Heroes of the Storm Wiki
Heroes of the Storm Wiki
 
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Victory Rush;3;3;Every 30 seconds, Varian's next Basic Attack will heal him for 350 Health. When a nearby enemy Minion or Monster dies, this cooldown is reduced by 10 seconds.<!--
 
Victory Rush;3;3;Every 30 seconds, Varian's next Basic Attack will heal him for 350 Health. When a nearby enemy Minion or Monster dies, this cooldown is reduced by 10 seconds.<!--

Latest revision as of 13:53, 24 September 2021

Data Page for Varian
Parameter Variable Value
name name Varian
date date November 15, 2016
price price 10000
title title High King of the Alliance
role role Bruiser
franchise franchise Warcraft
info info A Bruiser who can flex into dealing damage or protecting his team.
lore lore Few would have expected that the gladiator known only as Lo'Gosh was in truth the missing ruler of Stormwind, Varian Wrynn. Now the High King of the Alliance, his every action shapes the destiny of Azeroth itself.
difficulty difficulty Medium
melee melee true
health health 2220
healthRegen health regen 4.625
resource resource 500
resourceType resource type Mana
armor armor 0
attackSpeed attack speed 1.25
attackRange attack range 1.25
attackDamage attack damage 74
healthScaling health scaling 0.04
regenScaling health regen scaling 0.04
adamageScaling attack damage scaling 0.04
unitRadius unit radius 0.75
skills skills see below
talents talent_<tier>_<column> see below

Skills

Heroic Strike Icon.png
Heroic Strike
Cooldown: 18 seconds
Every 18 seconds, Varian's next Basic Attack deals 125 bonus Spell Damage. Basic Attacks reduce this cooldown by 2 seconds.

Type: Spell Damage
Scaling: 4.00%
Affects: Enemies
Properties: Attack Modifier

  • This damage will also miss and set the Trait back on full cooldown if a Basic Attack misses while this effect is available (because of Varian being Blinded or the target Evading).
  • However, the cooldown is still reduced (if on cooldown) by Basic Attacks which so miss.
Lion's Fang Icon.png
Q
Lion's Fang
50 Mana Cooldown: 8 seconds
Create a shockwave that travels in a straight line, dealing 150 damage and Slowing enemies by 35% for 1.5 seconds. Each enemy hit heals Varian for 35, increased to 140 against Heroes.

Type: Spell Damage, Crowd control / Healing
Scaling: 4.00%
Affects: Enemies / Self
Targeting: Point target
Properties: Clamping, Piercing Skillshot, Slow
Cast time: 0.125 + 0 seconds
Range: 10
Hitbox: 0.875 x 2.4
Missile speed: 18
Parry Icon.png
W
Parry
30 Mana
Charge Cooldown: 10 seconds
Parry all incoming Basic Attacks for 1.25 seconds, reducing their damage by 100%.

Type: Status effect
Scaling: 4.00%
Affects: Self
Targeting: No target
Properties: Evasion
Cast time: Instant
Charge Icon.png
E
Charge
45 Mana Cooldown: 12 seconds
Charge to the target enemy, dealing 50 damage and Slowing them by 75% for 1 second.

Type: Spell Damage, Crowd control / Movement: Dash
Scaling: 4.00%
Affects: Enemies / Self
Targeting: Unit target
Properties: Slow
Cast time: Instant
Range: 5.0
Missile speed: 18

  • If there is an unpathable area between Varian and the target, Varian will try to dash around it until Charge reaches its maximum duration of 1.5 seconds.
Taunt Icon.png
R
Taunt
20 Mana Cooldown: 16 seconds
Silence a target Hero and force them to attack Varian for 1.25 seconds.

Passive: Maximum Health and Health Regeneration increased by 40%.


Type: Crowd control / Health modifier
Scaling: -
Affects: Enemy Heroes / Self
Targeting: Unit target
Properties: Taunt
Cast time: Instant
Area of Effect: Circle
Radius: 2.0

  • The effect ends immediately if Varian dies.
  • Cannot be cast on enemy Heroes who are immune to crowd control.
Colossus Smash Icon.png
R
Colossus Smash
40 Mana Cooldown: 20 seconds
Smash a target enemy, dealing 160 damage and lowering their Armor by 20 for 3 seconds, causing them to take 20% increased damage.

Passive: Base Attack Damage increased by 100%.

Passive: Maximum Health reduced by 10%.


Type: Spell Damage, Defensive damage modifier / Movement: Launch, Offensive damage modifier, Health modifier
Scaling: 4.00%
Affects: Non-Structure enemies / Self
Targeting: Unit target
Properties: Armor reduction
Cast time: Instant
Range: 5.0
Missile speed: 8.0

  • Cast is interrupted if the target moves more than 7 units beyond the Ability's cast range.
  • Armor reduction does not stack with other negative Armor effects. Other defensive damage modifiers may stack.
  • Attack damage bonus stacks additively with other offensive damage modifiers that can attack Varian's Attack Damage.
Twin Blades of Fury Icon.png
Twin Blades of Fury
Basic Attacks reduce Heroic Strike's cooldown by 9 seconds and increase Varian's Movement Speed by 30% for 2 seconds.

