Data Page for Leoric | ||
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Parameter | Variable | Value |
name
|
name | Leoric |
date
|
date | {{{date}}} |
price
|
price | {{{price}}} |
title
|
title | The Skeleton King |
role
|
role | |
franchise
|
franchise | {{{franchise}}} |
info
|
info | A slow moving front-line warrior that never truly dies, haunting the battlefield as a ghost before reforming on the field. |
lore
|
lore | Madness. Betrayal. Death. These are the legacy of the Black King Leoric's reign. Driven to madness by the spirit of Diablo, Leoric brought untold suffering on his kingdom. Even after his death there was no release for the Skeleton King. |
difficulty
|
difficulty | Hard |
melee
|
melee | True |
health
|
health | 1020 |
healthRegen
|
health regen | 2.125 |
resource
|
resource | {{{resource}}} |
resourceType
|
resource type | {{{resourceType}}} |
armor
|
armor | {{{armor}}} |
attackSpeed
|
attack speed | 0.77 |
attackRange
|
attack range | 2 |
attackDamage
|
attack damage | 55 |
healthScaling
|
health scaling | {{{healthScaling}}} |
regenScaling
|
health regen scaling | {{{regenScaling}}} |
adamageScaling
|
attack damage scaling | {{{adamageScaling}}} |
unitRadius
|
unit radius | {{{unitRadius}}} |
skills
|
skills | see below |
talents
|
talent_<tier>_<column> | see below |
Skills
Trait
Become a ghost when you die, and resurrect upon reaching full Health. Your Abilities and Talents don't do damage while dead, but will still heal you for 50% of their normal amount, causing you to cheat death.
Heroic
Create an unpathable tomb in front of you for 4 seconds.
Heroic
Become Unstoppable and swing your mace three times, healing yourself for 7.03% of your maximum Health for each enemy Hero hit and dealing 400 (210 + 10 per level) damage.
Swing in front of you to deal 300 (110 + 10 per level) damage and slow enemies by 40% for 2.5 seconds. Deals double damage to non-Heroes and non-Structures.
Throw out a chain, attaching to the first enemy Hero hit healing you for up to 12.5% of your maximum Health over 4 seconds as long as you remain close to the enemy. You drain more essence the longer you remain connected.
Grab an enemy Hero's soul, dealing up to 25% of their maximum Health as damage and healing you for up to 25% of your maximum Health while you are nearby, over 4 seconds. You are slowed by 20% while this is active.
Separate from your body, becoming Unstoppable and gaining Movement Speed accelerating up to 50% over 2.5 seconds. When Wraith Walk ends or is canceled, your body jumps to your wraith.
Talents
Skeletal Swing restores 10 Mana per enemy hit, up to 50 Mana.
Increases the range of Drain Hope by 20%.
Periodically reduces the damage received from Hero Basic Attacks by 50%. Stores up to 2 charges.
Every Regeneration Globe gathered increases your Health Regeneration by 1.5 per second, even during Undying. You also gain the ability to gather Regeneration Globes while Undying.
When a nearby Minion dies, you gain 1% of your maximum Health and 5 Mana, even while Undying.
Increases the healing from Drain Hope to 30% of your maximum Health.
During Wraith Walk, you take 25% less damage.
If your body takes no damage during Wraith Walk's duration, the cooldown is reduced to 4 seconds.
Increases the range of Skeletal Swing by 25%.
Increases the duration of Wraith Walk by 60%.
Increases the Movement Speed slow of Skeletal Swing to 60%.
Activate to heal 20% of your maximum life over 6 seconds. Can be used while Undying to revive faster.
Create an unpathable tomb in front of you for 4 seconds.
Become Unstoppable and swing your mace three times, healing yourself for 7.03% of your maximum Health for each enemy Hero hit and dealing 200 damage.
Deal 10 damage per second to nearby enemies.
If Drain Hope lasts its full duration, it deals bonus damage equal to 10% of the victim's Maximum Health. This damage does not heal you.
Drain Hope no longer causes you to lose Movement Speed.
Upon taking Ability Damage, reduce that damage and further Ability Damage by 50% for 3 seconds. Can only trigger once every 30 seconds.
Skeletal Swing can be recast again for free within 3 seconds for 50% damage.
Skeletal Swing heals you for 2% of your maximum Health per target hit, up to 10%. Effective while Undying.
Every second Drain Hope is active, its cooldown is reduced by 1 second.
Enemies that attack you have their Attack Speed slowed by 40%.
Enemies inside Entomb take 30 damage per second.
Your final swing of March of the Black King also applies the base version of Drain Hope to all enemy Heroes in a large area.
Basic Attacks against enemy Heroes deal bonus damage equal to 5% of the Hero's maximum Health and heal you for the same amount.
Activate to reduce damage taken by 75% for 4 seconds.