Heroes of the Storm Wiki

Status effects are conditions that affect targets for a certain period of time. The effects are inflicted usually by an ability.

Buff[]

A Buff is a general term that refers to any positive effect with a duration. Effects that improve one's damage output, prevent damage, or increase movement speed are examples of buffs. The inverse is called a debuff.

List of Buffs[]

Status Effect Description
Absorbing Absorbs all damage taken and heals for a portion of the damage received.
Evade Basic attacks from heroes and most damage from non-heroic sources miss.
Invulnerable Prevents all damage taken and most Crowd control effects.
Parry Reduces all incoming Basic Attack damage to 0.
Protected Prevents the target from taking damage.
Stasis Makes the target Invulnerable and untargetable while unable to do anything. Clears most debuffs and interrupts channeled abilities.
Stealth Makes the target nearly invisible, hidden on the minimap, and untargetable by direct abilities and Basic Attacks.
Unkillable The target will receive damage like normal, but will not go below 1 HP.
Unstoppable Makes the target immune to most forms of crowd control.
Untargetable Prevents the target from being affected by basic attacks or abilities that involve selections, and skillshots will pass through them.

Debuff[]

A Debuff is a general term that refers to any negative effect with a duration and/or an area of effect. Damage over time, reveal and crowd control effects, such as root and stun are all examples of debuffs. The inverse is called a buff.

List of Debuffs[]

Status Effect Description
Blinded Causes the target to miss Basic Attacks.
Damage over Time Constantly take damage until the effect expires.
Displacement Pushes targets in a direction.
Feared Forces the target to move away from a point, preventing them from doing anything else.
Mind Control Forces the target to walk towards the source, preventing them from doing anything else.
Polymorphed Makes the target unable to attack and Silences them for a period of time.
Revealed Makes the target visible, even if the target is out of sight, cloaked, or within or behind a bush.
Rooted Makes the target unable to move or use any movement abilities.
Silenced Makes the target unable to use any ability.
Sleep Makes the target unable to do anything until it wears off or they take damage.
Slow Reduces movement speed.
Time Stopped Makes the target Invulnerable and untargetable while unable to do anything, and also pauses cooldowns.
Stunned Makes the target unable to do anything.
Taunted Forces the target to Basic Attack the source, preventing them from doing anything else.


Statistics
 
Attack_ Basic Attack ( Attack Range Attack Speed) • Ability (Resource ( Mana) Spell PowerCooldown)
Defense_ HealthHealth RegenerationHealing (Healing modifierLifesteal) • Shield Armor
Utility_ Movement speed
Buffs_ AbsorbingEvade (Parry) • Healing Invulnerable Protected StasisStealthShields Unkillable UnstoppableUntargetable
Debuffs_ Attack Slow BlindCrowd controlDamage over TimeKnockback Revealed Root Silence ( Fear Mind Control Polymorph Taunt) • Slow Stun ( Sleep) • Time Stopped