Orphea | |
---|---|
![]() "For the Nexus!" | |
Basic Info | |
Title | Heir of Raven Court |
Role | ![]() |
Difficulty | Medium |
Franchise | ![]() |
Price | ![]() ![]() |
Release Date | November 13, 2018 |
Base Stats | |
Attack Type | Ranged |
Health | 1525 |
Health Regen | 3.1757 |
Resource | 500 Mana |
Unit Radius | 0.625 |
Attack Speed | 1.2 |
Attack Range | 5.5 |
Attack Damage | 88 |
Data Page |
- For the comic, see Orphea (Comic).
Orphea, Heir of Raven Court, is a Ranged Assassin Hero, and the first Hero to be wholly original to the Heroes of the Storm universe. Rejecting the dark power her father had begun to consort with, Orphea tried to run away from the Raven Lord's influence. But after witnessing King's Crest fall to his machinations, she was convinced she needed to stand and fight. She now vows to protect the innocent--as a Hero of the Nexus.[1]
Background[]
Orphea's upbringing was lonely, but she found comfort and connection with ancestral magic. Orphea's mother Aleen left the family early in Orphea's life, fearing what would happen if her father Oberon, Raven Lord, tapped into the Dark Nexus. Oberon promised Orphea not to tap into this power, but he broke this promise, pushing Orphea away.[2]
Later her father sends out Knights to find her.[3]
While Deckard Cain wanders around the forests of Dragon Shire, he is attacked by those knights. Orphea joins the clash and helps Cain defeating the knights. Deckard Cain and Orphea team up to find a solution for the Dark Nexus threat raised by the Raven Lord. They come to Raena the Lady of Thorns and Realm Lord of Dragon Shire, for help and warn her about the danger coming. Raena calls on her greatest allies from across the lands and marches with them forward to battle the Raven Lord and his champions in Alterac Pass.[4]
Later Orphea witnessed her father defeating the Lady of Thorns and causing the fall of King's Crest. Vowing to stop her father from hurting anyone else, she chose to rise up against him and become a hero in the Nexus.[5]
After returning to Raven Court, Orphea confronted her father outside his tower. The two came to blows, and while he declared himself to be beyond Orphea's powers of "dead magic," she managed to strike his singularity. In the midst of battle, they engaged in telepathic communication, the Raven Lord explaining that there had to be order, that without it, everything would be lost. He disappeared back to his tower, his daughter declaring that she would never stop fighting him.[6]
Gameplay[]
Orphea is a Ranged Assassin who dances around her enemies while using spells to empower her attacks.
Strengths[]
Weaknesses[]
Abilities[]
- See Data page for a table of scaled values at key levels.
Talents[]
Shadow Waltz deals an increased 90% damage to enemies hit by its end and grants 1 additional Chaos.
- Gaining additional Chaos also requires hitting Heroes with the end area.
- Damage bonus stacks additively with other offensive damage modifiers that can affect Shadow Waltz's damage.
Increase Dread's damage by 50%.
⢠Quest: Hit 3 Heroes with a single cast of Dread's eruption.
⢠Reward: Permanently increase Dread's eruption damage by 50% and increase the Slow amount of Dread's eruption by 15%.
- Passive and quest bonus stack additively with each other as well as other offensive damage modifiers that can affect Dread's damage.
Non-Heroic Abilities deal 15% more damage to Stunned, Rooted, Silenced or Slowed enemies. Enemy Heroes who are hit with Overflowing Chaos are Slowed by 20% for 2.5 seconds.
- Slow is applied after damage is dealt.
- Damage bonus stacks additively with other offensive damage modifiers affecting damage dealt by Orphea's Abilities.
Reduce the cooldown of Shadow Waltz by 1 second.
Hitting Heroes with the end of Shadow Waltz sets its cooldown to 0.75 seconds.
If Chomp hits a Hero, Orphea immediately dashes a short distance backwards.
Passive: Gain 15% maximum Health.
- Removes existing displacement effects from Orphea upon triggering.
Basic Attacks against enemy Heroes while having 3 stacks of Chaos deal an additional 75% bonus damage.
- Damage bonus stacks additively with Chaos stacks, and multiplicatively with other offensive damage modifiers that can affect Orphea's Basic Attack damage.
Hitting a Hero with Chomp sets its cooldown to 2 seconds.
⢠Quest: Minions that die within 1.5 seconds of being hit by Chomp permanently increase its damage by 2 and heal Orphea for 60. Heroes that die increase its damage by 40 and heal Orphea for 25% of her maximum Health.
⢠Quest: Hitting Heroes with Dread increases its damage by 5, up to 150.
⢠Reward: After hitting 30 Heroes, hitting an enemy Hero with Dread's eruption sets its cooldown to 6 seconds and refunds 50 Mana.
Cooldown: 50 seconds
After 1.5 seconds, deal 210 damage in an area. Eternal Feast repeats every 1 second as long as it hits an enemy Hero.
Cooldown: 50 seconds
After 1.25 seconds, pulls enemies in an area toward the center, dealing 250 damage and Stunning them for 0.5 seconds.
After dashing with Shadow Waltz, Orphea gains 50 Spell Armor, stacking up to 2 times. While Orphea has Determination, her Physical Damage is increased by 15%.
- Additional charges do not modify damage dealt.
- Damage bonus stacks additively with other offensive damage modifiers that affect Orphea's Physical Damage output.
- Does not stack with other positive Spell Armor effects. Other defensive damage modifiers may stack.
Hitting a Hero with Chomp instantly grants Orphea maximum Chaos and a 170 Shield for 3 seconds.
- Shield does not stack with itself.
Cooldown: 10 seconds
Active: Activate to deal 150 damage to all nearby enemies after 2 seconds. For each Hero hit, heal for 182 and gain 1 Chaos.
Shadow Waltz deals bonus damage to Heroes equal to 3% of their maximum Health, healing Orphea for 50% of the damage dealt.
Basic Attacks that consume Chaos ignore Armor and deal 90 Spell Damage to the target and all enemies around them.
- Armor piercing only affects the Basic Attack damage dealt to the primary target.
- Armor piercing ignores only positive Armor effects.
- Splash does not interact with Overflowing Chaos or the talents affecting it. It can still be affected by offensive Spell Damage modifiers, like Spell Power.
60 Mana
Cooldown: 10 seconds
Active: After Dread erupts and for 2 seconds afterward, activate to cast Chomp from the eruption area. Enemy Heroes hit by this Chomp are Slowed by 70% for 1.5 seconds.
- Cooldown is shared with Chomp.
- Interacts with all Talents affecting Chomp, except Backbiter.
Eternal Feast grants 1 Chaos each time it hits a Hero. While Eternal Feast is active and for 5 seconds afterward, Orphea's Basic Abilities recharge 150% faster.
Crushing Jaws reduces the Armor of Heroes hit by 50 for 3 seconds. Takedowns set its cooldown to 5 seconds.
- Armor reduction is applied after damage is dealt.
- Does not stack with other negative Armor effects. Other defensive damage modifiers may stack.
Each Chaos consumed increases Orphea's Spell Power by 3%, up to 30%. After reaching the maximum bonus, the Spell Power is increased by an additional 30%. Lasts 10 seconds.
- Each application refreshes the timer.
- Spell Power from Eldritch Conduit stacks additively with itself and other sources of Spell Power as well as other offensive damage and healing modifiers affecting Orphea's Spell Damage or healing output.
Cooldown: 20 seconds
Active: Activate to instantly reset the cooldown of Shadow Waltz. For the next 5 seconds, dashing with Shadow Waltz resets its cooldown and increases the duration of Final Toccata by 1 second.
