Heroes of the Storm Wiki
(Add full damage note to Psionic Storm)
(Grammar, and set the damage increase to the exact value of 44.4~% instead of 44% (keeping in mind the ramping as noted, which wasn't taken into consideration before). Incidentally a 25% "faster" ability would lead to a tickrate of 2.5/s, not 2.67/s, so if this is correct the tooltip is wrong for the Talent.)
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Executor's Will;6;3;{{Cooldown|60}}<br/>Activate to gain full Resonance Beam charge, 20% Spell Power, and cause Basic and Heroic Ability cooldowns to regenerate 25% faster. This effect lasts as long as Resonance Beam is at full charge.<!--
 
Executor's Will;6;3;{{Cooldown|60}}<br/>Activate to gain full Resonance Beam charge, 20% Spell Power, and cause Basic and Heroic Ability cooldowns to regenerate 25% faster. This effect lasts as long as Resonance Beam is at full charge.<!--

Revision as of 20:18, 23 January 2021

Data Page for Tassadar
Parameter Variable Value
name name Tassadar
date date March 13, 2014
price price 4000
title title Savior of the Templar
role role Ranged
franchise franchise Starcraft
info info A psychic Mage that can deliver area damage from long distances.
lore lore An Executor without equal, Tassadar has fought tirelessly to purify the Koprulu sector of zerg infestation. Only now, after learning to wield the power of the void, is Tassadar finally ready to face the Overmind and its all-consuming Swarm.
difficulty difficulty Medium
melee melee False
health health 1650
healthRegen health regen 3.4375
resource resource 500
resourceType resource type Mana
armor armor 0
attackSpeed attack speed 4.00
attackRange attack range 6.5
attackDamage attack damage 14
healthScaling health scaling 0.04
regenScaling health regen scaling 0.04
adamageScaling attack damage scaling 0.04
unitRadius unit radius 0.8125
skills skills see below
talents talent_<tier>_<column> see below

Skills

Resonance Beam Icon
Resonance Beam

Tassadar's Basic Attack is a channeled beam that Slows by 15%. While channeling, your Basic Attack damage and Mana Regeneration increase by 25% a second, to a maximum of 100%. While at full charge, gain an additional 3 Mana per second.
This bonus is lost after 6 seconds of not Channeling.


Type: Offensive damage modifier / Crowd control
Affects: Self / Enemies
Properties: Attack Modifier, Slow

  • Each tick grants 6.25% Resonance Beam charge.
  • Slow lingers on enemies for 0.3125 seconds.
  • Damage bonus stacks additively with itself and other offensive damage modifiers that can affect Tassadar's Basic Attack damage.
Shock Ray Icon
Q
Shock Ray
55 Mana Cooldown: 7 seconds

Channel a beam of Psionic energy, dealing 280 damage and Slowing enemies in a line by 30% for 2 seconds.


Type: Spell damage, Crowd control
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Properties: Channeled cast (stationary), Piercing Skillshot Slow, Stationary channel
Cast time: 0.375 (Ch) + 0 seconds
Range: 13.5
Hitbox: 2.0 x 1.25
Missile speed: 20
Channel time: 0.75 seconds

  • Interrupting this ability during its windup puts it on a 0.5 second cooldown.
  • Cooldown does not starting counting until the channel completely finishes.
Psionic Storm Icon
W
Psionic Storm
60 Mana Cooldown: 8 seconds

Create a Psionic Storm at the targeted location for 3 seconds. While in a storm, enemies take 38 damage every 0.5 seconds, increasing by 20% for each consecutive instance of damage up to 100%.


Type: Spell damage
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Properties: Area of Effect
Cast time: 0.1 + 0 seconds
Range: 8.0
Area of Effect: Circle
Radius: 2.75
Tickrate: 2.0 per second (x6)

  • Damage multiplier tracks each target separately.
  • A target that is hit by a full-duration Storm will take 342 damage in total (plus 4% per Tassadar level).
  • Damage bonus stacks additively with itself and offensive damage modifiers.
Force Wall Icon
E
Force Wall
65 Mana Cooldown: 18 / 0.5 seconds

After a 0.5 second delay, create a wall that blocks all units from moving through it for 2 seconds.


