Heroes of the Storm Wiki
(Grammar)
No edit summary
(One intermediate revision by one other user not shown)
Line 1: Line 1:
[[File:2018GameplayUpdate NewStealthShader.png|thumb|A stealthed allied [[Zeratul]] surrounded by an enemy [[Nova]], [[Samuro]] and [[Valeera]]]]
+
[[File:2018GameplayUpdate NewStealthShader.png|thumb|A Stealthed allied [[Zeratul]] surrounded by an enemy [[Nova]], [[Samuro]] and [[Valeera]]]]
   
 
'''Stealth''' is a [[Hero]] Ability that makes the Hero ''nearly'' invisible.
 
'''Stealth''' is a [[Hero]] Ability that makes the Hero ''nearly'' invisible.
   
 
==Gameplay==
 
==Gameplay==
Stealthed Heroes are not completely invisible, as an outline of them can be seen. Stealthed Heroes are hidden on the [[minimap]] and untargetable by direct Abilities and [[Basic Attack]]s. Some abilities grant stealth for an unlimited duration while others have a limited duration stealth. Stealth is cancelled by attacking, using an Ability, channeling a map objective or upon taking damage.
+
Stealthed Heroes are not completely invisible, as a white-grayish outline of them can be seen. Stealth makes Heroes hidden on the [[minimap]] and untargetable by direct Abilities, [[Basic Attack]]s and target selections that require vision. Some Abilities grant Stealth for an unlimited duration while others have a limited duration Stealth. Stealth is cancelled by attacking, using an Ability, channeling a map objective or upon taking damage.
   
If a stealthed Hero remains immobile for a short amount of time (1.5 seconds) they will become "'''Invisible'''" and will not display any outline or visual effect until they move again or are revealed by dealing or taking damage. This includes Heroes under the effects of temporary Stealth effects such as Samuro's Windwalk or Tyrande's Shadowstalk. To avoid some bad gameplay situations, there are a couple of exceptions to this mechanic: Heroes cannot become Invisible while occupying a capture point, such as Braxis Holdout or Mercenary Camp Beacons - instead, they will retain normal Stealth visual effects.
+
If a Stealthed Hero remains immobile for a short amount of time (1.5 seconds) they will become "'''Invisible'''" and will not display any outline or visual effect until they move again, are revealed or broken out of Stealth by dealing or taking damage. This includes Heroes under the effects of temporary Stealth effects such as Samuro's Windwalk or Tyrande's Shadowstalk. To avoid some bad gameplay situations, there are a couple of exceptions to this mechanic: Heroes cannot become Invisible while occupying a capture point, such as Braxis Holdout or Mercenary Camp Beacons, or while detected by a [[Fort]], a [[Keep]] or the [[Core]] - instead, they will retain normal Stealth visual effects.
   
 
===Purpose===
 
===Purpose===
 
As the Balance team currently sees it, the purpose of Stealth is:
 
As the Balance team currently sees it, the purpose of Stealth is:
 
*'''Defense/Escape''' - Stealth makes you more difficult to target, and can also make it easier to escape danger. Skillful escapes using Stealth are cool.
 
*'''Defense/Escape''' - Stealth makes you more difficult to target, and can also make it easier to escape danger. Skillful escapes using Stealth are cool.
*'''Positional Advantage''' - Stealth makes it easier to get into positions your enemy would normally not expect you to be in. Since your risk of getting caught out is relatively low, you're less restricted by enemy map control than other heroes.
+
*'''Positional Advantage''' - Stealth makes it easier to get into positions your enemy would normally not expect you to be in. Since your risk of getting caught out is relatively low, you're less restricted by enemy map control than other Heroes.
 
*'''Map Advantage''' - Stealth makes it hard for enemies to know where you are on the map, which forces them to play more cautiously because they never know when you might show up in their lane or jump them on a Merc camp. This gives your teammates an edge in terms of controlling the map.<ref>[http://us.battle.net/forums/en/heroes/topic/20757637777?page=9#post-164 MattVi: Can we get a response on Valeera?]</ref>
 
*'''Map Advantage''' - Stealth makes it hard for enemies to know where you are on the map, which forces them to play more cautiously because they never know when you might show up in their lane or jump them on a Merc camp. This gives your teammates an edge in terms of controlling the map.<ref>[http://us.battle.net/forums/en/heroes/topic/20757637777?page=9#post-164 MattVi: Can we get a response on Valeera?]</ref>
   
