|Title||Realmless Bounty Hunter|
|Franchise||Heroes of the Storm|
|Price||750 / 10,000|
|Release Date||August 6, 2019|
Qhira, Realmless Bounty Hunter, is a Melee Assassin Hero in the Heroes of the Storm universe. A sworn knight and holder of a singularity shard, Qhira's only desire is to seek out others who may have escaped the destruction of her doomed home realm, Iresia. While she searches, she gets by as a bounty hunter - a job she loathes, despite her exceptional skill.
- 1 Background
- 2 Gameplay
- 3 Abilities
- 4 Talents
- 5 Builds and guides
- 6 Skins
- 7 Portraits
- 8 Sprays
- 9 Emojis
- 10 Quotes
- 11 Development
- 12 Trivia
- 13 Gallery
- 14 Videos
- 15 References
- 16 External links
The ornate orbital sculptures and gilded mega-cities of Iresia were famous across the Nexus for their technological advancement and beauty. But power and prosperity breed conflict. When Iresia's competing factions tore the realm apart, shattering its singularity, the famous warrior known as Qhira had no choice but to flee. Now Qhira roams the Nexus, armed with a segmented chainsword, making a reluctant living as a bounty hunter while she searches for survivors.
Qhira is a brutal Melee Assassin who is adept at both beginning and ending fights.
Qhira deals significant burst damage, making her very effective at taking down fragile Heroes. Stacking damage and healing with Blood Rage allows her to trade effectively with most enemy Assassins. As befits a solitary bounty hunter, Qhira excels at winning duels.
Every good hunter knows the importance of choosing a good target. Warriors and other Heroes with high Health are difficult for Qhira to take down on her own, as are Heroes with strong Stuns and other disruptive abilities.
- Anduin – Anduin can follow up Qhira’s engagements by rooting an enemy with Chastise, or pull her out of dangerous situations with Leap of Faith.
- Malfurion – Malfurion's heal-over-time effects help Qhira stay alive even when separated from her team. Qhira can use Revolving Sweep to knock enemies into Malfurion's Entangling Roots.
- Dehaka – Dehaka can dive into enemy lines alongside Qhira and help pull a target out of position.
- Abathur – Qhira is greatly strengthened by Abathur's Symbiote, and can win 1v2 or even 1v3 engagements when timed correctly.
- See Data page for a table of scaled values at key levels.
If Carnage damages the same enemy Hero 3 times, it deals an additional 108 damage and Slows by 25% for 2.5 seconds.
While at maximum stacks, Blood Rage's bleed deals 30% more damage to enemy Heroes below 50% Health.
❢ Quest: Damage enemy Heroes with Blood Rage's bleed damage.
❢ Reward: After damaging Heroes with Blood Rage's bleed damage 150 times, Blood Rage's duration is increased by 2 seconds.
- Stacks additively with other damage modifiers affecting Qhira's spell damage output.
Gain 20% Basic Attack damage. When Qhira Basic Attacks an enemy Hero below 50% Health it deals an additional 20% damage, and she gains 35% Attack Speed for 3 seconds.
- Bonus damage is only dealt if the target is below 50% Health before the Basic Attack damage itself is done.
- Attack Speed bonus is gained only if the target is below 50% Health after the base and bonus damage (if the latter is applicable) from a Basic Attack are dealt.
- Attack Speed bonus is also gained from Basic Attacks that miss due to Qhira being Blinded or the target Evading, as long as they were below 50% Health at the end of the missed Basic Attack.
- Stacks additively with itself and other offensive damage modifiers affecting Qhira's physical damage output.
Damaging at least 2 Heroes with Blood Rage causes Qhira to Evade the next 4 Heroic Basic Attacks within 12 seconds.
- Also evades Basic Attacks from Summons.
- Triggering the effect while already affected by it resets the Evasion charges and duration.
- Avoids the damage from the Basic Attack, but not necessarily all of its effects. For example Maiev's Umbral Bind will still attach a Tether.
The primary target of Revolving Sweep is Slowed by 60% while Qhira is attached to them. Secondary targets hit by Revolving Sweep's swing are Slowed by 40% for 3 seconds.
Basic Attacking an enemy Hero causes Qhira to gain 10 Armor for 3 seconds. Stacks 3 times.
