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Longshot;1;1;Increases the cast range of Pinning Shot by 30%. Pinning Shot also increases the range of Nova's next Basic Attack by 2.<!-- |
Longshot;1;1;Increases the cast range of Pinning Shot by 30%. Pinning Shot also increases the range of Nova's next Basic Attack by 2.<!-- |
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− | -->{{undoc-x|prop1=Bonus range|val1=1. |
+ | -->{{undoc-x|prop1=Bonus Pinning Shot range|val1=1.95}};File:Longshot_Icon.png; |
Covert Ops;1;2;After being Stealthed for 4 seconds, Pinning Shot's Slow is increased to 55% and costs no Mana. Bonus is lost after losing Stealth for 1 second.<!-- |
Covert Ops;1;2;After being Stealthed for 4 seconds, Pinning Shot's Slow is increased to 55% and costs no Mana. Bonus is lost after losing Stealth for 1 second.<!-- |
Revision as of 13:32, 30 September 2021
Data Page for Nova | ||
---|---|---|
Parameter | Variable | Value |
name
|
name | Nova |
date
|
date | March 13, 2014 |
price
|
price | 7000 |
title
|
title | Dominion Ghost |
role
|
role | Ranged |
franchise
|
franchise | Starcraft |
info
|
info | A burst damage Mage who can ambush enemies from Stealth. |
lore
|
lore | November "Nova" Terra is a ghost of the Terran Dominion and one of the most powerful psionic soldiers ever known. Nova is highly focused, determined, and extremely deadly. Even Jim Raynor wouldn't want to be caught in her crosshairs. |
difficulty
|
difficulty | Medium |
melee
|
melee | False |
health
|
health | 1300 |
healthRegen
|
health regen | 2.711 |
resource
|
resource | 500 |
resourceType
|
resource type | Mana |
armor
|
armor | 0 |
attackSpeed
|
attack speed | 1 |
attackRange
|
attack range | 6.5 |
attackDamage
|
attack damage | 105 |
healthScaling
|
health scaling | 0.04 |
regenScaling
|
health regen scaling | 0.04 |
adamageScaling
|
attack damage scaling | 0.04 |
unitRadius
|
unit radius | 0.625 |
skills
|
skills | see below |
talents
|
talent_<tier>_<column> | see below |
Skills
Gain Stealth when out of combat for 3 seconds. Taking damage, attacking, using Abilities, or Channeling ends Stealth. Remaining stationary for at least 1.5 seconds grants Invisible.
Passive: Gain 15% Movement Speed while Stealthed.
- Stealth can activate while Mounted, but Mounting will break Stealth momentarily.
Deals 230 damage to the first enemy hit.
Passive: Hitting an enemy Hero with Snipe permanently increases the damage of Snipe by 6%, stacking up to 30%. Gain an additional 25% damage bonus at maximum stacks. All stacks are lost if Snipe fails to hit an enemy.
Deal 100 damage to an enemy and Slow them by 40% for 2.25 seconds.
Create a Decoy for 5 seconds with 100% of Nova's current Health that attacks enemies, dealing 10% of Nova's base damage. Whenever a Decoy takes damage it deals that amount to itself, effectively doubling the damage it takes. Using this Ability does not break Stealth.
- Decoy can use Snipe and Pinning Shot with reduced damage and Slow values. Decoys only use their Abilities against Heroes.
- If Nova is Stealthed while casting Holo Decoy, the decoy will also be Stealthed and vice versa.
- Stealthed Decoys only attack Heroes. Unstealthed decoys also attack Structures, Summons and aggroed Mercenaries, but not Minions, unless the Lethal Decoy Talent has been picked.
- Decoys will immediately attack the closest visible enemy Hero when one comes in its range and mimics Nova's Basic Abilities in the following order: Pinning Shot > Snipe > Basic Attack.
- Killing a Decoy grants no XP or Takedown credit.
- Decoy benefits from all of Nova's non-active Talents, unless otherwise noted.
- Decoy has its own base damage values, causing the damage reduction percentage to stack multiplicatively with offensive damage modifiers, but displays the floating damage text as if it were from the real Nova (full damage value).
Locks in on the target Hero, then fires 3 shots that hit the first Hero or Structure they come in contact with for 372 damage each.
- Initial: 35
- Minimum: 20
- Acceleration: -30
- Triple Tap can hit Structures in their way but is only castable on Heroes.
- Nova can't take any actions while channeling Triple Tap.
- Triple Tap can't be manually cancelled and only ends, if its channeling is interrupted or if the target is killed, becomes untargetable, moves more than 50 units past its maximum range or once all 3 shots have been fired.
- Interrupting the channel in any way before any shots have been fired puts Triple Tap on a 10 second cooldown, and otherwise on full cooldown.
- The target is Revealed for the duration of the Ability and for 0.3 seconds afterward. Exceptionally, this Reveal persists through Unrevealable Stealth.
After a 1.5 second delay, deals 435 damage to enemies within an area. Unlimited range.
- Grants vision over the area for 6 seconds when the Ability starts casting. At the moment of impact, vision radius is increased by 1 for 1 second.
Activate to instantly grant Stealth to Nova and spawn a Holo Decoy at her location. Nova is Unrevealable for the first 0.5 seconds when Stealthed by Ghost Protocol.
- The decoy has the same properties as those created by Holo Decoy.
Talents
Increases the cast range of Pinning Shot by 30%. Pinning Shot also increases the range of Nova's next Basic Attack by 2.
After being Stealthed for 4 seconds, Pinning Shot's Slow is increased to 55% and costs no Mana. Bonus is lost after losing Stealth for 1 second.