 
===Breaking Stealth===
 
===Breaking Stealth===
While cloaked heroes cannot be targeted, they can be hit by Skillshots, Area of Effect abilities and splash or cleave damage. Being [[Revealed]] while in Stealth reveals the hero and allows it to be targeted, but doesn't break the stealth or cancel any bonus effects given to the hero while normally in Stealth. Bouncing or chaining abilities (like [[Thrall]]s ''Chain Lightning'', [[Sylvanas]]' ''Shadow Dagger'', etc.) bounce also to stealthed targets that are outside allied vision.<ref>[http://us.battle.net/heroes/en/blog/21159501/heroes-of-the-storm-balance-patch-notes-november-1-2017-11-1-2017 Heroes of the Storm Balance Patch Notes — November 1, 2017]</ref>
+
While cloaked, the Hero cannot be directly targeted or selected as a target by, for example, bouncing or chaining Abilities and Basic Attacks. However, they can be hit by Skillshots, Area of Effect Abilities and [[splash]]ing or cleaving damage. Being [[Revealed]] while in Stealth reveals the Hero and allows it to be targeted, but doesn't break the Stealth or cancel any bonus effects given to the Hero while normally in Stealth.
   
 
===Unrevealable===
 
===Unrevealable===
Before, "'''Unrevealable'''" is a state that exists where you cannot be broken out of stealth, but the enemy can still see your stealth shimmer. This mechanic exists on several Heroes, namely Valeera and Samuro, when they first enter their stealth states.
+
"'''Unrevealable'''" is a property of some Stealth Abilities, where you briefly cannot be broken out of Stealth, but the enemy can still see your Stealth shimmer. This mechanic exists on several Heroes, namely Valeera and Samuro, when they first enter their Stealth states. Becoming Unrevealable also removes and prevents the Revealed [[status effect]].
   
 
==Stealth Heroes==
 
==Stealth Heroes==
For [[Matchmaking]] the following Heroes are classified as ''stealth characters''. Stealth characters are limited to one per team in [[Quick Match]], unless multiple stealth characters queue together in a party.
+
For [[Matchmaking]] the following Heroes are classified as ''Stealth characters''. Stealth characters are limited to one per team in [[Quick Match]], unless multiple Stealth characters queue together in a party.
   
 
{|
 
{|
Line 32: Line 32:
 
|}
 
|}
   
==Stealth Rework==
+
==Stealth rework==
[[File:OldStealthShader.png|thumb|The old stealth effect: A stealthed allied [[Zeratul]] surrounded by an enemy [[Nova]], [[Samuro]] and [[Valeera]]]]
+
[[File:OldStealthShader.png|thumb|The old Stealth effect: A Stealthed allied [[Zeratul]] surrounded by an enemy [[Nova]], [[Samuro]] and [[Valeera]]]]
As part of the 2018 Gameplay Updates, the Developers made significant changes to how Stealth works in ''Heroes of the Storm''. Before the rework, the stealth shimmer visual was extremely hard for a significant number of players to see, and was ultimately just an eye test for the opposing team. Previously, if the opposing team could quickly spot the enemy stealthed Hero, they gained a significant advantage while the stealthed Hero was left with very few options for counterplay. On the flip side, against a team that consistently failed to spot the shimmer, stealth Heroes could dominate the match and force players into a very passive and not-entirely-fun playstyle. Due to this, there was also a large disparity in the power level of stealth Heroes at different ranks of play. In uncoordinated [[Quick Match]] games, stealth was king. However, in high-level ranked play and esports, stealth Heroes were much weaker and hardly ever seen. With this change, the Developers wanted to shift the power away from that ‘eye test’ and encourage more strategic use of stealth.<ref>[http://us.battle.net/heroes/en/blog/21273594 A New Look for Stealth in Heroes of the Storm]</ref>
+
As part of the 2018 Gameplay Updates, the Developers made significant changes to how Stealth works in ''Heroes of the Storm''. Before the rework, the Stealth shimmer visual was extremely hard for a significant number of players to see, and was ultimately just an eye test for the opposing team. Previously, if the opposing team could quickly spot the enemy Stealthed Hero, they gained a significant advantage while the Stealthed Hero was left with very few options for counterplay. On the flip side, against a team that consistently failed to spot the shimmer, Stealth Heroes could dominate the match and force players into a very passive and not-entirely-fun playstyle. Due to this, there was also a large disparity in the power level of Stealth Heroes at different ranks of play. In uncoordinated [[Quick Match]] games, Stealth was king. However, in high-level ranked play and esports, Stealth Heroes were much weaker and hardly ever seen. With this change, the Developers wanted to shift the power away from that ‘eye test’ and encourage more strategic use of Stealth.<ref>[http://us.battle.net/heroes/en/blog/21273594 A New Look for Stealth in Heroes of the Storm]</ref>
   
