Data Page for Varian | ||
---|---|---|
Parameter | Variable | Value |
name
|
name | Varian |
date
|
date | November 15, 2016 |
price
|
price | 10000 |
title
|
title | High King of the Alliance |
role
|
role | Multiclass |
franchise
|
franchise | Warcraft |
info
|
info | An extremely versatile Multi-class Hero that can function as a melee Warrior or Assassin, adapting himself to the needs of his team. |
lore
|
lore | Few would have expected that the gladiator known only as Lo'Gosh was in truth the missing ruler of Stormwind, Varian Wrynn. Now the High King of the Alliance, his every action shapes the destiny of Azeroth itself. |
difficulty
|
difficulty | |
melee
|
melee | true |
health
|
health | 1850 |
healthRegen
|
health regen | 3.85 |
resource
|
resource | 500 |
resourceType
|
resource type | Mana |
armor
|
armor | 0 |
attackSpeed
|
attack speed | 1.25 |
attackRange
|
attack range | 1.2 |
attackDamage
|
attack damage | 91 |
healthScaling
|
health scaling | 0.03 |
regenScaling
|
health regen scaling | 0.03 |
adamageScaling
|
attack damage scaling | 0.04 |
unitRadius
|
unit radius | 0.81 |
skills
|
skills | see below |
talents
|
talent_<tier>_<column> | see below |
Skills
Every 18 seconds, Varian's next Basic Attack deals 125 (+4% per level) bonus Spell damage. Basic Attacks reduce this cooldown by 2 seconds.
Create a shockwave that travels in a straight line, dealing 150 (+4% per level) damage and Slowing enemies by 35% for 1.5 seconds. Each enemy hit heals Varian for 35 (+4% per level), increased to 140 (+4% per level) against Heroes.
Charge Cooldown: 10 seconds
Parry all incoming Basic Attacks for 1.25 seconds, reducing their damage by 100%.
- Only reduces Physical damage. Basic Attacks whose damage has been changed to Spell damage, like Kel'thuzad's "Chilling Touch", and percent-based damage, like "Giant Killer", will deal full damage.
- Does not prevent on-hit effects such as a Keep's Movement and Attack Slows or Lunara's "Nature's Toxin".
Charge to the target enemy, dealing 50 (+4% per level) damage and Slowing them by 75% for 1 second.
Silence a target Hero and force them to attack Varian for 1.25 seconds.
Passive: Maximum Health increased by 30%.
Passive: Gain 15 Armor.
Smash a target enemy, dealing 160 (+4% per level) damage and lowering their Armor by 20 for 3 seconds, causing them to take 20% increased damage.
Passive: Base Attack Damage increased by 100%.
Passive: Maximum Health reduced by 10%.
- Cannot target Structures.
Basic Attacks reduce Heroic Strike's cooldown by 9 seconds, and increase Varian's Movement speed by 30% for 2 seconds.
Passive: Attack Speed increased by 100%.
Passive: Base Attack Damage reduced by 20%.
Talents
❢ Quest: Every time Lion's Fang hits a Hero, increase its damage by 4, up to 120
❢ Reward: After hitting 30 Heroes, the Slow is increased to 50% and its duration is increased to 2 seconds.
- Bonus damage is affected by damage modifiers, like Spell Power, but not by Scaling.
When you Parry a Hero's Basic Attack, Heroic Strike's cooldown is refreshed and the next one does 30% more damage.
❢ Quest: Hit 50 Heroes with Basic Attacks.
❢ Quest: Participate in 5 Hero Takedowns
❢ Quest: Gather 20 Regeneration Globes
❢ Reward: Completing a Quest grants 10 Basic Attack Damage. Completing all 3 Quests grants an additional 45 Basic Attack Damage.
- Can grant total of 75 bonus Basic Attack damage.
- Bonus damage is affected by damage modifiers, including Colossus Smash' and Twin Blades of Fury's passive multipliers, but not by Scaling.
Cooldown: 16 seconds
Silence a target Hero and force them to attack Varian for 1.25 seconds.
Passive: Maximum Health increased by 30%.
Passive: Gain 15 Armor.
Cooldown: 20 seconds
Smash a target enemy, dealing 160 (+4% per level) damage and lowering their Armor by 20 for 3 seconds, causing them to take 20% increased damage.
Passive: Base Attack Damage increased by 100%.
Passive: Maximum Health reduced by 10%.
- Cannot target Structures.
Basic Attacks reduce Heroic Strike's cooldown by 9 seconds, and increase Varian's Movement Speed by 30% for 2 seconds.
Passive: Attack Speed increased by 100%.
Passive: Base Attack Damage reduced by 20%.
Increase Lion Fang's healing from Heroes by 50%..
Basic Attacks heal Varian for 1% of his maximum Health. While below 50% Health, they also heal him for 50% of the damage dealt.
- The maximum Health-based part of healing is affected by Spell Power buffs/debuffs.
Every 30 seconds, Varian's next Basic Attack will heal him for 350 (+4% per level) Health. When a nearby enemy Minion or Monster dies, the cooldown is reduced by 10 seconds.
- The healing amount is affected by Spell Power buffs/debuffs.
Parry now grants Protected, preventing all incoming damage for the duration. Additionally, Parry's cooldown is reduced by 5 seconds, but it loses 1 charge.
- Instead of reducing incoming damage by 100%, Parry now absorbs all incoming damage.
Reduces Charge cooldown by 8 seconds and Mana cost from 45 to 22. Additionally, Charge can be cast on allied Heroes.
Charge deals bonus damage to Heroes equal to 4% of their maximum Health.
Heroes hit by Heroic Strike receive 40% reduced healing for 4 seconds.
Cooldown: 30 seconds
Activate to throw a sword that deals 50 (+4% per level) damage to the target, and up to 1400 (+4% per level) bonus damage to their Shields.
Passive: Basic Attacks deal up to 200% bonus damage to Shields.
Cooldown: 45 seconds
Activate to place a Banner that grants 25% increased Movement Speed to nearby allied Heroes. Lasts 12 seconds.
Cooldown: 45 seconds
Activate to place a Banner that grants 20 Armor to nearby allied Heroes, reducing damage taken by 20%. Lasts 12 seconds.
Cooldown: 45 seconds
Activate to place a Banner that grants 20% increased Spell Power to nearby allied Heroes. Lasts 12 seconds.
Being hit by a Hero Basic Attack reduces the cooldown of Taunt by 1 second.
Colossus Smash affects all enemies near the target, and its cooldown is reduced by 10 seconds.
Twin Blades of Fury increases Varian's Attack Speed by an additional 15%, and Basic Attacks increase his Movement Speed by an additional 10%.
Banner now also increases health regeneration and all healing received for nearby allied Heroes by 50%, and the cooldown is reduced by 20 seconds.
Cooldown: 25 seconds
Activate to demoralize nearby enemy Heroes, reducing damage they deal by 40% for 5 seconds.