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Heroes of the Storm Wiki
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Mercenary camp
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==Concepts== To gain their favor, you must first defeat the neutral Mercenaries at their camp site, and then stand on the beacon nearby to capture them for your team. When defeated, they grant Mercenaries that aid your team's [[Minion]] waves in attacking enemy Minions and [[Structure]]s as well as granting other helpful bonuses. Determining the optimal time to capture a Mercenary camp is crucial, and can be of great value when you need to distract the enemy team from capturing an objective. === Spawn === Mercenaries generally first spawn at their camps at 1 minute mark, except for Bosses that first spawn at the 5 minute mark. After their spawn any player can attack the Mercenaries found there and try to defeat and capture them. Once a camp has been captured, a respawn timer will begin, at the completion of which the Mercenaries will reappear, ready for capture once more. The length of each camp's respawn timer depends on the type of Mercenary units located in the camp. === Capturing & contesting=== Mercenaries are not won over by simply defeating the camp. Each camp must be captured in order to recruit the Mercenaries found there. After defeating all Mercenaries in a camp, a capture point will appear. By standing on the capture point uncontested for 1.5 seconds, the player will gain control of the Mercenaries for their team, causing the Mercenaries to spring into action for the team and march down the nearest lane or grant a reward. Upon successfully capturing a Mercenary camp it will also drop a [[Regeneration Globe]] in the color of the team that captured it. Note that either team may try to capture the capture point, even if the other team defeated the Mercenaries. Sometimes a player may wait just out of sight of an enemy player who is attempting to capture a Mercenary camp, and swoop in at the last second to kill the enemy player (who may be weakened from fighting the Mercenaries) and then capture the camp for their own team, or a decision can also be made as a team to invade a camp the enemy is doing in order to fight for it. Big team fights are often centered around trying to capture Mercenary camps, especially Bosses, for your team. If both teams' Heroes are at the same time present on the capture point it will become "contested", and its capture timer is paused until there are only one team's Heroes in the area. Heroes that are [[untargetable]] or removed from the map, usually due to [[Stasis]] or [[Time Stop]] status effects, cannot capture or contest a camp. One should thus be careful with the use of defensive Abilities, like [[Auriel]]'s "Crystal Aegis" or [[Blaze]]'s "Bunker", as allies in them cannot contest a camp, which can in turn lead to it awkwardly falling into enemy hands. Used offensively on the other hand, Abilities, such as [[Medivh]]'s "Ley Line Seal", are for this reason strong tools for securing a camp. ===Experience=== All Mercenary Camps grant all [[Experience]] to the team that ''captured'' the camp, it does not matter who did damage or killed the camp.<ref>[http://heroesofthestorm.com/en-us/blog/22647956/heroes-of-the-storm-patch-notes-november-13-2018-2018-11-13/ Heroes of the Storm Patch Notes β November 13, 2018]</ref> Captured Mercenary camps do not grant experience to the opponent when killed. === Leashed === Leashed is a status effect that uncaptured Mercenaries receive if they go far enough outside of their camp area that they are supposed to stay in or lose vision of all hostile units nearby. The effect causes the Mercenaries to ignore the player and return back to its camp and then shortly afterwards start to regenerate Health, this healing effect grows exponentially till the camp gets re-engaged again. If the Mercenary camp gets Leashed 3 times in a short amount of time, the units in it will immediately restore all missing Health, receive a Movement Speed buff to return to their camp much faster and gain damage immunity for a short amount of time.
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