bison in the Street Fighter film (December 1994).
- Ghost Krakenov is based upon the undead pirate LeChuck from the Monkey Island series of games, with his colours matching his appearance in Monkey Island II: LeChuck's Revenge.
- Which heroes have a kit does not fit into their fantasy?
- Lana Bachynski: Art and Animation AMA with Heroes Developers - July 11, 2018
- Stukov full talents and abilities revealed
- BlizzHeroes. (2017, June 28). Initiate containment protocol 5-P0T immediately! …the Nexus has been contaminated…. Twitter. Retrieved on 2017-06-29.
- BlizzHeroes. (2017, June 29). Stukov is infesting the Nexus! Tune in to tomorrow's first HGC matches for his gameplay reveal and a dev interview.. Twitter. Retrieved on 2017-06-29.
- Stukov Hero Week
- Stukov - Heroes of the Storm
- Alexei Stukov - StarCraft Wiki
- Stukov Balance Changelog - Heroes Patch Notes
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