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Heroes of the Storm Wiki
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{{Merc infobox |image=Targetinfopanel unit towersofdoom merc siege.png |name=Sapper |IDCamp=MercGoblinSapperDefender |HealthCamp=2200 |DamageCamp=40 |IDLane=MercGoblinSapperLaner |HealthLane=1800 |DamageLane=45 |Range=4 |Attacks per second=1 |Ability=Suicide on structures (1875 damage) |XP=180 XP |Maps=[[Towers of Doom]], [[Haunted Mines]] |Spawn=1:00 minutes |Respawn=2:00 minutes (2:30 on [[Towers of Doom]]) }} '''Sappers''' are [[mercenaries]] found on [[Towers of Doom]] and [[Haunted Mines]]. One Siege camp is made up of three ramshackle golems made of gardening tools and pumpkins. They throw projectilesand can also fling themselves into [[structure]]s and explode. They first spawn after 1:00 minutes and respawn on [[Haunted Mines]] after 2:00 minutes and on [[Towers of Doom]] after 2:30 minutes. ==Gemeplay== Spawning in groups of 3, these pumpkin-headed creatures have a ranged splash attack much like [[Siege giant|siege giants]] or catapult minions. Players can dodge the Sappers attacks. This means that for heroes are able to take no damage while defeating them. In lane, Sappers are fairly similar to Siege Giants with their extended range and splash damage attacks. However, when a Sapper gets within 12m of an opposing structure, it will start a suicide rush where it charges the structure then explodes. [[Silencing]] Sappers prevent them from starting to channel this ability. Sappers prioritize attacking buildings over gates and healing fountains. If a structure is destroyed before a charging Sapper reaches it, it will immediately stop charging and acquire a new target. Sappers have 100 Armor vs Structures while charging and Towers ignore charging Sappers. The armor vs structures change prevents towers from killing off sappers mid-charge, making them much stronger in dedicated pushes late game. [[Mercenary Lord]] increases the kamikaze damage the Sappers do. On [[Towers of Doom]], Sappers have an additional effect: If a Sapper enters the enemy team's Kill Zone, it will launch its head at their Core, dealing a single point of damage. Thus, fully escorting a Sapper camp will deal 3 damage to the enemy core, almost worth an entire Altar capture. ===Common Camp Capture Timings=== *[[Haunted Mines]]: Capture Sappers and Giants during mine phase to get free damage while everyone is getting skulls. *[[Towers of Doom]]: Capture Sappers as soon as they spawn and as often as you can on bottom half of the map. ==Abilities== <div style="overflow: hidden;"> {{skill | name = Sapper | icon = | desc = When in range of an enemy Structure, will sprint at it and explode. | cooldown = | key = Trait }} </div> ==Portraits== {{/Portraits}} ==Sprays== {{/Sprays}} ==Emojis== {{/Emojis}} ==Gallery== <gallery> File:Sappers.jpg|Sappers on Towers of Doom File:Sappers Cinematic.jpg|Sappers in the [[Call of Kel'Thuzad]] cinematic </gallery> {{Targets}} [[Category:Gameplay]] [[Category:Mercenaries]] [[Category:Towers of Doom]] [[Category:Haunted Mines]]
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