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Hogger
Hogger

"Hogger hunt them down."

Basic Info
Title Scourge of Elwynn
Role Bruiser Bruiser
Difficulty Medium
Franchise Warcraft Warcraft
Price Gem750 / Money10,000
Release Date December 1, 2020
Base Stats
Attack Type Melee
Health 2260
Health Regen 4.711
Resource 100 Rage
Unit Radius 0.875
Attack Speed 0.73
Attack Range 2
Attack Damage 150
Data Page

Hogger is a Bruiser from the Blizzard Entertainment Warcraft franchise. The infamous Chieftain of the Riverpaw pack and the scourge of Elwynn Forest is now playable! Strap on your [Studded Leather Belt of the Wolf], sharpen your shiniest common dagger, and abandon all hope, ye Elwynn adventurers who dare enter here. Hogger has abandoned his hill and is headed straight for the Nexus!

Background[ | ]

Warcraft This section concerns content exclusive to the Warcraft universe.

Hogger is the leader of the Riverpaw gnolls, a gang of vicious hyena-men that ambushed merchants and other prey along the roads of Elwynn forest. Although many considered Hogger nothing but a pest, the Stormwind Army put out a bounty of his head, which hundreds of would-be adventurers set out to collect. Finally, he was apprehended and taken to the Stockades, where he led a revolution and made his daring escape.

Now, outleveled Elwynn forest, Hogger has come to the Nexus in search of more easy prey.

Gameplay[ | ]

Hogger is a chaotic melee Bruiser focused on area control. He uses Rage instead of mana, which he gains by taking and dealing damage. Every point of Rage increases his cooldown speed, but it quickly falls off if he leaves combat.

His trait is Loot Hoard. Hogger throws a stash of loot that becomes a small patch of terrain. Once the hoard runs out, it drops a haunch of meat that Hogger can pick up to restore his health over time. His first ability, Staggering Blow, swings his flail in an arch, knocking back enemies it hits. Enemies who collide with terrain are stunned, giving Hogger extra Rage. His second ability, EZ-Thro Dynamite, chucks a boot full of dynamite which explodes after a few seconds to slow enemies. If an enemy is hit directly, it explodes instantly and Hogger gains Rage. Finally, Hogg Wild has him become an Unstoppable whirlwind that moves in the targeted direction, damaging nearby enemies based on his current amount of Rage. It also bounces off of terrain, which refreshes the ability's duration.

His first heroic ability is Hoardapult, which launches an empowered Loot Hoard with Hogger attached, damaging and slowing enemies. As Hogger remains near this Loot Hoard, it occasionally feeds him meat for its lengthy duration. His other heroic, Shockwave, slams the ground, creating an explosion near Hogger and a long shockwave in its tail. Enemies hit by the explosion are stunned, and enemies hit by the shockwave take less damage and suffer a shorter stun.

Strength[ | ]

Weaknesses[ | ]

  • Poke damage
  • Mobility

Abilities[ | ]

See Data Page for a table of scaled values at key levels.
Loot Hoard Icon
D
Loot Hoard
Cooldown: 20 seconds

Throw a pile of junk onto the battlefield, dealing 102 damage in a small area, knocking enemies away and acting as terrain for up to 5 seconds. When the Loot Hoard expires or is destroyed, a chunk of Meat falls out that can be picked up to restore 3% of maximum Health every second for 4 seconds. Reactivate to destroy Loot Hoard.


Type: Terrain / Spell Damage, Crowd control / Healing
Scaling: 4.00% (damage)
Affects: All units / Enemies / Self
Properties: Area of Effect, Heal over Time, Knockback, Self-castable
Cast time: 0.125 + 0.0625 seconds
Range: 8.0
Area of Effect:
- Terrain: Square
- Impact: Circle
Radius: 2.5 (impact)
Width: 2.0 (terrain)
Height: 2.0 (terrain)
Missile speed: 40
Tickrate: 1.0 per second (x5)
Meat pickup radius: 2.0
Knockback duration: 0.0625 seconds
Knockback speed: 12

  • Loot Hoard can be reactivated 0.5 seconds after it has spawned to end its effect early. This still spawns Meat.
  • Loot Hoard is aligned with the map grid and must be placed on a location, where it does not collide with Hogger's unit radius and its center does not collide with existing terrain.
  • Picking up Meat while under its effects adds to its total duration.
  • Meat stays on the ground for up to 8 seconds.
Rage Icon
Rage

Rage is gained by taking damage or dealing Basic Attack damage. Hogger’s Basic Ability cooldowns refresh 1% faster for every 2 points of Rage. After 3 seconds of not gaining Rage, it begins to quickly decay.