Type: Pathing blocker
Scaling: 4.00%
Affects: All units
Targeting: Point target
Properties: Area of Effect
Cast time: 0.0625 + 0 seconds
Range: 9.0
Area of Effect: Rectangle (1
Width: 6.125
Height: 2.125

  • 1) Area consists of four overlapping circular blocking units with 1.0625 radius.
  • Force Wall can be reactivated 0.5 seconds after it has spawned to end its effect early.
  • Force Wall grants vision in 6 radius.
Archon Icon
R
Archon
100 Mana Cooldown: 90 seconds

Tassadar transforms into an Archon, gaining a Shield equal to 25% of his maximum Health and empowering Resonance Beam. Lasts for 12 seconds.

Resonance Beam: Deals 140 damage to the target and splashes for 70. Heroes hit have their Spell Armor reduced by 20 for 2 seconds. Resonance Beam is fully charged while Archon is active.


Type: Physical damage, Defensive damage modifier / Shield
Scaling: 4.00% (damage) / - (shield)
Affects: Enemies / Self
Targeting: No target
Cast time: Instant
Area of Effect: Circle (splash)
Radius: 2.5 (splash)
Archon Attack Speed: 1.00

  • Cooldown starts when the transformation ends.
  • Archon benefits from Resonance Beam's Slow and Mana regeneration bonuses, but not from the damage bonus.
  • Archon attacks benefit from all talents enhancing Resonance Beam, except Khaydarin Amulet.
  • Does not stack with itself or other negative Spell Armor effects. Other defensive damage modifiers may stack.
Black Hole Icon
R
Black Hole
60 Mana Cooldown: 60 seconds

After a 0.5 second cast, launch a Black Hole that travels in a long line. Enemy Heroes within the Black Hole's area are quickly pulled towards its center. Touching the center deals 310 damage and Stuns for 1.25 seconds.


Type: Spell damage, Crowd control
Scaling: 4.00%
Affects: Enemy Heroes
Targeting: Point target
Properties: Channeled cast (stationary), Piercing Skillshot, Displacement, Stun
Cast time: 0.5 (Ch) + 0.125 seconds
Range: 24
Area of Effect: Circle
Radius:
- Inner: 0.75
- Outer: 3.25
Missile speed:
- Min: 1.0
- Max: 5.5
Pull speed: 1.8

  • Interrupting the cast during its windup puts the ability on a 10 second cooldown.
  • Pull from Black Hole does not apply daze, allowing the target to control their Hero's movement and actions as normal and causing it to be inable to interrupt channels (without getting hit by its center).
  • Heroes hit by the center continue to be pulled until they leave Black Hole's area, but cannot be hit by the center again.

Talents

1
Static Charge Icon
Static Charge

❢ Quest: Heroes hit by Shock Ray permanently increase its damage by 5 and grant 33% Resonance Beam charge.
Maximum of 200 additional damage.


Type: Bonus damage
Scaling: -
Affects: Ability
Psi-Infusion Icon
Psi-Infusion

Increases the range of Psionic Storm by 33%. Each non-Structure enemy hit by Psionic Storm restores 0.5 Mana, increased to 5 against Heroes.


Type: Mana refund
Scaling: -
Affects: Self
Bonus range: 2.7

  • Mana refund can trigger multiple times on the same target.
Khaydarin Amulet Icon
Khaydarin Amulet

❢ Quest: Resonance Beam charges 50% faster.

❢ Reward: After Resonance Beam has been fully charged for 80 seconds, it bounces to hit 1 additional target for 75% damage.
❢ Reward: After Resonance Beam has been fully charged for 160 seconds, it bounces to hit 2 additional targets for 75% damage.


