Data Page for Rehgar | ||
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Parameter | Variable | Value |
name
|
name | Rehgar |
date
|
date | {{{date}}} |
price
|
price | {{{price}}} |
title
|
title | Shaman of the Earthen Ring |
role
|
role | Support |
franchise
|
franchise | {{{franchise}}} |
info
|
info | Transforms into a spirit wolf instead of mounting. Slows enemies, heals allies, and grants them a damaging shield. |
lore
|
lore | Rehgar Earthfury has seen his share of combat, both as a gladiator, and a master of his own team. Now, having put that life aside, he serves as a simple shaman of the Earthen Ring, earning his redemption by healing the lands of Azeroth. |
difficulty
|
difficulty | Medium |
melee
|
melee | True |
health
|
health | 880 |
healthRegen
|
health regen | 1.832 |
resource
|
resource | {{{resource}}} |
resourceType
|
resource type | {{{resourceType}}} |
armor
|
armor | {{{armor}}} |
attackSpeed
|
attack speed | 1.25 |
attackRange
|
attack range | 1.5 |
attackDamage
|
attack damage | 37 |
healthScaling
|
health scaling | {{{healthScaling}}} |
regenScaling
|
health regen scaling | {{{regenScaling}}} |
adamageScaling
|
attack damage scaling | {{{adamageScaling}}} |
unitRadius
|
unit radius | {{{unitRadius}}} |
skills
|
skills | see below |
talents
|
talent_<tier>_<column> | see below |
Skills
Trait
Instead of using a mount, Rehgar transforms into a Ghost Wolf, increasing Movement Speed by 30%. Basic Attacks in Ghost Wolf form deal 100% more damage, but cancel Ghost Wolf form.
Heroic
Grant nearby allied Heroes 40% Attack Speed and 30% Movement Speed. Lasts for 10 seconds.
Heroic
After a short delay, heal an allied Hero for 3400 (740 + 140 per level) Health.
Heal an ally for 650 (118 + 28 per level) Health, then heal up to two other nearby allies for 325 (59 + 14 per level) Health each.
Imbue an ally with lightning dealing 68 (11 + 3 per level) damage to nearby enemies and an additional 136 (22 + 6 per level) damage a second. Lasts 5 seconds.
Create a totem that slows nearby enemies by 35%. The totem has 475 (95 + 20 per level) Health and lasts for 8 seconds.
Talents
Reduces Chain Heal's Mana cost from 70 to 45.
Increases the area and range of Earthbind Totem by 50%.
Lightning Shield also increases the damage of the target's next 3 Basic Attacks by 30%.
Activate to place a Totem that heals allies in an area for 1.95% of their max Health every second for 10 seconds.
Increases Health and Mana Regeneration by 75% while in Ghost Wolf form.
Chain Heals on allies with Lightning Shield active are increased by 25%.
Reduces Lightning Shield's Mana cost by 40% and increases the duration by 2 seconds.
When entering Ghost Wolf, you are Stealthed for 4.125 seconds.
Basic Attacks reduce Basic Ability cooldowns by 1 second.
Lightning Shield also gives the ally a Shield that absorbs 75 damage over 3 seconds.
Activate to reveal an area for 10 seconds. Enemies in the area are revealed for 4 seconds.
Activate to remove all stuns, roots, silences, and slows from the target and reduce the duration of their reapplication by 50% for 2 seconds.
After a short delay, heal an allied Hero for 600 Health.
Grant nearby allied Heroes 40% Attack Speed and 30% Movement Speed. Lasts for 10 seconds.
Increases Chain Heal's healing on the primary target by 25% and heal an additional target.
Reduces Lightning Shield's cooldown by 3 seconds and the duration does not start until an enemy is nearby.
While in Ghost Wolf, you lunge a short distance towards your attack target. The damage bonus for Basic Attacks in Ghost Wolf is increased from 100% to 200%.
Upon taking Ability Damage, reduce that damage and further Ability Damage by 50% for 3 seconds. Can only trigger once every 30 seconds.
Reduces Chain Heal's cooldown by 3 seconds if it heals 3 Heroes.
Casting Lightning Shield on an ally also casts it on you, including any talent bonuses.
When Earthbind Totem is first cast, it slows nearby enemies by 90% for 1 second.
Activate to deal 10% of target enemy Hero's Max Health and heal for twice that amount.
Increases healing amount by 50%. Allies near the target are healed for 25% of the amount of health regained.
Bloodlust affects all allied Heroes, Minions, and Mercenaries on the entire battleground and can be cast without breaking Ghost Wolf.
Activate to reset the cooldowns of your Basic Abilities.
Activate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 seconds.