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Mal'Ganis
Mal'Ganis

"I must feed."

Basic Info
Title Nathrezim Lord
Role Tank Tank
Difficulty Medium
Franchise Warcraft Warcraft
Price Gem.png750 / Money.png10,000
Release Date October 16, 2018
Base Stats
Attack Type Melee
Health 2600
Health Regen 5.414
Resource 500 Mana
Unit Radius 0.875
Attack Speed 0.91
Attack Range 1.3
Attack Damage 96
Data Page


Mal'Ganis, Nathrezim Lord, is a melee Tank Hero from the Warcraft universe.

Background[]

Warcraft This section concerns content exclusive to the Warcraft universe.

Mal'Ganis is one of the Nathrezim, or dreadlords, who served as the Lich King's elite jailers. He aided the Lich King in his task of preparing Azeroth for the Burning Legion's second invasion, spreading a plague through Lordaeron that would turn the population into mindless undead. Posing as the leader of the Scourge, he confronted Prince Arthas at Stratholme, and watched him purge the city before its citizens could turn. Impressed by Arthas' resolve, Mal'Ganis goaded the prince into following him to Northrend. In a desperate attempt to defeat Mal'Ganis, Arthas sought and found the runeblade Frostmourne. However, this was Mal'Ganis' plan all along, as Arthas forfeited his soul to the Lich King when he claimed the weapon. When Arthas finally confronted Mal'Ganis with Frostmourne in hand, Ner'zhul betrayed his jailer and commanded Arthas to slay the dreadlord.

Mal'Ganis, being a demon, wasn't killed and his soul merely returned to the Twisting Nether. After reforming his body, he returned to Northrend, where he manipulated the Scarlet Onslaught - an elite branch of the Scarlet Crusade - in the form of Barean Westwind. When his cover was blown, Mal'Ganis retreated, but eventually came back when the Legion invaded Azeroth for the third time.

Gameplay[]

Mal'Ganis is a self-sustaining Tank that peels for allies and disrupts enemies.

Strength[]

Weaknesses[]

Abilities[]

See Data page for a table of scaled values at key levels.
Vampiric Touch Icon.png
Vampiric Touch
Mal'Ganis heals for 45% of damage dealt to enemy Heroes and 10% of damage dealt to non-Heroes.

Type: Healing
Scaling: -
Affects: Self
Properties: Lifesteal

  • Grants Mal'Ganis 10% base lifesteal against all units, which is increased by 35% against Heroes.
  • Stacks additively with other sources of lifesteal.
Fel Claws Icon.png
Q
Fel Claws
45 Mana Cooldown: 8 / 0.5 seconds
Violently slash in the chosen direction, dealing 66 damage to enemies.

Reactivate to slash up to 2 more times. The third slash Stuns enemies for 0.75 seconds.


Type: Spell Damage, Crowd control / Movement: Dash
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Properties: Clamping, Piercing Skillshot, Stun (third cast)
Cast time:
- First & second: 0 + 0.15 seconds
- Third: 0.15 + 0.05 seconds
Range:
- First & second: 3.25
- Third: 4.6025
Hitbox:
- First & second: 4.25 x 1.425
- Third: 3 x 2.5
End area radius: 2.125 (1
End area arc: 180 degrees (1
Dash speed: 13
Dash duration:
- First & second: 0.25 seconds
- Third: 0.3125 seconds
Reactivation time: 3 seconds

  • 1) The last part of the first and second dashes' damage area is a half circle in front of Mal'Ganis.
  • Cooldown starts immediately upon the first cast.
  • The first 0.25 seconds of the third dash's Stun knocks the enemies up in the air. This effect is purely visual.
Necrotic Embrace Icon.png
W
Necrotic Embrace
35 Mana Cooldown: 8 seconds
Desecrate the air, dealing 110 damage to nearby enemies and gaining 25 Armor for 3 seconds.

