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(Clarified description to indicate first spawn must be 4 or 6, then Cursed Hollow logic applies (need to double check this against the game code, but the original description here possibly sourced from the NotParadox video was wrong))
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| players = 5 vs. 5
 
| players = 5 vs. 5
 
| objectives = <nowiki />
 
| objectives = <nowiki />
  +
* Queen Nightshade will periodically summon a Seed. Defeat its [[Shambler Defender]]s and gather it for your team!
* At night, [[Shambler]]s will rise from the gardens.
 
  +
* Upon gathering three Seeds, [[Garden Terror]]s will immediately burrow to each lane.
* Kill the Shamblers and collect seeds for your team.
 
  +
* Garden Terrors disable enemy towers and forts, so fight alongside them!
* With 100 seeds, control a garden terror and destroy your enemies!
 
| first= 3:00 minutes
+
| first= 2:30 minutes
| respawn= 3:20 minutes after all Shamblers die
+
| respawn= 50-80 seconds after the last taken seed, or after all Garden Terrors die.
 
|lanes= 3
 
|lanes= 3
 
|Announcer = [[Queen Nightshade]]
 
|Announcer = [[Queen Nightshade]]
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}}
 
}}
   
'''Garden of Terror''' is a [[battleground]] featuring a unique day/night cycle and seeds which can be collected to summon [[Garden Terror]]s. The first Battleground [[objective]] event will activate 3 minutes into the match, following a 30-second warning.
+
'''Garden of Terror''' is a [[battleground]] featuring seeds which can be collected to summon [[Garden Terror]]s. The first Battleground [[objective]] event will activate 2:30 minutes into the match, following a 30-second warning.
   
 
== Background ==
 
== Background ==
Line 22: Line 22:
 
==Map layout==
 
==Map layout==
 
Garden of Terror is a huge map that consists of three lanes with relatively windy jungle areas and quite a lot of [[bush]]es to hide in.
 
Garden of Terror is a huge map that consists of three lanes with relatively windy jungle areas and quite a lot of [[bush]]es to hide in.
[[File:Garden of Terror map.jpg|center|1000px]]
+
[[File:Garden of Terror map-full.jpg|center|1000px]]
   
==== Areas of interest ====
+
=== Areas of interest ===
  +
{| class="wikitable" width='100%'
*[[Mercenary camps]] - There are six camps to be recruited in this battleground. Each mercenary camp gets its own lane, so you never have to worry about double mercenary pushes like you do on [[Dragon Shire]], and therefore all lanes can be pushed rather equally.
 
  +
|-
**[[Siege giant]]s - Two Siege giants are on each side of the map.
 
  +
! class="section" colspan="2" | [[File:Minimapicon gardenseed.png|25px|link=Garden of Terror]] Seeds of Terror
**[[Knights]] - One knight bruiser camps is on both sides.
 
  +
|-
  +
|'''Amount:''' || 6
  +
|-
  +
|'''Location:''' || Located all over the area between top and bottom lanes.
  +
|-
  +
|'''Description:''' || Each Seed-camp spawns with a few [[Shambler]]s that needs to be defeated in order to capture the Seed.
  +
|-
  +
|}
   
  +
=== Mercenary Camps ===
*[[Shamblers]]
 
  +
There are six [[Mercenary camps]] to be recruited in this battleground. Mercenaries are disabled during the Primary Objectives.
*When the night comes, the [[Shambler]]s will appear at both the top and bottom of the map. While the position is similar, the shamblers are a little closer to the left on the top side of the map, and to the right on the bottom. This positioning makes it so that bottom is more favorable for the red team (right side) and top is more favorable for the blue team (left side), and this is very often reflected in the metagame with three-hero lanes in the top or bottom lane to either push the lane hard and comfortably gather seeds at night or to counter the opposing team’s push and attempt to steal their “easy” camp to take. Similarly, it also affects how the mid lane rotates for seeds as well.
 
   
  +
{| class="wikitable"
==Map objective==
 
  +
|-
===Fight the Shamblers===
 
  +
! class="section" colspan="2" | [[File:Minimapicon merccamp.png|30px|link=Siege Camp]] [[Siege Camp]]s
[[File:Loadscreen gardenofterror icon1.png|150px|right]]
 
  +
|-
The first night starts 3:00 minutes into the match, following a 30-second warning. When night falls, the [[Shambler]]s will come out in the garden area of the Battleground. The minimap displays the location of all the night horrors with purple indicators. The night sequence will not end until all the night horrors are killed.
 
  +
| style="width:5%" | {{Merc tile|Siege giant}}
  +
|
  +
*'''Amount:''' 4
  +
*'''Spawns:''' After 1 min and respawns 3 min after the Camp has been captured.
  +
*'''Location:''' Located near each of the four forts. Moves down the top or bottom lanes.
  +
*'''Description:''' Siege giants are found in groups of 2 and can easily take down enemy forts from outside the structures' attack ranges.
  +
|-
  +
! class="section" colspan="2" | [[File:Minimapicon elitemerccamp.png|30px|link=Bruiser Camp]] [[Bruiser Camp]]s
  +
|-
  +
| {{Merc tile|Knight}}
  +
|
  +
*'''Amount:''' 2
  +
*'''Spawns:''' After 1 min and respawns 4 min after the Camp has been captured.
  +
*'''Location:''' Located near the northeast and southwest forts. Moves down the top or bottom lanes.
  +
*'''Description:''' Knights are 3 tanky frontliners and a single ranged "Wizard", who emits a spell armor aura to buff all nearby allies.
  +
|-
  +
|}
   
===Collect Seeds===
+
==Primary Objectives==
  +
===Core Ability: Absorbing Seeds ===
[[File:Loadscreen gardenofterror icon2.png|150px|right]]
 
  +
*Every 5 seconds, the Core shoots a seed under a nearby enemy Hero. When the seed explodes, Heroes inside are Polymorphed for 3 seconds.
*One of the objectives on the map is for each team to grab seeds. This is done by killing the small, but deadly [[Infested Servant]]s scattered throughout the garden, and the massive plant called the [[Flowering Shambler]].
 
  +
{{clear}}
**Small seed camps with Infested Servants consists of three seed [[monster]] and grant 15 seeds total. Each monster drops 1 seed per 30% HP lost. When it dies, it drops 2 seeds for a total of 5 seeds.
 
**The massive Flowering Shamblers grant 60 seeds toal. They drop 5 seeds per 10% HP lost, starting at 80% HP. When he dies, it drops 20 seeds. Additionally, when the Shambler reach 70% HP and 30% HP, they drop a purple [[regeneration globe]].
 
**In total, a single night contains 180 seeds.
 
**The pod image next to each team's seed count is either open or closed. If it's closed, there aren't enough seeds remaining for that team to get a terror.
 
   
===Control Garden Terror===
+
===Seeds Spawn===
[[File:Loadscreen gardenofterror icon3.png|150px|right]]
+
[[File:Loadscreen gardenofterror icon1 new.png|150px|right]]
 
[[File:Garden of Terror Seed Spawn.jpg|thumb|Seeds spawn locations]]
{{main|Garden Terror}}
 
  +
*Six Seed-spawning locations are spread across the map.
Upon collecting 100 Seeds, the Fertile Soil (located near the Core) will automatically grow into a [[Garden Terror]] after 15 seconds. Once the Garden Terror has spawned, a 1 minute countdown timer will begin. Right click the Garden Terror to take control of it before the timer expires. If no player takes control of the Garden Terror within 1 minute, it will reset to its Fertile Soil state, and the team will lose the ability to unleash the Garden Terror.
 
  +
*At 2:30, a Seed spawns in one of two bottom side "corner" spawn locations of the map (4 or 6 in the picture).
  +
*Afterwardd, the Seed spawning location follows the same logic as that of Tributes on [[Cursed Hollow]].
  +
*Protecting the seed are four [[Shambler]]s with medium-high hit points and medium-low DPS.
  +
{{clear}}
   
  +
===Collect Seeds===
Besides a massive amount of health and power, the Garden Terror has two abilities: ''Overgrowth'' disables all enemy buildings around the casted area. Additionally, the Garden Terror does 200% extra damage to affected buildings. Be careful, as the Overgrowth can be destroyed by the opposing team. If you're sick of the enemy team clumping up and pulling off a wombo-combo on your team, ''Queen's Curse'' lets you turn them into slow, weak ''Plant Zombies''. This is an area of effect [[polymorph]] ability that can definitely turn the tide of a fight, when used correctly.
 
 
[[File:Loadscreen gardenofterror icon2 new.png|150px|right]]
  +
*Once the shamblers are killed or distracted, a hero must channel the seed for 5 seconds to capture it.
  +
*Once a seed is captured, it's a random time between 50-80 seconds until the next Shamblers and their seed spawn.
  +
*Seeds will continue to spawn until either team gathers three in total, closing out the objective.
  +
{{clear}}
  +
  +
===Garden Terrors===
 
[[File:Loadscreen gardenofterror icon3 new.png|150px|right]]
  +
*When the third seed is gathered, three [[Garden Terror]]s will immediately spawn and burrow to the front line of the winning team's [[lane]]s, bolstering their pushing efforts.
  +
*The Garden Terrors have a large [[AoE]] stomp attack, splash damage and the ''Overgrowth'' ability.
  +
**The Garden Terrors ''Overgrowth'' ability spawn a plant in a pot that disables all attacking Structures ([[Tower]]s, [[Fort]]s and [[Keep]]s), in a large area as long as the pot is alive. The pot has 1,800 HP (does not [[scale]]) and loses 108 HP per second.
  +
*While an unchecked Terror can place the ''Overgrowth'' and not take damage from structures, any defending team can easily kill the Overgrowth to enable the structure to defend itself.
  +
*The Garden Terrors will push until defeated, at which point the objective cycle starts again.
  +
{{clear}}
   
 
== Battleground history ==
 
== Battleground history ==
 
{{main|Garden of Terror (original)}}
 
{{main|Garden of Terror (original)}}
 
[[File:Flowering Shambler.jpg|thumb|Collecting Seeds from a Flowering Shambler]]
On the original version of this map, players had to wait for periodic nightfall that awakened neutral [[shambler]]s throughout the map's jungle that they had to defeat to collect seeds. Once 100 seeds were gathered, a plant bloomed near the team's [[Core]] for a limited time. When channeled, the plant transformed the channeler into a monstrous [[vehicle]] called [[Garden Terror (vehicle)|Garden Terror]] that exceled at destroying enemy structures, but only lasted for a limited duration.
+
On the original version of this map, players had to wait for periodic nightfall that awakened neutral [[shambler]]s throughout the map's jungle that they had to defeat to collect seeds. Once 100 seeds were gathered, a plant bloomed near the team's [[Core]] for a limited time. When channeled, the plant transformed the channeler into a monstrous [[vehicle]] called [[Garden Terror (vehicle)|Garden Terror]] that exceled at destroying enemy structures, but only lasted for a limited duration. The Terror could place a ''Queen's Curse'', transforming enemies who walked over it into small plants, cause an ''Overgrowth'' by planting a destroyable flower that prevented structures from firing, and ''Sprint'' for a boost in speed.
   
