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Data Page for Raynor
Parameter Variable Value
name name Raynor
date date March 13, 2014
price price 2000
title title Renegade Commander
role role Ranged
franchise franchise Starcraft
info info A Physical Damage Assassin who can keep enemies away.
lore lore Ex-Confederate Marshal James Raynor has stood against whatever the universe can throw at him and survived. He stands as a beacon of hope among enigmatic aliens and monsters, fighting for justice in a cold uncaring universe.
difficulty difficulty Easy
melee melee False
health health 1450
healthRegen health regen 3.0195
resource resource 500
resourceType resource type Mana
armor armor 0
attackSpeed attack speed 1.25
attackRange attack range 6.5
attackDamage attack damage 98
healthScaling health scaling 0.04
regenScaling health regen scaling 0.04
adamageScaling attack damage scaling 0.04
unitRadius unit radius 0.8125
skills skills see below
talents talent_<tier>_<column> see below

Skills

Give 'Em Some Pepper Icon
Give 'Em Some Pepper

Every 4th Basic Attack splashes in a small area and deals 125% more damage to the main target.


Type: Physical Damage / Offensive damage modifier
Scaling: -
Affects: Enemies / Self
Properties: Attack modifier, Splash
Radius: 2.25

  • Damage bonus stacks additively with other offensive damage modifiers that can affect Raynor's Basic Attack damage.
Penetrating Round Icon
Q
Penetrating Round
60 Mana Cooldown: 9 seconds

Deal 205 damage, knock back, and Slow enemies in a line by 20% for 2 seconds. Enemies close to Raynor are knocked back farther.


Type: Spell Damage, Crowd Control
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Cast time: 0.1 + 0 seconds
Range: 9.5
Hitbox: 0.8 x 1.0
Missile speed: 40
Knockback duration:
- Range 0 - 3.0: 0.3125 seconds
- Range 3 - 5.5: 0.1875 seconds
- Range 5.5+: 0.125 seconds
Knockback speed: 15

  • Effects are applied in this order: damage, Slow, Knockback.
Inspire Icon
W
Inspire
50 Mana Cooldown: 12 seconds

Raynor and all nearby allied Minions and Mercenaries gain 30% Attack Speed and 10% Movement Speed for 4 seconds.

Casting Inspire resets Raynor's Basic Attack cooldown.


Type: Status effect
Affects: Allied Minions & non-Elite Mercenaries, Self
Targeting: No target
Cast time: Instant
Range: 50
Area of Effect: Circle
Radius: 8.0

  • Does not affect Elite Mercenaries, such as Bosses.
  • Attack Speed from Inspire stacks additively with other effects that affect Attack Speed.
Adrenaline Rush Icon
E
Adrenaline Rush
75 Mana Cooldown: 45 seconds

Heal Raynor for 25% of his maximum Health over 1 second. Raynor's Basic Attacks lower the cooldown of this by 0.5 seconds, doubled against Heroes.


Type: Healing
Scaling: -
Affects: Self
Targeting: No target
Properties: Heal over Time
Cast time: Instant
Tickrate: 4.0 per second (x4)
Healing per tick: 6.25% (of maximum Health)

  • Disabled while Raynor is at full Health.
Hyperion Icon
R
Hyperion
100 Mana Cooldown: 100 seconds

Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 damage.


Type: Spell Damage
Scaling: 4.00%
Affects: Enemies / Structures (cannon)
Targeting: Point target
Cast time: 0.1 + 0 seconds
Range: 24
Radius:
- Weapon: 8.75
- Yamato Cannon: 12.0
Missile speed: 2.0
Tickrate:
- Weapon: 1.0 per second (x13)
- Yamato Cannon: 0.25 per second (x3)

  • Targets are chosen at random from all visible targets in the area.
  • Yamato Cannon does not target Walls.
  • Hyperion grants vision in 8 radius.
Raynor's Raiders Icon
R
Raynor's Raider
Cooldown: 45 seconds

Summon a Banshee that assists Raynor. The Banshee deals 84 damage per second and regenerates 75 Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee.

The Banshee respawns automatically after 45 seconds.


Type: Summon
Targeting: Point target, Unit target

Banshee
Type: Active
Scaling: 4.00% (damage,health & regen)
Targeting: Retargetable
Health: 1000
Basic Attack damage: 21
Attack speed: 4.00
Attack range: 6.5
Movement Speed: 6.6015
Unit radius: 1.0
Sight radius: 7.0
Leash radius: 14.0
Health regeneration: 75 per second

  • The Banshee Hearths back to base with Raynor.
  • Issuing orders to the Banshee interrupts channeling Mount, but once Mounted it can be given commands without dismounting.
  • Self-casting the Ability leashes the Banshee, causing to attempt to follow Raynor within 3 range. Issuing a Basic Attack in this state causes the Banshee to focus the same target as Raynor.

Talents

1
Exterminator Icon
Exterminator

Basic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 125% while Inspire is active.

Passive: Inspire does not expire on friendly Minions and Mercenaries.


Type: Offensive damage modifier
Affects: Self

  • Damage bonus stacks additively with other damage modifiers that can affect Raynor's Basic Attack damage.
Veteran Marksman Icon
Veteran Marksman

❢ Quest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%.

❢ Gambit: Gain 60% bonus Give 'Em Some Pepper damage. Every death reduces this bonus by 15%.


Type: Offensive damage modifier
Affects: Self
Maximum Quest bonus: 6,750.75% (x9,001)

  • Damage bonuses stack additively with themselves, baseline damage bonus and other offensive damage modifiers.
  • Bonus damage loss on death only affects the bonus gained from the Gambit.
Ace in the Hole Icon
Ace in the Hole

Deal 12% more damage to Stunned or Slowed Heroes.

Enemy Heroes hit by Give 'Em Some Pepper are Slowed by 10% for 2.5 seconds.


Type: Offensive damage modifier / Crowd control
Affects: Self / Enemy Heroes
Properties: Attack modifier, Slow

  • Slow is applied after damage is dealt.
  • Damage bonus stacks additively with other offensive damage modifiers that affect Raynor's damage.
4
Fight or Flight Icon
Fight or Flight

Reduce Adrenaline Rush's cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 3 seconds.


Type: Defensive damage modifier
Affects: Self
Properties: Armor

  • Does not stack with other positive Armor effects. Other defensive damage modifiers may stack.
Sustaining Rounds Icon
Sustaining Rounds

Give 'Em Some Pepper heals Raynor for 3% of his maximum Health, increased to 6% if the primary target is a Hero.


Type: Healing
Scaling: -
Affects: Self
Properties: Attack Modifier
Behemoth Armor Icon
Behemoth Armor

Gain 200 bonus maximum Health.

❢ Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 8 maximum Health.


Type: Bonus Health
Scaling: -
Affects: Self
Maximum bonus: 390,000 Health (x48,750)
7
Heavy Slugs Icon
Heavy Slugs

Increase Penetrating Round's Slow by 15% and its duration by 2 seconds.


  • Slow increase stacks additively with baseline Slow.
Fuel the Rush Icon
Fuel the Rush

Reduce the Mana cost of Adrenaline Rush from 75 to 45. While Inspire is active, increase Adrenaline Rush's cooldown reduction from Basic Attacks by 300%.


  • Cooldown reduction against non-Heroes is increased to 2.25 seconds and against Heroes to 4.5 seconds, making the actual increase 350%.
Unstable Compound Icon
Unstable Compound

Increase the area of Give ‘Em Some Pepper by 15%. Each enemy Hero hit by Give 'Em Some Pepper grants Raynor 10 Mana and reduces the cooldown of Penetrating Round by 1.5 seconds.


Bonus radius: 0.3375

  • Radius increases by 15%, therefore the Area actually increases by 32.25%.
10
Hyperion Icon
Hyperion

Cooldown: 100 seconds
Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 damage.

Raynor's Raiders Icon
Raynor's Raider

Cooldown: 45 seconds
Summon a Banshee that assists Raynor. The Banshee deals 84 damage per second and regenerates 75 Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee.

The Banshee respawns automatically after 45 seconds.

13
Line 'Em Up Icon
Line 'Em Up

Reduce the cooldown of Penetrating Round by 3 seconds. Penetrating Round hitting two or more enemy Heroes reduces its cooldown by an additional 3 seconds.

Giddy-Up Icon
Giddy-Up

Gain 10% Movement Speed while mounted and unmounted. Inspire grants 10% more Movement Speed.


Type: Status effect
Affects: Self
Properties: Movement Speed

  • Inspire Movement Speed bonus stacks additively with itself.
  • Mounted Movement Speed bonus stacks additively with itself.
  • Inspire bonus, passive bonus and Mounted bonus do not stack with each other or other Movement Speed bonuses.
Give Me More! Icon
Give Me More!

Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range.


  • Bonus healing is achieved by increasing the base duration of Adrenaline Rush by 0.5 seconds.
16
Paint Them Red Icon
Paint Them Red

Increase the damage of Penetrating Round by 50% and heal for 90% of the damage Penetrating Round deals to Heroes.


Type: Offensive damage modifier / Healing
Scaling: -
Affects: Ability / Self
Properties: Lifesteal (heroes)

  • Damage bonus stacks additively with other offensive damage modifiers that can affect Penetrating Round's damage.
  • Lifesteal from Paint Them Red stacks additively with other lifesteal effects that can affect Penetrating Round.
Rallying Cry Icon
Rallying Cry

Increase the Attack Speed bonus of Inspire by 20%.

Passive: After every 12 Basic Attacks, cast Inspire for free.

Bounty Hunter Icon
Bounty Hunter

Cooldown: 40 seconds
If Give 'Em Some Pepper's target is a Hero, it deals an additional 3% of their maximum Health as damage and grants Raynor 10 Armor for 3 seconds.

Activate Give 'Em Some Pepper to apply it to Raynor's next Basic Attack.


Type: Spell Damage / Defensive damage modifier
Scaling: -
Affects: Enemy Heroes / Self
Targeting: No target
Properties: Armor, Percent Damage
Cast time: Instant

  • Only affects the primary target of the Basic Attack.
  • Does not stack with itself or other positive Armor effects. Other defensive damage modifiers may stack.
  • Disabled while Raynor's next Basic Attack is going to be affected by Give 'Em Some Pepper.
20
Cavalry's Arrived Icon
Cavalry's Arrived

Give 'Em Some Pepper lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero. These Heroes are targeted by Hyperion for 100% increased damage for 6 seconds.


Type: Offensive damage modifier
Affects: Ability
Mark duration: 2.5 seconds

  • Does not stack with itself, but stacks additively with other offensive damage modifiers that can affect Hyperion's damage.
Dusk Wings Icon
Dusk Wing

Increase the Health and leash range of Raynor’s Raider by 100%. Its Basic Attack lowers enemy Hero Armor by 3 for 1 second, stacking up to 30.


Type: Bonus Health / Defensive damage modifier
Scaling: -
Affects: Banshee / Enemy Heroes
Properties: Armor reduction

  • Armor reduction stacks additively with itself but not with other negative Armor effects. Other defensive damage modifiers may stack.
Raiders Roll Icon
Raiders Roll

Adrenaline Rush grants Unstoppable and continues healing for an additional 2 seconds. The additional duration ends upon reaching 70% Health.


Affects: Self
Properties: Unstoppable

  • Reaching 70% maximum Health during the base duration of Adrenaline Rush does not remove the effect.
Sergeant Pepper Icon
Sergeant Pepper

Give 'Em Some Pepper now activates every 3 Basic Attacks.



  • If Talent is selected while at 0 Give 'Em Some Pepper stacks, does not take effect until after that passive is triggered one time.
Execute Orders Icon
Execute Orders

Reduce Raynor's death timer by 35 seconds. Upon death, the Hyperion is cast toward the closest enemy Hero.


  • Does not require selecting Hyperion at level 10.
  • Ability searches for the closest Hero globally, but the cast will still be initiated from Raynor's location with its original range.
  • Multiple Hyperions may be active simultaneously.


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