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Qhira
Qhira artwork

"I'm in."

Basic Info
Title Realmless Bounty Hunter
Role Melee Assassin Melee Assassin
Difficulty Medium
Franchise Heroes of the Storm Heroes of the Storm
Price Gem750 / Money10,000
Release Date August 6, 2019
Base Stats
Attack Type Melee
Health 2000
Health Regen 4.168
Resource 500 Mana
Unit Radius 0.625
Attack Speed 1.0
Attack Range 2.25
Attack Damage 100
Data Page

Qhira, Realmless Bounty Hunter, is a Melee Assassin Hero in the Heroes of the Storm universe. A sworn knight and holder of a singularity shard, Qhira's only desire is to seek out others who may have escaped the destruction of her doomed home realm, Iresia. While she searches, she gets by as a bounty hunter - a job she loathes, despite her exceptional skill.

Background[ | ]

The ornate orbital sculptures and gilded mega-cities of Iresia were famous across the Nexus for their technological advancement and beauty. But power and prosperity breed conflict. When Iresia's competing factions tore the realm apart, shattering its singularity, the famous warrior known as Qhira had no choice but to flee. Now Qhira roams the Nexus, armed with a segmented chainsword, making a reluctant living as a bounty hunter while she searches for survivors.[1]

Gameplay[ | ]

Qhira is a brutal Melee Assassin who is adept at both beginning and ending fights.

Prime Targets[ | ]

Qhira deals significant burst damage, making her very effective at taking down fragile Heroes. Stacking damage and healing with Blood Rage allows her to trade effectively with most enemy Assassins. As befits a solitary bounty hunter, Qhira excels at winning duels.

Battlegrounds[ | ]

Qhira's powerful hunting capabilities make her especially strong on Battlegrounds that encourage roaming and ganking e.g. Dragon Shire, Volskaya, and Infernal Shrines.

Challenging Foes[ | ]

Every good hunter knows the importance of choosing a good target. Warriors and other Heroes with high Health are difficult for Qhira to take down on her own, as are Heroes with strong Stuns and other disruptive abilities.

Hero Synergy[ | ]

  • Anduin – Anduin can follow up Qhira’s engagements by rooting an enemy with Chastise, or pull her out of dangerous situations with Leap of Faith.
  • Malfurion – Malfurion's heal-over-time effects help Qhira stay alive even when separated from her team. Qhira can use Revolving Sweep to knock enemies into Malfurion's Entangling Roots.
  • Dehaka – Dehaka can dive into enemy lines alongside Qhira and help pull a target out of position.
  • Abathur – Qhira is greatly strengthened by Abathur's Symbiote, and can win 1v2 or even 1v3 engagements when timed correctly.

Abilities[ | ]

See Data page for a table of scaled values at key levels.
Grappling Hook Icon
D
Grappling Hook (Trait)
Cooldown: 20 seconds

Qhira fires a Grappling Hook that pulls her to terrain it contacts. If an enemy Hero is hit, they take 35 damage and Qhira launches at them, kicking them for an additional 108 damage.

Can be used while Revolving Sweep is active.


Type: Spell Damage / Movement: Launch
Scaling: 4.00%
Affects: Enemy Heroes / Self
Targeting: Point target
Properties: Skillshot
Cast time: Instant
Range: 11
Hitbox: 1.0 x 1.15
Missile speed: 25
Carnage Icon
Q
Carnage
40 Mana Cooldown: 6 seconds

Unleash your sword in the target direction, continuously dealing 30 damage to enemies caught in its path.


Type: Spell Damage
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Cast time: 0.125 + CH + 0 seconds
Area of Effect: Rectangle
Width: 1.25
Height: 8.5
Channel time: 0.5625 seconds

  • The area grows to its maximum length in 4 ticks over 0.25 seconds, dealing damage every tick. After an additional 0.3125 seconds the sword is pulled back, dealing an additional tick of damage to all targets.
Blood Rage Icon
W
Blood Rage
35 Mana Cooldown: 7 seconds

Passive: Basic Attack and Ability damage cause enemies to bleed for 44 damage over 4 seconds. Stacks 5 times.

