Hogger | |
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"Hogger hunt them down." | |
Basic Info | |
Title | Scourge of Elwynn |
Role | Bruiser |
Difficulty | Medium |
Franchise | Warcraft |
Price | 750 / 10,000 |
Release Date | December 1, 2020 |
Base Stats | |
Attack Type | Melee |
Health | 2260 |
Health Regen | 4.711 |
Resource | 100 Rage |
Unit Radius | 0.875 |
Attack Speed | 0.73 |
Attack Range | 2 |
Attack Damage | 150 |
Data Page |
Hogger is a Bruiser from the Blizzard Entertainment Warcraft franchise. The infamous Chieftain of the Riverpaw pack and the scourge of Elwynn Forest is now playable! Strap on your [Studded Leather Belt of the Wolf], sharpen your shiniest common dagger, and abandon all hope, ye Elwynn adventurers who dare enter here. Hogger has abandoned his hill and is headed straight for the Nexus!
Background[]
Hogger is the leader of the Riverpaw gnolls, a gang of vicious hyena-men that ambushed merchants and other prey along the roads of Elwynn forest. Although many considered Hogger nothing but a pest, the Stormwind Army put out a bounty of his head, which hundreds of would-be adventurers set out to collect. Finally, he was apprehended and taken to the Stockades, where he led a revolution and made his daring escape.
Now, outleveled Elwynn forest, Hogger has come to the Nexus in search of more easy prey.
Gameplay[]
Hogger is a chaotic melee Bruiser focused on area control. He uses Rage instead of mana, which he gains by taking and dealing damage. Every point of Rage increases his cooldown speed, but it quickly falls off if he leaves combat.
His trait is Loot Hoard. Hogger throws a stash of loot that becomes a small patch of terrain. Once the hoard runs out, it drops a haunch of meat that Hogger can pick up to restore his health over time. His first ability, Staggering Blow, swings his flail in an arch, knocking back enemies it hits. Enemies who collide with terrain are stunned, giving Hogger extra Rage. His second ability, EZ-Thro Dynamite, chucks a boot full of dynamite which explodes after a few seconds to slow enemies. If an enemy is hit directly, it explodes instantly and Hogger gains Rage. Finally, Hogg Wild has him become an Unstoppable whirlwind that moves in the targeted direction, damaging nearby enemies based on his current amount of Rage. It also bounces off of terrain, which refreshes the ability's duration.
His first heroic ability is Hoardapult, which launches an empowered Loot Hoard with Hogger attached, damaging and slowing enemies. As Hogger remains near this Loot Hoard, it occasionally feeds him meat for its lengthy duration. His other heroic, Shockwave, slams the ground, creating an explosion near Hogger and a long shockwave in its tail. Enemies hit by the explosion are stunned, and enemies hit by the shockwave take less damage and suffer a shorter stun.
Strength[]
- Crowd control
- Burst damage
- Chaos!
Weaknesses[]
- Poke damage
- Mobility
Abilities[]
- See Data Page for a table of scaled values at key levels.
Talents[]
Each Hero hit by Ez-Thro Dynamite heals you for 8% of maximum Health.
❢ Quest: Hitting Heroes with Ez-Thro Dynamite permanently increases your maximum Health by 10, to a maximum of 750 bonus Health.
Loot Hoard creates a chunk of Meat when it lands. While under the effects of Meat, gain 10 Armor.
- Does not stack with other positive Armor effects. Other defensive damage modifiers may stack.
Cooldown: 40 seconds
Active: Activate to gain 30 Rage over 8 seconds.
Passive: You heal for 7 Health every second, increased by 2% per point of Rage.
- Rage healing bonus directly increases the base healing of the Ability, causing the bonus to stack multiplicatively with Healing modifiers.
Increase the range of Loot Hoard by 20% and its damage by 50%.
❢ Quest: Hitting Heroes with Staggering Blow permanently increases Basic Attack damage by 2, up to 150 bonus damage. Enemy Heroes that hit terrain grant an additional 6 damage.
Increase Hogg Wild’s radius by 20% and each enemy hit generates 0.5 Rage, increased to 2 against Heroes.
While at or above 30 Rage, gain 10% increased Movement Speed and healing received.
While at or above 50 Rage, increase these bonuses to 15%.
- Stacks additively with other healing modifiers that affect healing received and multiplicatively with modifiers that affect healing dealt.
