RexxarMain (talk | contribs) No edit summary |
(it doesn't seem to me that it gets disabled by roots) |
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+ | -->|notes=<li>The Butcher is not Unstoppable until the cast time is complete, meaning that, like other Abilities, it can interrupted by enemy crowd control during its windup, refunding its cooldown and Mana cost.<li><i>Ruthless Onslaught</i> can be reactivated after 0.75 seconds to interrupt the charge, placing it on full cooldown. Otherwise The Butcher is uncontrollable during the charge.<li>Charge is automatically canceled if it has been active for 4 seconds without hitting the target or if the target becomes [[untargetable]] or moves farther than 5 units from its maximum cast range.}};15;50;False; |
Furnace Blast;R;File:Furnace_Blast_Icon.png;After a 3 second delay, fire explodes around The Butcher, dealing 500 damage to enemies.<p>Can be cast while using Ruthless Onslaught.<!-- |
Furnace Blast;R;File:Furnace_Blast_Icon.png;After a 3 second delay, fire explodes around The Butcher, dealing 500 damage to enemies.<p>Can be cast while using Ruthless Onslaught.<!-- |
Revision as of 12:10, 21 June 2022
Data Page for The Butcher | ||
---|---|---|
Parameter | Variable | Value |
name
|
name | The Butcher |
date
|
date | June 30, 2015 |
price
|
price | 7000 |
title
|
title | Flesh Carver |
role
|
role | Melee |
franchise
|
franchise | Diablo |
info
|
info | An Assassin who starts slow, but deals extreme damage after collecting enough Meat. |
lore
|
lore | An unrelenting hacking echoed off the walls of the Cathedral and as Prince Aiden made his way through its depths, the sound only grew louder. There were no screams; just that dreadful sound... over and over. |
difficulty
|
difficulty | Medium |
melee
|
melee | True |
health
|
health | 2154 |
healthRegen
|
health regen | 4.4882 |
resource
|
resource | 500 |
resourceType
|
resource type | Mana |
armor
|
armor | 0 |
attackSpeed
|
attack speed | 1.11 |
attackRange
|
attack range | 1.5 |
attackDamage
|
attack damage | 130 |
healthScaling
|
health scaling | 0.044921875 |
regenScaling
|
health regen scaling | 0.044921875 |
adamageScaling
|
attack damage scaling | 0.04 |
unitRadius
|
unit radius | 0.9375 |
skills
|
skills | see below |
talents
|
talent_<tier>_<column> | see below |
Skills
Upon dying, nearby enemy Minions drop 1 Fresh Meat and enemy Heroes drop 20 Fresh Meat. Fresh Meat can be picked up to gain 0.5 Attack Damage per Meat. The Butcher loses 15 Fresh Meat upon dying.
❢ Quest: Collect 200 Fresh Meat.
❢ Reward: Gain an additional 125 Attack Damage and 25% increased Attack Speed. Heroes continue to drop 10 Fresh Meat, Minions no longer drop Fresh Meat, and Fresh Meat is no longer lost on death.
- The Butcher loses 30 Meat on death (double) if he is killed by an attack with a separate bonus damaging effect (e.g. Giant Killer, which does bonus damage in a separate instance from the actual attack).
- Attack Speed stacks additively with other effects affecting the Butcher's Attack Speed.
Deal 110 damage and Slow enemies by 50% fading over 2 seconds. The Butcher's next Basic Attack will strike immediately.
Deal 37 damage to an enemy and Brand them for 4 seconds. The Butcher's Basic Attacks against the Branded target heal him for 75% of the damage done.
Basic Attacks against Branded Heroes heal for double and extend the duration of the Brand by 0.5 seconds.
- Resets The Butcher's Basic Attack timer.
Charge at an enemy, becoming Unstoppable and gaining Movement Speed. If The Butcher reaches the target, they are Stunned for 1 second and take 119 damage.
- The Butcher is not Unstoppable until the cast time is complete, meaning that, like other Abilities, it can interrupted by enemy crowd control during its windup, refunding its cooldown and Mana cost.
- Ruthless Onslaught can be reactivated after 0.75 seconds to interrupt the charge, placing it on full cooldown. Otherwise The Butcher is uncontrollable during the charge.
- Charge is automatically canceled if it has been active for 4 seconds without hitting the target or if the target becomes untargetable or moves farther than 5 units from its maximum cast range.
After a 3 second delay, fire explodes around The Butcher, dealing 500 damage to enemies.
Can be cast while using Ruthless Onslaught.
Throw a hitching post that attaches to the nearest enemy Hero after a 1 second delay. This deals 171 damage and causes the enemy to be chained to the post and Silenced for 3 seconds.
- 'Nearest enemy' refers to the one closest to the center of the search area.
- Chained enemies will be pulled to the center if they try to escape the area.
Talents
If Hamstring hits a Hero, half of the Mana cost is refunded and the cooldown is reduced by 1 second.
