(revising previous disjointing note) |
(stasis notes) |
||
Line 69: | Line 69: | ||
-->|cast=0.5 (ch) + 0 seconds<!-- |
-->|cast=0.5 (ch) + 0 seconds<!-- |
||
-->|range=9.0<!-- |
-->|range=9.0<!-- |
||
− | -->|notes=<li>Interrupting ''Warp'' during its cast puts it on full cooldown.<li>While phased out Fenix is put |
+ | -->|notes=<li>Interrupting ''Warp'' during its cast puts it on full cooldown.<li>While phased out Fenix is put [[Stasis]]. In addition to usual effects of Stasis, Fenix is removed from ground plane (disjoints certain projectiles) and has no collision, but does not get the initial expanded debuff removal.}};17;;;False |
Purification Salvo;R;File:Purification_Salvo_Icon.png;Channel for 1.5 seconds, sweeping a laser in front of Fenix that locks onto enemy Heroes. Once Channeling finishes, fire 5 missiles at each locked Hero, dealing 79 damage each. Deals 50% increased damage to [[Slow]]ed targets.<!-- |
Purification Salvo;R;File:Purification_Salvo_Icon.png;Channel for 1.5 seconds, sweeping a laser in front of Fenix that locks onto enemy Heroes. Once Channeling finishes, fire 5 missiles at each locked Hero, dealing 79 damage each. Deals 50% increased damage to [[Slow]]ed targets.<!-- |
Revision as of 15:38, 30 November 2021
Data Page for Fenix | ||
---|---|---|
Parameter | Variable | Value |
name
|
name | Fenix |
date
|
date | March 27, 2018 |
price
|
price | 10000 |
title
|
title | Steward of the Templar |
role
|
role | Ranged |
franchise
|
franchise | Starcraft |
info
|
info | A sustained damage Assassin with a regenerating Shield that enables him to efficiently duel his opponents. |
lore
|
lore | As one of the greatest heroes in Protoss history, Fenix's deeds on the battlefield are legendary. After falling to the Zerg during the invasion of Aiur, his body was recovered and implanted into a dragoon so he could continue to fight. Not even death can stop Fenix from achieving glory and valor. |
difficulty
|
difficulty | Medium |
melee
|
melee | False |
health
|
health | 1140 |
healthRegen
|
health regen | 2.379 |
resource
|
resource | |
resourceType
|
resource type | None |
armor
|
armor | 0 |
attackSpeed
|
attack speed | 0.74 |
attackRange
|
attack range | 5.0 |
attackDamage
|
attack damage | 83 |
healthScaling
|
health scaling | 0.04 |
regenScaling
|
health regen scaling | 0.04 |
adamageScaling
|
attack damage scaling | 0.04 |
unitRadius
|
unit radius | 1.0625 |
skills
|
skills | see below |
talents
|
talent_<tier>_<column> | see below |
Skills
Fenix has a permanent 760 Shield which regenerates at 10% per second after not taking damage for 5 seconds.
Create a laser beam at the target point that circles around Fenix twice, dealing 135 damage to enemies hit and Slowing them by 25% for 4 seconds.
- Minimum: 1.5
- Maximum: 6.0
- Enemies can be hit by Plasma Cutter multiple times within the same cast, but not more often than once every 0.5 seconds.
- Damage is dealt before any additional effects of Plasma Cutter or associated Talents are applied.
Basic Attack speed increased by 150%.
Activate to change to Weapon Mode: Phase Bomb, increasing Basic Attack range and damage, and causing Basic Attacks to splash.
- Repeater Cannon's single-target DPS is twice that of Phase Bomb.
- Switching weapon modes does not dismount nor does it interrupt mounting, hearthing or channeling objectives.
- Attack Speed stacks additively with other effects that can affect Fenix's Attack Speed.
Basic Attacks have 1.25 increased range, deal 25% more damage, and splash to nearby enemies.
Activate to change to Weapon Mode: Repeater Cannon, increasing Basic Attack Speed.
- Damage bonus is implemented as a direct base damage increase, causing it to stack multiplicatively with offensive damage modifiers.
- Switching weapon modes does not reset Fenix's auto-attack timer. The auto-attack timer ticks from its current completion percentage according to the weapon mode currently selected. Therefore, by attacking exclusively with Phase Bomb and quickly switching to Repeater Cannon and back just between auto-attacks (ideally staying in Repeater Cannon mode for all of the auto-attack downtime), Fenix can benefit from the bonus range, damage, and splash damage of Phase Bomb as well as the bonus attack speed of Repeater Cannon.
Warp to a targeted location, phasing out after 0.5 seconds, and arriving 0.75 seconds later.
- Interrupting Warp during its cast puts it on full cooldown.
- While phased out Fenix is put Stasis. In addition to usual effects of Stasis, Fenix is removed from ground plane (disjoints certain projectiles) and has no collision, but does not get the initial expanded debuff removal.
Channel for 1.5 seconds, sweeping a laser in front of Fenix that locks onto enemy Heroes. Once Channeling finishes, fire 5 missiles at each locked Hero, dealing 79 damage each. Deals 50% increased damage to Slowed targets.
- 1) Scan is performed in twenty-four 7.5 degree sections rotating counter-clockwise over 1.5 seconds.
- Fenix cannot attack or use his Abilities while channeling.
- Interrupting the Ability during the channeled targeting period puts it on a 10-second cooldown.
