Data Page for Johanna | ||
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Parameter | Variable | Value |
name
|
name | Johanna |
date
|
date | June 2, 2015 |
price
|
price | 4000 |
title
|
title | Crusader of Zakarum |
role
|
role | Tank |
franchise
|
franchise | Diablo |
info
|
info | A Tank who shines against Physical Attackers and can effectively clear groups of minions. |
lore
|
lore | There have been many women who have borne the name Johanna in service of the crusade, and each has given her life to purify her faith. Johanna carries on their legacy as she searches the kingdom of Khanduras for the fallen star. |
difficulty
|
difficulty | Medium |
melee
|
melee | True |
health
|
health | 2625 |
healthRegen
|
health regen | 5.4687 |
resource
|
resource | 500 |
resourceType
|
resource type | Mana |
armor
|
armor | {{{armor}}} |
attackSpeed
|
attack speed | 0.91 |
attackRange
|
attack range | 1.5 |
attackDamage
|
attack damage | 99 |
healthScaling
|
health scaling | 0.04 |
regenScaling
|
health regen scaling | 0.04 |
adamageScaling
|
attack damage scaling | 0.04 |
unitRadius
|
unit radius | 0.75 |
skills
|
skills | see below |
talents
|
talent_<tier>_<column> | see below |
Skills
Activate to grant Johanna a Shield that absorbs 810 damage for 4 seconds. While this Shield is active, Johanna is Unstoppable.
- If the Shield breaks, Johanna loses Unstoppable and any other benefits that come with it.
Step forward dealing 113 damage and Slowing enemies by 60% decaying over 2 seconds.
- Using Punish causes Johanna to minidash into the target direction. Roots prevent the dash behavior, but do not disable the Ability altogether.
After 1 second, Johanna pulls nearby enemies toward her, Stunning them for 0.25 seconds and dealing 55 damage. Deals 200% increased damage to Minions and Mercenaries.
- Enemies hit by Condemn are in order first pulled, then damaged, and once the pull ends Stunned.
- Damage bonus to Minions and Mercenaries stacks additively with offensive damage modifiers that can affect Condemn's damage.
Deal 59 damage to enemies and Blind them for 1.5 seconds.
- Initial: 50
- Final: 40
- Acceleration: -10
Johanna leaps into the air for 2 seconds and she can steer the landing location by moving. While in the air, allies below Johanna are Unstoppable. Upon landing enemies hit take 225 damage and are Stunned for 0.25 seconds.
- The cast is uninterruptible.
- The initial teleport can be used to cross over terrain or Structures, but the Ability cannot be targeted on top of them or steered into them, except for allied and enemy Gates.
- Immediately upon activating the Ability and while in the air, Johanna is put in Stasis. In addition to usual effects of Stasis, Johanna has no collision and after the initial delay removed from the ground plane.
- While targeting the landing area, Johanna moves at regular Movement Speed subject to allied and her own Movement Speed buffs applied beforehand.
- While in the air, Johanna gains vision over the target area.
- The range indicator for the Ability's initial cast shown in game is incorrect.
Deal 114 damage and Stun the first enemy hit for 1.5 seconds. Blessed Shield then bounces to 2 nearby enemies, dealing 57 damage and Stunning them for 0.75 seconds.
- Initial: 25
- Bounce: 30
- Bounces prioritize Heroes and then the closest enemy to Johanna.
- Each bounce originates from the previous target.
- Enemies that are immune to skillshots cannot be hit by the initial projectile, but can be targeted by bounces as long as they are not also immune to AoE (Invulnerable targets therefore cannot be targeted by or hit by either).
Talents
Shield Glare gains 1 additional charge, and deals 75% more damage.
- Damage bonus stacks with other offensive damage modifiers that can affect Shield Glare's damage.
Basic Attacks grant 10 Physical Armor for 4 seconds, stacking up to 40.
❢ Gambit: Gain 20% bonus maximum Health. Every death reduces this bonus by 5%.
- Bonus loss is additive and the loss per death stops when 0% is reached.
Cooldown: 40 seconds
Activate to heal 20% of Johanna's max Health over 5 seconds.
❢ Quest: Every 10 Regeneration Globes gathered increases this heal amount by 5% of Johanna's max Health.
Hitting 2 or more Heroes at the same time with Punish increases the Slow to 80% and the Slow amount does not decay.
❢ Quest: Hit 4 or more Heroes at the same time with Punish.
❢ Reward: Punish always Slows by 80%.
- Slow amount also does not decay after completing the Quest.
Mark enemies hit by Condemn for 10 seconds. Johanna's next Basic Attack against them removes the mark, lowering the cooldown of Condemn by 1 second, refunding 10 Mana, and killing Minions.
Increases Iron Skin's Shield by 40% and its cooldown is reduced by 2 seconds.
Punish reduces healing received by 35% for 3 seconds. Basic Attacks against them refresh this duration.
- Does not stack with itself. Reapplying refreshes the duration.
- Healing reduction stacks additively with other healing received modifiers affecting the target Hero.
Gain 10% Movement Speed, increased to 20% while Condemn is charging up.
Cooldown: 20 seconds
Activate to instantly Mount for 3 seconds, unhindered by damage.
Passive: Increase the duration of Iron Skin by 2 seconds.
Cooldown: 50 seconds
Johanna leaps into the air for 2 seconds and she can steer the landing location by moving. While in the air, allies below Johanna are Unstoppable. Upon landing enemies hit take 225 damage and are Stunned for 0.25 seconds.