Every 5 seconds, gain 75 Physical Armor against the next Hero Basic Attack, reducing the damage taken by 75%.
Stores up to 2 charges.
- Does not stack with itself or other positive Physical Armor effects. Other defensive damage modifiers may stack.
Increases Hamstring damage by 100% to Minions, Mercenaries, and Monsters.
- Damage bonus stacks additively with other offensive damage modifiers affecting Hamstring's damage.
Increases the length of Hamstring by 40%.
Reduces the cooldown of Ruthless Onslaught by 33% upon impact.
Hamstring does 100% more damage to targets affected by Slow, Root, or Stun.
- Does not benefit from Hamstring's Slow, as the damage is dealt before the Slow is applied.
- Damage bonus stacks additively with other offensive damage modifiers affecting Hamstring's damage output.
While facing the branded enemy, The Butcher's Movement Speed is increased by 25%.
Every time a nearby enemy Minion dies, The Butcher heals 5% of his maximum Health.
When Ruthless Onslaught impacts an enemy Hero, The Butcher gains 50 Spell Armor for 2.5 seconds, reducing Spell Damage taken by 50%.
- Does not stack with itself or other positive Spell Armor effects. Other defensive damage modifiers may stack.
Cooldown: 60 seconds
After a 3 second delay, fire explodes around The Butcher, dealing 500 damage to enemies.
Can be cast while using Ruthless Onslaught.
Cooldown: 90 seconds
Throw a hitching post that attaches to the nearest enemy Hero after a 1 second delay. This deals 171 damage and causes the enemy to be chained to the post and Silenced for 3 seconds.
Basic Attacks deal 35% of The Butcher's Basic Attack Damage in an area around the target.
- Cleaver benefits from the bonus damage from Fresh Meat.
- Splash damage does not grant lifesteal when damaging enemies affected by Butcher's Brand.
- Damage reduction stacks additively with offensive damage modifiers affecting The Butcher's Basic Attack damage.
Ruthless Onslaught deals bonus damage to Heroes equal to 10% of their maximum Health.
After using Hamstring, The Butcher's next 3 Basic Attacks within 5 seconds deal an additional 15% damage.
- Does not stack with itself.
- Charges from previous casts are not stored.
- Damage bonus stacks additively with other damage modifiers affecting The Butcher's Basic Attack damage.
Hamstring's Slow no longer fades out, and the duration is increased by 30%.
While below 50% of his maximum Health, taking damage causes The Butcher to become Enraged for 10 seconds, gaining 40% Attack Speed and 25 Armor, reducing damage taken by 25%.
This effect has a 25 second cooldown.
- Attack Speed stacks additively with other effects affecting The Butcher's Attack Speed.
- Does not stack with other positive Armor effects. Other defensive damage modifiers may stack.
Basic Attacks against enemy Heroes grant 5% increased Attack and Movement Speed for 3 seconds, up to 25%.
- Attack Speed bonus stacks additively with itself and other effects affecting The Butcher's Attack Speed.
- Movement Speed bonus stacks additively with itself, but not with other sources of Movement Speed.
Furnace Blast explodes a second time 3 seconds after the initial explosion.
- Secondary explosion has the same properties as the first.
Lamb to the Slaughter now chains all enemy Heroes in range.
Basic Attacks deal 20% more damage and Slow enemy Movement Speed by 20% for 1 second.
- Damage bonus stacks additively with other damage modifiers affecting The Butcher's Basic Attack damage.
Scaling at key levels | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Statistic | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Max Health | 2154 | 4.49 | 2250.76 | 2567.92 | 2929.76 | 3342.6 | 3813.6 | 4350.98 | 5187.07 | 8049.34 |
Health Regeneration | 4.4882 | 4.49 | 4.69 | 5.35 | 6.1 | 6.96 | 7.95 | 9.07 | 10.81 | 16.77 |
Basic Attack damage | 130 | 4 | 135.2 | 152.08 | 171.07 | 192.43 | 216.46 | 243.49 | 284.85 | 421.64 |
Ability | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Hamstring | 110 | 4 | 114.4 | 128.68 | 144.75 | 162.83 | 183.16 | 206.03 | 241.02 | 356.77 |
Butcher's Brand | 37 | 4 | 38.48 | 43.28 | 48.69 | 54.77 | 61.61 | 69.3 | 81.07 | 120.01 |
Ruthless Onslaugth | 119 | 4 | 123.76 | 139.21 | 156.6 | 176.15 | 198.14 | 222.88 | 260.74 | 385.96 |
Furnace Blast | 500 | 4 | - | - | - | 740.12 | 832.54 | 936.49 | 1095.56 | 1621.7 |
Lamb to the Slaughter | 171 | 4 | - | - | - | 253.12 | 284.73 | 320.28 | 374.68 | 554.62 |
Use Damage Calculator for values at non-key levels. More information in Scaling. |