(Added that Sylvanas is unstoppable during her E, which I confirmed in game many times.) Tag: Visual edit |
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-->|notes=<li>Damage bonus stacks additively with itself and other offensive damage modifiers affecting ''Shadow Dagger's'' damage.}};File:Unfurling Shadows Icon.png; |
-->|notes=<li>Damage bonus stacks additively with itself and other offensive damage modifiers affecting ''Shadow Dagger's'' damage.}};File:Unfurling Shadows Icon.png; |
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Overwhelming Affliction;1;3;Enemy Heroes with 3 stacks of Banshee's Curse are Slowed by 15%. Sylvanas's Basic Attacks against Slowed enemy Heroes deal 1% of their maximum Health as damage.<!-- |
Overwhelming Affliction;1;3;Enemy Heroes with 3 stacks of Banshee's Curse are Slowed by 15%. Sylvanas's Basic Attacks against Slowed enemy Heroes deal 1% of their maximum Health as damage.<!-- |
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− | -->{{undoc-x|type=[[Percent damage]], Crowd control|scaling=-|affects=Enemy Heroes|target=|props=[[Attack Modifier]]<!-- |
+ | -->{{undoc-x|type=[[Percent damage]], Crowd control|scaling=-|affects=Enemy Heroes|target=|props=[[Slow]], [[Attack Modifier]]<!-- |
-->|notes=<li>Damage is dealt in a separate instance along with Basic Attack damage.}};File:Overwhelming_Affliction_Icon.png; |
-->|notes=<li>Damage is dealt in a separate instance along with Basic Attack damage.}};File:Overwhelming_Affliction_Icon.png; |
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Revision as of 21:41, 23 March 2020
Data Page for Sylvanas | ||
---|---|---|
Parameter | Variable | Value |
name
|
name | Sylvanas |
date
|
date | March 24, 2015 |
price
|
price | 7000 |
title
|
title | The Banshee Queen |
role
|
role | Ranged |
franchise
|
franchise | Warcraft |
info
|
info | An Assassin who can shut down enemy Forts and Keeps. |
lore
|
lore | Sylvanas Windrunner was not always the Dark Lady of the Forsaken. In another life, she was the Ranger-General of Silvermoon. But that was before the Death Knight Arthas slew her and her people and raised her as the first Banshee. |
difficulty
|
difficulty | Medium |
melee
|
melee | False |
health
|
health | 1650 |
healthRegen
|
health regen | 3.4414 |
resource
|
resource | 500 |
resourceType
|
resource type | Mana |
armor
|
armor | 0 |
attackSpeed
|
attack speed | 1.67 |
attackRange
|
attack range | 5.5 |
attackDamage
|
attack damage | 81 |
healthScaling
|
health scaling | 0.04 |
regenScaling
|
health regen scaling | 0.04 |
adamageScaling
|
attack damage scaling | 0.04 |
unitRadius
|
unit radius | 0.625 |
skills
|
skills | see below |
talents
|
talent_<tier>_<column> | see below |
Skills
Activate to cause all Basic Attacks and Abilities to Stun Minions, non-Elite Mercenaries, and Structures for 3 seconds. Lasts for 10 seconds.
Banshee's Curse
Basic Attacks infect enemies with Banshee's Curse for 3 seconds, stacking up to 3 times. Deal 25% more damage to enemies with 3 stacks.
- Effects of Black Arrows and Banshee's Curse are applied before the damage is dealt.
- Damage bonus stacks additively with other offensive damage modifiers that can affect Sylvanas' damage.
Shoot the closes enemy up to 5 times over 1.5 seconds for 39 damage, prirotizing Heroes. Cooldown is reset on getting a Takedown.
- Can only be activated, if an enemy is within the radius. The ability can not be activated again until all shots are used.
- If no enemy is in radius (when ability is active), a shot is consumed and the ability continues until the end of its duration.
- Prioritises the closest enemy in each target group.
