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| skins = Master Johanna, Centurion Johanna |
| skins = Master Johanna, Centurion Johanna |
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| health = 1000 |
| health = 1000 |
||
− | | |
+ | | healthRegen = 2.0781 |
| energy = 500 |
| energy = 500 |
||
| energyRegen = 3 |
| energyRegen = 3 |
Revision as of 20:09, 9 September 2015
Data Page for Johanna | ||
---|---|---|
Parameter | Variable | Value |
name
|
name | Johanna |
date
|
date | {{{date}}} |
price
|
price | {{{price}}} |
title
|
title | Crusader of Zakarum |
role
|
role | |
franchise
|
franchise | {{{franchise}}} |
info
|
info | A frontline fighter that is resilient and can make herself immune to enemy crowd control. |
lore
|
lore | There have been many women who have borne the name Johanna in service of the crusade, and each has given her life to purify her faith. Johanna carries on their legacy as she searches the kingdom of Khanduras for the fallen star. |
difficulty
|
difficulty | Medium |
melee
|
melee | True |
health
|
health | 1000 |
healthRegen
|
health regen | 2.0781 |
resource
|
resource | {{{resource}}} |
resourceType
|
resource type | {{{resourceType}}} |
armor
|
armor | {{{armor}}} |
attackSpeed
|
attack speed | 0.91 |
attackRange
|
attack range | 1.5 |
attackDamage
|
attack damage | 45 |
healthScaling
|
health scaling | {{{healthScaling}}} |
regenScaling
|
health regen scaling | {{{regenScaling}}} |
adamageScaling
|
attack damage scaling | {{{adamageScaling}}} |
unitRadius
|
unit radius | {{{unitRadius}}} |
skills
|
skills | see below |
talents
|
talent_<tier>_<column> | see below |
Skills
Trait
Become Unstoppable and gain a Shield that absorbs 1343 (250.5 + 57.5 per level) damage for 4 seconds.
Heroic
You leap towards an area. While in the air, you can steer the landing location by moving. After 2 seconds you land, dealing 550 (141.5 + 21.5 per level) damage to nearby enemies and knocking them into the air.
Heroic
Deal 250 (79 + 9 per level) damage and stun the first enemy hit for 2 seconds. Blessed Shield then bounces to 2 nearby enemies, dealing 125 (39.5 + 4.5 per level) damage and stunning them for 1 second.
Deal 248 (58 + 10 per level) damage and slow enemies by 60% decaying over 2 seconds.
After 1 second, you pull nearby enemies toward you, stunning them for 0.25 seconds and dealing 120 (25 + 5 per level) damage.
Deal 130 (54 + 4 per level) damage to enemies and cause them to miss Basic Attacks for 1.5 seconds.
Talents
Collecting Regeneration Globes permanently increases Health Regeneration by 1.5 per second.
Using Basic Abilities reduces the next Basic Attack against you by 50%. Maximum 2 stacks.
Punish restores 10 Mana per enemy hit.
Condemn deals 80 additional damage to Minions and Mercenaries and stuns them for 4 seconds.
Increases regeneration effects and all healing received by 30%.
Increases Punish damage by 50%.
Condemn's cooldown is lowered by 0.75 seconds for each enemy affected. Maximum of 10 targets.
Regenerating 1 Health per second.Activate to heal 20% of your max Health over 4 seconds.
Basic Attacks reduce Ability cooldowns by 0.5 seconds.
Movement Speed is increased by 25% while Condemn is charging up.
Basic and Heroic Abilities lower the cooldown of Iron Skin by 1.5 seconds.
Shield Glare marks enemies for 4 seconds. The next time any ally damages them, they take 30 extra damage and the mark is removed.
You leap towards an area. While in the air, you can steer the landing location by moving. After 2 seconds you land, dealing 120 damage to nearby enemies and knocking them into the air.
Deal 70 damage and stun the first enemy hit for 2 seconds. Blessed Shield then bounces to 2 nearby enemies, dealing 35 damage and stunning them for 1 second.
Deal 10 damage per second to nearby enemies.
Increases Iron Skin's Shield by 20%, and if the Shield is destroyed by damage the cooldown is reduced by 4 seconds.
Increases Punish's slow to 80% decaying over 3 seconds.
Upon taking Ability Damage, reduce that damage and further Ability Damage by 50% for 3 seconds. Can only trigger once every 30 seconds.
Every enemy Hero affected by Shield Glare heals you for 100.
Condemn also creates a hammer that spirals around you, dealing 40 damage to enemies it hits.
While Iron Skin is active, gain 8% Movement Speed each time you take damage. Stacks up to 40%.
Enemies that attack you have their Attack Speed slowed by 40%.
While in the air, holy bolts rain down on enemies dealing 25 damage and reducing the cooldown of Falling Sword by 2 seconds for each enemy hit.
Increases Blessed Shield's range by 25%, the distance the shield bounces by 25%, and maximum enemies hit by 2.
Upon taking fatal damage, gain a Shield equal to your maximum Health for 5 seconds. This ability has a 120 second cooldown.
Activate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 seconds.