Type: Physical damage
Scaling: 4.00%
Affects: Enemies
Properties: Attack Modifier, Bounce
Radius: 3.0 (bounce)

  • Bounce radius is extended by the target's unit radius.
  • Bounces chain from the secondary target.
  • Secondary attacks Slow.
  • Secondary attacks do not grant additional charge.
  • Archon Basic Attacks do not bounce.
  • Damage reduction to secondary targets stacks multiplicatively with offensive damage modifiers that can affect Tassadar's Basic Attack damage.
4
Induction Icon
Induction

Casting Shock Ray grants Tassadar 20% increased Movement Speed for 3 seconds. If an enemy Hero is hit, increase this speed bonus to 30%.

Electric Fence Icon
Electric Fence

Force Wall deals 92 damage a second to nearby enemies and Slows them by 35%.


Type: Spell damage, Crowd control
Scaling: 4.00%
Affects: Enemies
Properties: Area of Effect
Radius: 2.125 (from centerline)
Tickrate: 2.0 per second (x5)
Damage per tick: 46

  • Slow lingers for 0.5 seconds.
  • Slow immunity prevents the associated damage.
Plasma Shield Icon
Plasma Shield

While Resonance Beam is fully charged, gain a Shield equal to 3% of max Health every second, stacking up to 12%.


Type: Shield
Scaling: -
Affects: Self
Tickrate: 1.0 per second
7
Beam Alignment Icon
Beam Alignment

Reduce the Mana cost of Shock Ray from 55 to 45. While Resonance Beam is fully charged, Shock Ray's cooldown refreshes 100% faster.

Psionic Echo Icon
Psionic Echo

Casting Psionic Storm causes your next Shock Ray within 3 seconds to only cost 30 Mana and create a Psionic Storm on the first enemy Hero hit.


  • The Psionic Storm created by Psionic Echo benefits from all talents affecting Psionic Storm.
Arc Discharge Icon
Arc Discharge

When Resonance Beam is fully charged, Tassadar's Basic Attack range is increased by 1 and its next instance of damage also creates a Psionic Storm on the target. This effect has a 20 second cooldown that decays twice as fast while Resonance Beam is fully charged.


Properties: Attack Modifier

  • Secondary targets from Khaydarin Amulet and Archon do not generate a Psionic Storm.
  • A Psionic Storm created by Arc Discharge benefits from all talents affecting Psionic Storm.
10
Archon Icon
Archon

Cooldown: 90 seconds
Tassadar transforms into an Archon, gaining a Shield equal to 25% of his maximum Health and empowering Resonance Beam. Lasts for 12 seconds.

Resonance Beam: Deals 140 damage to the target and splashes for 70. Heroes hit have their Spell Armor reduced by 20 for 2 seconds. Resonance Beam is fully charged while Archon is active.

Black Hole Icon
Black Hole

Cooldown: 70 seconds
After a 0.5 second cast, launch a Black Hole that travels in a long line. Enemy Heroes within the Black Hole's area are quickly pulled toward its center. Touching the center deals 310 damage and Stuns for 1.25 seconds.

13
Feedback Icon
Feedback

When an enemy Hero is affected by Psionic Storm, Resonance Beam's Slow is increased to 50% and it reduces Physical Armor by 25.


Type: Defensive damage modifier
Scaling: 4.00%
Affects: Enemy Heroes

  • Basic Attacks apply the debuff for 0.5 seconds, subsequent applications refreshing the duration. While Archon is active, the duration of the debuff is increased to 2 seconds.
  • Secondary attacks from Khaydarin Amulet can trigger the effect.
  • Debuff applies after the triggering Basic Attack's damage is calculated.
  • Does not stack with itself or other negative Physical Armor effects. Other defensive damage modifiers may stack.
Shadow Walk Icon
Shadow Walk

Cooldown: 60 seconds
Tassadar becomes Stealthed and Unrevealable, but cannot attack or use Abilities for 1.5 seconds. While this effect is active gain 40% increased Movement Speed and 25 Armor.
Can be cast while channeling Shock Ray.


