"Anytime you're ready."
|Price||300 / 2,000|
|Release Date||March 13, 2014|
Jim Raynor, the Renegade Commander, is a Ranged Assassin Hero from the StarCraft universe. The Ex-Confederate Marshall has stood against whatever the universe can throw at him and survived. He stands as a bright beacon of hope among enigmatic aliens and monsters, still fighting for justice in a cold uncaring universe.
Raynor is a Physical Damage Assassin who can keep enemies away.
This section concerns content exclusive to the StarCraft universe.
Jim Raynor was a former soldier of the Terran Confederacy, who abandoned the sector-wide conflict of the Guild Wars to turn to banditry alongside his comrade Tychus Findlay. However, soon he began to see the dark path he was following, and after Tychus was captured it turned a new leaf, becoming marshal on Mar Sara. Years later, the alien zerg invaded the world. Despite bravely fighting the alien aggressors and saving many lives, he was arrested by Confederate forces on the pretext of destroying zerg-infested Confederate property at Backwater Station. When he was subsequently liberated by Arcturus Mengsk's Sons of Korhal, an anti-Confederate revolutionary group, Raynor chose to fight alongside them.
Mengsk’s hunger for power and his growing lack of scruples soon began to trouble Raynor. Eventually Mengsk’s betrayal of his own lieutenant Sarah Kerrigan and his ruthless manipulation of the zerg to attack Confederacy-held worlds showed Raynor that Mengsk was no better than the oppressors he sought to overthrow. Raynor led a revolt within the ranks of the Sons of Korhal and seized Mengsk’s personal flagship, the Hyperion, and a small fleet of ships, forming Raynor's Raiders. While attempting to rescue Kerrigan from the zerg planet Char, Raynor was forced to fight against the now zerg infested Kerrigan, but allied with the protoss forces there and gained the respect of the valiant Executor Tassadar. Raynor’s frank honesty enabled him to forge a bond between Tassadar and the dark templar Zeratul.
Raynor and his troops went on to fight alongside the protoss in several campaigns and played a key role in battling the United Earth Directorate incursion that followed. A twist of fate found Raynor temporarily allied with Arcturus Mengsk and the Queen of Blades, the being reforged from Sarah Kerrigan by the zerg Overmind. Although these two tyrants fought against a common foe, it was only a matter of time until their tenuous alliance collapsed. In the end Kerrigan was the one who turned against her erstwhile allies and struck the first blow, and many of Jim Raynor’s comrades died to her treachery, including his protoss ally Fenix.
Raynor escaped the massacre and vowed vengeance. Even so, against the full strength of the zerg Swarm and the vast psionic powers of the Queen of Blades, his chances seemed slender at best, and his retaliatory attempts failed. Eventually, exhausted and disillusioned, Raynor returned to terran space to lead a resistance movement against the spreading power of Arcturus Mengsk’s Terran Dominion. Over the years this fight hasn’t gone well. Arcturus Mengsk has used his greatest weapons – oratory, the media, and propaganda – to marginalize Raynor’s efforts. Raynor’s Raiders remained public enemy number one to the powerful Terran Dominion. Mengsk sees Raynor’s continuing existence as a challenge to his authority. However, Mengsk is also wary of creating a martyr by having Raynor assassinated, and so he has taken steps to keep Raynor and his followers constantly hunted and harried, denying them any chance to gain a respite and build their strength.
After years of losing skirmishes against the Dominion, Raynor fell into a depression until the return of Tychus Findlay, who came with an offer of funding from a science group named the Moebius Foundation if the Raiders helped find pieces of an artifact. However, not long after the zerg returned to invade Dominion space, and Raynor used his forces to help civilians against the zerg, rally forces and strike against the Dominion, and gather the artifacts as he could. During his war, Raynor received a prophecy from Zeratul showing that a fallen xel'naga, progenitor race of the universe, was returning, and Kerrigan was the key to stopping them. He also discovered the Arcturus's son, Valerian Mengsk, was behind the Moebius Foundation, and wanted Raynor to help him use the artifact to save Kerrigan. Raynor agreed, and the two's forces attacked her core hive on Char, purifying her and reverting her to human.
