Data Page for Imperius | ||
---|---|---|
Parameter | Variable | Value |
name
|
name | Imperius |
date
|
date | January 8, 2019 |
price
|
price | 10000 |
title
|
title | Archangel of Valor |
role
|
role | Bruiser |
franchise
|
franchise | Diablo |
info
|
info | An all-in Bruiser who leads the charge with strong initiation and single target damage. |
lore
|
lore | Leader of the Angiris Council and Aspect of Valor, Imperius has valiantly led the armies of the High Heavens to innumerous victories over the demons of the Burning Hells. While his methods are exact and severe, there is no greater defender of righteousness in the entirety of creation. |
difficulty
|
difficulty | Medium |
melee
|
melee | Yes |
health
|
health | 2375 |
healthRegen
|
health regen | 4.95 |
resource
|
resource | 500 |
resourceType
|
resource type | Mana |
armor
|
armor | 0 |
attackSpeed
|
attack speed | 0.83 |
attackRange
|
attack range | 2.0 |
attackDamage
|
attack damage | 126 |
healthScaling
|
health scaling | 0.04 |
regenScaling
|
health regen scaling | 0.04 |
adamageScaling
|
attack damage scaling | 0.04 |
unitRadius
|
unit radius | 0.8125 |
skills
|
skills | see below |
talents
|
talent_<tier>_<column> | see below |
Skills
Each Basic Ability marks enemy Heroes hit for 10 seconds. Basic Attacks consume the target's marks, dealing 20% bonus damage per mark and healing for 75 per mark.
- Marks are consumed even if Imperius is Blinded or if the target is Evading (being wasted, as no damage is dealt or healing occurs, except through specific Talents mentioned below).
- A Hero can not be marked by the same Basic Ability more than once at a time. Further applications refresh the duration.
- Stacks additively with itself and other Physical Damage modifiers.
Lunge toward a targeted direction and stab, dealing 35 damage. If an enemy Hero is hit, Channel to Stun for 1 second and deal 70 additional damage when it finishes.
- Imperius moves with a speed of 14 and is able to pass through terrain.
- Enemy Heroes hit are snapped toward the center line of the area within 1.5 - 4.5 units in front of Imperius.
- If the Channel lasts for its full duration, the targets are Stunned for an additional 0.25 seconds while the bonus damage is being dealt.
Release a fiery wave that deals 110 damage. Enemies hit by the center take 50 bonus damage and are Slowed by 40% for 3 seconds.
- The wave has a sight range of 2.
- Center damage bonus stacks additively with offensive damage modifiers that can affect Solarion's Fire's damage.
Shroud Imperius in flames for 3 seconds, striking a nearby enemy for 19 damage every 0.25 seconds. Imperius heals for 50% of the damage dealt, increased to 100% against Heroes.
- 1) Targets one enemy per tick prioritizing the closest enemies. If there are multiple targets within the search area, the same target can not be hit again until all or up to 4 different targets in the area have been hit.
- Can be activated while leaping or channeling Celestial Charge.
- Molten Armor will only hit revealed/visible targets.
- Sometimes deals one additional tick of damage, depending on how many targets are available.
Summon a ring of blazing swords that grants 850 Shield for 3 seconds. If the Shield lasts the full duration, this Ability can be reactivated within 5 seconds to launch 6 swords toward an area, each dealing 140 damage to the first enemy hit.
After 0.75 seconds, charge in the target direction, lifting the first enemy Hero hit into the Heavens. While in the air, Imperius can steer the landing location by moving. After 2 seconds, slam the target into the ground, dealing 375 damage and Stunning them for 1 second.
- Interrupting the ability during its cast puts it on a 10-second cooldown.
- Doesn't affect Vehicles.
- While in air both Heroes are put in Stasis, removing most debuffs from them and making them immune to damage.
- Landing location can't be steered over unpathable terrain.
- Upon landing, the target enemy Hero is placed at the center of the indicator, facing Imperius. Imperius will be positioned 2 units in front of the target, so that the target is positioned in the direction he was moving toward before landing.
Talents
Celestial Charge's final damage is increased by 75% and cooldown is reduced by 1.25 seconds for each Valorous Brand on the target when the Stun completes.
