Health Regeneration (also called Health regen) determines the rate at which a hero regenerates Health. Health Regeneration occurs passively and isn't stopped when a hero is disabled. Health Regeneration is measured in hit points restored per second. The baseline value for most heroes is roughly 12.5% of their Max Hit Points per minute, meaning it would take 8 minutes for most heroes to fully regenerate their health passively with no healing from other sources. A hero can also gain additional Health Regeneration from certain talents and abilities. Health regeneration is subject to Scaling.
List of Heroes by Health Regeneration
Abilities that affect Health Regeneration
- The Lost Vikings' trait, "Viking Hoard", increases the health regeneration of every Viking by 0.5 each time they pick up a Regeneration Globe.
- Anub'arak' level 1 Talent "Regeneration Master" increase his Health Regeneration by 1 for every Regeneration Globe collected, up to 30.
- Dehaka's level 1 Talent "Tissue Regeneration" increases his Health Regeneration by 4 for every 50 essence collected, up to 40.
- Johanna's level 1 Talent "Laws of Hope" increases her Health Regeneration by 1.5 (+4% per level).
- Hogger's level 1 Talent "On The Prowl" increases his Health Regeneration by 9, increased by 2% for each point of Rage he has.
- Ragnaros's level 4 Talent "Catching Fire" increase his Health Regeneration by 1.25 for every Regeneration Globe collected, up to 18.75.
- Rexxar's level 4 Talent "Hunter-Gatherer" increase his and Mishas' Health Regeneration by 1.25 for every Regeneration Globe collected, up to 25.
- Stitches's level 1 Talent "Savor the Flavor" increases his Health Regeneration by 1.5 for every usage of Devour on an enemy Hero.
|Attack_||Basic Attack ( Attack Range • Attack Speed) • Ability (Resource ( Mana) Spell Power • Cooldown)|
|Defense_||Health • Health Regeneration • Healing (Healing modifier • Lifesteal) • Shield • Armor|
|Buffs_||Absorbing • Evade (Parry) • Healing • Invulnerable • Protected • Stasis • Stealth • Shields • Unkillable • Unstoppable • Untargetable|
|Debuffs_||Attack Slow • Blind • Crowd control • Damage over Time • Knockback • Revealed • Root • Silence ( Fear • Mind Control • Polymorph • Taunt) • Slow • Stun ( Sleep) • Time Stopped|