- Armor is gained even if the Basic Attack misses due to Qhira being Blinded or the target Evading.
- Subsequent applications refresh the duration.
- Stacks additively with itself, but not with other positive Armor effects. Other defensive damage modifiers may stack.
Carnage heals for 50% of the damage dealt to enemy Heroes. Anytime Carnage damages an enemy Hero, Qhira’s next Basic Attack within 4 seconds against an enemy Hero deals 15% additional damage, stacking up to 10 times.
- Fully interacts with the bonus damage instance from Maximum Effort.
- Damage bonus stacks additively with itself and other offensive damage modifiers affecting Qhira's Basic Attack damage.
If Blood Rage damages an enemy Hero below 50% Health, it Heals for an additional 190 Health.
- Every Hero below the Health threshold triggers the effect.
- Healing from Healmonger does not benefit from Blood Rage's per Hero bonus.
Damaging an enemy Hero with Revolving Sweep's initial impact or swing causes Qhira to regenerate 96 Health over 4 seconds. Stacks up to 4 times.
Passive: Qhira heals for 20% of her damage dealt by Basic Attacks.
Cooldown: 60 seconds
Deal 44 damage to all nearby enemies every 0.5 seconds for 2.5 seconds as your sword grows outward. Upon expiring, deal 160 damage to all nearby enemy Heroes and Stun them for 1.5 second.
Cooldown: 40 seconds
After 1 second, deal 395 damage to all enemies in a line. This damage is increased by 25% against enemy Heroes below 50% Health.
Carnage's cooldown regenerates 100% faster while an enemy Hero has maximum Blood Rage stacks.
- Does not stack with itself.
- While active, reduces the cooldown of Carnage by 0.0625 seconds every 0.0625 seconds.
Each additional enemy Hero hit by Revolving Sweep causes the primary target to take an additional 135 damage.
Basic Attacking an enemy Hero increases your Basic Attack damage against that Hero by 25% for 4 seconds. Stacks up to 4 times and lasts 4 seconds. Bonus is reset if a different Hero is attacked.
- Stacks additively with itself and other damage modifiers affecting Qhira's physical damage output.
Increase the Stun duration of Revolving Sweep's reactivation by 0.25 seconds. Enemy Heroes around the primary target are also affected by Revolving Sweeps reactivation.
- AoE hit has the same properties as the primary hit.
Enemy Heroes hit by Revolving Sweep or by Grappling Hook have their Armor reduced by 25 for 3 seconds.
- Does not stack with other negative Armor effects. Other defensive damage modifiers may stack.
- Only applies to the initial impact and swing of Revolving Sweep, not the reactivation.
Revolving Sweep's cooldown recharges 250% faster, while Qhira is swinging around her target. She also gains 60 Spell Armor for 6 seconds after the re-activation impact.
- Reactivation is not required to gain Spell Armor.
- While active, reduces the cooldown of Revolving Sweep by 0.1562 seconds every 0.0625 seconds.
- Does not stack with other positive Spell Armor effects. Other defensive damage modifiers may stack.
Hitting enemy Heroes with Unrelenting Strikes Silences them for 0.5 seconds and reduces its cooldown by 3 seconds.
Increase the damage to enemy Heroes below 50% Health from 25% to 50%.
If an enemy Hero dies within 1.5 seconds of being hit with Final Strike, then reset the cooldowns of Final Strike and all of Qhira's Basic Abilities.
Grappling Hook's cooldown is reset when hitting an enemy Hero with the initial impact of Revolving Sweep and recharges 900% faster if Qhira hasn't taken damage within the last 2 seconds.
- While active, reduces the cooldown of Grappling Hook by 0.5625 seconds every 0.0625 seconds.
Nearby enemy Heroes below 50% Health are revealed and you gain 20% Movement Speed while an enemy is revealed by you in this way.
Additionally, you deal 20% increased damage to these revealed enemies.