Type: Spell Damage / Defensive damage modifier
Scaling: 4.00% / -
Affects: Enemies / Self
Targeting: No target
Properties: Area of Effect, Armor
Cast time: Instant
Radius: 3.5

  • Does not stack with other positive Armor effects. Other defensive damage modifiers may stack.
Night Rush Icon.png
E
Night Rush
70 Mana Cooldown: 14 / 0.5 seconds
After 0.75 seconds, gain 50% Movement Speed for 2 seconds. While active, Mal'Ganis can move through enemy Heroes and put them to Sleep for 2.5 seconds.

Type: Crowd control / Status effect
Affects: Enemy Heroes / Self
Targeting: No target
Cast time: 0.75 + CH + 0
Area of Effect: Radial
Radius: 1.3
Arc: 205 degrees

  • Night Rush can be reactivated after 0.5 seconds to end its effect early.
  • Mal'Ganis can use Necrotic Embrace during Night Rush without breaking the channel. Using any other ability interrupts Night Rush immediately.
  • Mal'Ganis cannot use Basic Attacks during Night Rush.
  • Sleep counts as a Stun effect and interacts with all effects that interact with Stuns.
Carrion Swarm Icon.png
R
Carrion Swarm
70 Mana Cooldown: 100 seconds
After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 120 damage per second to enemies. Vampiric Touch heals for 75% of Carrion Swarm's damage to Heroes.

Type: Spell Damage / Status effect
Scaling: 4.00% / -
Affects: Enemies / Self
Targeting: No target
Properties: Channeled cast (mobile), Stasis
Cast time: 1.0 (ch) + 0
Area of Effect: Radial (x3) (1
Radius: 4.0
Arc: 45 degrees
Tickrate: 2.0 per second (x6)
Damage per tick: 60

  • 1) Carrion Swarm's damage area consists of three cones in "opposite" directions that rotate every 0.0625s between three possible orientations. Regardless, enemies can only be damaged by the Ability once every 0.5 seconds.
  • Interrupting the ability during its cast puts it on a 10 second cooldown.
  • Mal'Ganis can move, but cannot use Abilities both while channeling and during Carrion Swarm.
  • Carrion Swarm removes most negative effects from Mal'Ganis once the channel finishes and Mal'Ganis enters Stasis.
  • Carrion Swarm sets the base lifesteal bonus to 75% against all enemies, which is against non-Heroic enemies reduced multiplicatively by 87.1%, resulting in 9.675% lifesteal when no other lifesteal effects are in place.
  • Stacks additively with Vampiric Touch bonuses from Fueled by Torment and Vanquish the Weak as well as other sources of lifesteal.
Dark Conversion Icon.png
R
Dark Conversion
60 Mana Cooldown: 60 seconds
Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.

Type: Spell Damage / Healing
Scaling: -
Affects: Non-Vehicle Enemy Heroes / Self
Targeting: Unit Target
Cast time: 0.75 (ch) + 0.15 seconds
Range: 3.75
Tickrate: 2.0 per second (x6)

  • Interrupting the ability during its windup puts it on a 10 second cooldown.
  • Cast is interrupted if the target moves at least 3 units past its maximum range.
  • Despite being based on percentage of target's Health, Dark Conversion is not considered Percent Damage. Its damage can be affected by damage modifiers, such as Armor and Spell Power.
  • Heal over time persists even in the case that the DoT is removed.
  • Dark Conversion's damage is not affected by the lifesteal from Vampiric Touch.
  • If Mal'Ganis has a higher percentage of Health than the target enemy Hero, the ability will instead damage Mal'Ganis while healing the enemy Hero, and can even deal fatal damage to Mal'Ganis.

Talents[]

1
Winged Guardian Icon.png
Winged Guard
Each time Necrotic Embrace hits an enemy Hero, gain 75 Physical Armor against the next enemy Hero Basic Attack.

If Winged Guard has no charges, Mal'Ganis will gain 1 charge after 6 seconds.