 
Early on in development for Garden of Terror, the night cycle actually reduced player [[vision]] range significantly – this is a mechanic that the developers felt was interesting in Warcraft 3 and wanted to explore it. Ultimately, they didn't end up doing this for a couple of reasons. First off, it tended to result in more passive play, players were scared to move around the map without their team. It also set a more dreary and dark tone for the match. The development team felt that this could psychologically take a toll on the player.<ref>[http://www.reddit.com/r/heroesofthestorm/comments/8jvnmu/balance_and_design_ama_with_heroes_developers_may/dz35yox/ BlizzCooper on Reddit]</ref>
 
Early on in development for Garden of Terror, the night cycle actually reduced player [[vision]] range significantly – this is a mechanic that the developers felt was interesting in Warcraft 3 and wanted to explore it. Ultimately, they didn't end up doing this for a couple of reasons. First off, it tended to result in more passive play, players were scared to move around the map without their team. It also set a more dreary and dark tone for the match. The development team felt that this could psychologically take a toll on the player.<ref>[http://www.reddit.com/r/heroesofthestorm/comments/8jvnmu/balance_and_design_ama_with_heroes_developers_may/dz35yox/ BlizzCooper on Reddit]</ref>
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The developers iterated on the Garden rework several times internally. First they tried small changes like repositioning/renumbering shambler camps, changing timers, and changing the vehicle's abilities and spawn point, but none of those changes made the map notably more fun or interesting. The map still had the same problems it did on live servers. Then they went wild for a bit with experimentation - at one point they had a completely new layout and a "siege vehicle" objective reward that could dig in, spawn bushes around it, spawn shamblers to push in a direction, and shoot out burrowing seed bombs that detonated for aoe damage. They tried a "gauntlet" type design where they spawned a series of seeds, one at a time, all over the map, and the first team to gather three won the objective. Those were interesting experiments, but they each had their own fatal problems.<ref>[http://www.reddit.com/r/heroesofthestorm/comments/9gzoe0/game_design_balance_ama_with_heroes_developers/e69rawg/?context=2 [[Steve Holmes]]: Game Design & Balance AMA with Heroes Developers – September 19, 2018]</ref>
 
The developers iterated on the Garden rework several times internally. First they tried small changes like repositioning/renumbering shambler camps, changing timers, and changing the vehicle's abilities and spawn point, but none of those changes made the map notably more fun or interesting. The map still had the same problems it did on live servers. Then they went wild for a bit with experimentation - at one point they had a completely new layout and a "siege vehicle" objective reward that could dig in, spawn bushes around it, spawn shamblers to push in a direction, and shoot out burrowing seed bombs that detonated for aoe damage. They tried a "gauntlet" type design where they spawned a series of seeds, one at a time, all over the map, and the first team to gather three won the objective. Those were interesting experiments, but they each had their own fatal problems.<ref>[http://www.reddit.com/r/heroesofthestorm/comments/9gzoe0/game_design_balance_ama_with_heroes_developers/e69rawg/?context=2 [[Steve Holmes]]: Game Design & Balance AMA with Heroes Developers – September 19, 2018]</ref>
   
On September 24, 2018, Garden of Terror was finally re-released with heavy changes: The map no longer has a day/night cycle accompanying its objective, players no longer control the Garden Terror themselves, and the method gaining the Garden Terror has changed completely. After a team gathers 3 seeds, three NPC Garden Terrors spawn in the lanes. Those Garden Terrors can use Overgrowth to disables buildings and use an AoE stomp.
+
On September 25, 2018, Garden of Terror was finally re-released with heavy changes: The map no longer has a day/night cycle accompanying its objective, players no longer control the Garden Terror themselves, and the method gaining the Garden Terror has changed completely. After a team gathers 3 seeds, three NPC Garden Terrors spawn in the lanes. Those Garden Terrors can use Overgrowth to disables buildings and use an AoE stomp.
   
 
== Trivia ==
 
== Trivia ==
 
*Queen Nightshade's line "what a joyous night to have a curse" is an homage to ''Castlevania II: Simon's Quest'' where a text box saying "what a horrible night to have a curse" marked the transition from day to night.
 
