When applied Invulnerable removes and makes the target immune to crowd control effects, Attack Slows, negative damage modifiers, like Armor and Spell Power debuffs, Damage over Time effects, healing received reductions, vision debuffs and combo markers, like Zul'jin's "Grievous Throw". Unlike Stasis, Invulnerable Heroes can be targeted by friendly Abilities.
Effects that grant "invulnerability" do not necessarily grant the Invulnerable status effect - usually indicated such by the difference in capitalization - but only make the target untargetable and immune to damage and may remove crowd control effects.
Abilities that grant Invulnerable
- Anduin's level 20 talent, "Light of Stormwind", adds an additional effect to his "Holy Word: Salvation" heroic, granting Invulnerable to allied Heroes within the area Invulnerable for up to 3 seconds, but not himself.
- Kharazim's heroic ability, "Seven Sided Strike", grants him Invulnerable for its duration.
- The Lost Vikings' level 13 ability, "Jump!", grants them Invulnerable for 1.5 seconds.
- Murky's ability, "Safety Bubble", makes him Invulnerable for 2 seconds.
- Tyrael's level 10 heroic ability, "Sanctification", creates a field that lasts for 3 seconds. Allied heroes standing inside the field are Invulnerable.
- His level 20 talent, "Holy Arena", increases the duration of "Sanctification" to 4 seconds.
- Uther's level 10 heroic ability, "Divine Shield", makes an allied hero Invulnerable for 3 seconds.
- His level 20 talent, "Bulwark of Light", increases the duration of "Divine Shield" to 4 seconds and also applies it to all allied Heroes near the target.
- Yrel' level 20 talent, "Bubble Hearth", makes her Invulnerable for 6 seconds but forces her to use Hearthstone.
Effects that grant "invulnerability"
- The Core is invulnerable and cannot be attacked until both Fort and Keep in one lane has been destroyed.
- Standing in the Hall of Storms grants invulnerability.
- Medivh's trait "Raven Form" grants him invulnerability as long as he remains mounted.
|Attack_||Basic Attack ( Attack Range • Attack Speed) • Ability (Resource ( Mana) Spell Power • Cooldown)|
|Defense_||Health • Health Regeneration • Healing (Healing modifier • Lifesteal) • Shield • Armor|
|Buffs_||Absorbing • Evade (Parry) • Healing • Invulnerable • Protected • Stasis • Stealth • Shields • Unkillable • Unstoppable • Untargetable|
|Debuffs_||Attack Slow • Blind • Crowd control • Damage over Time • Knockback • Revealed • Root • Silence ( Fear • Mind Control • Polymorph • Taunt) • Slow • Stun ( Sleep) • Time Stopped|