== Heroes using stealth ==
+
== List of Stealth Abilities ==
 
=== Unlimited duration ===
 
=== Unlimited duration ===
* [[Brightwing]]'s level 20 talent, "Invisible Friends", adds an additional effect to her "Blink Heal" heroic ability, granting Brightwing and the Hero target stealth. For the first 0.5 seconds, Brightwing and the affected Hero are Unrevealable.
+
* [[Brightwing]]'s level 20 Talent, "Invisible Friends", adds an additional effect to her "Blink Heal" Heroic Ability, granting Brightwing and the Hero target Stealth. For the first 0.5 seconds, Brightwing and the affected Hero are Unrevealable.
* [[Nova]] and [[Zeratul]]'s trait, "Permanent Cloak", grants them stealth when out of combat for 3 seconds.
+
* [[Nova]] and [[Zeratul]]'s Trait, "Permanent Cloak", grants them Stealth when out of combat for 3 seconds.
**[[Nova]]'s level 20 talent, "Apollo Suit", decreases the cooldown of "Permanent Cloak" to 1 second.
+
**[[Nova]]'s level 20 Talent, "Apollo Suit", decreases the cooldown of "Permanent Cloak" to 1 second.
* [[Nova]]'s ability, "Ghost Protocol", grants her stealth on activation. For the first 0.5 seconds, she is Unrevealable.
+
* [[Nova]]'s Ability, "Ghost Protocol", grants her Stealth on activation. For the first 0.5 seconds, she is Unrevealable.
* [[Sgt. Hammer]]'s level 1 talent, "Ambush", adds an additional effect to her "Siege Mode" ability, which grants her stealth when entering "Siege Mode" and when out of combat for 3 seconds while in "Siege Mode".
+
* [[Sgt. Hammer]]'s level 1 Talent, "Ambush", adds an additional effect to her "Siege Mode" Ability, which grants her Stealth when entering "Siege Mode" and when out of combat for 3 seconds while in "Siege Mode".
* [[The Lost Vikings]]' level 1 talent, "Spy Games", grants Erik stealth after standing still for 3 seconds. The stealth persists for 3 seconds after moving.
+
* [[The Lost Vikings]]' level 1 Talent, "Spy Games", grants Erik Stealth after standing still for 3 seconds. The Stealth persists for 3 seconds after moving.
* [[Valeera]]'s trait, "Vanish", grants her stealth on activation. For the first second, she is Unrevealable.
+
* [[Valeera]]'s Trait, "Vanish", grants her Stealth on activation. For the first second, she is Unrevealable.
   
 
=== Limited duration ===
 
=== Limited duration ===
* [[Dehaka]]'s level 4 talent, "Lurker Strain", adds an additional effect to his "Burrow" ability, which grants him stealth for 3 seconds.
+
* [[Dehaka]]'s level 4 Talent, "Lurker Strain", adds an additional effect to his "Burrow" Ability, which grants him Stealth for 3 seconds.
* [[Greymane]]'s level 4 talent, "Eyes In The Dark", adds an additional effect to his "Disengage" ability, which grants him stealth for 3 seconds. For the first 0.625 seconds, he is Unrevealable.
+
* [[Greymane]]'s level 4 Talent, "Eyes In The Dark", adds an additional effect to his "Disengage" Ability, which grants him Stealth for 3 seconds. For the first 0.625 seconds, he is Unrevealable.
* [[Medivh]]'s level 20 talent, "Invisibility", grants an allied hero stealth for 20 seconds.
+
* [[Medivh]]'s level 20 Talent, "Invisibility", grants an allied Hero Stealth for 20 seconds.
* [[Murky]]'s level 1 talent, "Egg Hunt", adds an additional effect to his "Spawn Egg" trait, which grants him stealth for 5 seconds when respawning from his egg.
+
* [[Murky]]'s level 1 Talent, "Egg Hunt", adds an additional effect to his "Spawn Egg" Trait, which grants him Stealth for 5 seconds when respawning from his egg.
* [[Samuro]]'s ability, "Wind Walk", grants him stealth for 10 seconds. For the first second, he is Unrevealable.
+
* [[Samuro]]'s Ability, "Wind Walk", grants him Stealth for 10 seconds. For the first second, he is Unrevealable.
* [[Tassadar]]'s level 13 talent, "Shadow Walk", grants him Unrevealable Stealth for 1.5 seconds upon activation.
+
* [[Tassadar]]'s level 13 Talent, "Shadow Walk", grants him Unrevealable Stealth for 1.5 seconds upon activation.
*[[Tyrande]]'s level 10 heroic ability, "Shadowstalk", grants her and all allied Heroes stealth for 10 seconds on activation.
+
*[[Tyrande]]'s level 10 Heroic Ability, "Shadowstalk", grants her and all allied Heroes Stealth for 10 seconds on activation.
* [[Valeera]]'s level 10 heroic ability, "Smoke Bomb", Creates a cloud of smoke that lasts 5 seconds. While in the smoke, Valeera is Unrevealable.
+
* [[Valeera]]'s level 10 Heroic Ability, "Smoke Bomb", Creates a cloud of smoke that lasts 5 seconds. While in the smoke, Valeera is Unrevealable.
   
