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{{Structure infobox
 
{{Structure infobox
 
|name=Gate
 
|name=Gate
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|image=Targetinfopanel unit cursedhollow building gate.png
|image=Gate.png
 
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|ID= TownWallL2Parent and TownWallL3Parent
 
|Health= '''Exterior Gate:''' 4,625 HP <br> '''Interior Gate:''' 5,500 HP
 
|Health= '''Exterior Gate:''' 4,625 HP <br> '''Interior Gate:''' 5,500 HP
 
|Damage=
 
|Damage=
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|Kill XP=None
 
|Kill XP=None
 
}}
 
}}
'''Gates''' are simple [[structure]]s that obstruct progression through the enemy [[Fort]]s. Gates cannot be seen or passed though by enemies, but can be freely passed through by allies. Characters can attack enemy Gates to destroy them. Gates do not have any Abilities or attacks, but are usually placed directly between two [[Tower]]s.
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'''Gates''' are simple [[structure]]s that obstruct progression through the enemy [[Fort]]s and [[Keep]]s.
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==Gameplay==
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Gates cannot be seen or passed though by enemies, but can be freely passed through by allies. Characters can attack enemy Gates to destroy them. Gates do not have any Abilities or attacks, but are usually placed directly between two [[Tower]]s.
   
 
While their most crucial feature is to block enemy movement, Gates also serve to largely prevent line of sight on enemy targets behind them. This only affects enemies on the outside of the Gate - enemies on the inside (and allies on either side) are able to see through the Gates without obstruction. This makes them very useful for defending players to pop in and out of, and an excellent option for retreating from the enemy fire.
 
While their most crucial feature is to block enemy movement, Gates also serve to largely prevent line of sight on enemy targets behind them. This only affects enemies on the outside of the Gate - enemies on the inside (and allies on either side) are able to see through the Gates without obstruction. This makes them very useful for defending players to pop in and out of, and an excellent option for retreating from the enemy fire.
   
 
While enemy players cannot pass through Gates, special Abilities such as [[Diablo#Skills|Overpower]] can allow them to slip over or past them. In most cases this is to the player's disadvantage, as they will now be vulnerable to attack by advancing Minions as well as Heroes and Towers on the other side of the Gate. Crucially, they will be unable to pass back through the Gate (unless another such Ability is used), trapping them within the enemy Fort.
 
While enemy players cannot pass through Gates, special Abilities such as [[Diablo#Skills|Overpower]] can allow them to slip over or past them. In most cases this is to the player's disadvantage, as they will now be vulnerable to attack by advancing Minions as well as Heroes and Towers on the other side of the Gate. Crucially, they will be unable to pass back through the Gate (unless another such Ability is used), trapping them within the enemy Fort.
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==Gallery==
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<gallery>
 
File:Gate.png
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</gallery>
   
 
[[Category:Structures]]
 
[[Category:Structures]]
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{{Targets}}
{{Template:Non-Heroic nav}}
 

Latest revision as of 05:13, 7 June 2018

Gate
Targetinfopanel unit cursedhollow building gate
Structure Information
ID TownWallL2Parent and TownWallL3Parent
Health Exterior Gate: 4,625 HP
Interior Gate: 5,500 HP
Kill XP None

Gates are simple structures that obstruct progression through the enemy Forts and Keeps.

Gameplay[ | ]

Gates cannot be seen or passed though by enemies, but can be freely passed through by allies. Characters can attack enemy Gates to destroy them. Gates do not have any Abilities or attacks, but are usually placed directly between two Towers.

While their most crucial feature is to block enemy movement, Gates also serve to largely prevent line of sight on enemy targets behind them. This only affects enemies on the outside of the Gate - enemies on the inside (and allies on either side) are able to see through the Gates without obstruction. This makes them very useful for defending players to pop in and out of, and an excellent option for retreating from the enemy fire.

While enemy players cannot pass through Gates, special Abilities such as Overpower can allow them to slip over or past them. In most cases this is to the player's disadvantage, as they will now be vulnerable to attack by advancing Minions as well as Heroes and Towers on the other side of the Gate. Crucially, they will be unable to pass back through the Gate (unless another such Ability is used), trapping them within the enemy Fort.

Gallery[ | ]