Heroes of the Storm Wiki

Statistics are the numerical measurements of the abilities of Heroes. All Heroes have statistics which are increased by leveling through gaining Experience, as well as by selecting Talents. Some Abilities can also grant temporary bonus statistics.

Basic Attack[ | ]

Basic Attacks (also called AA - Auto Attack) are the attacks that Heroes perform after issuing a Smart Command (by default, Right Mouse Button) or Attack order (by default, A button) on a valid enemy or neutral target. Many non-Hero units also have a Basic Attack. Attack Damage is the damage value of a unit's Basic Attack.

  • Attack damage icon Attack Damage - the amount of damage a Hero does when they attack an enemy with their Basic Attack.
  • Attack range icon Attack Range - the range at which a Hero can use their Basic Attack.
  • Attack speed icon Attack Speed - the speed at which a Hero can use their Basic Attack, in attacks per second.
  • Attack DPS - damage per second using Basic Attacks. Calculated as Attack Damage x Attack Speed.

Ability[ | ]

Every Hero has their own diverse Abilities. Ability stats improve a Hero's abilities and allow them to use them more effectively. Healers, and some Assassin Heroes, benefit greatly from increases to their Ability stats.

  • Resources - Most Heroes have a resource that limits how frequently they can use abilities (in addition to individual cooldowns). A Hero cannot use an Ability without having the required amount of their resource.
    • Unitstatus icon mana Mana - Mana is the most common resource Heroes use to cast abilities.
    • Mana regen - the rate at which a Hero regenerates Mana passively, in Mana per second.
  • Spell power icon Spell Power - the amount that a hero's Spell Damage is increased by, in percentage of the base damage.
  • Cooldown - time needed before the Ability can be used again.

Defense[ | ]

Defensive stats improve a Hero's ability to take damage. Tank and Bruiser Heroes benefit greatly from increases to their defensive stats.

  • Unitstatus icon health Health - the maximum number of Health Points a Hero has.
  • Health regen - the rate at which a Hero regenerates Health Points passively, in Health Points per second.
  • Healing - Healing is a game mechanic to restore a unit's Health.
    • Lifesteal - Lifesteal is a form of self-healing derived from damaging the enemy.
  • Shields - Shields are a bonus layer of defense a hero has on top of their Health.
  • Physical armor icon Armor - Armor is a numerical representation of a given Hero's ability to mitigate damage. Each point of Armor is equal to a 1% reduction in damage relative to having 0 Armor.

Utility[ | ]

Utility stats improve Heroes in all other ways.

Status Effects[ | ]

Main article: Status Effect

Status effects are conditions that affect targets for a certain period of time. The effects are inflicted usually by an Ability.

Buff[ | ]

A Buff is a general term that refers to any positive effect with a duration. Effects that improve one's damage output, prevent damage, or increase Movement Speed are examples of buffs. The inverse is called a debuff.

List of Buffs[ | ]

Status Effect Description
Absorbing icon Absorbing Absorbs all damage taken and heals for a portion of the damage received.
Evade Basic Attacks from all sources miss (including from Structures).
Invulnerable icon Invulnerable Prevents all damage taken and most crowd control effects.
Parry Reduces all incoming Basic Attack damage to 0.
Protected icon Protected Prevents the target from taking damage.
Stasis icon Stasis Makes the target Invulnerable and untargetable while unable to do anything. Clears most debuffs and interrupts channeled abilities.
Stealth Makes the target nearly invisible, hidden on the minimap, and untargetable by unit-cast Abilities and Basic Attacks.
Unrevealable Prevents the target from being revealed by damage or Abilities.
Unkillable icon Unkillable The target will receive damage like normal, but will not go below 1 HP.
Unstoppable icon Unstoppable Makes the target immune to most forms of crowd control.
Untargetable Prevents the target from being affected by Basic Attacks or Abilities that involve selections, and skillshots will pass through them.

Debuff[ | ]

A Debuff is a general term that refers to any negative effect with a duration and/or an area of effect. Damage over time, Reveal and crowd control effects, such as Root and Stun are all examples of debuffs. The inverse is called a buff.

List of Debuffs[ | ]

Status Effect Description
Blinded icon Blinded Causes the target to miss Basic Attacks.
Damage over Time Constantly take damage until the effect expires.
Displacement Pushes targets in a direction.
Feared icon Feared Forces the target to move away from a point, preventing them from doing anything else.
Mindcontrol icon Mind Control Forces the target to walk toward the source, preventing them from doing anything else.
Polymorphed icon Polymorphed Makes the target unable to attack and Silences them for a period of time.
Revealed Icon Revealed Makes the target visible, even if the target is out of sight, cloaked, or within or behind a bush.
Rooted icon Rooted Makes the target unable to move or use most Movement Abilities.
Silenced icon Silenced Makes the target unable to use any Ability.
Sleep icon Sleep Makes the target unable to do anything until it wears off or they take damage. Counts as a Stun, and the target cannot be woken for the first 0.5s.
Slow Reduces Movement Speed.
Stopped icon Time Stopped Makes the target Invulnerable and untargetable while unable to do anything, and also pauses cooldowns.
Stunned icon Stunned Makes the target unable to do anything.
Taunted icon Taunted Forces the target to Basic Attack the source, preventing them from doing anything else.
Attack_ Attack damage icon Basic Attack (Attack range icon Attack RangeAttack speed icon Attack Speed) • Ability (Resource (Unitstatus icon mana Mana) Spell power icon Spell PowerCooldown)
Defense_ Unitstatus icon health HealthHealth RegenerationHealing (Healing modifierLifesteal) • ShieldPhysical armor icon Armor
Utility_ Move speed icon Movement speed
Buffs_ Absorbing icon AbsorbingEvade (Parry) • HealingInvulnerable icon InvulnerableProtected icon ProtectedStasis icon StasisStealthShieldsUnkillable icon UnkillableUnstoppable icon UnstoppableUntargetable
Debuffs_ Attack SlowBlinded icon BlindCrowd controlDamage over TimeKnockbackRevealed Icon RevealedRooted icon RootSilenced icon Silence (Feared icon FearMindcontrol icon Mind ControlPolymorphed icon PolymorphTaunted icon Taunt) • SlowStunned icon Stun (Sleep icon Sleep) • Stopped icon Time Stopped