Builds and guides[]
Orphea Community Build Guides @ HeroesFire
Orphea Community Build Guides @ Heroes Hearth
Skins[]
Orphea Skins | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Backstory: Rejecting the dark power her father had begun to consort with, Orphea tried to run away from the Raven Lord's influence. But after witnessing King's Crest fall to his machinations, she was convinced she needed to stand and fight. She now vows to protect the innocent--as a Hero of the Nexus. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() ![]() ![]() Heir of Raven Court |
![]() Free Pristine |
![]() Free Regal |
![]() ![]() ![]() Verdant |
![]() ![]() ![]() Hallowed | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Backstory: Raven Crest students still gossip about the time Orphea unleashed Kerrigan's Ultralisk in the boy's locker room--because why not? Plus, I heard someone tried revenge-pranking her locker and was never seen again. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Features: Themed abilities, themed animations. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Notes: This skin theme is part of a shared theme of Raven Crest High School skins. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() ![]() ![]() |
![]() ![]() ![]() RCHS |
![]() ![]() ![]() Spoiled |
Orphea Event Skins | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Backstory: When Orphea recruited Junkrat and Sgt. Hammer to help rob the casino, she neglected to mention her ulterior motive: retrieving a dark and powerful family heirloom stolen by Whitemane herself. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Features: Themed abilities. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Notes: This skin theme is part of a shared theme of The Scarlet Heist. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() ![]() ![]() |
![]() ![]() ![]() Honey |
![]() ![]() ![]() Lovely |
![]() ![]() ![]() Sly |
![]() ![]() ![]() Devious |
Portraits[]
Sprays[]
Emojis[]
Chomp Pack ![]() | ||
---|---|---|
Emoji | Name | Shortcuts |
![]() |
Chomp Pet | :chomppet: |
![]() |
Chomp Growl | :chompgrowl: |
![]() |
Chomp Wave | :chompwave: |
![]() |
Chomp Paku | :chomppaku: |
![]() |
Chomp Minion | :chompminion: |
Quotes[]
Development[]
In 2018 the developers knew that they would be bringing their final Blizzard universe (Warcraft) into the Nexus with the Alterac Pass Battleground and had a huge lineup of highly requested heroes that were being added to the game as well. So it felt like this was the best time for them to go back to their roots and introduce a Nexus-born hero.[7] Creating a Nexus-born hero was a challenge for the developers , but it would be an important step in making HoTS more compelling as a standalone game. Although Heroes is a game that brings different Blizzard heroes together, it still has some non-traditional fantasy ideas like the Raven Lord and Lady of Thorns. These are the roots of Heroes, and where Orphea came from. The developers were extremely attracted to the phrase āthe Raven Lordās daughterā, and began to design a hero based on the concept.[8] So they spent basically the 2018, between four web comics and even the Dark Nexus-themed event, to build her whole story and introduce her throughout the year.[9]
The major challenges the Art Design team faced were Orphea needed to feel familiar, she needed to be unique, and she needed to be awesome.[10] The original concept for Orphea came from the artist Oscar Vega. He started with the silhouette of a youthful young woman who's got this massive relic on her back that seems to be a focus that she uses to channel her powerful, dark energy.[9]
One of the fundamental design goals of Orphea was to make her approachable for everyone. They didn't want to make her abilities overly complicated, they wanted players to kind of pick her up and understand how to play her. At the same time, they wanted that to be a character that had a lot of mechanical skill, a very high skill ceiling, so players could really master her. [9]. Early in Orphea's design, they had some concept art that portrayed her as a dancer, so her initial base kit design had elements of dancing in it. They loved the idea of dancing in and out of combat, so initially, her Q ability (Shadow Waltz) forced her to dash forward, and her W ability (Chomp) caused Orphea to be knocked back baseline. They really loved this gameplay style, but their of our goals for Orphea was for her to be approachable by players of all skill levels. Having an ability that forced you to dash forward was causing some players to constantly overextend or miss their Shadow Waltz entirely, since there was a deadzone between the dash and damage areas. So they took a step back and decided to let the player control the dash direction by moving it to the end of the ability instead of the front. They added a delay before the damage to match the timing the ability had when the dash was at the beginning. This felt great and the team really loved it, but now that she could control her dash direction it felt like she had a bit too much mobility with the knockback on Chomp being baseline. There were also situations where you would be chasing down a low health enemy but your highest damage ability (Chomp) would force you backwards, causing you to miss out on the kill. So they decided to remove the knockback from the ability, but we had so much fun with it that we wanted to keep it in the form of a talent.[11]
Orphea was "luxurious to animate" because her abilities had such long cast times. Orphea is also floating, which allowed the developers to be a little forgiving because they didn't have to worry about foot placement. Both allowed them to make her visuals really stand out.[12]
Trivia[]
- Orphea was first mentioned in Rise of the Raven Lord (April 2018). Her first appearance was in Secrets of the Storm (June 2018).