- Stacks additively with itself and other offensive damage modifiers that can affect Celestial Charge's damage.
Increase the center damage of Solarion's Fire by an additional 125% and its Slow amount by 15%. The first enemy Hero hit by Solarion's Fire refunds 30 Mana.
- Stacks additively with other offensive damage modifiers affecting Solarion's Fire's damage.
Consuming a Valorous Brand mark deals bonus damage equal to 2.5% of the Hero's maximum Health.
- This bonus damage is dealt even if Imperius is Blinded, or if the target is Evading.
Molten Armor grants 20 Armor for 1.5 seconds. Damaging an enemy Hero with Molten Armor increases the duration of the Armor by 0.5 seconds.
- Does not stack with other positive Armor effects. Other defensive damage modifiers may stack.
Increase the healing of Valorous Brand by 80%.
Gain 10 Armor while being healed by a Regeneration Globe. Damaging an enemy Hero sets the duration of an active Regeneration Globe on Imperius to 8 seconds (unless it is already higher).
- Does not stack with itself or other positive Armor effects. Other damage modifiers may stack.
Consuming a mark from Celestial Charge deals 150 damage around the target and grants Imperius a 250 point Shield for 4 seconds.
- Also affects the target itself.
- Enemies cannot be hit by Flash of Anger more than once per cast.
- Does not benefit from talents affecting Celestial Charge.
- Shield does not stack.
- Damage is dealt and Shield is gained even if Imperius is Blinded, or if the target is Evading.
Solarion's Fire leaves a line of scorched earth along its center, exploding after 2 seconds and dealing 185 damage. This explosion benefits from and consumes Valorous Brand marks.
- Does not benefit from talents affecting Solarion's Fire.
Cooldown: 25 seconds
Active: Activate to cause the next 4 Basic Attacks within 10 seconds to cleave for 30% additional damage.
Passive: Casting Molten Armor grants Holy Fervor for 2 Basic Attacks.
- Consumes Valorous Brand marks from all targets hit.
- Cooldown and duration start upon the first attack.
- Duration limit also applies to passive charges and starts from the first Basic Attack after casting Molten Armor.
- May store up to 6 Basic Attacks combining the active and passive effects, but passive charges are refreshed every time Molten Armor is cast and cannot by themselves go past 2.
- Stacks additively with other damage modifiers affecting Imperius's Physical Damage output.
Cooldown: 70 seconds
Summon a ring of blazing swords that grants 850 Shield for 3 seconds. If the Shield lasts the full duration, this Ability can be reactivated within 5 seconds to launch 6 swords toward an area, each dealing 140 damage to the first enemy hit.
Cooldown: 80 seconds
After 0.75 seconds, charge in the target direction, lifting the first enemy Hero hit into the Heavens. While in the air, Imperius can steer the landing location by moving. After 2 seconds, slam the target into the ground, dealing 375 damage and Stunning them for 1 second.
Stunning enemy Heroes with Celestial Charge reduces their Movement Speed by 25% and damage by 50% for 4 seconds.
- Debuff is applied immediately once the Stun ends, regardless of whether Imperius finished the channel or not.
- Damage debuff stacks additively with other offensive damage modifiers affecting the target's damage output.
Consuming a Valorous Brand mark reduces the cooldown of Molten Armor by 1 second.
Increase Molten Armor's healing against Heroes by 2% for every 1% of health Imperius is Missing.
- Stacks additively with baseline Hero bonus.
Gain 20% Movement Speed for 5 seconds after casting Celestial Charge. Gain 40% Attack Speed for 5 seconds for each enemy Hero stunned with Celestial Charge.
- Subsequent application applications refresh the duration.
- Attack speed stacks up to 10 times to a maximum of 400% bonus. Movement Speed does not stack.
Consuming a Molten Armor mark reduces the target's Armor by 25 for 4 seconds.
- Armor reduction triggers even if Imperius is Blinded, or if the target is Evading.
- Subsequent applications refresh the duration.
- Does not stack with itself or other negative Armor effects. Other defensive damage modifiers may stack.