Cooldown: 60 seconds
Deal 114 damage and Stun the first enemy hit for 1.5 seconds. Blessed Shield then bounces to 2 nearby enemies, dealing 57 damage and Stunning them for 0.75 seconds.
Increases Punish's damage by 50%. This bonus is increased to 150% whenever Punish hits 2 or more Heroes.
- Multihit bonus does not stack with base bonus.
- Stacks additively with other offensive damage modifiers that can affect Punish's damage.
Deal 15 damage per second to nearby enemies. Each Hero hit by Condemn increases this damage by 40% for 5 seconds.
- Holy Fury is inactive while Mounted.
- Holy Fury does not affect unaggroed neutral Mercenaries
- Damaging enemy Heroes with Holy Fury does not draw tower aggro.
- Damage from Holy Fire is unaffected by external offensive damage modifiers and lifesteal effects.
- Holy Fire's damage bonus stacks additively with itself.
Cooldown: 30 seconds
Activate to create 2 hammers that spiral outward from Johanna, dealing 74 damage to enemies hit. Damaging enemies with Basic Abilities reduces the cooldown of this Ability by 2 seconds.
Passive: Every 3rd Basic Attack against enemy Heroes releases a Hammer.
- Spiral (max): 15
- Hitbox: 0.75
- Actually 2.5s of cooldown reduction per enemy hit by Basic Abilities, despite the tooltip.
- The Ability is interrupted if Johanna dies or is put in Stasis.
- Hammers spiral clockwise around Johanna, always starting from 10 o'clock and making 2.25 revolutions before reaching maximum radius and disappearing. The second hammer appears 1 second after the first.
- Enemies can be hit by Blessed Hammer multiple times, but not more often than once per 0.5 seconds.
Condemn reduces enemy Heroes' damage by 25% and Slows by 25% for 2 seconds.
- Damage reduction stacks additively with other offensive damage modifiers that can affect the target Hero's damage output.
Hitting enemy Heroes with Shield Glare reduces its cooldown by 1.5 seconds and heals for 5% of Johanna's maximum Health.
- Each enemy Hero hit applies the cooldown reduction.
Basic Attacks grant 10% increased Attack Speed for 4 seconds, stacking up to 40%. They also reduce Johanna's Basic Ability cooldowns by 0.5 seconds.
- Attack Speed from Blessed Momentum stacks additively with itself and other Attack Speed effects.
Falling Sword rains down holy bolts, dealing 50 damage to enemies, healing allied Heroes for 68, and reducing its cooldown by 1 second for each Hero hit.
- Can target up to 3 enemies and 3 allied Heroes per tick, chosen at random within the target area.
- Allied Heroes healed and enemy Heroes damaged both grant cooldown reduction.
- Invulnerable allies are not healed by this Ability.
Increase the number of enemies hit by Blessed Shield by 2. Its Stun duration is increased to 1.75 seconds and all targets hit are Stunned for the maximum duration.
Upon taking fatal damage, Johanna gains a Shield equal to her maximum Health for 4 seconds. This effect has a 120 second cooldown.
Cooldown: 60 seconds
Activate to grant nearby allied Heroes a Shield for 25% of their maximum Health for 3 seconds.
Hitting Heroes with Shield Glare reduces the cooldown of this Ability by 8 seconds.
Scaling at key levels | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Statistic | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Max Health | 2625 | 4 | 2730 | 3070.88 | 3454.32 | 3885.64 | 4370.82 | 4916.58 | 5751.7 | 8513.92 |
Health Regeneration | 5.4687 | 4 | 5.69 | 6.4 | 7.2 | 8.1 | 9.11 | 10.24 | 11.98 | 17.74 |
Basic Attack damage | 99 | 4 | 102.96 | 115.82 | 130.28 | 146.54 | 164.84 | 185.43 | 216.92 | 321.1 |
Ability | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Iron Skin | 810 | 4 | 842.4 | 947.59 | 1065.9 | 1199 | 1348.71 | 1517.11 | 1774.81 | 2627.15 |
Punish | 113 | 4 | 117.52 | 132.19 | 148.7 | 167.27 | 188.15 | 211.65 | 247.6 | 366.5 |
Condemn | 55 | 4 | 57.2 | 64.34 | 72.38 | 81.41 | 91.58 | 103.01 | 120.51 | 178.39 |
Shield Glare | 59 | 4 | 61.36 | 69.02 | 77.64 | 87.33 | 98.24 | 110.51 | 129.28 | 191.36 |
Falling Sword | 225 | 4 | - | - | - | 333.05 | 374.64 | 421.42 | 493 | 729.76 |
Blessed Shield (primary) | 114 | 4 | - | - | - | 168.75 | 189.82 | 213.52 | 249.79 | 369.75 |
Blessed Shield (secondary) | 57 | 4 | - | - | - | 84.37 | 94.91 | 106.76 | 124.89 | 184.87 |
Holy Fury | 15 | 4 | - | - | - | - | 24.98 | 28.09 | 32.87 | 48.65 |
Holy Fury (per Hero bonus) | 6 | 4 | - | - | - | - | 9.99 | 11.24 | 13.15 | 19.46 |
Blessed Hammer | 74 | 4 | - | - | - | - | 123.22 | 138.6 | 162.14 | 240.01 |
Heaven's Fury (damage) | 50 | 4 | - | - | - | - | - | - | 109.56 | 162.17 |
Heaven's Fury (healing) | 75 | 4 | - | - | - | - | - | - | 164.33 | 243.25 |
Use Damage Calculator for values at non-key levels. More information in Scaling. |