===Non-Heroic Sources===
+
== Trivia ==
* The [[Nexus Anomaly]] "Climate Phenomena" grants heroes who stay inside of [[bush]]es for 1.5 seconds stealth for 40 seconds during Foggy Mists.
+
* The [[Nexus Anomaly]] "Climate Phenomena" in June 2020 granted Heroes who stayed inside [[bush]]es for 1.5 seconds Stealth for 40 seconds during Foggy Mists. The anomaly as a whole was removed shortly after its inclusion.
   
 
== References ==
 
== References ==

Revision as of 14:16, 11 October 2021

2018GameplayUpdate NewStealthShader

A Stealthed allied Zeratul surrounded by an enemy Nova, Samuro and Valeera

Stealth is a Hero Ability that makes the Hero nearly invisible.

Gameplay

Stealthed Heroes are not completely invisible, as a white-grayish outline of them can be seen. Stealth makes Heroes hidden on the minimap and untargetable by direct Abilities, Basic Attacks and target selections that require vision. Some Abilities grant Stealth for an unlimited duration while others have a limited duration Stealth. Stealth is cancelled by attacking, using an Ability, channeling a map objective or upon taking damage.

If a Stealthed Hero remains immobile for a short amount of time (1.5 seconds) they will become "Invisible" and will not display any outline or visual effect until they move again, are revealed or broken out of Stealth by dealing or taking damage. This includes Heroes under the effects of temporary Stealth effects such as Samuro's Windwalk or Tyrande's Shadowstalk. To avoid some bad gameplay situations, there are a couple of exceptions to this mechanic: Heroes cannot become Invisible while occupying a capture point, such as Braxis Holdout or Mercenary Camp Beacons, or while detected by a Fort, a Keep or the Core - instead, they will retain normal Stealth visual effects.

Purpose

As the Balance team currently sees it, the purpose of Stealth is:

  • Defense/Escape - Stealth makes you more difficult to target, and can also make it easier to escape danger. Skillful escapes using Stealth are cool.
  • Positional Advantage - Stealth makes it easier to get into positions your enemy would normally not expect you to be in. Since your risk of getting caught out is relatively low, you're less restricted by enemy map control than other Heroes.
  • Map Advantage - Stealth makes it hard for enemies to know where you are on the map, which forces them to play more cautiously because they never know when you might show up in their lane or jump them on a Merc camp. This gives your teammates an edge in terms of controlling the map.[1]

Breaking Stealth

While cloaked, the Hero cannot be directly targeted or selected as a target by, for example, bouncing or chaining Abilities and Basic Attacks. However, they can be hit by Skillshots, Area of Effect Abilities and splashing or cleaving damage. Being Revealed while in Stealth reveals the Hero and allows it to be targeted, but doesn't break the Stealth or cancel any bonus effects given to the Hero while normally in Stealth.

Unrevealable

"Unrevealable" is a property of some Stealth Abilities, where you briefly cannot be broken out of Stealth, but the enemy can still see your Stealth shimmer. This mechanic exists on several Heroes, namely Valeera and Samuro, when they first enter their Stealth states. Becoming Unrevealable also removes and prevents the Revealed status effect.

Stealth Heroes

For Matchmaking the following Heroes are classified as Stealth characters. Stealth characters are limited to one per team in Quick Match, unless multiple Stealth characters queue together in a party.

