Gazlowe | |
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"Anyone order a one-man wreckin' crew?" | |
Basic Info | |
Title | Boss of Ratchet |
Role | Bruiser |
Difficulty | Medium |
Franchise | Warcraft |
Price | 300 / 2,000 |
Release Date | March 13, 2014 |
Base Stats | |
Attack Type | Melee |
Health | 2275 |
Health Regen | 4.74 |
Resource | 10 Scrap |
Unit Radius | 0.75 |
Attack Speed | 1.25 |
Attack Range | 1.25 |
Attack Damage | 100 |
Data Page |
Monte Gazlowe, the Boss of Ratchet, is a Bruiser Hero from the Warcraft universe.[1] Few would consider the diminutive goblin tinkers fighters, but what they lack in height they more than make up in mechanical cunning. Gazlowe's mechanical exoskeleton is an especially effective war machine - whenever it's working.
Prior to patch 52.0, Gazlowe was a Melee Assassin hero.
Background[ | ]
"Time is money" is a saying all goblins live by, and Gazlowe is no exception - or is he?
As a youngster, Gazlowe was a thief but he managed to make enough coin through his adventures to start his own legitimate business. That business boomed into one of the world's most successful trading ports. Gazlowe manages the trading operations on Kalimdor in the town of Ratchet.
After the events of the Third War, Gazlowe was approached by Thrall to be the chief engineer in the building of Orgrimmar. He was tasked with finding a reliable water source in the dry, harsh climate of Durotar. Digging tunnels outside the city in search of an underground well, Gazlowe and his team ran into a den of kobolds, who flooded the tunnels and drove the goblin miners out. Gazlowe sent Rexxar to deal with the nuisance.
Years and profits went on without much trouble. There was the occasional 99-Year Old Port stolen by Mad Magglish and pesky pirates to the south but nothing questing adventurers couldn't handle. It wasn't until upset fire elementals laid blaze to Orgrimmar that Gazlowe was again asked by Thrall to rebuild the city. Settling on a price, which was lowered several times, the former Warchief departed for Outland.
Following the death of the beloved Cairne Bloodhoof, the treacherous Grimtotem tribe rose up to take control of the tauren city, Thunder Bluff. Cairne's son, Baine, sent a trusted ally named Stormsong to ask Gazlowe for aid in their fight to take back the city. The plan called for outrageous amounts of explosives and weaponry, as well as zeppelins to transport troops. Demands were met and Gazlowe received an enormous sum of money and, very, very rare of a goblin, he gave most of it back as a gesture of respect to Cairne and his son. Gazlowe is keen to remain neutral for profits sake, but retains strong relations with the Horde.
Gameplay[ | ]
Gazlowe is a Bruiser hero, who excels at guarding a location. Instead of Mana, Gazlowe uses Scrap, which is passively generated by his trait Reduce, Reuse, Recycle over time or salvaged from his destroyed turrets. His trait can also be activated to instantly dismantle a turret.
Scrap is consumed by Gazlowe's first Basic Ability Rock-It! Turret, which allows him to place a stationary turret in a target location. The turret fires at enemies, prioritising enemy Heroes, if they were in its range when it was created. Gazlowe's other abilities do not require Scrap, and are fully cooldown based. Deth Lazor fires a laser, which after a delay damages enemies and heals him for a portion of the damage it dealt. Xplodium Charge places a bomb that explodes shortly after to deal damage and stun enemies caught in the blast. Gazlowe also has a fourth ability called Focus Turrets!, by which he orders his turrets to focus on the chosen target, if in range.
Gazlowe's first Heroic is Robo-Goblin. It passively adds a stacking Damage over Time to his Basic Attack and can also be activated to temporarily grant Gazlowe Unstoppable, making him immune to crowd control. His second Heroic Grav-O-Bomb 3000 pulls in enemies after a delay, dealing heavy damage, and causes his Basic Abilities to deal more damage for a short while after casting this.
Abilities[ | ]
- See Data page for a table of scaled values at key levels.