Affects: Self
Properties: Attack Modifier

  • Hogger gains 5 Rage when landing a Basic Attack and 1 Rage each time he takes damage.
  • Decays by 0.625 per 0.0625s (10 per second) after not gaining any Rage for 3 seconds.
Staggering Blow Icon
Q
Staggering Blow
Cooldown: 12 seconds

Swing your chain in a wide arc, dealing 140 damage to enemies hit and knocking them away. If an enemy collides with terrain, deal an additional 150 damage, Stun for 0.75 seconds, and gain 15 Rage.


Type: Spell Damage, Crowd control
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Cast time: 0.125 + 0.125 seconds
Area of Effect: Radial
Radius: 5.75
Arc: 120 degrees (1
Knockback duration: 0.1875 seconds
Knockback speed: 17

  • 1) The swing is channeled and the search is split in three 40 degree sections, rotating counter-clockwise over 0.1875 seconds.
  • Enemies are knocked away radially from Hogger.
  • Damage from terrain hit is dealt in a separate instance.
  • Hogger's Basic Attack is placed on a 0.375 second cooldown when Staggering Blow finishes casting.
Ez-Throw Dynamite Icon
W
Ez-Thro Dynamite
Cooldown: 8 seconds

Toss a bundle of Dynamite with a 1.5 second fuse. Upon detonation, enemies take 180 damage and are Slowed by 30% for 2 seconds. The Dynamite instantly detonates when landing directly on an enemy Hero and grants Hogger 10 Rage.


Type: Spell Damage, Crowd control
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Properties: Area of Effect, Self-castable, Slow
Cast time: 0.125 + 0 seconds
Range: 6.0
Area of Effect: Circle
Radius:
- Timed: 3.0
- Instant: 0.875

  • Dynamite bundle takes 0.5 seconds to reach its end location regardless of distance.
  • Instant detonation only triggers on the enemy Hero closest to the dynamite's center, causing the Rage gain and talent bonuses only to be applied once per dynamite regardless of how many Heroes were hit.
  • Dynamite bundle grants vision over its area before detonating.
Hogg Wild Icon
E
Hogg Wild
Cooldown: 14 seconds

After 0.25 seconds, become Unstoppable and uncontrollably spin towards the target direction, ricocheting off terrain. Ricocheting off terrain refreshes the duration.

Every 0.125 seconds, deal 44 damage to nearby non-Structure enemies. Damage against Heroes is increased by 0.5% for each point of Rage.


Type: Spell Damage / Movement: Dash, Status effect
Scaling: 4.00%
Affects: non-Structure enemies / Self
Targeting: Point target
Properties: Area of Effect, Clamping, Self-castable, Unstoppable
Cast time: 0.25 + 0 seconds
Area of Effect: Circle
Radius: 2.625
Missile speed:
- Initial: 0.2
- Maximum: 13.5
- Acceleration: 13
- Bounces: 14.5 (constant)
Tickrate: 8.0 per second
Damage per tick: 36
Duration:
- Initial: 1.5625 seconds
- Bounces: 1.375 seconds

  • Hogg Wild can be reactivated after 0.5 seconds to end its effect early.
  • Bouncing off terrain instantly sets the speed to 14.5.
  • During Hogg Wild Hogger also bounces off of Structure units and his Loot Hoard, but ignores collision with any other units, including pathing blockers like Tassadar's Force Wall.
  • Contact with terrain is checked from the centerpoint of Hogger's hitbox.
  • Cooldown starts when the Ability ends.
  • Rage damage bonus stacks additively with other offensive damage modifiers that can affect Hogg Wild's damage.
Hoardapult Icon
R
Hoardapult
Cooldown: 60 seconds

Launch an empowered Loot Hoard with Hogger attached, dealing 100 damage and Slowing enemies by 50% for 2 seconds. Hoardapult’s Loot Hoard lasts for up to 20 seconds, decaying rapidly while not nearby. Every 10 seconds Hogger can take a chunk of Meat from the Loot Hoard.