Active: Qhira deals 32 damage and heals for 90 Health per enemy Hero affected. Damage and healing are increased by 50% per each additional stack on that Hero.


Type: Spell Damage / Healing
Scaling: 4.00%
Affects: Enemies / Self
Targeting: No target
Properties: Damage over Time
Cast time: Instant
Range: Global
Tickrate: 1.0 per second (x4)
Damage per tick: 11

  • Active component is disabled if no enemies are affected by the passive.
  • Subsequent applications of the DoT add to its damage and refresh its duration.
  • Damage from either Blood Rage's active or passive do not add or refresh any stacks.
  • Damage from both bleed and activation can affect non-Heroes, but do not trigger healing.
  • Damage and healing bonuses from the active component stack additively with itself and multiplicatively with other modifiers.
  • If multiple Qhiras are on a team, each of them can apply their own Bleed damage over time to the target. However, only the unit who placed the first Bleed stack on the unit may activate and benefit from Blood Rage on it. Additionally, the stack count and duration are shared among all Bleed effects applied on the target, meaning that any Qhira (re)applying Bleed instantly inherits the current stack count, increments it and refreshes the duration of all active Bleeds on the target.
Revolving Sweep Icon
E
Revolving Sweep
70 Mana Cooldown: 16 / 0.25 seconds

Attach your sword to the first enemy Hero hit, dealing 96 damage and Stunning them for 0.25 seconds. Once attached, Qhira becomes Immune to all effects, rotating around the target for 2.75 seconds, and dealing 105 damage to any enemies between you and the target.

Reactivate to send you to the target's location, knocking them away, dealing 108 damage and Stunning them for 0.75 seconds.


Type: Spell Damage, Crowd control / Movement: Launch, Status effect
Scaling: 4.00%
Affects: Enemies / Self
Targeting: Point target
Cast time: 0.125 + 0.75 seconds
Range: 8.0
Radius: 6.0 (swing)
Hitbox:
- Initial: 1.0 x 1.15
- Swing: 0.75 x 5.5
Missile speed: 25 (initial)
Knockback duration: 0.1875
Knockback speed: 12

  • Rotation is always clockwise and at set distance from the target.
  • While Qhira is swinging, she is Unstoppable and untargetable, nullifies all incoming damage, Evades Basic Attacks and has no collision.
  • Qhira is unable to attack, move or use her abilities other than Grappling Hook and Revolving Sweep's reactivation.
  • Swing behaviour is instantly removed, dropping Qhira at her current location (as long as it's on pathable surface), if:
    - the target becomes Unstoppable or Invulnerable
    - the target or Qhira is put in Stasis or Time Stop
    - the target instantly moves farther than 10 units from Qhira's current location
    - the target is Falstad during Flight or Ragnaros during Molten Core
    - Qhira latches on to a Hero or terrain with Grappling Hook.
  • If the ability has not been reactivated or interrupted, swinging stops after completing one full circle and Qhira is placed at range distance from the target.
Unrelenting Strikes Icon
R
Unrelenting Strikes
50 Mana Cooldown: 60 seconds

Deal 44 damage to nearby enemies every 0.5 seconds for 2.5 seconds as your sword grows outward. Upon expiring, deal 160 damage to all nearby enemy Heroes and Stun them for 1.5 seconds.