Raynor escaped with Kerrigan to the nation of the Umojan Protectorate, but they were followed by Mengsk. During the raid Raynor was captured by Nova Terra and imprisoned, but months later was freed by a now reinfested Kerrigan who once again lead the zerg. Raynor was first appalled she returned to the Swarm, but soon saw she was not the same murderess, and helped her attack Mengsk on Korhal and kill Arcturus once and for all. Raynor then helped install Valerian as the new emperor of the Dominion, and aided in establishing a new fairer rule for the nation.
A year later the xel'naga from Zeratul's prophecy, Amon, returned, leading terran thralls and protoss/zerg hybrids on an attack on Korhal. Raynor rallied a defense of the planet, but was only victorious when aided by the protoss under Artanis. When Amon was pushed back into his home dimension, Raynor, Artanis and Kerrigan assaulted the realm, finally slaying the alien. In the aftermath of the battle, Raynor was never seen again, with the only sign of his departure being a marshal's badge left on the counter of a Mar Sara bar.
Raynor is a Ranged Assassin who relies on his hard-hitting Basic Attacks and long range to fight his enemies from a safe distance. He combines plain abilities with simple mechanics, however, he requires good positioning and map awareness in order to unfold his true strength. Since Raynor lacks any form of innate escape mechanism, like teleports or dashes, knowing when to take a fight and when to retreat is crucial to achieve good results when playing this Hero.
- Strong Basic Attacks with long range
- Low learning curve
- Adrenaline Rush makes him quite durable compared to other Assassins
- Lack of escape and engage
- Weak early game
- See Data page for a table of scaled values at key levels.
Basic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 125% while Inspire is active.
Passive: Inspire does not expire on friendly Minions and Mercenaries.
- Damage bonus stacks additively with other damage modifiers that can affect Raynor's Basic Attack damage.
❢ Quest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%.
❢ Gambit: Gain 60% bonus Give 'Em Some Pepper damage. Every death reduces this bonus by 15%.
- Damage bonuses stack additively with themselves, baseline damage bonus and other offensive damage modifiers.
- Bonus damage loss on death only affects the bonus gained from the Gambit.
Deal 12% more damage to Stunned or Slowed Heroes.
Enemy Heroes hit by Give 'Em Some Pepper are Slowed by 10% for 2.5 seconds.
Reduce Adrenaline Rush's cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 3 seconds.
- Does not stack with other positive Armor effects. Other defensive damage modifiers may stack.
Give 'Em Some Pepper heals Raynor for 3% of his maximum Health, increased to 6% if the primary target is a Hero.
Gain 200 bonus maximum Health.
❢ Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 8 maximum Health.
Increase Penetrating Round's Slow by 15% and its duration by 2 seconds.
- Slow increase stacks additively with baseline Slow.
Reduce the Mana cost of Adrenaline Rush from 75 to 45. While Inspire is active, increase Adrenaline Rush's cooldown reduction from Basic Attacks by 300%.
- Cooldown reduction against non-Heroes is increased to 2.25 seconds and against Heroes to 4.5 seconds, making the actual increase 350%.
Increase the area of Give ‘Em Some Pepper by 15%. Each enemy Hero hit by Give ‘Em Some Pepper grants Raynor 10 Mana and reduces the cooldown of Penetrating Round by 1.5 seconds.
Cooldown: 100 seconds
Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 damage every second. Every 4 seconds it can fire its Yamato Cannon on a Structure, dealing 794 damage.
Cooldown: 45 seconds
Summon a Banshee that assists Raynor. The Banshee deals 84 damage per second and regenerates 75 Health if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee.
The Banshee respawns automatically after 45 seconds.
Reduce the cooldown of Penetrating Round by 3 seconds. If two or more enemy Heroes are hit, reduce its cooldown by an additional 3 seconds.
Gain 10% Movement Speed while mounted and unmounted. Inspire grants 10% more Movement Speed.
- Inspire Movement Speed bonus stacks additively with itself.
- Mounted Movement Speed bonus stacks additively with itself.
- Inspire bonus, passive bonus and Mounted bonus do not stack with each other or other Movement Speed bonuses.
Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range.
