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-->|notes=<li>Triggering ''Frostwolf Resilience'' this way still benefits from all talents and abilities affecting it.<li>Activating does not affect the current amount of ''Resilience'' stacks.}};File:Frostwolf's_Grace_Icon.png; |
-->|notes=<li>Triggering ''Frostwolf Resilience'' this way still benefits from all talents and abilities affecting it.<li>Activating does not affect the current amount of ''Resilience'' stacks.}};File:Frostwolf's_Grace_Icon.png; |
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− | Spirit Shield;5;3;{{Cooldown|45 / 0.75}}<br>Every 45 seconds, gain 50 [[Spell Armor]] against the next enemy Ability and |
+ | Spirit Shield;5;3;{{Cooldown|45 / 0.75}}<br>Every 45 seconds, gain 50 [[Spell Armor]] against the next enemy Ability and subsequent Abilities for 2.5 seconds. Triggering Frostwolf Resilience reduces this cooldown by 10 seconds. Can be toggled to allow or prevent this talent from triggering automatically.<!-- |
-->{{undoc-x|type=Defensive damage modifier<!-- |
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Revision as of 14:58, 18 June 2021
Data Page for Thrall | ||
---|---|---|
Parameter | Variable | Value |
name
|
name | Thrall |
date
|
date | January 13, 2015 |
price
|
price | 4000 |
title
|
title | Warchief of the Horde |
role
|
role | Bruiser |
franchise
|
franchise | Warcraft |
info
|
info | A Bruiser who can hold his own in a lane of battle. |
lore
|
lore | As a child, Thrall served the cruel Aedelas Blackmoore as a slave. After gaining his freedom, he guided the liberated orcs to a land of their own and worked to recover their ancient traditions. Now and forever he is the Warchief of the Horde. |
difficulty
|
difficulty | Medium |
melee
|
melee | True |
health
|
health | 1876 |
healthRegen
|
health regen | 3.9062 |
resource
|
resource | 500 |
resourceType
|
resource type | Mana |
armor
|
armor | 0 |
attackSpeed
|
attack speed | 0.91 |
attackRange
|
attack range | 1.5 |
attackDamage
|
attack damage | 173 |
healthScaling
|
health scaling | 0.04 |
regenScaling
|
health regen scaling | 0.04 |
adamageScaling
|
attack damage scaling | 0.04 |
unitRadius
|
unit radius | 0.75 |
skills
|
skills | see below |
talents
|
talent_<tier>_<column> | see below |
Skills
Dealing damage with Abilities grants 1 stack of Frostwolf Resilience. At 5 stacks, you are instantly healed for 223 Health.
Shock an enemy with lightning, dealing 162 damage. The lightning then bounces 3 times to nearby enemies, dealing 81 damage to each enemy hit.
- Primary: 7.0
- Bounces: 6.0
- Targets of secondary bounces are chosen at random from all units in range.
- Each unit can only be damaged once per cast.
Send out a Feral Spirit that deals 153 damage to enemies in its path and Roots Heroes hit for 1 second. Each Hero hit increases the distance traveled by 25%.
Increase Thrall's Movement Speed by 30% for 4 seconds. His next 3 Basic Attacks occur 100% faster and generate stacks of Frostwolf Resilience.
- Movement Speed bonus persists even after all attacks have been consumed.
After 0.5 seconds, sunder the earth in a long line, dealing 290 damage and shoving enemies to the side, Stunning them for 1 second.
- Sundering interrupts active displacements and momentarily removes collision on the targets.
After 0.5 seconds, summon a massive Earthquake that pulses every 4 seconds. Each pulse lasts 2 seconds, Slowing all enemies in the area by 50%, and deals 50 damage to enemy Heroes. Does 3 pulses.
- Only grants Frostwolf Resilience stacks from Heroes.
Talents
❢ Quest: Kill minions or heroes within 1.5 seconds of them being hit by Chain Lightning
❢ Reward: After killing 10 enemies, reduce the Mana cost of Chain Lightning from 40 to 25.
❢ Reward: After killing 20 enemies, gain a second charge of Chain Lightning.
❢ Repeatable Quest: Hitting at least 2 Heroes with a single use of Chain Lightning increases the damage of its bounce by 12, up to 360.
❢ Reward: After hitting multiple Heroes 30 times, Chain Lightning prioritizes bouncing to Heroes.
- Bounce targets within the groups of Heroic or non-Heroic targets are still chosen at random.
For 8 seconds after hitting an enemy with Chain Lightning, Thrall's next Basic Attack against them grants a stack of Frostwolf Resilience. If the target is an enemy Hero, then he also deals damage to them equal to 3% of their maximum Health and healing for the same amount.
Passive: Increase the number of bounces by 1.
Heroes damaged by Feral Spirit grant 3 stacks of Frostwolf Resilience and 2 stacks of Feral Resilience, granting 75 Physical Armor against the next incoming Hero Basic Attack.
Stacks are consumed on the next cast of Feral Spirit.
- Does not stack with other positive Physical Armor effects. Other defensive damage modifiers may stack.
❢ Quest: Hit 6 Heroes with Feral Spirit. Progress is lost on death and when Thrall fails to hit a Hero.
❢ Reward: Reduce the cooldown and Mana cost of Feral Spirit by 50%.
Frostwolf Resilience restores 15 Mana and reduces Basic Ability cooldowns by 0.5 seconds.
❢ Repeatable Quest: Basic Attacks against Heroes while Windfury's Movement Speed bonus is active increase Attack Damage by 1.
❢ Reward: After gaining 20 Attack Damage, increase the Movement Speed bonus of Windfury to 40%.