Builds and guides
|Backstory: A sworn knight and holder of a singularity shard, Qhira's only desire is to seek out others who may have escaped the destruction of her doomed home realm, Iresia. While she searches, she gets by as a bounty hunter a – job she loathes, despite her exceptional skill.|
750 / 10,000
Realmless Bounty Hunter
120 / 75
120 / 75
|Backstory: In her former life as a bounty hunter, the "Scrapper Queen" Qhira went out into the wastes to get her prey and her money. Now, as the undisputed champion of the Wasteland Arena, both her prey and her money come straight to her.|
|Features: Themed animations.|
|Notes: This skin theme is part of a shared theme of Warchrome Wastes skins.|
600 / 1,200
600 / 1,200
600 / 1,200
600 / 1,200
600 / 1,200
|Qhira Event Skins|
|Backstory: While The Cosmonauts franchise is often criticized for not even having a popular TV show based around it, these complaints generally fall on deaf ears to the fans who are too busy actually playing with the toys to care.|
|Features: Altered voice-over, themed abilities.|
|Notes: This skin theme is part of a shared theme of "Toys!".|
1,125 / 2,400
1,125 / 2,400
1,125 / 2,400
1,125 / 2,400
1,125 / 2,400
1,125 / 2,400
Cute Cosmonaut Qhira
Scary Cosmonaut Qhira
Cute Cosmonaut Qhira
At the end of 2018, the Heroes of the Storm team revealed their first Nexus-original hero, Orphea. In July 2019, Qhira was revealed. Hero Designer Kyle Dates explained her creation: "Even before Orphea had launched, we were excited to explore the idea of other Nexus-born heroes and what that might mean for the game."
Senior Game Designer Jade Martin proposed a hero with a Chainblade to the Nexus who could swing around their enemies. Once he had the idea, the developers got some initial concept art done for her, and the team immediately fell in love with the idea from a design and artistic standpoint. The weapon was a focal point for both her artistic design and her gameplay, and largely dictated many of the directions that they decided to go during her development. After they designed her Chainblade, the rest of her kit fell into place fairly quickly. Her unique weapon also allowed the team to create a ton of new interesting gameplay moments. As an example, once she attaches to enemy Heroes, she has a few seconds to choose when she wants to pull herself in to Stun them, but since she is attached to the opponent, they can choose where both Heroes go when she pulls herself in. According to Kyle Dates: "The idea of this hero moving about the battlefield so dramatically really excited us! There weren’t any Blizzard characters who matched this identity the way we liked so it made a lot of sense to us to deliver this in the form of a new Nexus hero."
Lead Live Designer, Brett Crawford, talked with InvenGlobal about how Qhira came to be and why she was revealed: "We had this really cool idea for a hero with a chainblade who swings around the battlefield, a really flashy hero. We wanted to just bring her in alongside Orphea, but they are not necessarily related, so [her design] was really more focused on the kit and just being a really cool hero rather than having any ties to Orphea." The design team didn't mince words when it came to how Qhira was created. It all starts and ends with the chainblade. As there were no existing characters in the Blizzard universe that rocked the deadly weapon of choice, they decided to create a kit and hero around that. Orphea, on the other hand, was designed first then had a kit built around the concept.
Qhira's E (Revolving Sweep) becoming disconnected from Unstoppable targets was the most elegant solution to several issues the developers were having during Qhira's development. During a playtest game, the developers had a Qhira on one team and a Chen on the other. During the middle of the game in a heated team fight, Qhira used her Revolving Sweep on Chen and Chen used his Flying Kick on Qhira. Suddenly, Chen and Qhira both blasted off into the sky and disappeared off the map. This happened because of the way Qhira's Revolving Sweep moves her around her target. It is constantly and instantaneously updating her position. Chen was never able to resolve his Flying Kick movement, and since he has a bit of elevation to it, they would fly into the sky. As more playtests came, they started finding this issue more and more. Kerrigan would leap to Qhira during Revolving Sweep and the same thing would happen. Varian's Charge, Cassia's Fend and Illidan's Dive... The list went on and on. Clearly fixing each of these on a case by case basis would take a significant amount of time and effort and would probably still not cover all of the possible scenarios.