*Queen Nightshade's line "what a joyous night to have a curse" is an homage to ''Castlevania II: Simon's Quest'' where a text box saying "what a horrible night to have a curse" marked the transition from day to night.
*The [[Dragon Knight]] statue from the [[Dragon Shire]] map can be seen on the north part of the map overgrown by plants.
+
*The [[Dragon Knight]] statue from the [[Dragon Shire]] map could be seen on the north part of the map overgrown by plants. However, the statue was removed with the ''[[Fall of King's Crest (Comic)|Fall of King's Crest]]'' storyline and the rework of the battleground.
   
 
==Gallery==
 
==Gallery==
  +
===Gameplay===
  +
<gallery>
 
File:Garden of Terror Gameplay 01.jpg
  +
File:Garden of Terror Gameplay 02.jpg
  +
File:Garden of Terror Gameplay 03.jpg
  +
File:Garden of Terror Gameplay 04.jpg
  +
</gallery>
  +
  +
===Artwork===
 
<gallery>
 
<gallery>
File:Garden Terror.jpg|The [[Garden Terror]]
+
File:Garden of Terror Concept 01.jpg
File:Garden of Terror 02.jpg|The [[Garden Terror]]
+
File:Garden of Terror Concept 02.jpg
  +
File:Garden of Terror Concept 03.jpg
File:Shambler Infested Servants.jpg|Infested Servants
 
File:Garden of Terror 03.jpg|Infested Servants
+
File:Garden of Terror Concept 04.jpg
File:Flowering Shambler.jpg|A Flowering [[Shambler]]
 
File:Garden of Terror 05.jpg|A Flowering [[Shambler]]
 
File:Garden of Terror 04.jpg|Seeds
 
 
File:Andrew-kinabrew-akinabrew-siege-kingscresthorrorboss.jpg
 
File:Andrew-kinabrew-akinabrew-siege-kingscresthorrorboss.jpg
 
File:Andrew-kinabrew-akinabrew-siege-kingscrestterror.jpg
 
File:Andrew-kinabrew-akinabrew-siege-kingscrestterror.jpg
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== Videos ==
 
== Videos ==
 
{{#ev:youtube|JHy4tKEG7yc|600|center}}
 
{{#ev:youtube|JHy4tKEG7yc|600|center}}
{{#ev:youtube|JDqll5WRrfA|600|center}}
 
   
 
==References==
 
==References==
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* [http://us.battle.net/heroes/en/blog/14806627 Developer Insights: Garden Of Terror]
 
* [http://us.battle.net/heroes/en/blog/14806627 Developer Insights: Garden Of Terror]
 
* [https://heroespatchnotes.com/battleground/gardenofterror.html Garden of Terror Changelog - Heroes Patch Notes]
 
* [https://heroespatchnotes.com/battleground/gardenofterror.html Garden of Terror Changelog - Heroes Patch Notes]
*[http://rpboyer15.github.io/sounds-of-the-storm/pages/bg_pages/Map%20-%20Garden%20of%20Terror.html Garden of Terror Sound Files - Sounds of the Storm]
+
* [http://rpboyer15.github.io/sounds-of-the-storm/pages/bg_pages/Map%20-%20Garden%20of%20Terror.html Garden of Terror Sound Files - Sounds of the Storm]
   
 
{{Battlegrounds nav}}
 
{{Battlegrounds nav}}

Revision as of 14:47, 1 February 2021

Garden of Terror
Garden of Terror
Battleground Information
Unique Objectives
  • Queen Nightshade will periodically summon a Seed. Defeat its Shambler Defenders and gather it for your team!
  • Upon gathering three Seeds, Garden Terrors will immediately burrow to each lane.
  • Garden Terrors disable enemy towers and forts, so fight alongside them!
First Objective 2:30 minutes
Subsequent Objectives 50-80 seconds after the last taken seed, or after all Garden Terrors die.
Lanes 3
Announcer Queen Nightshade
Realm King's Crest
Release Date July 23, 2014

Garden of Terror is a battleground featuring seeds which can be collected to summon Garden Terrors. The first Battleground objective event will activate 2:30 minutes into the match, following a 30-second warning.