Type: Spell Damage, Crowd control
Scaling: 4.00%
Affects: Enemies
Targeting: No target
Cast time: Instant
Area of Effect: Circle
Radius:
- Initial: 1.5 (1
- Final: 3.5 (1
Tickrate: 2.0 per second (x6)

  • 1) Extended by Qhira's unit radius.
  • Qhira can activate Blood Rage, while channeling Unrelenting Strikes without interrupting it. Qhira cannot use any other abilities or attack during the channel.
  • First 2 ticks strike at the initial radius, after which it grows in 0.5 increments.
  • Final damage is dealt in a separate instance on the last tick in addition to the periodic damage.
Final Strike Icon
R
Final Strike
45 Mana Cooldown: 40 seconds

After 1 second, deal 410 damage to all enemies in a line. This damage is increased by 25% against enemy Heroes below 50% Health.


Type: Spell Damage
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Properties: Area of Effect, Channeled cast (stationary), Clamping
Cast time: 1.0 (ch) + 0.5 seconds
Range: 20
Hitbox: 3.0 x 1.5
Missile speed: 36

  • Interrupting the ability during its cast puts it on a 10 second cooldown.
  • Low health damage bonus stacks additively with other damage modifiers affecting Qhira's Spell Damage output.

Talents[ | ]

1
Maximum Effort Icon
Maximum Effort

If Carnage damages the same enemy Hero 3 times, it deals an additional 108 damage and Slows by 25% for 2.5 seconds.


Type: Spell Damage, Crowd control
Scaling: 4.00%
Affects: Enemy Heroes
Properties: Slow
Fatal Wounds Icon
Fatal Wounds

While at maximum stacks, Blood Rage's bleed deals 30% more damage to enemy Heroes below 50% Health.

❢ Quest: Damage enemy Heroes with Blood Rage's bleed damage.

❢ Reward: After damaging Heroes with Blood Rage's bleed damage 150 times, Blood Rage's duration is increased by 2 seconds.


Type: Offensive damage modifier
Affects: Abilty

  • Stacks additively with other damage modifiers affecting Qhira's Spell Damage output.
Finishing Touch Icon
Finishing Touch

Gain 20% Basic Attack damage. When Qhira Basic Attacks an enemy Hero below 50% Health it deals an additional 20% damage, and she gains 35% Attack Speed for 3 seconds.


Type: Offensive damage modifier
Affects: Self
Properties: Attack Modifier (heroes)

  • Bonus damage is only dealt and Attack Speed bonus gained (or refreshed) if the target is below 50% Health before the Basic Attack damage itself is done.
  • Stacks additively with itself and other offensive damage modifiers affecting Qhira's physical damage output.
4
Upstage Icon
Upstage

Damaging at least 2 Heroes with Blood Rage causes Qhira to Evade the next 4 Heroic Basic Attacks within 12 seconds.


Type: Status effect
Affects: Self
Properties: Evasion

  • Diablo and Rexxar's melee Basic Attacks are Evaded without consuming Evasion charges.
  • Triggering the effect while already affected by it resets the Evasion charges and duration.
  • Avoids the damage from the Basic Attack, but not necessarily all of its effects. For example Maiev's Umbral Bind will still attach a Tether.
Ensnaring Swing Icon
Ensnaring Swing

The primary target of Revolving Sweep is Slowed by 60% while Qhira is attached to them. Secondary targets hit by Revolving Sweep's swing are Slowed by 40% for 3 seconds.


Type: Crowd control
Affects: Enemy Heroes
Properties: Slow
Your Pain, My Gain Icon
Your Pain, My Gain

Basic Attacking an enemy Hero causes Qhira to gain 10 Armor for 3 seconds. Stacks 3 times.


Type: Defensive damage modifier
Affects: Self
Properties: Attack Modifier (heroes), Armor

  • Subsequent applications refresh the duration.
  • Stacks additively with itself, but not with other positive Armor effects. Other defensive damage modifiers may stack.
7
The Thirst Icon
The Thirst

Carnage heals for 50% of the damage dealt to enemy Heroes. Anytime Carnage damages an enemy Hero, Qhira’s next Basic Attack within 4 seconds against an enemy Hero deals 15% additional damage, stacking up to 10 times.


