Status effects are conditions that affect targets for a certain period of time. The effects are inflicted usually by an ability.
Buff[ | ]
A Buff is a general term that refers to any positive effect with a duration. Effects that improve one's damage output, prevent damage, or increase movement speed are examples of buffs. The inverse is called a debuff.
List of Buffs[ | ]
Status Effect | Description |
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Absorbing | Absorbs all damage taken and heals for a portion of the damage received. |
Evade | Basic attacks from heroes and most damage from non-heroic sources miss. |
Invulnerable | Prevents all damage taken and most Crowd control effects. |
Parry | Reduces all incoming Basic Attack damage to 0. |
Protected | Prevents the target from taking damage. |
Stasis | Makes the target Invulnerable and untargetable while unable to do anything. Clears most debuffs and interrupts channeled abilities. |
Stealth | Makes the target nearly invisible, hidden on the minimap, and untargetable by direct abilities and Basic Attacks. |
Unkillable | The target will receive damage like normal, but will not go below 1 HP. |
Unstoppable | Makes the target immune to most forms of crowd control. |
Untargetable | Prevents the target from being affected by basic attacks or abilities that involve selections, and skillshots will pass through them. |
Debuff[ | ]
A Debuff is a general term that refers to any negative effect with a duration and/or an area of effect. Damage over time, reveal and crowd control effects, such as root and stun are all examples of debuffs. The inverse is called a buff.
List of Debuffs[ | ]
Status Effect | Description |
---|---|
Blinded | Causes the target to miss Basic Attacks. |
Damage over Time | Constantly take damage until the effect expires. |
Displacement | Pushes targets in a direction. |
Feared | Forces the target to move away from a point, preventing them from doing anything else. |
Mind Control | Forces the target to walk towards the source, preventing them from doing anything else. |
Polymorphed | Makes the target unable to attack and Silences them for a period of time. |
Revealed | Makes the target visible, even if the target is out of sight, cloaked, or within or behind a bush. |
Rooted | Makes the target unable to move or use any movement abilities. |
Silenced | Makes the target unable to use any ability. |
Sleep | Makes the target unable to do anything until it wears off or they take damage. |
Slow | Reduces movement speed. |
Time Stopped | Makes the target Invulnerable and untargetable while unable to do anything, and also pauses cooldowns. |
Stunned | Makes the target unable to do anything. |
Taunted | Forces the target to Basic Attack the source, preventing them from doing anything else. |
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Attack_ | Basic Attack ( Attack Range • Attack Speed) • Ability (Resource ( Mana) Spell Power • Cooldown) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Defense_ | Health • Health Regeneration • Healing (Healing modifier • Lifesteal) • Shield • Armor | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Utility_ | Movement speed | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Buffs_ | Absorbing • Evade (Parry) • Healing • Invulnerable • Protected • Stasis • Stealth • Shields • Unkillable • Unstoppable • Untargetable | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Debuffs_ | Attack Slow • Blind • Crowd control • Damage over Time • Knockback • Revealed • Root • Silence ( Fear • Mind Control • Polymorph • Taunt) • Slow • Stun ( Sleep) • Time Stopped |