Type: Spell Damage, Crowd control / Movement: Launch, Status effect
Scaling: 4.00%
Affects: Enemies, Self
Targeting: Vector targeting
Properties: Area of Effect, Self-castable, Slow, Unstoppable
Cast time: 0.375 + 0.0625 seconds
Range: 15
Area of Effect: Circle
Radius: 2.5
Missile speed: 40
Meat pickup radius: 4.5
Decay radius: 14

  • Hoardapult can be canceled after 0.75 seconds to end its effect early.
  • The initial point of vector targeting determines the location of the Loot Hoard unit and the second which direction Hogger will be positioned next to it.
  • Hoardapult can exceptionally be cast while Rooted.
  • Hogger is Unstoppable while in the air.
  • In addition to Hoardapult's damage, enemies also take damage from Loot Hoard's impact.
  • Loot Hoards created by Hoardapult and Meat dropped by them have the same properties as their base version and interact with Talents affecting them, except that the initial Meat drop from Bones to Gnaw does not happen.
  • Hogger automatically consumes Meat if he is within the pickup radius and not at maximum Health. The first Meat can be collected instantly.
  • If Hogger is not within the decay radius, Hoardapult's duration is reduced by 0.5 seconds every 0.0625 seconds.
Shockwave Icon
R
Shockwave
Cooldown: 70 seconds

After 0.5 seconds, slam the ground, sending out a shockwave that travels in a long line. Enemies hit by the initial slam take 335 damage and are Stunned for 1.5 seconds. Enemies only hit by the shockwave take 230 damage and are Stunned for 0.75 seconds.


Type: Spell Damage, Crowd control
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Properties: Area of Effect, Channeled cast (stationary), Clamping, Piercing Skillshot, Stun
Cast time: 0.5 (ch) + 0.25 seconds
Range:
- Slam: 2.5
- Shockwave: 17
Area of Effect:
- Slam: Circle
- Shockwave: Rectangle
Radius: 2.5 (slam)
Hitbox: 2.5 x 1.5 (shockwave)
Missile speed: 22

  • Interrupting Shockwave during its windup puts it on a 10 second cooldown.
  • Enemies hit by the initial slam cannot be affected by the shockwave.

Talents[ | ]

1
Journeyman Cooking Icon
Journeyman Cooking

Each Hero hit by Ez-Thro Dynamite heals you for 8% of maximum Health.

❢ Quest: Hitting Heroes with Ez-Thro Dynamite permanently increases your maximum Health by 10, to a maximum of 750 bonus Health.


Type: Healing / Bonus Health
Scaling: -
Affects: Self
Bones to Gnaw Icon
Bones to Gnaw

Loot Hoard creates a chunk of Meat when it lands. While under the effects of Meat, gain 10 Armor.


Type: Defensive damage modifier
Affects: Self
Properties: Armor

  • Does not stack with other positive Armor effects. Other defensive damage modifiers may stack.
On The Prowl Icon
On The Prowl

Cooldown: 40 seconds
Active: Activate to gain 30 Rage over 8 seconds.

Passive: You heal for 8 Health every second, increased by 2% per point of Rage.


Type: Healing
Scaling: 4.00%
Affects: Self
Targeting: No target
Cast time: Instant
Tickrate: 1.0 per second

  • Rage healing bonus directly increases the base healing of the Ability, causing the bonus to stack multiplicatively with Healing modifiers.
4
Brute Strength Icon
Brute Force

Increase the range of Loot Hoard by 20% and its damage by 50%.

❢ Quest: Hitting Heroes with Staggering Blow permanently increases Basic Attack damage by 2, up to 150 bonus damage. Enemy Heroes that hit terrain grant an additional 8 damage.