Type: Defensive damage modifier
Affects: Self
Properties: Block
Maximum stacks: 10

  • Does not stack with itself or other positive Armor effects. Other defensive damage modifiers may stack.
Vampiric Aura Icon.png
Vampiric Aura
Mal'Ganis heals for 30% of Physical Damage dealt, and nearby allied Heroes heal for 15% of Physical Damage dealt.

Type: Healing
Affects: Self, Allied Heroes
Radius: 8.0
Tickrate: 5.33 per second

  • Stacks additively with Vampiric Touch and other lifesteal effects.
Time to Feed Icon.png
Time to Feed
Mal'Ganis heals for 70 when damaging a nearby enemy Hero. This can occur once every 6 seconds against each enemy Hero, but is also refreshed when they are slept by Night Rush.

Type: Healing
Scaling: 4.00%
Affects: Self
Radius: 8.0

  • Enemy Heroes damaged by Mal'Ganis must be within the radius to trigger Time to Feed.
4
Fueled by Torment Icon.png
Fueled by Torment
While Necrotic Embrace is active, Mal'Ganis heals for 12 when damage is taken and Vampiric Touch converts 20% more Hero damage into healing.

Type: Healing
Scaling: 4.00% (damage taken) / - (lifesteal)
Affects: Self

  • Lifesteal bonus stacks additively with Vampiric Touch and other lifesteal effects.
Might of Sargeras Icon.png
Might of Sargeras
Necrotic Embrace's Armor is increased to 50.
Echo of Doom Icon.png
Echo of Doom
When Necrotic Embrace expires, it explodes again for 68 damage. For each enemy Hero hit, gain 5 Mana and reduce the cooldown of Necrotic Embrace by 0.75 seconds.

Does not wake Sleeping targets.


Type: Spell Damage
Affects: Enemies / Self
Properties: Area of Effect
Radius: 3.5

  • Secondary explosion only deals damage and does not interact with talents affecting Necrotic Embrace.
  • Does not draw tower aggro when damaging enemy Heroes under their Structures.
7
Black Claws Icon.png
Black Claws
After Mal'Ganis hits an enemy Hero with Fel Claws, his next Basic Attack deals 60% more damage and reduces the Armor of enemy Heroes by 15 for 2 seconds.

Type: Offensive damage modifier / Defensive damage modifier
Affects: Self / Enemy Heroes

  • The effect lasts until Mal'Ganis's next Basic Attack.
  • Attack Damage bonus does not stack with itself nor generate multiple charges.
  • Armor reduction is applied after the damage is dealt.
  • Basic Attack damage bonus stacks additively with other offensive damage modifiers that can affect Mal'Ganis's Basic Attack damage.
  • Does not stack with itself or other negative Armor effects. Other defensive damage modifiers may stack.
  • Armor reduction is not cleansed by Stasis effects.
Will of Tichondrius Icon.png
Will of Tichondrius
Each enemy Hero hit by the first 2 slashes of Fel Claws causes the final slash to steal 1% of maximum health from heroes, up to 4%.

If at least 4 enemy Heroes are hit with the first 2 slashes of Fel Claws, then the final slash Stuns enemies for an additional 0.5 seconds.


Type: Percent Damage / Healing / Crowd control
Scaling: -
Affects: Enemy Heroes / Self

  • Will of Tichondrius does not benefit from Vampiric Touch.
Spreading Plague Icon.png
Spreading Plague
After casting Night Rush, deal 33 damage per second to nearby enemies. This effect lasts 5 seconds and Basic Attacks against Heroes refresh its duration.

Does not wake Sleeping targets.


