Data Page for Hanzo | ||
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Parameter | Variable | Value |
name
|
name | Hanzo |
date
|
date | December 12, 2017 |
price
|
price | 10000 |
title
|
title | Master Assassin |
role
|
role | Ranged |
franchise
|
franchise | Overwatch |
info
|
info | A ranged Assassin who specializes in scouting and taking out enemies from a distance. |
lore
|
lore | Once heir to the Shimada clan's criminal empire, Hanzo abandoned his birthright after he almost killed his younger brother. He now strives to perfect his skills as a warrior, and sees the Nexus and its endless conflict as the ideal training ground. |
difficulty
|
difficulty | Easy |
melee
|
melee | False |
health
|
health | 1375 |
healthRegen
|
health regen | 2.8632 |
resource
|
resource | 500 |
resourceType
|
resource type | Mana |
armor
|
armor | 0 |
attackSpeed
|
attack speed | 0.67 |
attackRange
|
attack range | 6.5 |
attackDamage
|
attack damage | 198 |
healthScaling
|
health scaling | 0.04 |
regenScaling
|
health regen scaling | 0.04 |
adamageScaling
|
attack damage scaling | 0.04 |
unitRadius
|
unit radius | 0.6875 |
skills
|
skills | see below |
talents
|
talent_<tier>_<column> | see below |
Skills
Jump over unpathable terrain or Structures, up to a maximum range.
- Natural Agility cannot be used if there is no unpathable terrain between Hanzo and target point, or if there are no viable landing spots in range.
- Hanzo cannot use Natural Agility to jump over pathing blockers or friendly Gates.
- Hanzo always lands at 2 range from the edge of the terrain, regardless of its width.
Activate to charge an arrow that deals 291 damage to the first enemy hit. Storm Bow's range increases the longer it is Channeled.
- Minimum: 6.0
- Maximum: 13
- Storm Bow can be channeled indefinitely, but its range stops increasing after 1.25 seconds.
- Cooldown starts once Storm Bow is reactivated.
- Timing a Basic Attack right before Storm Bow ignores the cooldown of the first Basic Attack, which will cause a second Basic Attack to be launched right after Storm Bow is cast.
Fire an arrow that deals 88 to the first enemy Hero hit. Scatter Arrow can collide with terrain and Structures, splitting into 5 arrows that travel extra distance, ricochet up to 4 additional times, and deal 88 damage each to the first enemy hit.
- Neither initial projectile nor the ricocheting arrows can ever damage Structures, but only bounce off of them.
- Hanzo is able to see the collision edges of terrain in 16 radius.
- Scatter Arrow does not bounce off of pathing blockers or friendly Gates.
Fire an arrow that grants vision in a large area for 5 seconds. Enemies inside are revealed for 1 second. If Sonic Arrow lands directly on an enemy, it deals 165 damage to them and follows them as they move.
- Hitbox: 0.5
- Vision: 7.0
After 1.5 seconds, summon a pair of Spirit Dragons which travel forward, dealing 84 damage every 0.25 seconds to enemy Heroes in its area. Enemies in the center take 75% increased damage.
- Initial: 8.0
- Final: 36
- Full: 9.0
- Center: 3.0
- Interrupting Dragonstrike in its cast period puts the Ability on a 10 second cooldown.
- Arrow shot at the end of cast animation is purely visual and deals no damage.
- Center damage bonus stacks additively with offensive damage modifiers that can affect Dragonstrike's damage.
Fire a missile that travels across the battleground. Explodes upon hitting an enemy Hero, dealing 130 damage to all nearby enemies and Stunning them for 0.5 seconds.
After traveling a medium distance, the damage is increased to 260 and the Stun duration to 1.25 seconds.
After traveling a long distance, the damage is increased to 390 and the Stun duration to 2 seconds.
- Distance is measured from the distance traveled rather than the difference from Hanzo's current location.
- Enemies that are immune to Skillshots cannot be hit by the initial projectile, but can still be affected by the splash, as long as they are not also immune to AoE.
Talents
❢ Quest: Hit every enemy Hero with Storm Bow.
❢ Reward: After hitting every enemy Hero once with Storm Bow, its range is increased by 30%.
❢ Reward: After hitting every enemy Hero 3 times with Storm Bow, its damage is increased by 100.
- Only affects maximum range.
- Channel time for maximum range remains the same.
❢ Quest: Hit a Hero with multiple arrows from the same Scatter Arrow cast 20 times. Each arrow hit after the second grants additional progress.
❢ Reward: Upon hitting terrain for the first time, Scatter Arrow creates 2 additional arrows.
❢ Quest: Every 2 Basic Attacks against the same Hero within 10 seconds grants 1 Redemption, stacking up to 12. Dying decreases Redemption by 3, and Redemption can be lost even at maximum stacks.
❢ Reward: At 12 Redemption, gain 50% Attack Speed.
- If there are multiple Hanzos on a team, the attack counter per Hero is shared among all of them and only the one who triggers the second attack on the target gains the stack. While at full stacks attacks do not increment the counter.
- Attack Speed bonus stacks additively with other effects that can affect Hanzo's Attack Speed.
Upon hitting a Minion or Monster, Storm Bow deals 60% of its damage to enemies around its target.
Scatter Arrow deals 100% more damage to Minions, Mercenaries, and Monsters.