Type: Bonus damage
Scaling: -
Affects: Self
Aggro Range Icon
Aggro Range

Increase Hogg Wild’s radius by 20% and each enemy hit generates 0.5 Rage, increased to 2 against Heroes.


Bonus radius: 0.535
Hogger's Joggers Icon
Hogger’s Joggers

While at or above 30 Rage, gain 10% increased Movement Speed and healing received.

While at or above 50 Rage, increase these bonuses to 15%.


Type: Status effect, Healing received modifier
Affects: Self
Properties: Movement Speed

  • Stacks additively with other healing modifiers that affect healing received and multiplicatively with modifiers that affect healing dealt.
7
Seeing Red Icon
Seeing Red

While above 50 Rage, gain 35% Attack Speed and the cooldowns of Staggering Blow and Hogg Wild refresh 30% faster.


Type: Status effect
Affects: Self
Properties: Attack Speed
Dense Blasting Powder Icon
Dense Blasting Powder

Instant detonations of Ez-Thro Dynamite create an additional dynamite bundle behind the Hero hit.

Hitting the bundle of Ez-Thro Dynamite with Staggering Blow breaks it into 3 sticks and launches them forward in an arc.


Type: Spell Damage, Crowd control
Scaling: 4.00%
Affects: Enemies
Properties: Area of Effect, Slow
Vertical offset: 5.25 (all)
Horizontal offset:
- Center: 0
- Sides: ±3.75

  • Dynamites launched with Dense Blasting Powder have the same properties as base version and interact with all other talents affecting it.
  • Dynamites created from Dense Blasting Power cannot be split by hitting them with Staggering Blow.
  • The original Ez-Thro Dynamite does not explode if split with Staggering Blow.
Garbage Fire Icon
Garbage Fire

Reduce the cooldown of Loot Hoard by 2 seconds. Every 0.5 seconds, enemies in a large area around Loot Hoard take 23 damage and are Slowed by 20%.


Type: Spell Damage, Crowd control
Scaling: 4.00%
Affects: Enemies
Properties: Area of Effect, Slow
Area of Effect: Circle
Radius: 3.25
Tickrate: 2.0 per second (x10)

  • Enemies can be damaged by multiple Garbage Fires simultaneously.
10
Hoardapult Icon
Hoardapult

Cooldown: 60 seconds
Launch an empowered Loot Hoard with Hogger attached, dealing 100 damage and Slowing enemies by 50% for 2 seconds. Hoardapult’s Loot Hoard lasts for up to 20 seconds, decaying rapidly while not nearby. Every 10 seconds Hogger can take a chunk of Meat from the Loot Hoard.

Shockwave Icon
Shockwave

Cooldown: 70 seconds
After 0.5 seconds, slam the ground, sending out a shockwave that travels in a long line. Enemies hit by the initial slam take 335 damage and are Stunned for 1.5 seconds. Enemies only hit by the shockwave take 230 damage and are Stunned for 0.75 seconds.

13
Dust Devil Icon
Dust Devil

Gain 20 Armor while Hogg Wild is active and for 3 seconds afterward. While at or above 50 Rage, increase this Armor to 40.


Type: Defensive damage modifier
Affects: Self
Properties: Armor

  • Does not stack with other positive Armor effects. Other defensive damage modifiers may stack.
Pummel Icon
Pummel

Enemies hit by Hogg Wild are Slowed by 10% for 2 seconds, stacking up to 5 times.

Heroes hit have their Spell Power reduced by 50% for 2 seconds.


Type: Crowd control, Offensive damage modifier, Healing dealt modifier
Affects: Enemies
Properties: Spell Power

  • Pummel's Spell Power reduction does not stack with itself.
  • Spell Power reduction stacks additively with other sources of Spell Power and other damage and healing modifiers affecting the target Hero's Spell Damage or healing output.
Bloodthirst (Hogger) Icon
Bloodthirst

Damaging Heroes with Basic Attacks, Staggering Blow or Hogg Wild heals you for 33% of the damage dealt.