Stealth rework

OldStealthShader

The old Stealth effect: A Stealthed allied Zeratul surrounded by an enemy Nova, Samuro and Valeera

As part of the 2018 Gameplay Updates, the Developers made significant changes to how Stealth works in Heroes of the Storm. Before the rework, the Stealth shimmer visual was extremely hard for a significant number of players to see, and was ultimately just an eye test for the opposing team. Previously, if the opposing team could quickly spot the enemy Stealthed Hero, they gained a significant advantage while the Stealthed Hero was left with very few options for counterplay. On the flip side, against a team that consistently failed to spot the shimmer, Stealth Heroes could dominate the match and force players into a very passive and not-entirely-fun playstyle. Due to this, there was also a large disparity in the power level of Stealth Heroes at different ranks of play. In uncoordinated Quick Match games, Stealth was king. However, in high-level ranked play and esports, Stealth Heroes were much weaker and hardly ever seen. With this change, the Developers wanted to shift the power away from that ‘eye test’ and encourage more strategic use of Stealth.[2]

List of Stealth Abilities

Unlimited duration

  • Brightwing's level 20 Talent, "Invisible Friends", adds an additional effect to her "Blink Heal" Heroic Ability, granting Brightwing and the Hero target Stealth. For the first 0.5 seconds, Brightwing and the affected Hero are Unrevealable.
  • Nova and Zeratul's Trait, "Permanent Cloak", grants them Stealth when out of combat for 3 seconds.
    • Nova's level 20 Talent, "Apollo Suit", decreases the cooldown of "Permanent Cloak" to 1 second.
  • Nova's Ability, "Ghost Protocol", grants her Stealth on activation. For the first 0.5 seconds, she is Unrevealable.
  • Sgt. Hammer's level 1 Talent, "Ambush", adds an additional effect to her "Siege Mode" Ability, which grants her Stealth when entering "Siege Mode" and when out of combat for 3 seconds while in "Siege Mode".
  • The Lost Vikings' level 1 Talent, "Spy Games", grants Erik Stealth after standing still for 3 seconds. The Stealth persists for 3 seconds after moving.
  • Valeera's Trait, "Vanish", grants her Stealth on activation. For the first second, she is Unrevealable.

Limited duration

  • Dehaka's level 4 Talent, "Lurker Strain", adds an additional effect to his "Burrow" Ability, which grants him Stealth for 3 seconds.
  • Greymane's level 4 Talent, "Eyes In The Dark", adds an additional effect to his "Disengage" Ability, which grants him Stealth for 3 seconds. For the first 0.625 seconds, he is Unrevealable.
  • Medivh's level 20 Talent, "Invisibility", grants an allied Hero Stealth for 20 seconds.
  • Murky's level 1 Talent, "Egg Hunt", adds an additional effect to his "Spawn Egg" Trait, which grants him Stealth for 5 seconds when respawning from his egg.
  • Samuro's Ability, "Wind Walk", grants him Stealth for 10 seconds. For the first second, he is Unrevealable.
  • Tassadar's level 13 Talent, "Shadow Walk", grants him Unrevealable Stealth for 1.5 seconds upon activation.
  • Tyrande's level 10 Heroic Ability, "Shadowstalk", grants her and all allied Heroes Stealth for 10 seconds on activation.
  • Valeera's level 10 Heroic Ability, "Smoke Bomb", Creates a cloud of smoke that lasts 5 seconds. While in the smoke, Valeera is Unrevealable.

Trivia

  • The Nexus Anomaly "Climate Phenomena" in June 2020 granted Heroes who stayed inside bushes for 1.5 seconds Stealth for 40 seconds during Foggy Mists. The anomaly as a whole was removed shortly after its inclusion.

References

Statistics
 
Attack_ Attack damage icon Basic Attack (Attack range icon Attack RangeAttack speed icon Attack Speed) • Ability (Resource (Unitstatus icon mana Mana) Spell power icon Spell PowerCooldown)
Defense_ Unitstatus icon health HealthHealth RegenerationHealing (Healing modifierLifesteal) • ShieldPhysical armor icon Armor
Utility_ Move speed icon Movement speed
Buffs_ Absorbing icon AbsorbingEvade (Parry) • HealingInvulnerable icon InvulnerableProtected icon ProtectedStasis icon StasisStealthShieldsUnkillable icon UnkillableUnstoppable icon UnstoppableUntargetable
Debuffs_ Attack SlowBlinded icon BlindCrowd controlDamage over TimeKnockbackRevealed Icon RevealedRooted icon RootSilenced icon Silence (Feared icon FearMindcontrol icon Mind ControlPolymorphed icon PolymorphTaunted icon Taunt) • SlowStunned icon Stun (Sleep icon Sleep) • Stopped icon Time Stopped