- Decoy's Pinning Shot does not benefit from the increased Slow.
After being Stealthed for 2 seconds, gain an additional 10% Movement Speed. While Stealthed, regenerate 2 Mana per second.
Reduces Holo Decoy's cooldown and Mana cost by 50%.
Increase the cast range of Holo Decoy by 100% and its duration by 120%.
Active: Enemy Minions killed near Nova grant a stack of Bribe. Hero Takedowns grant 10 stacks of Bribe. Use 25 stacks to bribe a Mercenary, instantly defeating them. Does not work on Elite Mercenaries. Maximum of 100 stacks. If a camp is defeated entirely with Bribe, it respawns 50% faster.
- Minions generate a stack, if they die within 12 radius of Nova or are dealt a killing blow by her Abilities or Basic Attacks.
- Decoys can collect stacks, if they dealt the finishing blow to the enemy, but not through presence.
Hitting an enemy Hero with Snipe reduces the cooldown by 4 seconds and refunds its Mana cost.
After using an Ability, Nova's next Basic Attack within 3 seconds deals 60% additional damage.
- Does not stack with itself.
- Damage bonus stacks additively with other offensive damage modifiers.
Nova's Basic Attacks deal 250% damage and decrease the Physical Armor of Heroic targets by 15 for 3 seconds, but her Attack Speed is proportionally slower.
- Increases Nova's Base Attack damage, causing the damage bonus to stack multiplicatively with offensive damage modifiers.
- Armor reduction is applied before damage is dealt, increasing the damage of the attack that applied it.
- Decoy's attacks also have modified base damage and base Attack Speed values, but do not apply the Armor reduction.
- Armor reduction is not cleansed by Stasis.
- Does not stack with itself or other negative Physical Armor effects. Other defensive damage modifiers may stack.
- If and only if Nova's Basic Attack is off cooldown, causes the damage text for Decoy Basic Attacks to differ (exposing the real, lowered value).
Cooldown: 100 seconds
Locks in on the target Hero, then fires 3 shots that hit the first Hero or Structure they come in contact with for 372 damage each.
Cooldown: 60 seconds
After a 1.5 second delay, deals 456 damage to enemies within an area. Unlimited range.
Snipe's range is increased by 15% and hitting a Hero grants an additional stack of Precision Sniper.
Pinning Shot now has 2 charges, but its cooldown is increased by 2 seconds.
Gain 25 Armor for 3 seconds after losing Stealth.
- Does not stack with other positive Armor effects. Other defensive damage modifiers may stack.
Snipe also deals 90% damage to enemies near the impact.
- Splash has its own base damage values for Nova and her decoys, causing the damage penalty to stack multiplicatively with offensive damage modifiers that can affect Snipe's damage.
Pinning Shot lowers a Hero's Armor by 20 for the duration of the Slow, causing them to take 20% increased damage.
- Armor reduction is applied after the damage is dealt.
- Decoys' Pinning Shots do not apply Armor reduction.
- Does not stack with other negative Armor effects. Other defensive damage modifiers may stack.
Increases the damage Holo Decoy deals to 30% of Nova's damage.
- Increases Holo Decoy's damage output by 200%. This stacks additively with other offensive damage modifiers that can affect Holo Decoy's damage.
Triple Tap's cooldown is reset if it kills an enemy Hero.
- The cooldown is reset if the enemy dies within 0.625 seconds of getting hit by a shot from Triple Tap.
Precision Strike gains a 2nd charge and its cooldown is reduced by 30 seconds.
Reduce the cooldown of Permanent Cloak by 2 seconds.
Cooldown: 60 seconds
Active: Activate to reset the cooldowns of your Basic Abilities.
- Also resets the cooldown of Ghost Protocol.
Scaling at key levels | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Statistic | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Max Health | 1300 | 4 | 1352 | 1520.82 | 1710.71 | 1924.32 | 2164.6 | 2434.88 | 2848.46 | 4216.42 |
Health Regeneration | 2.711 | 4 | 2.82 | 3.17 | 3.57 | 4.01 | 4.51 | 5.08 | 5.94 | 8.79 |
Basic Attack damage | 105 | 4 | 109.2 | 122.84 | 138.17 | 155.43 | 174.83 | 196.66 | 230.07 | 340.56 |
Ability | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Snipe | 230 | 4 | 239.2 | 269.07 | 302.66 | 340.46 | 382.97 | 430.79 | 503.96 | 745.98 |
Pinning Shot | 100 | 4 | 104 | 116.99 | 131.59 | 148.02 | 166.51 | 187.3 | 219.11 | 324.34 |
Holo Decoy - Basic Attack | 10.5 | 4 | 10.92 | 12.28 | 13.82 | 15.54 | 17.48 | 19.67 | 23.01 | 34.06 |
Holo Decoy - Snipe | 23 | 4 | 23.92 | 26.91 | 30.27 | 34.05 | 38.3 | 43.08 | 50.4 | 74.6 |
Holo Decoy - Pinning Shot | 10 | 4 | 10.4 | 11.7 | 13.16 | 14.8 | 16.65 | 18.73 | 21.91 | 32.43 |
Triple Tap | 372 | 4 | - | - | - | 550.65 | 619.41 | 696.75 | 815.1 | 1206.54 |
Precision Strike | 435 | 4 | - | - | - | 643.91 | 724.31 | 814.75 | 953.14 | 1410.88 |
Anti-Armor Shells | 262 | 4 | - | - | 344.77 | 387.82 | 436.25 | 490.72 | 574.07 | 849.77 |
Use Damage Calculator for values at non-key levels. More information in Scaling. |