Siege Mode (D) [Trait]
Cooldown: 2 seconds

Activate to enter Siege Mode. While in Siege Mode, Basic Attacks deal 20% more damage, have 100% increased range, and deal 25% of their damage as splash damage around the target.

Siege Mode

Patch changes

  • Patch (Patch March 6, 2018Note: Commands can now correctly be queued while Sgt. Hammer is returning to Siege Mode.
  • Patch (Patch November 29, 2017Note: Moved to D (Trait); Mana cost removed; Basic Attack range bonus increased from 5 to 6; Sgt. Hammer now deals 20% bonus damage to all enemies while in Siege Mode, instead of 30% bonus to Minions and Structures.; Sgt. Hammer can no longer cast abilities while entering Siege Mode.
  • Patch (Patch November 14, 2017Note: Sgt. Hammer's Basic Attacks during Siege Mode now better convey area of effect damage.
  • Patch (Patch September 13, 2016Note: Sgt. Hammer can no longer enter Medivh's Portals while in Siege Mode (without the Hover Siege talent).
  • Patch (Patch July 12, 2016Note: Enemy AI players will no longer immediately dive Sgt. Hammer if she enters Siege Mode while hidden in a Shrub or Vent.
  • Patch (Patch April 12, 2016Note: The tooltip for Sgt. Hammer’s Siege Mode will no longer reference a nonexistent Talent.
  • Patch (Patch February 2, 2016Note: Sgt. Hammer’s Siege Mode will no longer visually persist if she is interrupted while casting Siege Mode.
  • Patch (Patch August 18, 2015Note: Siege Mode: Cooldown decreased from 5 to 2 seconds; Mana cost reduced from 40 to 20.
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