Type: Offensive damage modifier, Healing
Scaling: -
Affects: Self
Properties: Lifesteal

  • Fully interacts with the bonus damage instance from Maximum Effort.
  • Damage bonus stacks additively with itself and other offensive damage modifiers affecting Qhira's Basic Attack damage.
Healmonger Icon
Healmonger

If Blood Rage damages an enemy Hero below 50% Health, it Heals for an additional 210 Health.


Type: Healing
Scaling: 4.00%
Affects: Self

  • Every Hero below the Health threshold triggers the effect.
  • Healing from Healmonger does not benefit from Blood Rage's per Hero bonus.
Siphoning Link Icon
Siphoning Link

Damaging an enemy Hero with Revolving Sweep's initial impact or swing causes Qhira to regenerate 96 Health over 4 seconds. Stacks up to 4 times.

Passive: Qhira heals for 20% of her damage dealt by Basic Attacks.


Type: Healing
Scaling: 4.00%
Affects: Self
Properties: Heal over time
Tickrate: 2.0 per second (x8)
Heal per tick: 12 (per target)
10
Unrelenting Strikes Icon
Unrelenting Strikes

Cooldown: 60 seconds
Deal 44 damage to all nearby enemies every 0.5 seconds for 2.5 seconds as your sword grows outward. Upon expiring, deal 160 damage to all nearby enemy Heroes and Stun them for 1.5 second.

Final Strike Icon
Final Strike

Cooldown: 40 seconds
After 1 second, deal 410 damage to all enemies in a line. This damage is increased by 25% against enemy Heroes below 50% Health.

13
Chainsaw Icon
Chainsaw

Carnage's cooldown regenerates 100% faster while an enemy Hero has maximum Blood Rage stacks.


  • Does not stack with itself.
  • While active, reduces the cooldown of Carnage by 0.0625 seconds every 0.0625 seconds.
Pulsing Pain Icon
Pulsing Pain

Each additional enemy Hero hit by Revolving Sweep causes the primary target to take an additional 135 damage.


Type: Spell Damage
Scaling: 4.00%
Affects: Enemy Heroes
The Hunted Icon
The Hunted

Basic Attacking an enemy Hero increases your Basic Attack damage against that Hero by 25% for 4 seconds. Stacks up to 4 times and lasts 4 seconds. Bonus is reset if a different Hero is attacked.


Type: Offensive damage modifier
Affects: Self
Properties: Attack Modifier (heroes)

  • Stacks additively with itself and other damage modifiers affecting Qhira's physical damage output.
16
Booming Kick Icon
Booming Kick

Increase the Stun duration of Revolving Sweep's reactivation by 0.25 seconds. Enemy Heroes around the primary target are also affected by Revolving Sweeps reactivation.


Properties: Area of Effect
Area of Effect: Circle
Radius: 4.0

  • AoE hit has the same properties as the primary hit.
Lingering Ailment Icon
Lingering Ailment

Enemy Heroes hit by Revolving Sweep or by Grappling Hook have their Armor reduced by 35 for 4 seconds.


Type: Defensive damage modifier
Affects: Enemy Heroes
Properties: Armor reduction

  • Does not stack with other negative Armor effects. Other defensive damage modifiers may stack.
  • Only applies to the initial impact and swing of Revolving Sweep, not the reactivation.
Swing Life Away Icon
Swing Life Away

Revolving Sweep's cooldown recharges 250% faster while Qhira is swinging around her target. She also gains 60 Spell Armor for 5 seconds after the re-activation impact.


Type: Defensive damage modifier
Affects: Self
Properties: Spell Armor

  • Reactivation is not required to gain Spell Armor.
  • While active, reduces the cooldown of Revolving Sweep by 0.1562 seconds every 0.0625 seconds.
  • Does not stack with other positive Spell Armor effects. Other defensive damage modifiers may stack.
20
Silent Killer Icon
Silent Killer

Hitting enemy Heroes with Unrelenting Strikes Silences them for 0.5 seconds and reduces its cooldown by 3 seconds.


