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| skins = Master Raynor, Stars and Stripes Raynor, Commander Raynor |
| skins = Master Raynor, Stars and Stripes Raynor, Commander Raynor |
||
| health = 725 |
| health = 725 |
||
− | | |
+ | | healthRegen = 1.5117 |
| energy = 500 |
| energy = 500 |
||
| energyRegen = 3 |
| energyRegen = 3 |
Revision as of 20:06, 9 September 2015
Data Page for Raynor | ||
---|---|---|
Parameter | Variable | Value |
name
|
name | Raynor |
date
|
date | {{{date}}} |
price
|
price | {{{price}}} |
title
|
title | Renegade Commander |
role
|
role | Damage |
franchise
|
franchise | {{{franchise}}} |
info
|
info | A resilient Hero that knocks back enemies and buffs allies. Able to regenerate Health quickly when in trouble. |
lore
|
lore | Ex-Confederate Marshal James Raynor has stood against whatever the universe can throw at him and survived. He stands as a beacon of hope among enigmatic aliens and monsters, fighting for justice in a cold uncaring universe. |
difficulty
|
difficulty | |
melee
|
melee | False |
health
|
health | 725 |
healthRegen
|
health regen | 1.5117 |
resource
|
resource | {{{resource}}} |
resourceType
|
resource type | {{{resourceType}}} |
armor
|
armor | {{{armor}}} |
attackSpeed
|
attack speed | 1.25 |
attackRange
|
attack range | 6.5 |
attackDamage
|
attack damage | 40 |
healthScaling
|
health scaling | {{{healthScaling}}} |
regenScaling
|
health regen scaling | {{{regenScaling}}} |
adamageScaling
|
attack damage scaling | {{{adamageScaling}}} |
unitRadius
|
unit radius | {{{unitRadius}}} |
skills
|
skills | see below |
talents
|
talent_<tier>_<column> | see below |
Skills
Trait
Basic Attack range is 20% further than other ranged Heroes, and you see 10% further than other Heroes.
Heroic
Order the Hyperion to make a strafing run dealing 145 (31 + 6 per level) damage a second, hitting up to 4 enemies. Also occasionally fires its Yamato Cannon on Structures for 1740 (372 + 72 per level) damage. Lasts 12 seconds.
Heroic
Summon two Stealthed Banshees that attack an enemy. Each Banshee deals 96 (20 + 4 per level) damage a second and lasts 22 seconds. Can reactivate the Ability to retarget the Banshees.
Deals 525 (107 + 22 per level) damage and knocks enemies back.
Gain 30% bonus Attack Speed for 6 seconds. Nearby allies gain half of the bonus.
Automatically activates to heal for 960 (200 + 40 per level) when you are below 30% Health.
Talents
Increases Adrenaline Rush healing by 50%.
For every 6 enemy Minion or captured Mercenary kills near your Hero, gain 1 Basic Attack damage. Hero Takedowns count as 3 Minion kills.
Kill enemy Minions or capture Mercenaries to gain stacks of Recruitment. Use 15 stacks to "recruit" a Mercenary, instantly defeating them. Does not work on Bosses. Maximum 50 stacks.Current number of Recruitment stacks: 1
Places a Scouting Drone at target location, revealing a large area around it for 45 seconds. This drone cannot be hidden and is killed by enemies with 2 Basic Attacks. Stores up to 2 charges.
Every 10 seconds, your next Basic Attack against an Hero deals 75% additional damage. Basic Attacks reduce this cooldown by 1 second.
Basic Attacks heal for 15% of the damage dealt to the primary target.
Lowers the cooldown of Penetrating Round by 4 seconds if it hits an enemy Hero.
Enemies hit by Penetrating Round have a 20% Movement Speed slow for 3 seconds.
Gain 10% Movement Speed while affected by Inspire. Increase this bonus by 5% for each allied Hero nearby when Inspire is cast.
Whenever Adrenaline Rush activates it also grants Resistant, reducing damage taken by 25% for 4 seconds. Adrenaline Rush can also be manually activated.
Whenever an enemy Minion, Hero, or captured Mercenary you have recently damaged is destroyed, your Ability cooldowns are reduced by 1.5 seconds.
Order the Hyperion to make a strafing run dealing 25 damage a second, hitting up to 4 enemies. Also occasionally fires its Yamato Cannon on Structures for 300 damage. Lasts 12 seconds.
Summon two Stealthed Banshees that attack an enemy. Each Banshee deals 16 damage a second and lasts 22 seconds. Can reactivate the Ability to retarget the Banshees.
Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health.
Penetrating Round gains a second charge.
Increases Inspire's duration by 50% and causes Adrenaline Rush to also apply Inspire.
Reduces the duration of silences, stuns, slows, and roots against you by 50%. Once every 5 seconds, if you are stunned you knock nearby enemies away.
Basic Attacks deal 40% more damage against slowed, rooted, or stunned targets.
Penetrating Round damage is increased by 20% for each additional target hit up to 100%, and the width is increased by 50%.
The first enemy hit by Penetrating Round is stunned for 1.5 seconds.
Activate to increase your Attack Speed by 40% and Movement Speed by 10% for 4 seconds.
An additional set of lasers blast the ground 5 times per second, dealing 15 damage in an area.
Banshees remain Stealthed while attacking and fire 50% more frequently.
Whenever a Hero (ally or enemy) is killed, the cooldown of your Heroic Ability is reduced by 15 seconds.
Increases Attack Speed by 20% and Attack Range by 20%.
Activate to teleport to a nearby location.