Background

Once the royal gardens were a splendor to behold. But lately a shadow has fallen over them... Writhing tendrils creep across the grounds at night, and a number of servants have disappeared while walking its twisting paths. Queen Nightshade claims to be unaware of these incidents, but some are beginning to suspect she has gone mad.[1]

Map layout

Garden of Terror is a huge map that consists of three lanes with relatively windy jungle areas and quite a lot of bushes to hide in.

Garden of Terror map-full

Areas of interest

Minimapicon gardenseed Seeds of Terror
Amount: 6
Location: Located all over the area between top and bottom lanes.
Description: Each Seed-camp spawns with a few Shamblers that needs to be defeated in order to capture the Seed.

Mercenary Camps

There are six Mercenary camps to be recruited in this battleground. Mercenaries are disabled during the Primary Objectives.

Minimapicon merccamp Siege Camps
  • Amount: 4
  • Spawns: After 1 min and respawns 3 min after the Camp has been captured.
  • Location: Located near each of the four forts. Moves down the top or bottom lanes.
  • Description: Siege giants are found in groups of 2 and can easily take down enemy forts from outside the structures' attack ranges.
Minimapicon elitemerccamp Bruiser Camps
  • Amount: 2
  • Spawns: After 1 min and respawns 4 min after the Camp has been captured.
  • Location: Located near the northeast and southwest forts. Moves down the top or bottom lanes.
  • Description: Knights are 3 tanky frontliners and a single ranged "Wizard", who emits a spell armor aura to buff all nearby allies.

Primary Objectives

Core Ability: Absorbing Seeds

  • Every 5 seconds, the Core shoots a seed under a nearby enemy Hero. When the seed explodes, Heroes inside are Polymorphed for 3 seconds.

Seeds Spawn

Loadscreen gardenofterror icon1 new
Garden of Terror Seed Spawn

Seeds spawn locations

  • Six Seed-spawning locations are spread across the map.
  • At 2:30, a Seed spawns in one of two bottom side "corner" spawn locations of the map (4 or 6 in the picture).
  • Afterwardd, the Seed spawning location follows the same logic as that of Tributes on Cursed Hollow.
  • Protecting the seed are four Shamblers with medium-high hit points and medium-low DPS.

Collect Seeds

Loadscreen gardenofterror icon2 new
  • Once the shamblers are killed or distracted, a hero must channel the seed for 5 seconds to capture it.
  • Once a seed is captured, it's a random time between 50-80 seconds until the next Shamblers and their seed spawn.
  • Seeds will continue to spawn until either team gathers three in total, closing out the objective.

Garden Terrors

Loadscreen gardenofterror icon3 new
  • When the third seed is gathered, three Garden Terrors will immediately spawn and burrow to the front line of the winning team's lanes, bolstering their pushing efforts.
  • The Garden Terrors have a large AoE stomp attack, splash damage and the Overgrowth ability.
    • The Garden Terrors Overgrowth ability spawn a plant in a pot that disables all attacking Structures (Towers, Forts and Keeps), in a large area as long as the pot is alive. The pot has 1,800 HP (does not scale) and loses 108 HP per second.
  • While an unchecked Terror can place the Overgrowth and not take damage from structures, any defending team can easily kill the Overgrowth to enable the structure to defend itself.
  • The Garden Terrors will push until defeated, at which point the objective cycle starts again.

Battleground history

Flowering Shambler

Collecting Seeds from a Flowering Shambler

On the original version of this map, players had to wait for periodic nightfall that awakened neutral shamblers throughout the map's jungle that they had to defeat to collect seeds. Once 100 seeds were gathered, a plant bloomed near the team's Core for a limited time. When channeled, the plant transformed the channeler into a monstrous vehicle called Garden Terror that exceled at destroying enemy structures, but only lasted for a limited duration. The Terror could place a Queen's Curse, transforming enemies who walked over it into small plants, cause an Overgrowth by planting a destroyable flower that prevented structures from firing, and Sprint for a boost in speed.