Type: Crowd control
Affects: Enemy Heroes
Properties: Silence
Unleashed Potential Icon
Unleashed Potential

Increase the damage to enemy Heroes below 50% Health from 25% to 50%.

If an enemy Hero dies within 1.5 seconds of being hit with Final Strike, then reset the cooldowns of Final Strike and all of Qhira's Basic Abilities.

Utility Belt Icon
Utility Belt

Grappling Hook's cooldown is reset when hitting an enemy Hero with the initial impact of Revolving Sweep and recharges 900% faster if Qhira hasn't taken damage within the last 2 seconds.


  • While active, reduces the cooldown of Grappling Hook by 0.5625 seconds every 0.0625 seconds.
No Sanctuary Icon
No Sanctuary

Nearby enemy Heroes below 50% Health are revealed and you gain 20% Movement Speed while an enemy is revealed by you in this way.

Additionally, you deal 20% increased damage to these revealed enemies.


Type: Status effect / Offensive damage modifier
Affects: Enemies / Self
Area of Effect: Circle
Radius: 26

  • Stacks additively with other damage modifiers affecting Qhira's damage output.

Builds and guides[ | ]

Icy Veins Qhira Guide

Qhira Community Build Guides @ HeroesFire

Qhira Community Build Guides @ Heroes Hearth

Skins[ | ]

Qhira Skins
 
Rare Realmless Bounty Hunter
Backstory: A sworn knight and holder of a singularity shard, Qhira's only desire is to seek out others who may have escaped the destruction of her doomed home realm, Iresia. While she searches, she gets by as a bounty hunter a – job she loathes, despite her exceptional skill.
Qhira Realmless Bounty Hunter
Gem750 / Money10,000
Realmless Bounty Hunter
Qhira Survivor
Free
Survivor
Qhira Cobalt
Free
Cobalt
Qhira Jade
Gem120 / Shard75
Jade
Qhira Fearless
Gem120 / Shard75
Fearless
Legendary Scrapper Queen
Backstory: In her former life as a bounty hunter, the "Scrapper Queen" Qhira went out into the wastes to get her prey and her money. Now, as the undisputed champion of the Wasteland Arena, both her prey and her money come straight to her.
Features: Themed animations.
Notes: This skin theme is part of a shared theme of Warchrome Wastes skins.
Qhira Scrapper Queen
Gem600 / Shard1,200
Qhira Scrapper Queen Berserk
Gem600 / Shard1,200
Berserk
Qhira Scrapper Queen Executor
Gem600 / Shard1,200
Executor
Qhira Scrapper Queen Desert
Gem600 / Shard1,200
Desert
Qhira Scrapper Queen Vanquisher
Gem600 / Shard1,200
Vanquisher
Qhira Event Skins
 
Legendary Cosmonaut Toys II
Backstory: While The Cosmonauts franchise is often criticized for not even having a popular TV show based around it, these complaints generally fall on deaf ears to the fans who are too busy actually playing with the toys to care.
Features: Altered voice-over, themed abilities.
Notes: This skin theme is part of a shared theme of "Toys!".
Qhira Cosmonaut
Gem1,125 / Shard2,400
Qhira Cosmonaut Commander
Gem1,125 / Shard2,400
Commander
Qhira Cosmonaut Blazing
Gem1,125 / Shard2,400
Blazing
Qhira Cosmonaut Explorer
Gem1,125 / Shard2,400
Explorer
Qhira Cosmonaut Eternal
Gem1,125 / Shard2,400
Eternal

Qhira Cosmonaut Super
Gem1,125 / Shard2,400
Super

Portraits[ | ]

