Data Page for Raynor | ||
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Parameter | Variable | Value |
name
|
name | Raynor |
date
|
date | March 13, 2014 |
price
|
price | 2000 |
title
|
title | Renegade Commander |
role
|
role | Ranged |
franchise
|
franchise | Starcraft |
info
|
info | A Physical Damage Assassin who can keep enemies away. |
lore
|
lore | Ex-Confederate Marshal James Raynor has stood against whatever the universe can throw at him and survived. He stands as a beacon of hope among enigmatic aliens and monsters, fighting for justice in a cold uncaring universe. |
difficulty
|
difficulty | Easy |
melee
|
melee | False |
health
|
health | 1450 |
healthRegen
|
health regen | 3.0195 |
resource
|
resource | 500 |
resourceType
|
resource type | Mana |
armor
|
armor | 0 |
attackSpeed
|
attack speed | 1.25 |
attackRange
|
attack range | 6.5 |
attackDamage
|
attack damage | 98 |
healthScaling
|
health scaling | 0.04 |
regenScaling
|
health regen scaling | 0.04 |
adamageScaling
|
attack damage scaling | 0.04 |
unitRadius
|
unit radius | 0.8125 |
skills
|
skills | see below |
talents
|
talent_<tier>_<column> | see below |
Skills
Every 4th Basic Attack splashes in a small area and deals 125% more damage to the main target.
- Damage bonus stacks additively with other offensive damage modifiers that can affect Raynor's Basic Attack damage.
Deal 205 damage, knock back, and Slow enemies in a line by 20% for 2 seconds. Enemies close to Raynor are knocked back farther.
- Range 0 - 3.0: 0.3125 seconds
- Range 3 - 5.5: 0.1875 seconds
- Range 5.5+: 0.125 seconds
- Effects are applied in this order: damage, Slow, Knockback.
Raynor and all nearby allied Minions and Mercenaries gain 30% Attack Speed and 10% Movement Speed for 4 seconds.
Casting Inspire resets Raynor's Basic Attack cooldown.
- Does not affect Elite Mercenaries, such as Bosses.
- Attack Speed from Inspire stacks additively with other effects that affect Attack Speed.
Heal Raynor for 25% of his maximum Health over 1 second. Raynor's Basic Attacks lower the cooldown of this by 0.5 seconds, doubled against Heroes.
- Disabled while Raynor is at full Health.
Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 damage.
- Weapon: 8.75
- Yamato Cannon: 12.0
- Weapon: 1.0 per second (x13)
- Yamato Cannon: 0.25 per second (x3)
- Targets are chosen at random from all visible targets in the area.
- Yamato Cannon does not target Walls.
- Hyperion grants vision in 8 radius.
Summon a Banshee that assists Raynor. The Banshee deals 84 damage per second and regenerates 75 Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee.
The Banshee respawns automatically after 45 seconds.
Banshee
- The Banshee Hearths back to base with Raynor.
- Issuing orders to the Banshee interrupts channeling Mount, but once Mounted it can be given commands without dismounting.
- Self-casting the Ability leashes the Banshee, causing to attempt to follow Raynor within 3 range. Issuing a Basic Attack in this state causes the Banshee to focus the same target as Raynor.
Talents
Basic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 125% while Inspire is active.
Passive: Inspire does not expire on friendly Minions and Mercenaries.
- Damage bonus stacks additively with other damage modifiers that can affect Raynor's Basic Attack damage.
❢ Quest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%.
❢ Gambit: Gain 60% bonus Give 'Em Some Pepper damage. Every death reduces this bonus by 15%.
- Damage bonuses stack additively with themselves, baseline damage bonus and other offensive damage modifiers.
- Bonus damage loss on death only affects the bonus gained from the Gambit.
Deal 12% more damage to Stunned or Slowed Heroes.
Enemy Heroes hit by Give 'Em Some Pepper are Slowed by 10% for 2.5 seconds.
- Slow is applied after damage is dealt.
- Damage bonus stacks additively with other offensive damage modifiers that affect Raynor's damage.
Reduce Adrenaline Rush's cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 3 seconds.
- Does not stack with other positive Armor effects. Other defensive damage modifiers may stack.
Give 'Em Some Pepper heals Raynor for 3% of his maximum Health, increased to 6% if the primary target is a Hero.
Gain 200 bonus maximum Health.
❢ Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 8 maximum Health.
Increase Penetrating Round's Slow by 15% and its duration by 2 seconds.
- Slow increase stacks additively with baseline Slow.
Reduce the Mana cost of Adrenaline Rush from 75 to 45. While Inspire is active, increase Adrenaline Rush's cooldown reduction from Basic Attacks by 300%.
- Cooldown reduction against non-Heroes is increased to 2.25 seconds and against Heroes to 4.5 seconds, making the actual increase 350%.
Increase the area of Give ‘Em Some Pepper by 15%. Each enemy Hero hit by Give 'Em Some Pepper grants Raynor 10 Mana and reduces the cooldown of Penetrating Round by 1.5 seconds.