- Bonus healing is achieved by increasing the base duration of Adrenaline Rush by 0.5 seconds.
Increase the damage of Penetrating Round by 50% and heal for 90% of the damage Penetrating Round deals to Heroes.
- Damage bonus stacks additively with other offensive damage modifiers that can affect Penetrating Round's damage.
- Lifesteal from Paint Them Red stacks additively with other lifesteal effects that can affect Penetrating Round.
Increase the Attack Speed bonus of Inspire by 20%.
Passive: After every 12 Basic Attacks cast Inspire for free.
Cooldown: 40 seconds
If Give 'Em Some Pepper's target is a Hero, it deals an additional 3% of their maximum Health as damage and grants Raynor 10 Armor for 3 seconds.
Activate Give 'Em Some Pepper to apply it to Raynor's next Basic Attack.
- Only affects the primary target of the Basic Attack.
- Does not stack with itself or other positive Armor effects. Other defensive damage modifiers may stack.
- Disabled while Raynor's next Basic Attack is going to be affected by Give 'Em Some Pepper.
Give 'Em Some Pepper lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero. These Heroes are targeted by Hyperion for 100% increased damage for 6 seconds.
- Does not stack with itself, but stacks additively with other offensive damage modifiers that can affect Hyperion's damage.
Increase the Health and leash range of Raynor’s Raider by 100%. Its Basic Attack lowers enemy Hero Armor by 3 for 1 second, stacking up to 30.
- Armor reduction stacks additively with itself but not with other negative Armor effects. Other defensive damage modifiers may stack.
Give 'Em Some Pepper now activates every 3 Basic Attacks.
- If Talent is selected while at 0 Give 'Em Some Pepper stacks, does not take effect until after that passive is triggered one time.
Reduce Raynor's death timer by 35 seconds. Upon death, the Hyperion is cast toward the closest enemy Hero.
- Does not require selecting Hyperion at level 10.
- Ability searches for the closest Hero globally, but the cast will still be initiated from Raynor's location with its original range.
- Multiple Hyperions may be active simultaneously.
Builds and guides
|Backstory: Ex-Confederate Marshall James Raynor has stood against whatever the universe can throw at him and survived. He stands as a beacon of hope among enigmatic aliens and monsters, fighting for justice in a cold uncaring universe.|
|Notes: Raynor is free for players recruited by Recruit a Friend.|
300 / 2,000
375 / 450
|Backstory: Some days it's good to get out of the CMC Powered Combat Suit and into something a bit more comfortable.|
|Features: Altered voice-over, themed animations.|
|Notes: This skin theme is part of a shared theme of character's pre-change skins.|
250 / 300
250 / 300
250 / 300
250 / 300
250 / 300
|Backstory: Once the Confederacy mined Mar Sara dry of resources, the colonists became desperate. Marshal James E. Raynor found himself alone, trying to keep the peace on a world in chaos.|
|Features: Themed abilities.|
|Notes: This skin theme is part of a shared theme of Riksville skins.|
350 / 400
350 / 400
350 / 400
|Backstory: Legends say that Roadraider was once a Marshal who fought to establish law and order in the Warchrome Wastes. What remains of that man within this ghostly apparition may never be known.|
|Features: Altered voice-over, themed abilities, themed animations.|
|Notes: This skin theme is part of a shared theme of Warchrome Wastes skins.|
350 / 400
350 / 400
350 / 400
350 / 400
|Backstory: A small yellow note stuck to the inside says, "Hey, cowboy. Thought that suit of yours could use an upgrade or two, you can thank me later. -Swann"|
120 / 75
120 / 75
120 / 75
|Backstory: While the United States Space Force successfully rescued their colonists from the Koprulu sector, Colonel James Raynor worried those monsters might find their way to Earth.|
120 / 75
120 / 75
120 / 75
Condor Commander Raynor
Cute Green Army Raynor
- Raynor first appeared in StarCraft (March 1998).
- Raynor is voiced by Robert Clotworthy.
- Raynor was one of the 18 heroes revealed at BlizzCon 2013.
- Coloration is the main thing that distinguishes Raynor's default skin from Tychus's.