❢ Reward: After gaining 40 Attack Damage, Thrall permanently gains 15% increased Movement Speed.
- Continues to gain stacks even after the quests are completed.
- Movement Speed bonuses do not stack.
Cooldown: 1 second
Activate to consume 8 stacks of Ancestral Wrath, damaging a target enemy Hero for 15% of their maximum Health over 3 seconds, and healing Thrall for 150% of the damage dealt.
Gain 1 stack of Ancestral Wrath every time Frostwolf Resilience activates.
- Does not generate Frostwolf Resilience stacks.
After using an Ability, your next Basic Attack within 6 seconds deals 40% additional damage.
- Stacks additively with other damage modifiers affecting Thrall's Basic Attack damage.
Cooldown: 70 seconds
After 0.5 seconds, sunder the earth in a long line, dealing 290 damage and shoving enemies to the side, Stunning them for 1 second.
Cooldown: 100 seconds
After 0.5 seconds, summon a massive Earthquake that pulses every 4 seconds. Each pulse lasts 2 seconds, Slowing all enemies in the area by 50%, and deals 50 damage to enemy Heroes. Does 3 pulses.
Windfury attacks grant twice as many stacks of Frostwolf Resilience.
Cooldown: 15 seconds
Frostwolf Resilience can be activated to instantly heal for 150% of its normal amount.
- Triggering Frostwolf Resilience this way still benefits from all talents and abilities affecting it.
- Activating does not affect the current amount of Resilience stacks.
Cooldown: 45 / 0.75 seconds
Every 45 seconds, gain 50 Spell Armor against the next enemy Ability and subsequent Abilities for 2.5 seconds. Triggering Frostwolf Resilience reduces this cooldown by 10 seconds. Can be toggled to allow or prevent this talent from triggering automatically.
- Does not stack with other positive Spell Armor effects. Other defensive damage modifiers may stack.
The final strike of Windfury hits 3 times for 75% of normal damage.
- Each additional hit generates Frostwolf Resilience stacks.
- Only the first hit of the three part series benefits from Follow Through's damage bonus.
- Stacks additively with other damage modifiers affecting Thrall's Basic Attack damage.
Casting Chain Lightning on a Hero other than the last Hero it was cast on causes it to Slow targets by 8% for 2 seconds.
❢ Repeatable Quest: Each consecutive cast against a new Hero increases this bonus by 8%, up to 40%. Bonuses are reset if Thrall dies or casts Chain Lightning on the same Hero twice.
❢ Reward: While at 40% bonus, Chain Lightning's damage is increased by 25%.
- Stacks are only lost when the primary target of subsequent casts is the same Heroic Target.
- Targeting non-Heroic units (Minions, Mercenaries, Structures...) does not affect the quest progress but also doesn't trigger the Slow.
- Damage bonus triggers regardless of targets when at 5 stacks.
- Stacks additively with other damage modifiers affecting Chain Lightning's damage.
For 3 seconds after a Hero is hit by Feral Spirit, Thrall's Basic Attacks against them deal an additional 3% of the target's maximum Health as damage.
Passive: Increase the duration of Feral Spirit's Root to 1.5 seconds.
- Bonus damage is dealt in a separate instance and does not generate Frostwolf Resilience stacks.
Lower the cooldown of Sundering by 40 seconds. After Sundering impacts, it leaves behind an impassable rift, blocking unit movement for 3 seconds.
- 1) Consists of two rows of 4 overlapping circles with 2.5 radius.
You and your allies within the Earthquake area gain a Shield equal to 15% of max Health each pulse. This shield lasts 4 seconds.
- Calculated from the target's maximum Health.
Basic Attacks deal 20% more damage and Slow enemy Movement Speed by 20% for 1 second.
- Damage bonus stacks additively with other offensive damage modifiers that can affect Thrall's Basic Attack damage.
Cooldown: 80 seconds
Activate to immediately teleport to a target location and gain Windfury.
- Wind Rush benefits from all talents affecting Wind Fury.
Scaling at key levels | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Statistic | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Max Health | 1876 | 4 | 1951.04 | 2194.65 | 2468.69 | 2776.94 | 3123.68 | 3513.71 | 4110.55 | 6084.61 |
Health Regeneration | 3.9062 | 4 | 4.06 | 4.57 | 5.14 | 5.78 | 6.5 | 7.32 | 8.56 | 12.67 |
Basic Attack damage | 173 | 4 | 179.92 | 202.39 | 227.66 | 256.08 | 288.06 | 324.03 | 379.06 | 561.11 |
Ability | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Frostwolf Resilience | 223 | 4 | 231.92 | 260.88 | 293.45 | 330.09 | 371.31 | 417.67 | 488.62 | 723.28 |
Chain Lightning (primary) | 162 | 4 | 168.48 | 189.52 | 213.18 | 239.8 | 269.74 | 303.42 | 354.96 | 525.43 |
Chain Lightning (bounces) | 81 | 4 | 84.24 | 94.76 | 106.59 | 119.9 | 134.87 | 151.71 | 177.48 | 262.72 |
Feral Spirit | 153 | 4 | 159.12 | 178.99 | 201.34 | 226.48 | 254.76 | 286.57 | 335.24 | 496.24 |
Sundering | 290 | 4 | - | - | - | 429.27 | 482.87 | 543.16 | 635.43 | 940.59 |
Earthquake | 50 | 4 | - | - | - | 74.01 | 83.25 | 93.65 | 109.56 | 162.17 |
Use Damage Calculator for values at non-key levels. More information in Scaling. |