Passive: Attack Speed increased by 100%.

Passive: Base Attack Damage reduced by 25%.


Type: Status effect, Offensive damage modifier
Affects: Self
Targeting: Self

  • Attack Speed increase is to Varian's base Attack Speed, and therefore stacks multiplicatively with any other Attack Speed modifiers.
  • Damage penalty stacks additively with other offensive damage modifiers that can affect Varian's Basic Attack damage.

Talents

1
Lion's Maw Icon.png
Lion's Maw
❢ Quest: Every time Lion's Fang hits a Hero, increase its damage by 6, up to 150.

❢ Reward: After hitting 25 Heroes, the Slow is increased to 50% and its duration is increased to 2 seconds.


Type: Bonus damage
Scaling: -
Affects: Ability
Overpower (Varian) Icon.png
Overpower
When you Parry a Hero's Basic Attack, Heroic Strike's cooldown is refreshed and the next one does 40% more damage.

Type: Offensive damage modifier
Affects: Ability

  • Damage bonus stacks additively with other offensive damage modifiers that can affect Heroic Strike's damage.
High King's Quest Icon.png
High King's Quest
❢ Quest: Hit 50 Heroes with Basic Attacks.

❢ Quest: Participate in 5 Hero Takedowns.

❢ Quest: Gather 15 Regeneration Globes.

❢ Reward: Completing a Quest grants 10 Basic Attack Damage. Completing all 3 Quests grants an additional 30 Basic Attack Damage.


Type: Bonus damage
Scaling: -
Affects: Self

  • Completing all three quests grants a total of 60 bonus Basic Attack damage.
  • Bonus damage is affected by damage modifiers, including Colossus Smash and Twin Blades of Furys' passive multipliers.
4
Taunt Icon.png
Taunt
Cooldown: 16 seconds
Silence a target Hero and force them to attack Varian for 1.25 seconds.

Passive: Maximum Health and Health Regeneration increased by 40%.

Colossus Smash Icon.png
Colossus Smash
Cooldown: 20 seconds
Smash a target enemy, dealing 160 damage and lowering their Armor by 20 for 3 seconds, causing them to take 20% increased damage.

Passive: Base Attack Damage increased by 100%.

Passive: Maximum Health reduced by 10%.

Twin Blades of Fury Icon.png
Twin Blades of Fury
Basic Attacks reduce Heroic Strike's cooldown by 9 seconds and increase Varian's Movement Speed by 30% for 2 seconds.

Passive: Attack Speed increased by 100%.

Passive: Base Attack Damage reduced by 25%.



  • Attack Speed increase is to Varian's base Attack Speed, and therefore stacks multiplicatively with any other Attack Speed modifiers.
7
Lionheart Icon.png
Lionheart
Increase Lion Fang's healing from Heroes by 75%.

Type: Healing dealt modifier
Affects: Ability

  • Stacks additively with healing modifiers that can affect Lion's Fang's healing output and multiplicatively with modifiers that affect healing received by the target.
Second Wind (Varian) Icon.png
Second Wind
Basic Attacks heal Varian for 1% of his maximum Health. While below 50% Health, they also heal him for 50% of the damage dealt.

Type: Healing
Scaling: -
Affects: Self
Properties: Attack Modifier, Lifesteal (secondary)

  • Does not heal from Heroic Strike damage.
Victory Rush Icon.png
Victory Rush
Every 30 seconds, Varian's next Basic Attack will heal him for 350 Health. When a nearby enemy Minion or Monster dies, this cooldown is reduced by 10 seconds.

Type: Healing
Scaling: 4.00%
Affects: Self
Properties: Attack Modifier

  • Effect will not trigger nor be put on cooldown if the attack misses due to being Blinded or target Evading.
  • Minion and Monster deaths within 12 radius trigger the cooldown reduction.
  • Can be manually cast if within 2 range of a target by pressing the key corresponding to the Active slot (e.g. 1, even though the key won't appear next to it), but this will simply waste the Ability, putting it on full cooldown without actually triggering the heal.
10
Shield Wall Icon.png
Shield Wall
Parry now grants Protected, preventing all incoming damage for the duration. Additionally, Parry's cooldown is reduced by 5 seconds, but it loses 1 charge.

Type: Status effect
Affects: Self
Properties: Protected
Warbringer Icon.png
Warbringer
Reduces Charge's cooldown by 8 seconds and Mana cost from 45 to 22. Additionally, Charge can be cast on allied Heroes.

  • Charging to allied Heroes neither damages nor Slows them.
13
Juggernaut Icon.png
Juggernaut
Charge deals bonus damage to Heroes equal to 4% of their maximum Health.

Scaling: -
Affects: Enemy Heroes
Mortal Strike Icon.png
Mortal Strike
Heroes hit by Heroic Strike receive 40% reduced healing for 4 seconds.