- “Until his rework in July 2018, Heroes of the Storm players have been crying out for a Raynor rework. The character was added early in the game’s development, and at the time, was considered something of a tutorial character. His abilities were all straightforward, easy to manage, and even had fewer buttons to press compared to other characters, with some of his abilities triggering automatically. Raynor was originally the character in the game with the longest attack range, allowing newer players to play safe with him, but additions like Chromie and Hanzo have that range, too — without sacrificing their Trait for it, like Raynor did. The running gag became Raynor wasn’t a hero so much as he was an oversized lane minion, marching down a lane and autoattacking until his inevitable demise and respawn.”
- During Raynor's rework in July 2018, Blizzard was originally going to stick with term "Acquire Weak Spot" for his passive trait. The community simply asked that it get a more flavorful name, something more inline with Raynor's personality - and what better suggestion than "Give 'Em Some Pepper,' a popular catchphrase of his.
- Raynor's "War Pig" tint references the War Pigs, a group of former convicts that were first hired to kill Raynor, but later joined his revolution against the Terran Dominion.
- Raynor's "Dominion" tint is a reference to the Terran Dominion Raynor sought to overthrow and later helped rebuild. The tint puts the symbol of the Dominion on his shoulder.
- The Penetration Round ability is a reference to the Mk. 12 penetrator rounds Raynor uses in the Wings of Liberty "Belly of the Beast."
- Hyperion is Raynor's battlecruiser flagship, and serves as one of his hero units in StarCraft. It reappeared as the central hub area in Wings of Liberty and a hero unit in Heart of the Swarm and Co-op Missions.
- Raynor's Raider is a reference to the cinematic "A Card to Play," where Raynor calls down Banshees to rescue General Horace Warfield. The cut level 20 talent "A Card to Play" also referenced this cinematic. The ability is also a reference to Raynor's rebel group Raynor's Raiders.
- The level 20 talent Dusk Wings is a reference to the Banshee mercenary group from Wings of Liberty.
- The removed level 7 talent "Revolution Overdrive" is a reference to Raynor's quote from the beginning of Wings of Liberty, "'bout time we kick this revolution into overdrive."
The Blizzard DOTA models of Raynor and various other heroes.
Marshal Raynor on the Marshal's Outrider.
- 2013-11-08, Heroes of the Storm™ Cinematic Trailer. YouTube, accessed on 2013-11-23
- Raynor might finally be interesting, and all it cost was Azmodan’s laning potential
- Blizzard changed the name of Raynor's passive Heroes of the Storm ability to 'Give 'Em Some Pepper' at the community's request
- Raynor - Heroes of the Storm
- Jim Raynor - StarCraft II
- Jim Raynor - StarCraft Wiki
- Raynor Balance Changelog - Heroes Patch Notes
- Raynor Sound Files - Sounds of the Storm
|Bruisers||Artanis • Chen • Deathwing • Dehaka • D.Va • Gazlowe • Hogger • Imperius • Leoric • Malthael • Ragnaros • Rexxar • Sonya • Thrall • Varian • Xul • Yrel|
|Healers||Alexstrasza • Ana • Anduin • Auriel • Brightwing • Deckard • Kharazim • Li Li • Lt. Morales • Lúcio • Malfurion • Rehgar • Stukov • Uther • Tyrande • Whitemane|
|Melee Assassins||Alarak • The Butcher • Illidan • Kerrigan • Maiev • Murky • Qhira • Samuro • Valeera • Zeratul|
|Ranged Assassins||Azmodan • Cassia • Chromie • Falstad • Fenix • Gall • Genji • Greymane • Gul'dan • Hanzo • Jaina • Junkrat • Kael'thas • Kel'Thuzad • Li-Ming • Lunara • Mephisto • Nazeebo • Nova • Orphea • Probius • Raynor • Sgt. Hammer • Sylvanas • Tassadar • Tracer • Tychus • Valla • Zagara • Zul'jin|
|Support||Abathur • The Lost Vikings • Medivh • Zarya|
|Tanks||Anub'arak • Arthas • Blaze • Cho • Diablo • E.T.C. • Garrosh • Johanna • Mal'Ganis • Mei • Muradin • Stitches • Tyrael|