Instant detonations of Ez-Thro Dynamite create an additional dynamite bundle behind the Hero hit.
Hitting the bundle of Ez-Thro Dynamite with Staggering Blow breaks it into 3 sticks and launches them forward in an arc.
- Center: 0
- Sides: ±3.75
- Dynamites launched with Dense Blasting Powder have the same properties as base version and interact with all other talents affecting it.
- Dynamites created from Dense Blasting Power cannot be split by hitting them with Staggering Blow.
- The original Ez-Thro Dynamite does not explode if split with Staggering Blow.
Reduce the cooldown of Loot Hoard by 2 seconds. Every 0.5 seconds, enemies in a large area around Loot Hoard take 23 damage and are Slowed by 20%.
- Enemies can be damaged by multiple Garbage Fires simultaneously.
While above 50 Rage, gain 35% Attack Speed and the cooldowns of Staggering Blow and Hogg Wild refresh 30% faster.
Cooldown: 60 seconds
Launch an empowered Loot Hoard with Hogger attached, dealing 100 damage and Slowing enemies by 50% for 2 seconds. Hoardapult’s Loot Hoard lasts for up to 20 seconds, decaying rapidly while not nearby. Every 10 seconds Hogger can take a chunk of Meat from the Loot Hoard.
Cooldown: 70 seconds
After 0.5 seconds, slam the ground, sending out a shockwave that travels in a long line. Enemies hit by the initial slam take 335 damage and are Stunned for 1.5 seconds. Enemies only hit by the shockwave take 230 damage and are Stunned for 0.75 seconds.
Gain 25 Armor while Hogg Wild is active and for 4 seconds afterward. While at or above 50 Rage, increase this Armor to 40.
- Does not stack with other positive Armor effects. Other defensive damage modifiers may stack.
Enemies hit by Hogg Wild are Slowed by 10% for 2 seconds, stacking up to 5 times.
Heroes hit have their Spell Power reduced by 30% for 2 seconds.
- Pummel's Spell Power reduction does not stack with itself.
- Spell Power reduction stacks additively with other sources of Spell Power and other damage and healing modifiers affecting the target Hero's Spell Damage or healing output.
Damaging Heroes with Basic Attacks, Staggering Blow or Hogg Wild heals you for 33% of the damage dealt.
Enemy Heroes Stunned by Staggering Blow take an additional 8% of their maximum Health as damage and are Stunned for an additional 0.5 seconds.
- Bonus damage is dealt in a separate instance and does grant lifesteal with Bloodthirst.
Instant Ez-Thro Dynamite detonations deal 50% more damage, reduce its cooldown by 1.5 seconds, and increase its Slow amount to 50%.
Passive: Increase Ez-Thro Dynamite’s range by 25%.
- Cooldown reduction and Slow increase only apply to the target of instant detonation.
- Damage bonus stacks additively with other offensive damage modifiers that can affect Ez-Thro Dynamite's damage.
Hitting Heroes with Staggering Blow or Ez-Thro Dynamite increases the damage of the next Basic Attack within 8 seconds by 50%, stacking up to 2 times.
When Hogg Wild ends, gain 30% Movement Speed for 2 seconds.
- Damage bonus stacks additively with itself and with other offensive damage modifiers that can affect Hogger's Basic Attack damage.
Every 2 seconds, Hoardapult’s Loot Hoard randomly launches Ez-Thro Dynamite, prioritizing nearby enemy Heroes.
Every 5 seconds, it also launches a chunk of Meat toward Hogger.
- Dynamite bundles launch at a set 4.5 distance towards a random enemy Hero, if there are any within 7 radius. If no enemy Heroes are within the radius at the time, dynamite bundles are launched to one of 8 predetermined locations chosen randomly.
- Dynamite bundles launched by Secret Stash have the same properties as the base version and interact with all talents affecting Ez-Thro Dynamite, except Dense Blasting Powder.
- Meat is launched at a set 4.0 distance in Hogger's direction.
- Secret Stash's Meat launch cooldown is independent from Hoardapult's Meat pickup and does not require Hogger to be full Health. The first Meat is launched after 5 seconds.
- Meat launched by Secret Stash interacts with all talents affecting Meat.
Hitting Heroes with Shockwave reduces their Armor by 15 for 4 seconds and grants 20 Rage.
Passive: Rage's cooldown reduction affects Shockwave's cooldown.
