Heroes of the Storm Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Discussion
Admin noticeboard
Recent changes
Random page
Content
Heroes
Battlegrounds
Stats
Brawls
Cosmetics
Mounts
Structures
Mercenary camps
Partners
Abios Gaming
Portals
Official website
Reddit
More
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Related Wikis
Warcraft
StarCraft
Diablo
Hearthstone
Overwatch
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Heroes of the Storm Wiki
1,719
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Discussion
Admin noticeboard
Recent changes
Random page
Content
Heroes
Battlegrounds
Stats
Brawls
Cosmetics
Mounts
Structures
Mercenary camps
Partners
Abios Gaming
Portals
Official website
Reddit
More
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Related Wikis
Warcraft
StarCraft
Diablo
Hearthstone
Overwatch
Editing
Mastery Ring
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Mastery Ring
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Development== When ''[[Heroes of the Storm]]'' first launched, [[Master skin]]s were a type of [[skins]] that could be obtained only after a player reached Hero Level 10 with the respective hero. They had a price of {{gold|10,000}} and could not be bought in other way. They were intended to help you flaunt your depth of experience and time investment with your favorite heroes. However, when the developers re-evaluated master skins, they realized that Master skins created situations where players had to choose between unlocking a hero or unlocking a master skin, which was a battle that heroes won far more often. Additionally, once players purchased a master skin, they'd then have to choose whether to use it or another skin in-game. This meant they couldn’t visually display their prowess with a hero in-game if there was a non-master skin they liked better.<ref>[http://us.battle.net/heroes/en/blog/20638785/flaunt-your-hero-prowess-with-hero-mastery-taunts-3-31-2017 Flaunt Your Hero Prowess with Hero Mastery Taunts!]</ref> Getting Master skins through progression was removed with [[Heroes 2.0]] and replaced with [[Hero Mastery Taunts]]. Whenever you issue an in-game taunt (default: ''J'')using a hero who has reached [[Hero Level]] 15 or higher that hero will now display unique "mastery" visual effects overhead. The hero will also play their taunt animation, as well as a random taunt-specific voice line for your hero. Their visual effects continue to evolve across several tiers, becoming more epic as your hero reaches new heights in the progression system. On October 15, 2019, Tier 01 and Tier 02 '''Hero Mastery Rings''' were added as another way for players to show off their mastery of individual Heroes. On April 14, 2020, Tier 03 Mastery Rings became purchasable.
Summary:
Please note that all contributions to the Heroes of the Storm Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab