Heroes of the Storm Patch Notes: September 20, 2017

September 8, 2017 • • • • • List of Patches • • • • • September 26, 2017

Assassin Edit

Cassia Edit

  • Blinding Light (W)
    • Passive damage bonus to blinded targets increased from 15 to 20%
  • Level 1
    • Thunderstroke (Q)
      • First quest reward damage bonus increased from 75 to 100
    • True Sight (W)
      • Removed
    • Seraph's Hymn (W)
      • Moved from Level 13
      • Cooldown reduction per basic attack against Blinded Heroes reduced from 3 to 2 seconds

Chromie Edit

  • Sand Blast (Q)
    • Reduced the number of Sand Blast hits required to unlock the Sand Blast echo from 80 to 60
  • Level 2
Developer Comment: Only about 40% of Chromie players were unlocking the echo over the course of a game, and among players that did it was occurring later than we’d like. By reducing the requirements for completing Chromie’s quest, we won’t increase her late game power at all, but make her output a little more consistent.

Kel'Thuzad Edit

  • Frost Nova (W)
    • Mana cost increased from 45 to 50
  • Chains of Kel'Thuzad (E)
    • Mana cost increased from 45 to 50
  • Frost Blast (R)
    • Cooldown reduced from 100 to 80 seconds
  • Shadow Fissure (R)
    • Damage reduced from 440 to 400
    • Cooldown increased from 15 to 20 seconds
    • Mana cost increased from 50 to 60
  • Level 4
  • Level 7
    • Accelerated Decay (Q)
      • Bonus damage increased from 20 to 25%
    • Glacial Spike (Active)
      • Damage reduced from 220 to 60
      • Delay before the spike spawns increased from .5 to 1 seconds
  • Level 13
    • Chains of Ice (E)
      • Slow duration reduced from 1.25 to 1 second
      • Slow amount decreased from 70 to 60%
  • Level 16
Developer Comment: As expected, there is a fairly large discrepancy between Kel’Thuzad’s performance across the entire game vs. players who are getting experienced with him at a higher level. His win-rate has climbed more than most of our other releases as players get used to his kit, so most of our changes are aimed at talent balance and toning his power down. While we like the sharpness of his power spike due to Master of the Cold Dark, we’ll continue to keep an eye on his burst potential and his overall strength going forward.

The Butcher Edit

  • Basic Attack damage increased from 125 to 130
  • Health scaling per level increased from 4 to 4.5%
  • Health Regeneration scaling per level increased from 4 to 4.5%
Developer Comment: While we’ll be continuing to keep an eye on it, we believe that the Butcher’s quest tuning is appropriate. He has seen a significant drop in win rate in Hero League since our last round of changes, so we felt it was appropriate to increase his late-game Health so that he can keep up with other heroes, who often get many tools to survive his initial damage in teamfights.

Thrall Edit

  • Base Maximum Health increased from 1787 to 1876
  • Base Health Regeneration increased from 3.7 to 3.9
Developer Comment: FOR THE HORDE!

Support Edit

Brightwing Edit

  • Soothing Mist (Trait)
    • Healing aura range increased from 6 to 7
  • Blink Heal (R)
    • Cooldown reduced from 10 to 9 seconds
  • Level 1
    • Dream Shot (Q)
      • New functionality:
        • Increases the range of Arcane Flare by 50%
        • Hitting an enemy Hero in the center portion of Arcane Flare reduces the cooldown of Arcane Flare to 1 second
    • Hyper Shift (Z)
      • Cooldown reduction per Hero healed increased from 2 to 3 seconds
    • Unfurling Spray (Trait)
      • Removed
  • Level 4
    • Arcane Barrage (Q)
      • Removed
    • Peekaboo! (Z)
      • Revealed area radius reduced from 20 to 15
      • Added functionality:
        • Pixie Dust is now applied to the target of Phase Shift
  • Level 7
    • Phase Shield (Z)
      • Added functionality:
        • Now applies Shield to Brightwing and her target
Developer Comment: While Brightwing has been seeing a bit more play recently, her talent tree had some low-hanging fruit that we wanted to trim. Granting her a slightly larger range of Soothing Mist baseline will free up a more impactful choice at level 1. The addition of Arcane Barrage’s functionality into Dream Shot should also make that talent a bit more exciting to pick up. Overall, we were looking at giving the Faerie Dragon a few minor buffs and adjusting some talents in order to increase parity amongst her talent tiers.

Lt. Morales Edit

  • Healing Beam (Q)
    • Energy Regeneration cooldown reduced from 3 to 2 seconds
    • You can no longer redirect Healing Beam to a target that is already being healed by your Healing Beam
  • Level 1
    • Caduceus Feedback (Passive)
      • Now increases Basic Attack Range by 1.1 and only generates Energy from Basic Attacks against Heroic targets.

Stukov Edit

  • Level 1
    • Spine Launcher (Passive)
      • Basic Attack damage reduction decreased from 50 to 30%

Tyrande Edit

  • Level 7
    • Huntress' Fury (D)
      • Added functionality:
        • Now also increases the range of Hunter’s Mark by 50%
  • Level 13
    • Empower (W)
      • Base cooldown reduction decreased from 4 to 2 seconds

Warriors Edit

Chen Edit

  • Level 1
  • Level 7
    • Purifying Brew (D)
      • Cooldown reduced from 45 to 15 seconds
      • Added functionality:
        • Chen now gains 30 Spell Armor while channeling Fortifying Brew
Developer Comment: We realize how difficult it is for most Chen players to pass up Brewmaster’s Balance on Tier 3. We moved a powerful level 20 down to compete with it a couple patches ago but the data is still showing it as an underperformer. Lowering the cooldown drastically and granting it the functionality of Grounding Brew should incentivize players into choosing it when playing against certain team compositions.

Dehaka Edit

  • Dark Swarm (W)
    • Damage per tick reduced from 50 to 47

Garrosh Edit

  • Level 1
    • Body Check (Active)
      • Cooldown decreased from 20 to 16 seconds
  • Level 7
Developer Comment: These changes are a response to community feedback about Garrosh’s Mana costs. We initially kept them relatively low, as he is a fairly low impact Warrior when his combo is not available to him, however we agreed with the feedback and felt that he could use more Mana management.

Leoric Edit

  • Entomb (R)
    • Cooldown reduced from 75 to 60 seconds

Bug Fixes Edit

  • Fixed a number of tooltip issues across the game.
Heroes, Abilities, and Talents
  • Alarak: Casting Counter-Strike will now display a silver healthbar to indicate Protected status.
  • Chromie: The Deep Breathing talent’s completed damage bonus will now match the tooltip located below her unit frame.
  • Jaina: The Frost Armor talent will no longer cause Jaina’s damage to ignore armor.
  • Leoric: Fixed an issue that could cause Leoric to become invisible after exiting Zagara’s Devouring Maw.
  • Lt. Morales: Fixed an issue that caused Lt. Morale’s Displacement Grenade to reduce healing dealt after learning the System Shock talent.
  • Uther: Fixed an issue causing Uther to gain extra damage and healing on consecutive casts of Wave of Light.
  • Uther: Uther's Hammer of Justice will no longer apply a 30% slow after the Stun effect fades.
  • Valla: Fixed an issue causing the Creed of the Hunter talent to not play quest sound effects when progress was earned.
User Interface
  • Lt. Morales: The Cellular Reactor talent will now display an incoming heal indicator on the nameplate healthbar.

External links Edit

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