Type: Spell Damage
Scaling: 4.00%
Affects: Enemies
Properties: Area of Effect
Radius: 3.25
Tickrate: 1.0 per second (x4)

  • Does not draw tower aggro when damaging enemy Heroes under their Structures.
  • Spreading Plague pauses its duration while Mounted and during Carrion Swarm. Once these effects end, the effect continues with its remaining duration.
10
Carrion Swarm Icon.png
Carrion Swarm
Cooldown: 100 seconds
After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 120 damage per second to enemies. Vampiric Touch heals for 75% of Carrion Swarm's damage to Heroes.
Dark Conversion Icon.png
Dark Conversion
Cooldown: 60 seconds
Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.
13
Deep Sleep Icon.png
Deep Sleep
Increase Night Rush's Sleep duration by 0.75 seconds and its Movement Speed bonus by 10%.
The Night Beckons Icon.png
The Night Beckons
Basic Attacks deal 200% bonus damage to Sleeping enemies. After Night Rush's Sleep ends, targets are Slowed by 30% for 3 seconds.

Type: Crowd control
Affects: Enemy Heroes
Properties: Slow
Blood Rush Icon.png
Blood Rush
When Mal'Ganis is healed by a Hero, he gains 1% Movement Speed for 6 seconds, up to 15%.

Type: Status effect
Affects: Self
Properties: Movement Speed buff

  • If Mal'Ganis receives healing while already at full Health, this talent does not trigger.
  • Benefits from both Mal'Ganis's lifesteal against Heroes and all non-lifesteal self-healing, and also from healing received from Regeneration Globes, Healing Fountains and Biotic Emitters.
  • Movement Speed bonus stacks additively with itself, but not with other Movement Speed buffs. Subsequent applications refresh the duration of existing stacks.
16
Plague Bats Icon.png
Plague Bats
Necrotic Embrace unleashes a wave of bats in front of Mal'Ganis, dealing 81 damage.

Type: Spell Damage
Scaling: 4.00%
Affects: Enemies
Properties: Piercing Skillshot
Range: 7.0
Radius: 1.5 (hitbox)
Arc: 90 degrees (hitbox)
Missile speed: 19
Frenzied Assault Icon.png
Frenzied Assault
Basic Attacks against enemy Heroes with a higher Health percentage heal for an additional 50% of damage dealt.
Basic Attacks against enemy Heroes with a lower Health percentage grant 35% Attack Speed for 3 seconds.

Type: Status effect
Affects: Self

  • Lifesteal bonus stacks additively with baseline Vampiric Touch and other lifesteal effects.
Blind as a Bat Icon.png
Blind as a Bat
Cooldown: 60 seconds
Active: Activate to erupt with blind rage, removing the cooldown and Mana cost of Fel Claws, but losing all vision. Lasts 6 seconds.

Enemy Heroes hit by the final slash of Fel Claws reduce the cooldown of this Ability by 4 seconds.


Affects: Self
Targeting: No Target

  • Permanently increases Fel Claws's Cooldown to 9 seconds and Mana cost to 50 after the first use of this Talent.
  • Fel Claws during Blind as a Bat follow the same three cast rotation as normal cast.
  • Activating Blind as a Bat refreshes the cooldown of Fel Claws, making it instantly available once active recasts have been used.
  • Fel Claws will not be put on cooldown if Blind as a Bat expires while awaiting the 2nd and 3rd activation of Fel Claws.
  • During Blind as a Bat terrain and Mal'Ganis are visible, but you can't see any other units, abilities or damage pop-ups. Healing pop-ups, however, remain visible and can be used to infer hitting an enemy unit.
20
Seeker Swarm Icon.png
Seeker Swarm
Upon expiring, Carrion Swarm's bats seek nearby enemy Heroes, dealing 132 damage and Sleeping them for 2.5 seconds.

Type: Spell Damage, Crowd Control
Scaling: 4.00% (damage)
Affects: Enemy Heroes
Targeting: Automatic (closest)
Properties: Sleep
Radius: 8.0
Missile speed: 11

  • Does not draw tower aggro when damaging enemy Heroes under their Structures.
  • Damage benefits from Carrion Swarm's lifesteal bonus to Vampiric Touch.
  • Sleep counts as a Stun effect and interacts with all effects that interact with Stuns.
Wrath of Nathreza Icon.png
Wrath of Nathreza
Enemy Heroes near the target suffer 75% of the transferred Health as damage over 3 seconds.