- Does not stack with other negative Armor effects. Other defensive damage modifiers may stack.
Cooldown: 60 seconds
Active: Activate to cast an untalented Hogg Wild and begin chasing an enemy Hero. After reaching the Hero, bounce to a random nearby enemy Hero. Lasts up to 5 seconds, rapidly decaying if there are no other enemy Heroes nearby.
Cannot be canceled.
- Initial: 9.0
- Bounce search: 10
- No Control increases Hogger's Movement Speed by 10% every 0.0625 seconds, stacking up to 24 times (~16.5 max speed). Hogger loses 2 stacks every 0.0625 seconds if the current target is within 1.75 range.
- Bounces choose the farthest targetable Hero in the range that has not been targeted within the last 2 seconds.
- The current target is revealed for 0.125 seconds every 0.0625 seconds while Hogger is traveling to them.
- If Hogger has no viable bounce targets, the duration of No Control begins to decay by 0.1875 seconds every 0.0625 seconds.
Increase maximum Rage by 50, raising the maximum bonuses for its cooldown refresh rate to 75% and Hogg Wild's Hero damage to 75%.
Passive: Basic Attacks grant 5 additional Rage.
Builds and guides[]
Hogger Community Build Guides @ HeroesFire
Hogger Community Build Guides @ Heroes Hearth
Skins[]
Hogger Skins | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Backstory: Once largely a threat to fledgling adventurers' egos in Elwynn Forest, the Riverpaw gnoll Hogger has finally found a realm vast enough to sate his hunger... which is expanding to fill the space. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
750 / 15,000 Scourge of Elwynn |
Free Elwynn |
Free Westfall |
120 / 112 Duskwood |
120 / 112 Redridge | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
120 / 112 Stormwind | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Backstory: His boat has no sail. His packmates row behind him on rafts they built themselves. But when a ship's destroyed anywhere in the Seas, the Itchyleg "fleet" can strip the vessel down to its timbers in minutes. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Notes: This skin theme is part of a shared theme of Mistharbour skins. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
350 / 600 |
350 / 600 Admiral |
350 / 600 Stately |
350 / 600 Drowned |
Portraits[]
Hogger Portraits | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Hogger Emblem |
Hogger Hero |
Hogger Mastery |
Sprays[]
Currently, there are no Sprays available for Hogger.
Emojis[]
Quotes[]
Development[]
Here’s what Game Designer David Warner had to say about bringing one of Warcraft’s most notorious figures to life in the Nexus:
- Why Hogger? Why Now?
- "If Heroes of the Storm is a celebration of all the great heroes and villains in the Blizzard universe, then Hogger should obviously be on the list! He rose from a humble elite mob in Elwynn Forest to one of the most feared “raid-bosses-in-disguise” in the entire WoW universe. Everyone loves an underdog story!
- Were there any Hogger ideas (when he was still a hoglet) that didn’t make it to the final design?
- "Hogg Wild (E) and Loot Hoard (Trait D) were the foundation of the character and they were immediately fun, so the rest of the kit formed around them. Other than fiddling with numbers, they’ve remained mostly the same through Hogger’s development. Staggering Blow (Q) went through many different iterations before it settled on the arc that it is now. At first, it was channeled to unleash three strikes forward in quick succession, with the 3rd hit stunning and dealing bonus damage. We also tried having the stun only occur on the outer edge of the AoE, but ultimately, we enjoyed the ability more when it meshed well with his Loot Hoard. EZ-Thro Dynamite was also mostly unchanged since its first implementation, but for a long time it was usable during Hogg Wild (E). There was an early talent that drastically reduced its cooldown when used this way which made for some insane chaotic moments. Early on, Hogger used an energy resource system to fuel his abilities, but that didn’t quite capture his brutal chaotic vibe, so we switched to the Rage resource. It felt appropriate that the longer Hogger is able to beat on his enemies, the more beatings he can administer.
- Was Hogger always imagined as a Bruiser?
- "Early on we did discuss whether to push him into an Assassin role since he was burst-y and didn’t have the survivability tools that most Bruisers had, but once talents solidified a bit we knew Bruiser was going to be right for him. Hogger is a big burly bully, it didn’t make sense for him to be a fragile “all-in” character.
- How are you hoping Hogger fits into the Heroes meta? Do you think they will shake things up?
