Hanamura is a payload battleground introduced with Heroes of the Storm 2.0. The goal is to capture payloads to unleash dragons and assail the enemy core. Deal a total of 8 damage the opposing core to claim victory.
With the 2018 update, the map layout changed significantly. While still a two-lane map, the jungle, merc camps, and objectives were all altered to support the increased emphasis on team fights.
Mercenary camps Edit
- Recon camp: The Recon Camp replaced the Boss previously at the center of the map. Capturing grants the team a significant amount of map awareness, though no pushing power. Unlike the previous watchtowers that were in the game, the Recon Camp will spawn friendly mercenaries to protect it from capture by the enemy team.
- Fortification camp: Place a Turret on the ground. Turret power-up prioritize attacking Heroes; deals double damage to Minions.
- Sentinel siege camp: Large units that push down lanes with the support of a strong cleave attack.
The cores on Hanamura Temple are no longer invulnerable with the update — players now assault them directly. When delivering a payload, these now bombard enemy structures, dealing critical damage.
There’s only one payload to contest in Hanamura Temple, and its pathing will change depending on how far teams have progressed. As teams successfully escort the payload to its various destinations, it will travel along increasingly dangerous paths, before resetting to its original starting location. There are three payload destinations for each team and these dynamic locations make it so that team fights are constantly on the move! Furthermore, turrets acquired from mercenary camps can no longer be placed directly on the payload.
Destroying enemy Forts will cause the next allied Payload to deal additional damage when it arrives at its destination. Destroying enemy Keeps will cause Sappers to spawn with allied Minion waves, which will fire on the Core upon reaching the end of their lanes.
- Core health in the game could be altered over time. Originally it had 8HP, but playtesting saw matches go into the 24 minute range, which was deemed to be less than ideal.
- The art team made the decision to port Hamanura because they loved the aesthetic of the map as it appears in Overwatch. They also felt that Hanamura was one of the more instantly recognizable maps from Overwatch, and they felt it was easily distinguished from any of the other maps they have previously built. The design team knew beforehand that whatever their first Overwatch map would be, it would use the payload mechanic.
- Mega Enforcer: In the 2018 update, the Mega Enforcer boss was removed. Once defeated, the Mega Enforcer found at the center of Hanamura would fire 1 shot on the opposing Core.
Patch changes Edit
- (Patch September 26, 2017) Note: Mercenary item drops no longer require a short channel time to be picked up.
- (Patch August 8, 2017) Note: Hanamura has been temporarily removed from all game modes except Custom Games in order to undergo changes.
- (Patch July 11, 2017) Note: Changes to health, spawn time, and abilities of multiple elements.; Fixed an issue with AI players pacing near Payloads if a stealthed enemy was contesting.; Fixed an issue preventing Turret power-ups from being damaged by the Boss’s Energy Ring ability.; Fixed an issue preventing Mercenaries from attacking Turret power-ups.
- (Patch June 13, 2017) Note: A.I. players will no longer pace back and forth near the payload when a Stealthed enemy Hero is nearby. When the player is not holding an item, the Map Mechanic Ability button tooltip now correctly explains that Hanamura-specific Abilities can be earned by defeating Mercenaries.; Map Mechanic Turrets can now correctly attack the Mega Enforcer and Mercenaries.
- (Patch April 25, 2017) Note: Added.