Does not benefit from Vampiric Touch.


Type: Spell Damage
Scaling: -
Affects: Non-Vehicle Enemy Heroes
Area of Effect: Circle
Radius: 3.5
Tickrate: 2.0 per second (x6)

  • The ability deals damage to the secondary targets regardless of whether the primary target or Mal'Ganis was the one that gained the DoT after Dark Conversion connected.
Vanquish the Weak Icon.png
Vanquish the Weak
Damage from Fel Claws and Basic Attacks Slows enemies by 25% for 1.5 seconds, and Vampiric Touch converts 10% more damage into healing versus Slowed Heroes.

Type: Crowd control
Scaling: -
Affects: Enemies / Self
Properties: Attack Modifier, Slow

  • Lifesteal bonus stacks additively with Vampiric Touch and other lifesteal effects.
Alone in the Dark Icon.png
Alone in the Dark
Reduce the cooldown of Night Rush by 4 seconds. Enemy Heroes put to Sleep by Night Rush have their vision greatly reduced during the Sleep and for 2 seconds after.

Reduced vision radius: 2.0

Builds and guides[]

Icy Veins Mal'Ganis Guide

Mal'Ganis Community Build Guides @ HeroesFire

Mal'Ganis Community Build Guides @ Heroes Hearth

Skins[]

Mal'Ganis Skins
 
Rare Nathrezim Lord
Backstory: Cunning and Intelligent, Mal'Ganis was chosen to bring Arthas Menethil into the Lich King’s service. After manipulating the prince into purging Stratholme of life, he finally fell to Frostmourne as Arthas's first act as the Lich King's champion... yet a demon does not die so easily.
Mal'Ganis Nathrezim Lord.jpg
Gem.png750 / Money.png10,000
Nathrezim Lord
Mal'Ganis Darkener.jpg
Free
Darkener
Mal'Ganis Undercity.jpg
Free
Undercity
Mal'Ganis Infernal.jpg
Gem.png120 / Shard.png75
Infernal
Mal'Ganis Northrend.jpg
Gem.png120 / Shard.png75
Northrend
Legendary Dreadmachine
Backstory: The Dreadmachine armor provides industrialist Malcom Ganis with incredible strength and a staggering ordinance. Sure, it may draw power from an alien's heart, but only minor hallucinations have occurred... so far.
Features: Altered voice-over, themed abilities, themed animations
Notes: This skin theme is part of a shared theme of Superheroes vs. Eternal Empire skins.
Mal'Ganis Dreadmachine.jpg
Gem.png600 / Shard.png1,200
Mal'Ganis Dreadmachine Master.jpg
Gem.png600 / Shard.png1,200
Master
Mal'Ganis Dreadmachine Neocarbon.jpg
Gem.png600 / Shard.png1,200
Neocarbon
Mal'Ganis Event Skins
 
Legendary Mal'gaucho Nexomania II
Backstory: The frontrunner for this year's nexoweight championship belt, Mal'gaucho Mal'ganis crushes foes beneath cloven hooves and demonically defined delts. Can he fend off the mysterious upstart known as La Gata de Batalla?
Features: Themed abilities, themed animations.
Notes: This skin theme is part of a shared theme of Nexomania skins.
Mal'Ganis Mal'gaucho.jpg
Gem.png900 / Shard.png1,800
Mal'Ganis Mal'gaucho Underworld.jpg
Gem.png900 / Shard.png1,800
Underworld
Mal'Ganis Mal'gaucho Nemesis.jpg
Gem.png900 / Shard.png1,800
Nemesis

Portraits[]