- Stacks additively with other offensive damage modifiers that can affect Scatter Arrow's damage.
Basic Attacks instantly kill Minions and increase Hanzo's Basic Attack range by 2 for 3 seconds.
- Bonus Basic Attack range is only granted or refreshed by Basic Attacking a Minion.
Hitting a Hero with Storm Bow grants 5% Spell Power for 12 seconds, stacking up to 20%.
- Spell Power from The Dragon Hungers stacks additively with itself and other sources of Spell Power as well as other offensive damage and healing dealt modifiers affecting Hanzo's Spell Damage or healing output.
Reduce Scatter Arrow's Mana cost from 50 to 30. Basic Attacks against Heroes lower the cooldown of Scatter Arrow by 3 seconds.
Hitting a Hero with Storm Bow or Basic Attacks reduces their Armor by 3 for 3 seconds, up to a maximum reduction of 20 Armor.
- Stacks additively with itself but not with other negative Armor effects. Other defensive damage modifiers may stack.
Cooldown: 60 seconds
After 1.5 seconds, summon a pair of Spirit Dragons which travel forward, dealing 84 damage every 0.25 seconds to enemy Heroes in its area. Enemies in the center take 75% increased damage.
Cooldown: 90 seconds
Fire a missile that travels across the battleground. Explodes upon hitting an enemy Hero, dealing 130 damage to all nearby enemies and Stunning them for 0.5 seconds.
After traveling a medium distance, the damage is increased to 260 and the Stun duration to 1.25 seconds.
After traveling a long distance, the damage is increased to 390 and the Stun duration to 2 seconds.
Hitting a Hero with Storm Bow grants 10% Movement Speed for 6 seconds, up to 30%.
- Consecutive hits refresh the duration.
Hitting Heroes with Storm Bow lowers Natural Agility's cooldown by 10 seconds. Additionally, Hero Takedowns reset Natural Agility's cooldown.
Reduce the cooldown of Summon Mount by 2 seconds. Upon mounting, gain 25% additional Movement Speed for 5 seconds. Using Natural Agility instantly mounts.
- Stacks additively with Mounted Movement Speed bonus, but not with other sources of Movement Speed.
Hitting Heroes with Storm Bow increases the damage of Hanzo's next Basic Attack within 5 seconds by 40%. Basic Attacks against Heroes increase the damage of Hanzo's next Storm Bow within 5 seconds by 40%.
Storm Bow and Scatter Arrow pierce, hitting an additional enemy. Additionally, Scatter Arrow can pierce through 1 enemy each time it ricochets.
Enemy Heroes hit by Scatter Arrow and Basic Attacks take a bonus 1.6% of their maximum Health as damage.
Hitting a Hero with Storm Bow, Scatter Arrow, or Basic Attacks reduces the cooldown of Dragonstrike by 4 seconds.
While in flight or for up to 2 seconds after impacting a target, Dragon's Arrow can be reactivated to teleport to its location and jump backwards. If used after impact, Hanzo shoots arrows that deal 132 damage to each target hit by the impact.
Hanzo is Unstoppable during Play of the Game.
- Teleport: Global
- Launch: 12
Natural Agility gains a 2nd charge and its cooldown is reduced by 10 seconds.
Increase Sonic Arrow's speed and center radius by 100%. Additionally, Heroes hit by Sonic Arrow's center are Stunned for 1 second.
Scaling at key levels | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Statistic | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Max Health | 1375 | 4 | 1430 | 1608.56 | 1809.41 | 2035.34 | 2289.48 | 2575.35 | 3012.79 | 4459.67 |
Health Regeneration | 2.8632 | 4 | 2.98 | 3.35 | 3.77 | 4.24 | 4.77 | 5.36 | 6.27 | 9.29 |
Basic Attack damage | 198 | 4 | 205.92 | 231.63 | 260.55 | 293.09 | 329.68 | 370.85 | 433.84 | 642.19 |
Ability | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Storm Bow | 291 | 4 | 302.64 | 340.43 | 382.94 | 430.75 | 484.54 | 545.04 | 637.62 | 943.83 |
Scatter Arrow | 88 | 4 | 91.52 | 102.95 | 115.8 | 130.26 | 146.53 | 164.82 | 192.82 | 285.42 |
Sonic Arrow | 150 | 4 | 156 | 175.48 | 197.39 | 222.04 | 249.76 | 280.95 | 328.67 | 486.51 |
Dragonstrike (single) | 84 | 4 | - | - | - | 124.34 | 139.87 | 157.33 | 184.05 | 272.45 |
Dragonstrike (per second) | 336 | 4 | - | - | - | 497.36 | 559.46 | 629.32 | 736.22 | 1089.78 |
Dragon's Arrow (short) | 100 | 4 | - | - | - | 148.02 | 166.51 | 187.3 | 219.11 | 324.34 |
Dragon's Arrow (mid) | 200 | 4 | - | - | - | 296.05 | 333.01 | 374.6 | 438.22 | 648.68 |
Dragon's Arrow (long) | 350 | 4 | - | - | - | 518.09 | 582.78 | 655.54 | 766.89 | 1135.19 |
Play of the Game | 263 | 4 | - | - | - | - | - | - | 576.27 | 853.01 |
Use Damage Calculator for values at non-key levels. More information in Scaling. |