- Orphea was announced at BlizzCon 2018 and was available for free to attendees and Virtual Ticket holders.
- Orphea is voiced by Jeannie Tirado.[13]
- Orphea is a teenager; with the main value there being the acknowledgement of this being a time in her life where she's defining her beliefs as she steps into adulthood.[14]
- Orphea carries a relic crate on her back, with which she can channel the power of her ancestor. This is the "dead magic" her father refers to in the Heir of Raven Court cinematic. [15] [16]
- The "monster" is a manifestation of Orpheaās deepest, subconscious feelings and as such it does not have a name ā but throughout development, everyone called the creature "chomp".[17]
- One early description of Orphea during development was "dancer-like". While she is not quite that now, her animations have kept some of that grace.[2]
- Orphea is always hovering above the ground. Uniquely, she'll always face towards whoever she's attacking so long as she's in combat, giving her movement an otherworldly "possessed" feel.
- Orphea's Slacker skin was added as part of a fan-art contest which included Janitor Leoric. The skin is 90s themed.[18]
- Orphea's Slacker skin carries locker number 83, likely referring to her being the 83rd hero to be added.
Gallery[]
General[]
-
Key artwork
-
An image of Orphea found within the game files
Concept Art[]
-
Baby-Face Orphea Concept art
-
Baby-Face Orphea Concept art
Abilities[]
-
Q: Shadow Waltz
-
W: Chomp
-
E: Dread
-
R1: Eternal Feast
-
R2: Crushing Jaws
Videos[]
References[]
- ā BlizzHeroes. (2018, November 2). The fate of countless realms hangs in the balance⦠stand with Orphea, Heir of Raven Court and daughter of the Raven Lord.. Twitter. Retrieved on 2018-11-02.
- ā 2.0 2.1 BlizzCon 2018 - Heroes of the Storm: Deep Dive
- ā Rise of the Raven Lord
- ā Secrets of the Storm
- ā Fall of King's Crest (Comic)
- ā Heir of Raven Court: Heroes of the Storm BlizzCon 2018 Hero Trailer
- ā BlizzKyle: Heroes of the Storm Post-BlizzCon 2018 Developer AMA
- ā Inven Global: Heroes of the Storm Deep Dive: The story behind the creation of Orphea and her playstyle
- ā 9.0 9.1 9.2 Hots Logs: Matthew Cooper and Joe Piepiora on Orphea's Inception and Balancing Her Kit
- ā Heroes Dev AMA: November 8 on XP Changes, Battlegrounds and More
- ā BlizzKyle: Heroes of the Storm Post-BlizzCon 2018 Developer AMA
- ā Blizz_LanaB: Heroes of the Storm Post-BlizzCon 2018 Developer AMA
- ā Cloaken on Reddit.com: Who is Orphea's voice actress?
- ā Cloaken: Heroes of the Storm Post-BlizzCon 2018 Developer AMA
- ā Matthew Cooper. (2018, November 2). "Orphea is a ranged assassin who uses the power of her ancestor through the relic crate on her back.". Invenglobal. Retrieved on 2018-11-04.
- ā Blizzheroes. (2018, November 2). [1]. Twitch. Retrieved on 2018-11-04.
- ā Lana Bachynski: Is there a name for Orpheaās worm thing?
- ā Forging Worlds: Stories Behind the Art of Blizzard Entertainment, p.g. 180
External links[]