- Other Structures are prioritized over Gates and Walls.
Throw a dagger at a target enemy that deals 30 damage and an additional 150 damage over 2.5 seconds. Damage dealt by Sylvanas to the initial target spreads Shadow Dagger to all nearby enemies.
- Cast is interrupted, if the target moves 4 units past its range during its windup.
- Initial target is displayed by a unique icon overhead.
- Cannot spread to Stealthed enemy units, Walls or enemy units that are already affected by it.
- Secondary targets only take damage over time.
- Spread radius is extended by the main target's unit radius.
Send forth a wave of banshees dealing 114 damage to all targets. Reactivate to teleport to the banshees' location.
- Initial: 1.0
- Maximum: 13.96
- Wave: 9.0
- Launch: 50
- Search area expands to its maximum radius over 1.5 seconds in increments of 0.54.
- After the cast, the ability can be reactivated for 1.75 seconds to launch to the banshee's location.
- During the time that Sylvana's flies to the banshee's location, she is unstoppable.
Shoot an arrow that can be reactivated to deal 228 damage and Silence enemies in an area for 2.5 seconds. The arrow detonates automatically if it reaches maximum range.
After 0.25 seconds, fire a missile that Mind Controls the first enemy Hero hit. Heroes hit are Silenced, Slowed by 30%, and forced to walk towards Sylvanas for 1.75 seconds.
- Mind Control is treated as a Silence effect.
- Mind Controlled Heroes cannot attack and have no control of their movement.
Talents
Hitting an enemy Hero with Withering Fire increases Sylvanas's Attack Speed and Spell Power by 5% for 6 seconds, stacking to 5 times.
- Spell Power stacks additively with itself and other offensive damage and healing modifiers affecting Sylvanas's Spell damage or healing output.
❢ Quest: Each time an enemy Hero with 3 stacks of Banshee's Curse is hit by Shadow Dagger, its damage is permanently increases by 0.5%.
- Damage bonus stacks additively with itself and other offensive damage modifiers affecting Shadow Dagger's damage.
Enemy Heroes with 3 stacks of Banshee's Curse are Slowed by 15%. Sylvanas's Basic Attacks against Slowed enemy Heroes deal 1% of their maximum Health as damage.
- Damage is dealt in a separate instance along with Basic Attack damage.
Minions that die under the effects of Shadow Dagger or Sylvanas's Traits explode, dealing 130 damage to nearby Minions, Mercenaries, and Summons.
Friendly non-Elite Mercenaries near Sylvanas deal 60% more damage. Sylvanas Stuns and deals 30% additional damage to Mercenaries with 3 stacks of Banshee's Curse.
- Damage aura does not stack with other Mercenary Lord derivated damage auras.
- Otherwise, damage bonuses stack addtively with other offensive damage bonuses that can affect the units' damage output.
Charge Cooldown: 12 seconds
Activate to force an enemy Minion to fight for Sylvanas's team. Catapults require 3 charges. Stores up to 3 charges.
- Possessing a minion technically counts as killing it and putting a new summon in its place.
- Possession awards experience from the minion kill and spawns a Regeneration Globe, if the target unit is a wizard minion.
- Possession fully heals the minion and removes most negative effects from them, including the raven curse on Cursed Hollow.
- The enemy team does not get experience, Regeneration Globes or stacks from killing a possessed minion and they cannot be repossessed by the opposing team's Sylvanas.
Hitting the same enemy with 5 shots of Whitering Fire causes the 5th shot to deal 350% bonus damage.
- Damage bonus stacks additively with other offensive damage modifiers that can affect Withering Fire's damage.
Basic Attacks against Heroes with 3 stacks of Banshee's Curse reduce the cooldown of Shadow Dagger by 1.75 seconds.
Increase Hauting Wave's damage by 25%. Hauting Wave applies 3 stacks of Banshee's Curse.
- Banshee's Curse stacks are applied, before damage is dealt.