Talents[ | ]
Increase the cast range of Xplodium Charge by 30% and its damage by 35%. Hitting an enemy Hero increases Movement Speed by 20% for 3 seconds.
- Damage bonus stacks additively with other offensive damage modifiers that can affect Xplodium Charge's damage.
Increase maximum Scrap by 2. Basic Attacks against enemy Heroes, Mercenaries, or Monsters accelerates Reduce, Reuse, Recycle Scrap regeneration by 1.5 seconds.
Casting Basic Abilities causes Gazloweās next Basic Attack within 6 seconds to deal 60% more damage. Stores up to 2 charges.
- Damage bonus stacks additively with other offensive damage modifiers that can affect Gazlowe's Basic Attack damage.
Casting Rock-It! Turret grants Gazlowe a Shield that absorbs up to 200 damage for 2.5 seconds.
- Shield does not stack with itself. Subsequent applications refresh the shield amount and duration.
Heroes hit by Deth Lazor or Xplodium Charge take an additional 2% of their maximum Health in damage. Gazlowe is healed for 150% of the damage dealt.
Cooldown: 30 seconds
Activate to gain 40 Armor for 3 seconds, reducing damage taken by 40%, and reduce damage dealt by all nearby enemy Heroes and Summons by 50% for 3 seconds.
- Damage reduction stacks with other offensive damage modifiers affecting the target Hero's damage output.
- Does not stack with other positive Armor effects. Other defensive damage modifiers may stack.
Generate 3 Scrap for each Hero hit by Deth Lazor.
Deth Lazor can now store up to 2 charges. Each enemy Hero hit by Deth Lazor reduces its cooldown by 0.75 seconds.
Deth Lazor and Xplodium Charge Slow enemies hit by 35% for 3 seconds. Rock-It! Turret Basic Attacks against enemies Slowed in this way extend the Slow duration by 0.5 seconds.
Cooldown: 40 seconds
Activate to become Unstoppable for 1.5 seconds.
Passive: Basic Attacks deal 90 bonus damage over 5 seconds, stacking up to 3 times.
Cooldown: 60 seconds
After a 1.5 second delay, pull enemies toward the center of an area and deal 220 damage. Basic Abilities deal 30% more damage for 5 seconds after casting Grav-O-Bomb 3000.
Primary Rock-It! Turret attacks against Heroes increase Gazlowe's Attack Speed by 40% for 3 seconds.
- Does not stack with itself. Subsequent applications refresh the duration.
Rock-It! Turrets attack up to 2 additional enemies for 60% damage and have 30% increased Basic Attack range.
- Secondary targets are chosen within an 80 degree cone around the main target, prioritizing the enemies closest to the Turret.
- Secondary attacks benefit from Grav-O-Bomb 3000's damage bonus.
- Secondary attacks do not prioritize Heroes.
- Secondary attack damage penalty stacks additively with offensive damage modifiers that can affect Rock-It! Turrets' damage.
Gazlowe gains 5% Spell Power for each active Rock-It! Turret, up to a maximum of 15%. Dealing Basic Attack damage extends the duration of Rock-It! Turrets by 1.25 seconds.
- Spell Power stacks additively with itself and other offensive damage and healing modifiers affecting Gazlowe's Spell damage or healing output.
Firing Deth Lazor causes all of Gazlowe's Rock-It! Turrets to fire a Deth Lazor of their own that deals 125 damage.
- All lazorz are fired toward the target point.
- Rock-It! Turrets' lazorz do not interact with other talents affecting Deth Lazor.
- Turrets' lazorz do not benefit from Grav-O-Bomb 3000's damage bonus.
Reduce the cooldown of Xplodium Charge by 2 seconds. Casting Xplodium Charge creates 3 miniature Rock-It! Turrets that last for 3 seconds.
These Turrets do not drop Scrap or benefit from other Talents.
- Miniature Turrets spawn immediately upon cast.
- Miniature Turrets also prioritize Heroes upon spawning and can be retargeted using Focus Turrets!.
- Miniature Turrets' attacks do not benefit from Grav-O-Bomb 3000's damage bonus.