- Radius increases by 15%, therefore the Area actually increases by 32.25%.
Cooldown: 100 seconds
Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 damage.
Cooldown: 45 seconds
Summon a Banshee that assists Raynor. The Banshee deals 84 damage per second and regenerates 75 Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee.
The Banshee respawns automatically after 45 seconds.
Reduce the cooldown of Penetrating Round by 3 seconds. Penetrating Round hitting two or more enemy Heroes reduces its cooldown by an additional 3 seconds.
Gain 10% Movement Speed while mounted and unmounted. Inspire grants 10% more Movement Speed.
- Inspire Movement Speed bonus stacks additively with itself.
- Mounted Movement Speed bonus stacks additively with itself.
- Inspire bonus, passive bonus and Mounted bonus do not stack with each other or other Movement Speed bonuses.
Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range.
- Bonus healing is achieved by increasing the base duration of Adrenaline Rush by 0.5 seconds.
Increase the damage of Penetrating Round by 50% and heal for 90% of the damage Penetrating Round deals to Heroes.
- Damage bonus stacks additively with other offensive damage modifiers that can affect Penetrating Round's damage.
- Lifesteal from Paint Them Red stacks additively with other lifesteal effects that can affect Penetrating Round.
Increase the Attack Speed bonus of Inspire by 20%.
Passive: After every 12 Basic Attacks, cast Inspire for free.
Cooldown: 40 seconds
If Give 'Em Some Pepper's target is a Hero, it deals an additional 3% of their maximum Health as damage and grants Raynor 10 Armor for 3 seconds.
Activate Give 'Em Some Pepper to apply it to Raynor's next Basic Attack.
- Only affects the primary target of the Basic Attack.
- Does not stack with itself or other positive Armor effects. Other defensive damage modifiers may stack.
- Disabled while Raynor's next Basic Attack is going to be affected by Give 'Em Some Pepper.
Give 'Em Some Pepper lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero. These Heroes are targeted by Hyperion for 100% increased damage for 6 seconds.
- Does not stack with itself, but stacks additively with other offensive damage modifiers that can affect Hyperion's damage.
Increase the Health and leash range of Raynor’s Raider by 100%. Its Basic Attack lowers enemy Hero Armor by 3 for 1 second, stacking up to 30.
- Armor reduction stacks additively with itself but not with other negative Armor effects. Other defensive damage modifiers may stack.
Adrenaline Rush grants Unstoppable and continues healing for an additional 2 seconds. The additional duration ends upon reaching 70% Health.
- Reaching 70% maximum Health during the base duration of Adrenaline Rush does not remove the effect.
Give 'Em Some Pepper now activates every 3 Basic Attacks.
- If Talent is selected while at 0 Give 'Em Some Pepper stacks, does not take effect until after that passive is triggered one time.
Reduce Raynor's death timer by 35 seconds. Upon death, the Hyperion is cast toward the closest enemy Hero.
- Does not require selecting Hyperion at level 10.
- Ability searches for the closest Hero globally, but the cast will still be initiated from Raynor's location with its original range.
- Multiple Hyperions may be active simultaneously.
Scaling at key levels | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Statistic | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Max Health | 1450 | 4 | 1508 | 1696.29 | 1908.1 | 2146.35 | 2414.36 | 2715.82 | 3177.13 | 4702.93 |
Health Regeneration | 3.0195 | 4 | 3.14 | 3.53 | 3.97 | 4.47 | 5.03 | 5.66 | 6.62 | 9.79 |
Basic Attack damage | 98 | 4 | 101.92 | 114.65 | 128.96 | 145.06 | 163.18 | 183.55 | 214.73 | 317.85 |
Ability | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Penetrating Round | 205 | 4 | 213.2 | 239.82 | 269.77 | 303.45 | 341.34 | 383.96 | 449.18 | 664.9 |
(Adrenaline Rush) | 362.5 | 4 | 377 | 424.07 | 477.03 | 536.59 | 603.59 | 678.96 | 794.28 | 1175.73 |
Hyperion (weapon) | 66 | 4 | - | - | - | 97.7 | 109.89 | 123.62 | 144.61 | 214.06 |
Hyperion (Yamato Cannon) | 794 | 4 | - | - | - | 1175.31 | 1322.07 | 1487.15 | 1739.75 | 2575.26 |
Banshee (Health) | 1000 | 4 | - | - | - | 1480.24 | 1665.07 | 1872.98 | 2191.12 | 3243.4 |
Banshee (damage) | 21 | 4 | - | - | - | 31.09 | 34.97 | 39.33 | 46.01 | 68.11 |
Banshee (damage, per second) | 84 | 4 | - | - | - | 124.34 | 139.87 | 157.33 | 184.05 | 272.45 |
Banshee (health regen) | 75 | 4 | - | - | - | 111.02 | 124.88 | 140.47 | 164.33 | 243.25 |
Use Damage Calculator for values at non-key levels. More information in Scaling. |