Mal'Ganis Portraits
 
Carbot Mal'Ganis Portrait.png
Carbot Mal'Ganis
Gem.png120 / Shard.png75
Loan Shark Mal'ganis Portrait.png
The Scarlet Heist Loan Shark Mal'ganis
Gem.png75 / Shard.png40
Mal'Ganis Emblem Portrait.png
Mal'Ganis Emblem
Gem.png75 / Shard.png40
Mal'Ganis Hero Portrait.png
Mal'Ganis Hero
Mal'Ganis Mastery Portrait.png
Mal'Ganis Mastery
Mal'gaucho Mal'ganis Portrait.png
Nexomania II Mal'gaucho Mal'ganis

Sprays[]

Mal'Ganis Sprays
 
Carbot Mal'Ganis Spray.png
Carbot Mal'Ganis
Gem.png120 / Shard.png75
Mal'gaucho's Burning Gaze Spray.gif
Nexomania II Mal'gaucho's Burning Gaze
Mal'gaucho's Triumph Spray.gif
Nexomania II Mal'gaucho's Triumph

Emojis[]

Mal'Ganis Pack 1 Emoji Mal'Ganis Pack 1 Mal'Ganis Happy.png Mal'Ganis Pack 2 Emoji Mal'Ganis Pack 2 Mal'Ganis Angry.png
Emoji Name Shortcut Emoji Name Shortcut
Emoji Mal'Ganis Pack 1 Mal'Ganis Happy.png Mal'Ganis Happy :mal'ganishappy:
:malghappy:
Emoji Mal'Ganis Pack 2 Mal'Ganis Angry.png Mal'Ganis Angry :mal'ganisangry:
:malgangry:
Emoji Mal'Ganis Pack 1 Mal'Ganis ROFL.png Mal'Ganis ROFL :mal'ganislol:
:mal'ganisrofl:
:malglol:
:malgrofl:
Emoji Mal'Ganis Pack 2 Mal'Ganis Cool.png Mal'Ganis Cool :mal'ganiscool:
:malgcool:
Emoji Mal'Ganis Pack 1 Mal'Ganis Sad.png Mal'Ganis Sad :mal'ganissad:
:malgsad:
Emoji Mal'Ganis Pack 2 Mal'Ganis Oops.png Mal'Ganis Embarrassed :mal'ganisoops:
:mal'ganisembarrassed:
:malgoops:
:malgembarrassed:
Emoji Mal'Ganis Pack 1 Mal'Ganis Silly.png Mal'Ganis Silly :mal'ganissilly:
:malgsilly:
Emoji Mal'Ganis Pack 2 Mal'Ganis Love.png Mal'Ganis in Love :mal'ganislove:
:mal'ganisinlove:
:malglove:
:malginlove:
Emoji Mal'Ganis Pack 1 Mal'Ganis Meh.png Mal'Ganis Speechless :mal'ganismeh:
:mal'ganisspeechless:
:malgmeh:
:malgspeechless:
Emoji Mal'Ganis Pack 2 Mal'Ganis Surprised.png Mal'Ganis Surprised :mal'ganiswow:
:mal'ganissurprised:
:malgwow:
:malgsurprised:

Quotes[]

Main article: Mal'Ganis/Quotes


Trivia[]

  • Mal'Ganis was first teased on twitter: The first tweet showed minions with a claw mark on their shield. The second image showed someone casting fel magic into a minion wave. In the third and final teaser tweet, Mal'Ganis himself was shown fighting minions with a Warcraft III quote.[1]
  • Mal'Ganis made his debut in Warcraft III: Reign of Chaos (July 2002).
  • Mal'Ganis is voiced by Michael Gough.
  • The Darkener Mal'Ganis skin resembles Tichondrius.
  • The Undercity Mal'Ganis skin resembles Varimathras.
  • The Northrend Mal'Ganis skin resembles Mephistroth.

Gallery[]

Teaser[]

Abilities[]

Videos[]

References[]

External links[]


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