Early on in development for Garden of Terror, the night cycle actually reduced player vision range significantly – this is a mechanic that the developers felt was interesting in Warcraft 3 and wanted to explore it. Ultimately, they didn't end up doing this for a couple of reasons. First off, it tended to result in more passive play, players were scared to move around the map without their team. It also set a more dreary and dark tone for the match. The development team felt that this could psychologically take a toll on the player.[2]

When Garden of Terrer went live on July 23, 2014, the Vehicles Overgrowth ability not only disabled all enemy structures, but also damaged all enemy buildings and minions around the casted area over time. Overgrowth essentially killed everything that is non-heroic. An unattended Overgrowth could nearly take down towers alone and took about one third of the health of a fort. This led to a common (and, usually, optimal) gameplay tactic of playing hit-and-run with the Garden Terror.

On March 29, 2016 it was changed and Overgrowth no longer dealt damage, as chasing the Garden Terror as it ran between lanes dropping Overgrowths wasn’t enjoyable for the defending team, and didn’t fit the spirit of what the Garden Terror was intended to do. Instead, the Garden Terror dealt 100% bonus damage to Structures disabled by Overgrowth. The Garden Terrors Pilot was now incentivized to choose a lane, put down an Overgrowth and wail on buildings himself. This new functionality attempted to create a larger “moment” when Overgrowth was placed.[3]

Despite those changes Garden of Terror was reworked again in response to years of consistent player feedback (in community discussion and in the developers own user experience research) saying Garden of Terror was among the least-loved maps in the game. The goals for the rework were to preserve the map's thematic elements (seeds, shamblers, terrors, weather effects) while removing the elements that made so many players sigh when they saw the loading screen (chasing a vehicle around, eternal night phase, zero sum double vehicle phases, vehicle time-out).

The developers iterated on the Garden rework several times internally. First they tried small changes like repositioning/renumbering shambler camps, changing timers, and changing the vehicle's abilities and spawn point, but none of those changes made the map notably more fun or interesting. The map still had the same problems it did on live servers. Then they went wild for a bit with experimentation - at one point they had a completely new layout and a "siege vehicle" objective reward that could dig in, spawn bushes around it, spawn shamblers to push in a direction, and shoot out burrowing seed bombs that detonated for aoe damage. They tried a "gauntlet" type design where they spawned a series of seeds, one at a time, all over the map, and the first team to gather three won the objective. Those were interesting experiments, but they each had their own fatal problems.[4]

On September 25, 2018, Garden of Terror was finally re-released with heavy changes: The map no longer has a day/night cycle accompanying its objective, players no longer control the Garden Terror themselves, and the method gaining the Garden Terror has changed completely. After a team gathers 3 seeds, three NPC Garden Terrors spawn in the lanes. Those Garden Terrors can use Overgrowth to disables buildings and use an AoE stomp.

Trivia

  • Queen Nightshade's line "what a joyous night to have a curse" is an homage to Castlevania II: Simon's Quest where a text box saying "what a horrible night to have a curse" marked the transition from day to night.
  • The Dragon Knight statue from the Dragon Shire map could be seen on the north part of the map overgrown by plants. However, the statue was removed with the Fall of King's Crest storyline and the rework of the battleground.

Gallery

Gameplay

Artwork

Videos

References

  1. Garden of Terror - Official site. Retrieved on 2014-09-16.
  2. BlizzCooper on Reddit
  3. Heroes of the Storm Patch Notes — March 29, 2016
  4. Steve Holmes: Game Design & Balance AMA with Heroes Developers – September 19, 2018

External links

Battlegrounds
 
In Rotation_ Alterac PassBattlefield of EternityBlackheart's BayBraxis HoldoutCursed HollowDragon ShireGarden of TerrorHanamura TempleInfernal ShrinesSky TempleTomb of the Spider QueenTowers of DoomVolskaya FoundryWarhead Junction
Custom Mode Only_ Haunted MinesLost Cavern
Removed_ Hanamura