- "I think the Bruiser meta is the healthiest it has ever been and Hogger can go toe-to-toe with the best of them! He’s going to teach players to stay away from walls and to avoid tight chokepoints.
- Did you ever have any run-ins with Hogger in World of Warcraft? Did that shape your design at all?
- "I think everyone who rolled a Human character back in the day has that fateful moment when they realize this unassuming elite mob is way too strong for them to handle alone. By the time you realize you’re no match, Hogger is thinking how best to eat you. We want Hogger players to isolate and prey on exposed heroes and he’s got plenty of tools to do exactly that. Staggering Blow (Q) is fast and punishes enemies near terrain, but can also be used to constantly keep beefy frontliners at an arm’s length. Ez-Thro Dynamite’s low cooldown helps Hogger stick to a target and batter them with his chains. Hogg Wild (E) helps him quickly navigate the battlefield and easily flank enemy teams. Loot Hoard can be used to block escape routes or pin a hero to a wall for easy Q’ing. All of these combined make Hogger feel like an oppressive bully, just like his WoW counterpart.
- Hogger is a contentious figure for Blizzard fans, arguably more so than Deathwing; are you worried about unleashing pure evil like this in the Nexus?
- "Hogger think it time Nexus learn why Hogger is king! *manic cackling*
Trivia[]
- Hogger made his debut in World of Warcraft (November 2004).
- Hogger is the 90th and last hero added in the game.
- Hogger was first teased in-game: Gnolls laughing could be heard at the start of a match. On November 21st, a picture was posted on twitter showing the bones of a Murloc and discarded human armor. The second tweet, posted a day later, makes the connection much clearer as we see Hogger's axe lodged in his own "WANTED: Hogger" poster.
- In World of Warcraft, Hogger's defeat is the objective of a quest for low-level Alliance players. While Hogger's significance in-game was originally minimal, his relative difficulty at such a low level has caused him to become one of the most well-known and popular minor characters in the game. In almost every respect, the cultural icon of Hogger far exceeds that of the actual in-game character. Hogger is often aggrandised in jokes traditionally featuring Chuck Norris.
- Instead of the stone axe he carries in WoW, Hogger has a huge flail like the gnoll creeps did in Warcraft III.
- Samwise Didier already hoped in 2014 to include Hogger in Heroes of the Storm.[1]
- A "Wanted: Hogger" poster appears in the Warcraft film (June 2016) .[2]
Gallery[]
General[]
[]
Abilities[]
Videos[]
References[]
- ↑ Blizzard could add dormant franchise characters to Heroes of the Storm, Facepunch accessed on 2014-07-13
- ↑ 2014-11-12, BlizzCon 2014 – Warcraft Movie Presentation Panel Transcript. Blizzplanet, accessed on 2015-03-11
External links[]
- There’s a Gnoll in the Nexus! - Hogger Heads to Heroes of the Storm
- Hogger Balance Changelog - Heroes Patch Notes
- Hogger Build Guide on Icy Veins
- Hogger - Wowpedia
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Bruisers | Artanis • Chen • Deathwing • Dehaka • D.Va • Gazlowe • Hogger • Imperius • Leoric • Malthael • Ragnaros • Rexxar • Sonya • Thrall • Varian • Xul • Yrel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Healers | Alexstrasza • Ana • Anduin • Auriel • Brightwing • Deckard • Kharazim • Li Li • Lt. Morales • Lúcio • Malfurion • Rehgar • Stukov • Uther • Tyrande • Whitemane | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Melee Assassins | Alarak • The Butcher • Illidan • Kerrigan • Maiev • Murky • Qhira • Samuro • Valeera • Zeratul | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ranged Assassins | Azmodan • Cassia • Chromie • Falstad • Fenix • Gall • Genji • Greymane • Gul'dan • Hanzo • Jaina • Junkrat • Kael'thas • Kel'Thuzad • Li-Ming • Lunara • Mephisto • Nazeebo • Nova • Orphea • Probius • Raynor • Sgt. Hammer • Sylvanas • Tassadar • Tracer • Tychus • Valla • Zagara • Zul'jin | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Support | Abathur • The Lost Vikings • Medivh • Zarya | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tanks | Anub'arak • Arthas • Blaze • Cho • Diablo • E.T.C. • Garrosh • Johanna • Mal'Ganis • Mei • Muradin • Stitches • Tyrael | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Unknown | Mekkatorque |