Status effects are conditions that affect targets for a certain period of time. The effects are inflicted usually by an ability.
Buff[]
A Buff is a general term that refers to any positive effect with a duration. Effects that improve one's damage output, prevent damage, or increase movement speed are examples of buffs. The inverse is called a debuff.
List of Buffs[]
| Status Effect | Description |
|---|---|
| Absorbs all damage taken and heals for a portion of the damage received. | |
| Evade | Basic attacks from heroes and most damage from non-heroic sources miss. |
| Prevents all damage taken and most Crowd control effects. | |
| Parry | Reduces all incoming Basic Attack damage to 0. |
| Prevents the target from taking damage. | |
| Makes the target Invulnerable and untargetable while unable to do anything. Clears most debuffs and interrupts channeled abilities. | |
| Stealth | Makes the target nearly invisible, hidden on the minimap, and untargetable by direct abilities and Basic Attacks. |
| The target will receive damage like normal, but will not go below 1 HP. | |
| Makes the target immune to most forms of crowd control. | |
| Untargetable | Prevents the target from being affected by basic attacks or abilities that involve selections, and skillshots will pass through them. |
Debuff[]
A Debuff is a general term that refers to any negative effect with a duration and/or an area of effect. Damage over time, reveal and crowd control effects, such as root and stun are all examples of debuffs. The inverse is called a buff.
List of Debuffs[]
| Status Effect | Description |
|---|---|
| Causes the target to miss Basic Attacks. | |
| Damage over Time | Constantly take damage until the effect expires. |
| Displacement | Pushes targets in a direction. |
| Forces the target to move away from a point, preventing them from doing anything else. | |
| Forces the target to walk towards the source, preventing them from doing anything else. | |
| Makes the target unable to attack and Silences them for a period of time. | |
| Makes the target visible, even if the target is out of sight, cloaked, or within or behind a bush. | |
| Makes the target unable to move or use any movement abilities. | |
| Makes the target unable to use any ability. | |
| Makes the target unable to do anything until it wears off or they take damage. | |
| Slow | Reduces movement speed. |
| Makes the target Invulnerable and untargetable while unable to do anything, and also pauses cooldowns. | |
| Makes the target unable to do anything. | |
| Forces the target to Basic Attack the source, preventing them from doing anything else. |
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| Attack_ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Defense_ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Utility_ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Buffs_ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Debuffs_ | Attack Slow • | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||