Heroes of the Storm Wiki
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| skins = Master Raynor, Stars and Stripes Raynor, Commander Raynor
 
| skins = Master Raynor, Stars and Stripes Raynor, Commander Raynor
 
| health = 725
 
| health = 725
| heathRegen = 1.5117
+
| healthRegen = 1.5117
 
| energy = 500
 
| energy = 500
 
| energyRegen = 3
 
| energyRegen = 3

Revision as of 20:06, 9 September 2015

Data Page for Raynor
Parameter Variable Value
name name Raynor
date date {{{date}}}
price price {{{price}}}
title title Renegade Commander
role role Damage
franchise franchise {{{franchise}}}
info info A resilient Hero that knocks back enemies and buffs allies. Able to regenerate Health quickly when in trouble.
lore lore Ex-Confederate Marshal James Raynor has stood against whatever the universe can throw at him and survived. He stands as a beacon of hope among enigmatic aliens and monsters, fighting for justice in a cold uncaring universe.
difficulty difficulty
melee melee False
health health 725
healthRegen health regen 1.5117
resource resource {{{resource}}}
resourceType resource type {{{resourceType}}}
armor armor {{{armor}}}
attackSpeed attack speed 1.25
attackRange attack range 6.5
attackDamage attack damage 40
healthScaling health scaling {{{healthScaling}}}
regenScaling health regen scaling {{{regenScaling}}}
adamageScaling attack damage scaling {{{adamageScaling}}}
unitRadius unit radius {{{unitRadius}}}
skills skills see below
talents talent_<tier>_<column> see below

Skills

Advanced Optics

Trait
Basic Attack range is 20% further than other ranged Heroes, and you see 10% further than other Heroes.

Hyperion Icon
R
Hyperion
100 Mana Cooldown: 100 seconds

Heroic
Order the Hyperion to make a strafing run dealing 145 (31 + 6 per level) damage a second, hitting up to 4 enemies. Also occasionally fires its Yamato Cannon on Structures for 1740 (372 + 72 per level) damage. Lasts 12 seconds.

Raynor's Raiders Icon
R
Raynor's Raiders
100 Mana Cooldown: 80 seconds

Heroic
Summon two Stealthed Banshees that attack an enemy. Each Banshee deals 96 (20 + 4 per level) damage a second and lasts 22 seconds. Can reactivate the Ability to retarget the Banshees.

Penetrating Round Icon
Q
Penetrating Round
60 Mana Cooldown: 12 seconds

Deals 525 (107 + 22 per level) damage and knocks enemies back.

Inspire Icon
W
Inspire
40 Mana Cooldown: 10 seconds

Gain 30% bonus Attack Speed for 6 seconds. Nearby allies gain half of the bonus.

Adrenaline Rush Icon
E
Adrenaline Rush
Cooldown: 40 seconds

Automatically activates to heal for 960 (200 + 40 per level) when you are below 30% Health.

Talents

1
Give Me More! Icon
Give Me More!

Increases Adrenaline Rush healing by 50%.

Seasoned Marksman Icon
Seasoned Marksman

For every 6 enemy Minion or captured Mercenary kills near your Hero, gain 1 Basic Attack damage. Hero Takedowns count as 3 Minion kills.

Raiders' "Recruitment"

Kill enemy Minions or capture Mercenaries to gain stacks of Recruitment. Use 15 stacks to "recruit" a Mercenary, instantly defeating them. Does not work on Bosses. Maximum 50 stacks.Current number of Recruitment stacks: 1

Scouting Drone Icon
Scouting Drone

Places a Scouting Drone at target location, revealing a large area around it for 45 seconds. This drone cannot be hidden and is killed by enemies with 2 Basic Attacks. Stores up to 2 charges.

4
Focused Attack Icon
Focused Attack

Every 10 seconds, your next Basic Attack against an Hero deals 75% additional damage. Basic Attacks reduce this cooldown by 1 second.

Vampiric Assault

Basic Attacks heal for 15% of the damage dealt to the primary target.

Confident Aim

Lowers the cooldown of Penetrating Round by 4 seconds if it hits an enemy Hero.

7
Hamstring Shot

Enemies hit by Penetrating Round have a 20% Movement Speed slow for 3 seconds.

Revolution Overdrive

Gain 10% Movement Speed while affected by Inspire. Increase this bonus by 5% for each allied Hero nearby when Inspire is cast.

Fight or Flight Icon
Fight or Flight

Whenever Adrenaline Rush activates it also grants Resistant, reducing damage taken by 25% for 4 seconds. Adrenaline Rush can also be manually activated.

Puttin' On a Clinic

Whenever an enemy Minion, Hero, or captured Mercenary you have recently damaged is destroyed, your Ability cooldowns are reduced by 1.5 seconds.

10
Hyperion Icon
Hyperion

Order the Hyperion to make a strafing run dealing 25 damage a second, hitting up to 4 enemies. Also occasionally fires its Yamato Cannon on Structures for 300 damage. Lasts 12 seconds.

Raynor's Raiders Icon
Raynor's Raiders

Summon two Stealthed Banshees that attack an enemy. Each Banshee deals 16 damage a second and lasts 22 seconds. Can reactivate the Ability to retarget the Banshees.

13
Giant Killer Icon
Giant Killer

Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health.

Double-Barreled

Penetrating Round gains a second charge.

Steel Resolve

Increases Inspire's duration by 50% and causes Adrenaline Rush to also apply Inspire.

Relentless Leader

Reduces the duration of silences, stuns, slows, and roots against you by 50%. Once every 5 seconds, if you are stunned you knock nearby enemies away.

16
Executioner Icon
Executioner

Basic Attacks deal 40% more damage against slowed, rooted, or stunned targets.

Cluster Round

Penetrating Round damage is increased by 20% for each additional target hit up to 100%, and the width is increased by 50%.

Bullseye

The first enemy hit by Penetrating Round is stunned for 1.5 seconds.

Berserk

Activate to increase your Attack Speed by 40% and Movement Speed by 10% for 4 seconds.

20
Scorched Earth

An additional set of lasers blast the ground 5 times per second, dealing 15 damage in an area.

Dusk Wings Icon
Dusk Wings

Banshees remain Stealthed while attacking and fire 50% more frequently.

A Card to Play

Whenever a Hero (ally or enemy) is killed, the cooldown of your Heroic Ability is reduced by 15 seconds.

Nexus Frenzy Icon
Nexus Frenzy

Increases Attack Speed by 20% and Attack Range by 20%.

Bolt of the Storm Icon
Bolt of the Storm

Activate to teleport to a nearby location.