Type: Healing received modifier
Affects: Enemy Heroes
Properties: Attack Modifier

  • Stacks additively with modifiers that affect healing received, and multiplicatively with modifiers that affect healing dealt.
Shattering Throw Icon.png
Shattering Throw
Cooldown: 30 seconds
Active: Activate to throw a sword at a target Hero that deals 50 damage, and up to 1400 bonus damage to their Shields.

Passive: Basic Attacks against Heroes deal up to 200% bonus Physical Damage to Shields.


Type: Spell Damage / Offensive damage modifier
Scaling: 4.00%
Affects: Enemy Heroes / Self
Targeting: Unit target
Cast time: Instant
Range: 8.0
Missile speed: 28

  • Passive Basic Attack damage multiplier does not affect Heroic Strike.
  • Passive Shield damage bonus stacks additively with other offensive damage modifiers that can affect Varian's Basic Attack damage, but note that Twin Blades of Fury only reduces the bonus damage by 20% additively, rather than the expected 25% penalty the Talent normally gives.
16
Banner of Stormwind Icon.png
Banner of Stormwind
Cooldown: 25 seconds
Active: Activate to place a Banner that grants 25% increased Movement Speed to nearby allied Heroes. Lasts 12 seconds.

Type: Summon
Targeting: Point target
Cast time: Instant
Range: 10

Banner
Type: Passive
Scaling: 4.00% (health)
Health: 435
Basic Attack damage: -
Movement Speed: -
Unit radius: 0.5
Sight radius: 10.5
Leash radius: -

Stormwind Aura
Type: Status effect
Affects: Allied Heroes, Self
Radius: 10.5
Tickrate: 2.0 per second

  • Does not stack with other positive Movement Speed effects, such as Twin Blades of Fury's Movement Speed bonus, unless otherwise specified by the Ability in question.
Banner of Ironforge Icon.png
Banner of Ironforge
Cooldown: 45 seconds
Active: Activate to place a Banner that grants 20 Armor to nearby allied Heroes, reducing damage taken by 20%. Lasts 12 seconds.

Type: Summon
Targeting: Point target
Cast time: Instant
Range: 10

Banner
Type: Passive
Scaling: 4.00% (health)
Health: 435
Basic Attack damage: -
Movement Speed: -
Unit radius: 0.5
Sight radius: 10.5
Leash radius: -

Ironforge Aura
Type: Defensive damage modifier
Affects: Allied Heroes, Self
Properties: Area of Effect, Armor
Radius: 10.5
Tickrate: 2.0 per second

  • Does not stack with other positive Armor effects. Other defensive damage modifiers may stack.
Banner of Dalaran Icon.png
Banner of Dalaran
Cooldown: 25 seconds
Active: Activate to place a Banner that grants 20% increased Spell Power to nearby allied Heroes. Lasts 12 seconds.

Type: Summon
Targeting: Point target
Cast time: Instant
Range: 10

Banner
Type: Passive
Scaling: 4.00% (health)
Health: 435
Basic Attack damage: -
Movement Speed: -
Unit radius: 0.5
Sight radius: 10.5
Leash radius: -

Dalaran Aura
Type: Offensive damage modifier
Affects: Allied Heroes, Self
Radius: 10.5
Tickrate: 2.0 per second

  • Spell Power stacks additively with itself and other offensive damage and healing modifiers affecting target Heroes' Spell Damage or healing output.
20
Vigilance Icon.png
Vigilance
Being hit by a Hero Basic Attack reduces the cooldown of Taunt by 1 second.
Master at Arms Icon.png
Master at Arms
Colossus Smash affects all enemies near the target, and its cooldown is reduced by 10 seconds.

Properties: Splash
Area of Effect: Circle
Radius: 2.0

  • Structures can be affected by the splash damage.
Frenzy Icon.png
Frenzy
Twin Blades of Fury increases Heroic Strike damage by an additional 25%, and Basic Attacks increase his Movement Speed by an additional 10%.

Type: Offensive damage modifier
Affects: Ability

  • Stacks additively with other offensive damage modifiers that can affect Heroic Strike's damage.
Glory to the Alliance Icon.png
Glory to the Alliance
Banner now also increases health regeneration and all healing received for nearby allied Heroes by 50%, and the cooldown is reduced by 50%.

Type: Healing modifier
Affects: Allied Heroes

  • Stacks additively with other healing modifiers that affect healing received.
Demoralizing Shout Icon.png
Demoralizing Shout
Cooldown: 20 seconds
Active: Activate to demoralize nearby enemy Heroes, reducing damage they deal by 40% for 5 seconds.

Type: Offensive damage modifier
Affects: Enemies
Targeting: No target
Properties: Area of Effect
Cast time: 0.125 + 0 seconds
Area of Effect: Circle
Radius: 5.5

  • Stacks additively with other offensive damage modifiers that affect the target Heroes' damage output.