Cooldown: 20 seconds
Active: Activate to teleport to an enemy that has been marked by Valorous Brand and gain 25 Armor for 3 seconds.
Nearby allied Heroes gain 600 Shield for 3 seconds. If the Shield lasts the full duration, fire a sword at the nearest enemy Hero, dealing 140 damage.
- Additional swords are only fired from Allied Heroes' Shields that expire without breaking.
Descending from the Heavens restores 30% of Imperius' maximum Health and Mana. Consuming a Valorous Brand reduces the cooldown of Wrath of the Angiris by 10 seconds.
Reduce the duration of Valorous Brand to 5 seconds, but it is no longer consumed when triggered.
Cooldown: 75 seconds
Active: Activate to become Unstoppable and gain 75 Spell Armor for 3 seconds. Hitting Heroes with the center of Solarion's Fire reduces this cooldown by 5 seconds.
Scaling at key levels | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Statistic | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Max Health | 2375 | 4 | 2470 | 2778.41 | 3125.34 | 3515.58 | 3954.55 | 4448.33 | 5203.92 | 7703.07 |
Health Regeneration | 4.95 | 4 | 5.15 | 5.79 | 6.51 | 7.33 | 8.24 | 9.27 | 10.85 | 16.05 |
Basic Attack damage | 126 | 4 | 131.04 | 147.4 | 165.81 | 186.51 | 209.8 | 236 | 276.08 | 408.67 |
Ability | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Celestial Charge (initial) | 35 | 4 | 36.4 | 40.95 | 46.06 | 51.81 | 58.28 | 65.55 | 76.69 | 113.52 |
Celestial Charge (finish) | 70 | 4 | 72.8 | 81.89 | 92.12 | 103.62 | 116.56 | 131.11 | 153.38 | 227.04 |
Solarion's Fire (edge) | 110 | 4 | 114.4 | 128.68 | 144.75 | 162.83 | 183.16 | 206.03 | 241.02 | 356.77 |
Solarion's Fire (center) | 150 | 4 | 156 | 175.48 | 197.39 | 222.04 | 249.76 | 280.95 | 328.67 | 486.51 |
Molten Armor (single) | 19 | 4 | 19.76 | 22.23 | 25 | 28.12 | 31.64 | 35.59 | 41.63 | 61.62 |
Molten Armor (per second) | 76 | 4 | 79.04 | 88.91 | 100.01 | 112.5 | 126.55 | 142.35 | 166.53 | 246.5 |
Angelic Armaments (shield) | 850 | 4 | - | - | - | 1258.21 | 1415.31 | 1592.03 | 1862.45 | 2756.89 |
Angelic Armaments (damage, single) | 140 | 4 | - | - | - | 207.23 | 233.11 | 262.22 | 306.76 | 454.08 |
Angelic Armaments (damage, x6) | 840 | 4 | - | - | - | 1243.41 | 1398.66 | 1573.3 | 1840.54 | 2724.45 |
Wrath of the Angiris | 375 | 4 | - | - | - | 555.09 | 624.4 | 702.37 | 821.67 | 1216.27 |
Unshakable Faith | 250 | 4 | - | 292.46 | 328.98 | 370.06 | 416.27 | 468.25 | 547.78 | 810.85 |
Battle Hunger | 82 | 4 | - | 95.93 | 107.91 | 121.38 | 136.54 | 153.58 | 179.67 | 265.96 |
Flash of Anger (damage) | 150 | 4 | - | - | 197.39 | 222.04 | 249.76 | 280.95 | 328.67 | 486.51 |
Flash of Anger (shield) | 250 | 4 | - | - | 328.98 | 370.06 | 416.27 | 468.25 | 547.78 | 810.85 |
Blaze of Glory | 185 | 4 | - | - | 243.45 | 273.85 | 308.04 | 346.5 | 405.36 | 600.03 |
Heavenly Host (shield) | 600 | 4 | - | - | - | - | - | - | 1314.67 | 1946.04 |
Heavenly Host (damage) | 140 | 4 | - | - | - | - | - | - | 306.76 | 454.08 |
Use Damage Calculator for values at non-key levels. More information in Scaling. |