- Damage bonus stacks additively with other damage modifiers that can affect Festering Wounds' damage.
Cooldown: 90 seconds
Shoot an arrow that can be reactivated to deal 228 damage and silence enemies in an area for 2.5 seconds. The arrow detonates automatically when it reaches maximum range.
Cooldown: 50 seconds
After 0.25 seconds, fire a missile that Mind Controls the first enemy Hero hit. Heroes hit are Silenced, Slowed by 30%, and forced to walk towards Sylvanas for 1.75 seconds.
Shadow Dagger reduces the Armor of the initial target by 25 and any enemy it spreads to by 10 for 2.5 seconds.
- Does not stack with other negative Armor effects. Other defensive damage modifiers may stack.
Hauting Wave can be cast a second time for free within 5 seconds after teleporting. Teleporting with Hauting Wave resets the cooldown of Withering Fire.
Increase Sylvanas's Basic Attack range by 1. Sylvanas's Basic Attacks against enemy Heroes with 3 stacks of Banshee's Curse shoot an untalented shot of Withering Fire. This shot of Withering Fire applies Banshee's Curse.
- Remorseless' Withering Fire shots are fired from the target of the Basic Attack upon impact and prioritise the closest unit to the target.
Hitting an enemy with Withering Fire grants 6% Movement Speed for 2 seconds, up to 30%. Basic Attacks refresh this duration.
Heal for 15% of damage dealt by Sylvanas to enemies with 3 stacks of Banshee's Curse. Healing is double against Heroes.
- Stacks additively with other sources of lifesteal.
Cooldown: 60 seconds
Activate to become Unstoppable and gain 40% Movement Speed for 3 seconds.
Enemies at the center of Wailing Arrow's explosion take 50% more damage and are Silenced for twice as long.
- Damage bonus stacks additively with other offensive damage modifiers that can affect Wailing Arrow's damage.
Heroes hit by Mind Control have their vision radius greatly reduced for 5 seconds. Mind Control's cooldown is reduced by 30 seconds.
Enemy Heroes hit by Withering Fire reduce its cooldown by 0.75 seconds.
Cooldown: 70 seconds
Activate to teleport to a nearby location.
Scaling at key levels | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Statistic | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Max Health | 1650 | 4 | 1716 | 1930.27 | 2171.29 | 2442.4 | 2747.37 | 3090.42 | 3615.35 | 5351.61 |
Health Regeneration | 3.4414 | 4 | 3.58 | 4.03 | 4.53 | 5.09 | 5.73 | 6.45 | 7.54 | 11.16 |
Basic Attack damage | 81 | 4 | 84.24 | 94.76 | 106.59 | 119.9 | 134.87 | 151.71 | 177.48 | 262.72 |
Ability | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Withering Fire | 39 | 4 | 40.56 | 45.62 | 51.32 | 57.73 | 64.94 | 73.05 | 85.45 | 126.49 |
Shadow dagger (initial) | 30 | 4 | 31.2 | 35.1 | 39.48 | 44.41 | 49.95 | 56.19 | 65.73 | 97.3 |
Shadow dagger (secondary) | 150 | 4 | 156 | 175.48 | 197.39 | 222.04 | 249.76 | 280.95 | 328.67 | 486.51 |
Shadow dagger (secondary, per second) | 30 | 4 | 31.2 | 35.1 | 39.48 | 44.41 | 49.95 | 56.19 | 65.73 | 97.3 |
Haunting Wave | 114 | 4 | 118.56 | 133.36 | 150.02 | 168.75 | 189.82 | 213.52 | 249.79 | 369.75 |
Wailing Arrow | 228 | 4 | - | - | - | 337.5 | 379.64 | 427.04 | 499.58 | 739.49 |
Unstable Poison | 130 | 4 | - | 152.08 | 171.07 | 192.43 | 216.46 | 243.49 | 284.85 | 421.64 |
Use Damage Calculator for values at non-key levels. More information in Scaling. |