Type: Healing
Scaling: -
Affects: Self
Properties: Lifesteal (heroes)
16
Headbanger Icon
Headbanger

Enemy Heroes Stunned by Staggering Blow take an additional 8% of their maximum Health as damage and are Stunned for an additional 0.5 seconds.


Type: Spell Damage
Scaling: 4.00%
Affects: Enemy Heroes
Properties: Percent damage

  • Bonus damage is dealt in a separate instance and will not grant lifesteal from Bloodthirst.
Kablooie! Icon
Kablooie!

Instant Ez-Thro Dynamite detonations deal 50% more damage, reduce its cooldown by 1.5 seconds, and increase its Slow amount to 50%.

Passive: Increase Ez-Thro Dynamite’s range by 25%.


Type: Offensive damage modifier
Affects: Ability
Bonus range: 1.5

  • Cooldown reduction and Slow increase only apply to the target of instant detonation.
  • Damage bonus stacks additively with other offensive damage modifiers that can affect Ez-Thro Dynamite's damage.
Furzerker Icon
Furzerker

Hitting Heroes with Staggering Blow or Ez-Thro Dynamite increases the damage of the next Basic Attack within 8 seconds by 50%, stacking up to 2 times.

When Hogg Wild ends, gain 30% Movement Speed for 2 seconds.


Type: Offensive damage modifier, Status effect
Affects: Self

  • Damage bonus stacks additively with itself and with other offensive damage modifiers that can affect Hogger's Basic Attack damage.
20
Secret Stash Icon
Secret Stash

Every 2 seconds, Hoardapult’s Loot Hoard randomly launches Ez-Thro Dynamite, prioritizing nearby enemy Heroes.

Every 5 seconds, it also launches a chunk of Meat toward Hogger.


Type: Spell Damage, Crowd control / Healing
Scaling: 4.00%
Affects: Enemies
Properties: Area of Effect

  • Dynamite bundles launch at a set 4.5 distance towards a random enemy Hero, if there are any within 7 radius. If no enemy Heroes are within the radius at the time, dynamite bundles are launched to one of 8 predetermined locations chosen randomly.
  • Dynamite bundles launched by Secret Stash have the same properties as the base version and interact with all talents affecting Ez-Thro Dynamite, except Dense Blasting Powder.
  • Meat is launched at a set 4.0 distance in Hogger's direction.
  • Secret Stash's Meat launch cooldown is independent from Hoardapult's Meat pickup and does not require Hogger to be full Health. The first Meat is launched after 5 seconds.
  • Meat launched by Secret Stash interacts with all talents affecting Meat.
Power Spike Icon
Power Spike

Hitting Heroes with Shockwave reduces their Armor by 15 for 4 seconds and grants 20 Rage.

Passive: Rage's cooldown reduction affects Shockwave's cooldown.


Type: Defensive damage modifier
Affects: Enemy Heroes
Properties: Armor reduction

  • Does not stack with other negative Armor effects. Other defensive damage modifiers may stack.
No Control Icon
No Control

Cooldown: 60 seconds
Active: Activate to cast an untalented Hogg Wild and begin chasing an enemy Hero. After reaching the Hero, bounce to a random nearby enemy Hero. Lasts up to 5 seconds, rapidly decaying if there are no other enemy Heroes nearby.

Cannot be canceled.


Type: Spell Damage, Status effect
Scaling: 4.00%
Affects: Enemies
Targeting: Unit target
Cast time: 0.25 + 0 seconds
Range:
- Initial: 9.0
- Bounce search: 10
Area of Effect: Circle
Radius: 2.625
Tickrate: 8.0 per second
Damage per tick: 44

  • No Control increases Hogger's Movement Speed by 10% every 0.0625 seconds, stacking up to 24 times (~16.5 max speed). Hogger loses 2 stacks every 0.0625 seconds if the current target is within 1.75 range.
  • Bounces choose the farthest targetable Hero in the range that has not been targeted within the last 2 seconds.
  • The current target is revealed for 0.125 seconds every 0.0625 seconds while Hogger is traveling to them.
  • If Hogger has no viable bounce targets, the duration of No Control begins to decay by 0.1875 seconds every 0.0625 seconds.
Anger Management (Hogger) Icon
Anger Management

Increase maximum Rage by 50, raising the maximum bonuses for its cooldown refresh rate to 75% and Hogg Wild damage to 150%.