This led them to making Qhira untargetable during her Revolving Sweep - if she can't be targeted then no other Heroes can use weird movement abilities on her and none of this will happen. However, in the rare case that Chen kicks Qhira while she is casting Revolving Sweep, the same problem was still happening. So they had to Stun the target, too. That way it knocks them out of any kind of movement ability they're doing. Except for if they are Unstoppable. So in that case, the best thing to do is just not to let her Revolving Sweep hit an Unstoppable target. They explored many different solutions to this problem. They tried changing the way her movement worked, they tried adding special cases for all of the major movement issues that they could find, but ultimately, there would always be additional bugs and problems that would appear as a result of those changes. Each hero had a different special case that had to be set up in a different way. They found that the simplest and least bug-prone way of fixing Revolving Sweep was for Qhira to become untargetable, Stun the target, and pass through Unstoppable targets.
This actually meant they had to make significant balance changes to the rest of her kit to compensate for this huge power that was just added to this ability. In the end, they felt that since Revolving Sweep is Qhira's most iconic ability in the first place, it was ok for them to make these power adjustments and balance around it in other places. They also felt that becoming Unstoppable added a level of counter-play to the ability that was somewhat lacking before, as well.
- Qhira is the second original character to join the Heroes of the Storm roster.
- Qhira's original title was "Iresian Bounty Hunter", as seen in her press release documents.
- Qhira's concept and design was made by Luke Mancini, Jade Martin and Kyle Dates. Vadim Bakhlychev made her model. Qhira's animations were made by Jason Shum, Careena Kingdom, Lana Bachynski and Brittany Gleiter. Thomas Horwath, Andrew Kinabrew and Marcus Bruzzese did her special effects..
- Qhira's second teaser contains trophies from several other characters, including ones not available in Heroes of the Storm at the time of Qhira's release. Clockwise from the top: Nova's sniper rifle, a hydralisk skull, Gall's skull, Kel'Thuzad's skull, Arthas' crown, Ana's Biotic Grenade, Tracer's gun, D.Va's gun, Hanzo's bow, Genji's shortsword, Illidan's glaive, a Grave Golem skull, Sir Finley Mrrgglton's skull, Brigitte's shield, Reaper's mask, an unknown skull (only lower part can be seen in the image), a skull resembling the Crotchety Axe Guy skull, and three unknown/unclear skulls in the center.
- Qhira is voiced by Megalyn Echikunwoke.
- Introducing our Newest Hero: Qhira. Heroes of the Storm. Retrieved on 2019-07-29.
- Destructoid: Heroes of the Storm team still has 'heavy hitter characters' in the pipeline, says the game 'isn't winding down'
- Heroes of the Storm team discusses Blizzcon 2019 plans, the chainblade-wielding hero Qhira, and beyond
- InvenGlobal: Qhira, the second-ever Nexus hero, is coming to Heroes of the Storm
- BlizzKyle on Reddit: Heroes of the Storm AMA - December 5, 2019
- Lana Bachynski on Twitter
- Brew on Twitter
- Oscar Vega on Twitter
- Introducing our Newest Hero: Qhira
- Qhira - Heroes of the Storm
- Qhira Balance Changelog - Heroes Patch Notes
|Bruisers||Artanis • Chen • Deathwing • Dehaka • D.Va • Gazlowe • Hogger • Imperius • Leoric • Malthael • Ragnaros • Rexxar • Sonya • Thrall • Varian • Xul • Yrel|
|Healers||Alexstrasza • Ana • Anduin • Auriel • Brightwing • Deckard • Kharazim • Li Li • Lt. Morales • Lúcio • Malfurion • Rehgar • Stukov • Uther • Tyrande • Whitemane|
|Melee Assassins||Alarak • The Butcher • Illidan • Kerrigan • Maiev • Murky • Qhira • Samuro • Valeera • Zeratul|
|Ranged Assassins||Azmodan • Cassia • Chromie • Falstad • Fenix • Gall • Genji • Greymane • Gul'dan • Hanzo • Jaina • Junkrat • Kael'thas • Kel'Thuzad • Li-Ming • Lunara • Mephisto • Nazeebo • Nova • Orphea • Probius • Raynor • Sgt. Hammer • Sylvanas • Tassadar • Tracer • Tychus • Valla • Zagara • Zul'jin|
|Support||Abathur • The Lost Vikings • Medivh • Zarya|
|Tanks||Anub'arak • Arthas • Blaze • Cho • Diablo • E.T.C. • Garrosh • Johanna • Mal'Ganis • Mei • Muradin • Stitches • Tyrael|