Basic Attacks grant Gazlowe 15% Movement Speed for 2 seconds.
Dealing Basic Attack damage to Heroes causes them to take an additional 2.5% of their maximum Health as damage.
Basic Attacks increase Gazlowe's Armor by 10 for 10 seconds, up to a maximum of 30, and deal 50% bonus damage to Stunned or Slowed enemies.
- Damage bonus stacks additively with other offensive damage modifiers that can affect Gazlowe's Basic Attack damage.
- Does not stack with other positive Armor effects. Other defensive damage modifiers may stack.
Increases Grav-O-Bomb 3000's radius by 25% and its damage by 50%. Each enemy Hero pulled reduces its cooldown by 12 seconds.
- Damage bonus stacks additively with other offensive damage modifiers.
Reduce the Scrap cost of Rock-It! Turrets by 1. Regain 2 Scrap for each Scrap pickup.
Xplodium Charge gains a 2nd charge with a 3 second cooldown between uses and launches 2 more bombs when it detonates.
- Additional bombs are launched at a 45 degree angle from the initial direction.
- Additional bombs have the same impact properties as Xplodium Charge, and interact with Grav-O-Bomb 3000's damage bonus and all Talents affecting Xplodium Charge, except Ark Reaktor.
Builds and guides[ | ]
Gazlowe Community Build Guides @ HeroesFire
Gazlowe Community Build Guides @ Heroes Hearth
Skins[ | ]
Gazlowe Skins | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Backstory: Few would consider Gazlowe a fighter, but what he lacks in height, he makes up in mechanical know-how. Besides, you don't get to be boss of a "boom"-town like Ratchet with just a charming personality, if you know what I mean. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
300 / 2,000 Boss of Ratchet |
Free Sewage |
Free Sludge |
120 / 75 Grease | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Backstory: So they think Gazlowe and Gallywix's Splendiferous Extravaganza has lost its edge, huh? Yeah, well... I got a new act in mind... This one'll knock 'em dead. Guaranteed. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Features: Themed abilities. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Notes: This skin theme is part of a shared theme of Gazlowe and Gallywix's Splendiferous Extravaganza. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
350 / 400 |
350 / 400 Clown |
350 / 400 Azure | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Backstory: A wise man once said, "If it ain't broke, don't fix it." Gazlowe has never heard of this man... and if he had, he might punch him in the gut for saying stuff like that. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
120 / 75 |
120 / 75 Fel Iron |
120 / 75 Obsidian | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Backstory: From the martian landscape, Gazlowe gazed upon the Earth with jealous eyes. Soon that glittering sapphire would be his... but first, Super Sonya must be dealt with. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Features: Altered voice-over, themed abilities. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Notes: This skin theme is part of a shared theme of Superheroes vs. Eternal Empire skins. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
350 / 400 |
350 / 400 Tangerine |
350 / 400 Silver |
Gazlowe Event Skins | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Backstory: In the rear, with the gear... and a whole lot of explosives, ha! | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Features: Themed abilities | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Notes: This skin theme is part of a shared theme of other universes merging into StarCraft skins. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
900 / 1,800 |
900 / 1,800 Firebat |
900 / 1,800 Rich | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Backstory: Goblin Law of Transaction #65: Never pay more for a Hallow's End costume than you need to. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Notes: This skin theme is part of a shared theme of holiday skins. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
120 / 75 |
120 / 75 Deep |
120 / 75 Bag of Bolts |
120 / 75 Waste |
120 / 75 Awkward |
Portraits[ | ]
Sprays[ | ]
Gazlowe Sprays | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Carbot Gazlowe |
Crazed Tinkerer |
MƔscara de Gazlowe |
Paper Bag Tinkerton |
Paper Gazlowe |
Emojis[ | ]
Quotes[ | ]
2020 Rework[ | ]
When the Heroes of the Storm development team first designed Gazlowe (or Tinker, as he was initially called), the game was completely different than it is now. What heroes could do, how maps were designed, and how the game was "meant" to be played has changed dramatically over the years. So when Gazlowe was introduced back in 2014, his kit worked well for that time period. He could split push lanes, clear mercenary camps efficiently, and even his team-fighting ability wasn't that bad. Fast forward to the year 2020 (and two reworks later), the development team felt it was time to give his kit another look after his most recent overhaul in 2017.