Type: Status effect, Defensive damage modifier
Affects: Self
Targeting: No target
Properties: Armor, Stealth, Unrevealable
Cast time: Instant

  • Shadow Walk can be reactivated after 0.5 seconds to end its effect early.
  • Can also be cast while channeling Black Hole.
  • Activating Shadow Walk during the windup of Shock Ray or Black Hole puts the abilities on their respective shorter cooldowns. If Shock Ray is interrupted this way after the windup, the ability ends immediately and is put on full cooldown.
Oracle Icon
Oracle

Cooldown: 45 seconds
Passive: While stationary, gain 30 Spell Armor for 0.75 seconds and restore 12 health per second.

Activate to channel for up to 4 seconds, revealing a gradually increasing area anywhere on the map.


Type: Status effect / Defensive damage modifier, Healing
Scaling: 4.00%
Affects: Enemies / Self
Targeting: Point target
Cast time: Instant
Range: Global
Area of Effect: Circle
Radius:
- Min: 5.0
- Max: 16

  • Revealed area radius grows in 0.5 increments every 0.125 seconds.
  • Vision and Revealed status persists for 2 seconds after Tassadar stops channeling.
  • Does not stack with itself or other positive Spell Armor effects. Other defensive damage modifiers may stack.
16
Thermal Lance Icon
Thermal Lance

Shock Ray deals an additional 8% maximum Health as damage to the first Hero it hits.


Type: Spell damage
Scaling: -
Affects: Enemy Heroes
Properties: Percent damage
Psychic Shock Icon
Psychic Shock

Psionic Storm deals damage 25% faster.


Tickrate: 2.67 per second

  • Duration remains the same, causing Psionic Storm to tick an additional 2 times.
  • Results in up to a 44.4~% increase in total damage.
Executor's Will Icon
Executor's Will

Cooldown: 60 seconds
Activate to gain full Resonance Beam charge, 20% Spell Power, and cause Basic and Heroic Ability cooldowns to regenerate 25% faster. This effect lasts as long as Resonance Beam is at full charge.


Type: Offensive damage modifier
Affects: Self
Targeting: No target
Properties: Spell Power
Cast time: Instant

  • Spell Power stacks additively with itself and other offensive damage and healing modifiers affecting Tassadar's Spell damage or healing output.
20
Twilight Archon Icon
Twilight Archon

Basic Attacks while in Archon form increase its duration by 2 seconds.


Properties: Attack Modifier

  • Basic Attacks will not increase the remaining duration of Archon if it is already higher than 12 seconds, effectively limiting the remaining duration to 14 seconds.
Kugelblitz Icon
Kugelblitz

Enemy Heroes hit by Black Hole's center have their Armor reduced by 20 for 3 seconds and have a Psionic Storm created at their location.


Type: Defensive damage modifier
Affects: Enemy Heroes
Properties: Armor

  • Psionic Storms created by Kugelblitz benefit from all talents affecting Psionic Storm.
  • Does not stack with other negative Armor effects. Other defensive damage modifiers may stack.
Force Barrier Icon
Force Barrier

Increase the duration of Force Wall by 0.5 seconds, its range by 50%, and reduce its cooldown by 10 seconds.


Bonus range: 4.5

  • Causes Electric Fence to tick 1 additional time.
Khala's Gift Icon
Khala's Gift

Gain 4% Spell Power for yourself and each nearby ally Hero, up to 20% total Spell Power. Your total bonus is shared with all contributing allies.


Type: Offensive damage modifier
Affects: Allied Heroes, Self
Radius: 8.25
Tickrate: 4.0 per second

  • Spell Power stacks additively with itself and other offensive damage and healing modifiers affecting the target Hero's Spell Damage or healing output.