Qhira Portraits
 
Carbot Qhira Portrait
Carbot Qhira
Gem120 / Shard112
Cute Cosmonaut Qhira Portrait
Toys II Cute Cosmonaut Qhira
Gotcha! Portrait
CraftWars Gotcha!
Gem75 / Shard40
Qhira Emblem Portrait
Qhira Emblem
Gem75 / Shard40
Qhira Hero Portrait
Qhira Hero
Qhira Mastery Portrait
Qhira Mastery
Scary Cosmonaut Qhira Portrait
Toys II Scary Cosmonaut Qhira
Gem75 / Shard40

Sprays[ | ]

Qhira Sprays
 
Carbot Qhira Spray
Carbot Qhira
Gem120 / Shard75
Cute Cosmonaut Qhira Spray
Toys II Cute Cosmonaut Qhira
Space Knight Spray
Toys II Space Knight
Gem180 / Shard112

Emojis[ | ]

Qhira Pack 1 Emoji Qhira Pack 1 Qhira Happy Qhira Pack 2 Emoji Qhira Pack 2 Qhira Angry
Emoji Name Shortcut Emoji Name Shortcut
Emoji Qhira Pack 1 Qhira Happy Qhira Happy :qhirahappy:
:qhirahappy:
Emoji Qhira Pack 2 Qhira Angry Qhira Angry :qhiraangry:
:qhiraangry:
Emoji Qhira Pack 1 Qhira ROFL Qhira ROFL :qhiralol:
:qhirarofl:
:qhiralol:
:qhirarofl:
Emoji Qhira Pack 2 Qhira Cool Qhira Cool :qhiracool:
:qhiracool:
Emoji Qhira Pack 1 Qhira Sad Qhira Sad :qhirasad:
:qhirasad:
Emoji Qhira Pack 2 Qhira Oops Qhira Embarrassed :qhiraoops:
:qhiraembarrassed:
:qhiraoops:
:qhiraembarrassed:
Emoji Qhira Pack 1 Qhira Silly Qhira Silly :qhirasilly:
:qhirasilly:
Emoji Qhira Pack 2 Qhira Love Qhira in Love :qhiralove:
:qhirainlove:
:qhiralove:
:qhirainlove:
Emoji Qhira Pack 1 Qhira Meh Qhira Speechless :qhirameh:
:qhiraspeechless:
:qhirameh:
:qhiraspeechless:
Emoji Qhira Pack 2 Qhira Surprised Qhira Surprised :qhirawow:
:qhirasurprised:
:qhirawow:
:qhirasurprised:

Quotes[ | ]

Main article: Qhira/Quotes


Development[ | ]

At the end of 2018, the Heroes of the Storm team revealed their first Nexus-original hero, Orphea. In July 2019, Qhira was revealed. Hero Designer Kyle Dates explained her creation: "Even before Orphea had launched, we were excited to explore the idea of other Nexus-born heroes and what that might mean for the game."[2]

Senior Game Designer Jade Martin proposed a hero with a Chainblade to the Nexus who could swing around their enemies. Once he had the idea, the developers got some initial concept art done for her, and the team immediately fell in love with the idea from a design and artistic standpoint. The weapon was a focal point for both her artistic design and her gameplay, and largely dictated many of the directions that they decided to go during her development. After they designed her Chainblade, the rest of her kit fell into place fairly quickly. Her unique weapon also allowed the team to create a ton of new interesting gameplay moments. As an example, once she attaches to enemy Heroes, she has a few seconds to choose when she wants to pull herself in to Stun them, but since she is attached to the opponent, they can choose where both Heroes go when she pulls herself in.[3] According to Kyle Dates: "The idea of this hero moving about the battlefield so dramatically really excited us! There weren’t any Blizzard characters who matched this identity the way we liked so it made a lot of sense to us to deliver this in the form of a new Nexus hero."[2]