The developer in charge of bringing the goblin's kit into 2020 was Senior Game Designer Kevin Gu. But as Gu was on paternity leave, Senior Game Designer Adam Jackson (who was heavily involved in the process) stepped up and spoke with Inven Global recently about how the team tackled the project.
When Gazlowe was first created, there was a role he slid into called "Specialist." Specialists were heroes who could act as lane bullies, clear mercenary camps effectively, control key objective points, and had unique playstyles compared to the more "traditional" roles. They couldn't team-fight well but their impact was felt in other areas of the map. Once the role was removed in the spring of 2019 and replaced with more defined playstyles (Ranged Assassin, Healer, etc.), the development team knew they had to find a spot for the goblin.
"I think we've learned a lot since we were designing him way back in the day about how our game works and about the role that we want him to play in our game," said Jackson. "Our players have learned a lot about how our game works. And as designers, we've learned a lot about both how our game is played and how kind of we want it to be played."
As for what the development team wanted to him to be, they went off what he did well and how that could translate into one of the six new roles going forward. In 2020, that role was Bruiser. Gazlowe could hold his own in lane, use his turrets for zoning purposes, and threaten stunning or slowing enemies with his abilities ā a perfect fit. But once the development team settled on a Bruiser as the new role for Gazlowe, how were they going to turn him into one?
When Gu and the team began work on making Gazlowe feel like a more complete hero, they ran into a fundamental issue that they needed to address: What to do with his turrets? "One thing with Gazlowe specifically that always made him difficult to design around is that (and, not only is it true for him, but for any turret hero) in any game, turret heroes tend to be very difficult to design in a healthy way because they tend to be fairly polarizing. When you have a lot of power that's in another unit that's not the hero and that is automatically doing damage, it tends to be very, very powerful or not at all," said Jackson. By taking power out of his turrets early in the game so the opposing laner has more things to do other than worry about constantly killing his stationary cannons and dodging his skill shots, the development team was able to put more power into this other abilities.
Enabling the element of counterplay not only helps provide a healthier game experience for the opposing laner but for the player piloting Gazlowe. Jackson compares going up against and playing as Gazlowe to a traditional fighting game where: "I have a goal, he has a goal. I'm trying to prevent my opponent from doing what they want and they're trying to prevent me from doing what I want." With Gazlowe having a more defined role in a team composition going forward, the development team believes that he'll be a lot more embraced by those who want to play as him or around him.[2]
Trivia[ | ]
- Gazlowe first appeared in Warcraft III: The Frozen Throne (July 2003), after Warcraft Adventures: Lord of the Clans was cancelled in 1998.
- His book debut was seven years later, in The Shattering: Prelude to Cataclysm (October 2010).
- Gazlowe is voiced by Travis Willingham.
- Gazlowe was one of the 18 heroes revealed at BlizzCon 2013.
- Gazlowe is the first and only Goblin hero in the game, with Junkrat getting a skin that replaces his body with a mech and a Goblin operating it where his torso is.
- The machine on Gazlowe's back features a licence plate with his name on it.
- One of Gazlowe's gag quotes references the song Gin and Juice by Snoop Dogg.
Gallery[ | ]
General[ | ]
Abilities[ | ]
Videos[ | ]
References[ | ]
- ā 2013-11-15, Character List of Heroes of the Storm. Blizzpro, accessed on 2013-12-01
- ā Inven Global: From a bully to a Bruiser: Heroes of the Storm developer talks Gazlowe's rework
External links[ | ]
- Gazlowe - Heroes of the Storm
- Gazlowe - Wowpedia
- Gazlowe Balance Changelog - Heroes Patch Notes
- Gazlowe Sound Files - Sounds of the Storm