Passive: Basic Attacks grant 5 additional Rage.

Builds and guides[ | ]

Icy Veins Hogger Guide

Hogger Community Build Guides @ HeroesFire

Hogger Community Build Guides @ Heroes Hearth

Skins[ | ]

Hogger Skins
 
Rare Scourge of Elwynn
Backstory: Once largely a threat to fledgling adventurers' egos in Elwynn Forest, the Riverpaw gnoll Hogger has finally found a realm vast enough to sate his hunger... which is expanding to fill the space.
File:Hogger Scourge of Elwynn.jpg
Gem750 / Money15,000
Scourge of Elwynn
File:Hogger Elwynn.jpg
Free
Elwynn
File:Hogger Westfall.jpg
Free
Westfall
File:Hogger Duskwood.jpg
Gem120 / Shard112
Duskwood
File:Hogger Redridge.jpg
Gem120 / Shard112
Redridge

File:Hogger Stormwind.jpg
Gem120 / Shard112
Stormwind
Epic Shipwrecker
Backstory: His boat has no sail. His packmates row behind him on rafts they built themselves. But when a ship's destroyed anywhere in the Seas, the Itchyleg "fleet" can strip the vessel down to its timbers in minutes.
Notes: This skin theme is part of a shared theme of Mistharbour skins.
File:Hogger.jpg
Gem350 / Shard600
File:Hogger Admiral.jpg
Gem350 / Shard600
Admiral
File:Hogger Stately.jpg
Gem350 / Shard600
Stately
File:Hogger Drowned.jpg
Gem350 / Shard600
Drowned

Portraits[ | ]

Hogger Portraits
 
Hogger Emblem Portrait
Hogger Emblem
Gem75 / Shard40
Hogger Hero Portrait
Hogger Hero
Hogger Mastery Portrait
Hogger Mastery

Sprays[ | ]

Currently, there are no Sprays available for Hogger.

Emojis[ | ]

Hogger Pack 1 Emoji Hogger Pack 1 Hogger Happy Hogger Pack 2 Emoji Hogger Pack 2 Hogger Angry
Emoji Name Shortcut Emoji Name Shortcut
Emoji Hogger Pack 1 Hogger Happy Hogger Happy :hoggerhappy: Emoji Hogger Pack 2 Hogger Angry Hogger Angry :hoggerangry:
Emoji Hogger Pack 1 Hogger ROFL Hogger ROFL :hoggerlol:
:hoggerrofl:
Emoji Hogger Pack 2 Hogger Cool Hogger Cool :hoggercool:
:cool:
Emoji Hogger Pack 1 Hogger Sad Hogger Sad :hoggersad:
:sad:
Emoji Hogger Pack 2 Hogger Oops Hogger Embarrassed :hoggeroops:
:hoggerembarrassed:
Emoji Hogger Pack 1 Hogger Silly Hogger Silly :hoggersilly:
:silly:
Emoji Hogger Pack 2 Hogger Love Hogger in Love :hoggerlove:
:hoggerinlove:
Emoji Hogger Pack 1 Hogger Meh Hogger Speechless :hoggermeh:
:hoggerspeechless:
Emoji Hogger Pack 2 Hogger Surprised Hogger Surprised :hoggerwow:
:hoggersurprised:

Quotes[ | ]

Main article: Hogger/Quotes


Development[ | ]

Here’s what Game Designer David Warner had to say about bringing one of Warcraft’s most notorious figures to life in the Nexus:

  • Why Hogger? Why Now?
"If Heroes of the Storm is a celebration of all the great heroes and villains in the Blizzard universe, then Hogger should obviously be on the list! He rose from a humble elite mob in Elwynn Forest to one of the most feared “raid-bosses-in-disguise” in the entire WoW universe. Everyone loves an underdog story!
  • Were there any Hogger ideas (when he was still a hoglet) that didn’t make it to the final design?
"Hogg Wild (E) and Loot Hoard (Trait D) were the foundation of the character and they were immediately fun, so the rest of the kit formed around them. Other than fiddling with numbers, they’ve remained mostly the same through Hogger’s development. Staggering Blow (Q) went through many different iterations before it settled on the arc that it is now. At first, it was channeled to unleash three strikes forward in quick succession, with the 3rd hit stunning and dealing bonus damage. We also tried having the stun only occur on the outer edge of the AoE, but ultimately, we enjoyed the ability more when it meshed well with his Loot Hoard. EZ-Thro Dynamite was also mostly unchanged since its first implementation, but for a long time it was usable during Hogg Wild (E). There was an early talent that drastically reduced its cooldown when used this way which made for some insane chaotic moments. Early on, Hogger used an energy resource system to fuel his abilities, but that didn’t quite capture his brutal chaotic vibe, so we switched to the Rage resource. It felt appropriate that the longer Hogger is able to beat on his enemies, the more beatings he can administer.
  • Was Hogger always imagined as a Bruiser?
"Early on we did discuss whether to push him into an Assassin role since he was burst-y and didn’t have the survivability tools that most Bruisers had, but once talents solidified a bit we knew Bruiser was going to be right for him. Hogger is a big burly bully, it didn’t make sense for him to be a fragile “all-in” character.
  • How are you hoping Hogger fits into the Heroes meta? Do you think they will shake things up?
"I think the Bruiser meta is the healthiest it has ever been and Hogger can go toe-to-toe with the best of them! He’s going to teach players to stay away from walls and to avoid tight chokepoints.
  • Did you ever have any run-ins with Hogger in World of Warcraft? Did that shape your design at all?
"I think everyone who rolled a Human character back in the day has that fateful moment when they realize this unassuming elite mob is way too strong for them to handle alone. By the time you realize you’re no match, Hogger is thinking how best to eat you. We want Hogger players to isolate and prey on exposed heroes and he’s got plenty of tools to do exactly that. Staggering Blow (Q) is fast and punishes enemies near terrain, but can also be used to constantly keep beefy frontliners at an arm’s length. Ez-Thro Dynamite’s low cooldown helps Hogger stick to a target and batter them with his chains. Hogg Wild (E) helps him quickly navigate the battlefield and easily flank enemy teams. Loot Hoard can be used to block escape routes or pin a hero to a wall for easy Q’ing. All of these combined make Hogger feel like an oppressive bully, just like his WoW counterpart.
  • Hogger is a contentious figure for Blizzard fans, arguably more so than Deathwing; are you worried about unleashing pure evil like this in the Nexus?
"Hogger think it time Nexus learn why Hogger is king! *manic cackling*

Trivia[ | ]

  • Hogger made his debut in World of Warcraft (November 2004).
  • Hogger is the 90th and last hero added in the game.
  • Hogger was first teased in-game: Gnolls laughing could be heard at the start of a match. On November 21st, a picture was posted on twitter showing the bones of a Murloc and discarded human armor. The second tweet, posted a day later, makes the connection much clearer as we see Hogger's axe lodged in his own "WANTED: Hogger" poster.
  • In World of Warcraft, Hogger's defeat is the objective of a quest for low-level Alliance players. While Hogger's significance in-game was originally minimal, his relative difficulty at such a low level has caused him to become one of the most well-known and popular minor characters in the game. In almost every respect, the cultural icon of Hogger far exceeds that of the actual in-game character. Hogger is often aggrandised in jokes traditionally featuring Chuck Norris.
  • Instead of the stone axe he carries in WoW, Hogger has a huge flail like the gnoll creeps did in Warcraft III.
  • Samwise Didier already hoped in 2014 to include Hogger in Heroes of the Storm.[1]
  • A "Wanted: Hogger" poster appears in the Warcraft film (June 2016) .[2]

Gallery[ | ]

General[ | ]

Teaser[ | ]

Abilities[ | ]

Videos[ | ]

References[ | ]

External links[ | ]


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