Lead Live Designer, Brett Crawford, talked with InvenGlobal about how Qhira came to be and why she was revealed: "We had this really cool idea for a hero with a chainblade who swings around the battlefield, a really flashy hero. We wanted to just bring her in alongside Orphea, but they are not necessarily related, so [her design] was really more focused on the kit and just being a really cool hero rather than having any ties to Orphea." The design team didn't mince words when it came to how Qhira was created. It all starts and ends with the chainblade. As there were no existing characters in the Blizzard universe that rocked the deadly weapon of choice, they decided to create a kit and hero around that. Orphea, on the other hand, was designed first then had a kit built around the concept.[4]

Qhira's E (Revolving Sweep) becoming disconnected from Unstoppable targets was the most elegant solution to several issues the developers were having during Qhira's development. During a playtest game, the developers had a Qhira on one team and a Chen on the other. During the middle of the game in a heated team fight, Qhira used her Revolving Sweep on Chen and Chen used his Flying Kick on Qhira. Suddenly, Chen and Qhira both blasted off into the sky and disappeared off the map. This happened because of the way Qhira's Revolving Sweep moves her around her target. It is constantly and instantaneously updating her position. Chen was never able to resolve his Flying Kick movement, and since he has a bit of elevation to it, they would fly into the sky. As more playtests came, they started finding this issue more and more. Kerrigan would leap to Qhira during Revolving Sweep and the same thing would happen. Varian's Charge, Cassia's Fend and Illidan's Dive... The list went on and on. Clearly fixing each of these on a case by case basis would take a significant amount of time and effort and would probably still not cover all of the possible scenarios.

This led them to making Qhira untargetable during her Revolving Sweep - if she can't be targeted then no other Heroes can use weird movement abilities on her and none of this will happen. However, in the rare case that Chen kicks Qhira while she is casting Revolving Sweep, the same problem was still happening. So they had to Stun the target, too. That way it knocks them out of any kind of movement ability they're doing. Except for if they are Unstoppable. So in that case, the best thing to do is just not to let her Revolving Sweep hit an Unstoppable target. They explored many different solutions to this problem. They tried changing the way her movement worked, they tried adding special cases for all of the major movement issues that they could find, but ultimately, there would always be additional bugs and problems that would appear as a result of those changes. Each hero had a different special case that had to be set up in a different way. They found that the simplest and least bug-prone way of fixing Revolving Sweep was for Qhira to become untargetable, Stun the target, and pass through Unstoppable targets.

This actually meant they had to make significant balance changes to the rest of her kit to compensate for this huge power that was just added to this ability. In the end, they felt that since Revolving Sweep is Qhira's most iconic ability in the first place, it was ok for them to make these power adjustments and balance around it in other places. They also felt that becoming Unstoppable added a level of counter-play to the ability that was somewhat lacking before, as well.[5]

Trivia[ | ]

Gallery[ | ]

General[ | ]

Teaser[ | ]

Abilities[ | ]

Videos[ | ]

References[ | ]

External links[ | ]


Heroes
 
Bruiser Bruisers ArtanisChenDeathwingDehakaD.VaGazloweHoggerImperiusLeoricMalthaelRagnarosRexxarSonyaThrallVarianXulYrel
Healer Healers AlexstraszaAnaAnduinAurielBrightwingDeckardKharazimLi LiLt. MoralesLúcioMalfurionRehgarStukovUtherTyrandeWhitemane
Melee Assassin Melee Assassins AlarakThe ButcherIllidanKerriganMaievMurkyQhiraSamuroValeeraZeratul
Ranged Assassin Ranged Assassins AzmodanCassiaChromieFalstadFenixGallGenjiGreymaneGul'danHanzoJainaJunkratKael'thasKel'ThuzadLi-MingLunaraMephistoNazeeboNovaOrpheaProbiusRaynorSgt. HammerSylvanasTassadarTracerTychusVallaZagaraZul'jin
Support Support AbathurThe Lost VikingsMedivhZarya
Tank Tanks Anub'arakArthasBlazeChoDiabloE.T.C.GarroshJohannaMal'GanisMeiMuradinStitchesTyrael
Unknown Mekkatorque
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