- Purification Salvo missiles can only be disjointed if the target dies, is removed from the plane (certain Stasis effects) or instantly teleports farther than 60 units from its previous location. When disjointed, the missile expires upon reaching the target's location before the event. Otherwise, the missiles will keep redirecting to the target unit.
- Damage bonus stacks additively with other offensive damage modifiers that can affect Purification Salvo's damage.
After 0.5 seconds, Channel a powerful beam that spans across the battleground for 4 seconds, dealing 112 damage every 0.25 seconds to non-Structure enemies hit.
- Interrupting the Ability during its 0.5 second windup channel puts it on a 10 second cooldown.
- Planet Cracker can be reactivated after 1 second to end its effect early.
Talents
❢ Quest: Hitting enemy Heroes with Plasma Cutter permanently increases Fenix's Basic Attack damage by 0.5, up to 60.
❢ Reward: After hitting 30 Heroes, Plasma Cutter circles an additional time.
- Bonus damage from Advanced Targeting does not benefit from Weapon Mode: Phase Bomb's damage multiplier.
After hitting enemy Heroes with Basic Attacks 3 times while Repeater Cannon is active, the next Basic Attack with Phase Bomb deals 150% more damage and splashes in a 50% larger area.
- Damage bonus stacks additively with other offensive damage modifiers that can affect Fenix's Basic Attack damage.
After moving, Fenix's next Basic Attack deals 35% more damage to Heroes.
- Damage bonus stacks additively with other offensive damage modifiers that can affect Fenix's Basic Attack damage.
- The bonus damage vs Heroes applies to splash damage as well, even if the primary target is non-Heroic.
- Only checks if Fenix is actually in motion periodically (not every server tick), so if Fenix doesn't move continuously between Basic Attacks the damage bonus may not proc.
Basic Attacks against Slowed Heroes with Repeater Cannon active grant 10% Movement Speed for 4 seconds, up to 40%.
- Stacks additively with itself, but not with other sources of Movement Speed.
Every 10 seconds, Fenix's next Basic Attack with Phase Bomb active Slows all enemies hit by 60%, decaying in strength over 1.5 seconds.
- Goes on full cooldown if Fenix's Basic Attack misses due to Blinds, but does not go on cooldown if it misses due to the target Evading.
While Fenix has shields from Shield Capacitor, he gains 10% Movement Speed. This bonus is increased to 15% when Fenix loses shields from Shield Capacitor.
- Does not stack with other sources of Movement Speed.
Plasma Cutter deals 35% more damage to Slowed targets.
- Damage bonus stacks additively with other offensive damage modifiers that can affect Plasma Cutter's damage.
After arriving with Warp, gain 175% Attack Speed for 4 seconds while in Repeater Cannon mode. Hero Takedowns reset Warp's cooldown.
- Stack additively with Attack Speed bonus from Weapon Mode: Repeater Cannon and other effects that can affect Fenix's Attack Speed.
Cooldown: 40 seconds
Active: Activate to gain 40% Basic Attack damage for 5 seconds. Basic Attacks against Heroes refresh this duration. Once Divert Power: Weapons ends, drain all of Shield Capacitor's Shields.
- Cooldown starts ticking immediately when the Ability is cast.
- Damage bonus stacks additively with other offensive damage modifiers that can affect Fenix's Basic Attack damage.
- Duration is refreshed even if Fenix is Blinded or the target is Evading.
Cooldown: 90 seconds
Channel for 1.5 seconds, sweeping a laser in front of Fenix that locks onto enemy Heroes. Once Channeling finishes, fire 5 missiles at each locked Hero, dealing 79 damage each. Deals 50% increased damage to Slowed targets.
Cooldown: 100 seconds
After 0.5 seconds, Channel a powerful beam that spans across the battleground for 4 seconds, dealing 112 damage every 0.25 seconds to non-Structure enemies hit.
After arriving with Warp, gain 50 Armor for 4 seconds.
- Does not stack with other positive Armor effects. Other defensive damage modifiers may stack.
Fenix gains 30 Spell Armor while he has a Shield from Shield Capacitor.
- Does not stack with other positive Spell Armor Effects. Other defensive damage modifiers may stack.
The time before Shield Capacitor begins regenerating after taking damage is reduced by 2 seconds. Whenever Fenix is healed, Shield Capacitor's Shield recharges for 60% of the healing received.
- Shield healing can be increased or decreased based on Fenix's Spell Power.
Permanently reduce Fenix's maximum Health by 30% but increase Shield Capacitor's Shield by 40%. Basic Attacks regenerate Shields equal to 10% of the damage dealt.
- This lowers overall Fenix's hit points by 2%.
- Shield gain is calculated from final damage dealt after all damage modifications.
Every 3rd Basic Attack against Heroes while Repeater Cannon is active deals an additional 6% of the target's maximum Health as damage.
Fenix deals 20% more damage while he has a Shield from Shield Capacitor.
- Affects damage dealt by both Basic Attacks and all Abilities.
- Damage bonus stacks additively with other offensive damage modifiers that can affect Fenix's damage.
Basic Attacks with Repeater Cannon active reduce Ability cooldowns by 0.5 seconds. Basic Attacks with Phase Bomb active reduce Ability cooldowns by 0.5 seconds per Hero hit.
- Affects both Basic and Heroic Abilities, but not the Trait or Talents that have a cooldown.
- Repeater Cannon attacks do not require the target to be a Hero.
- Phase Bomb does not grant cooldown reduction for the primary target hit, even if it is a Hero.
Planet Cracker's width increases by 100% over 1.5 seconds.
Passive:Reduce the cooldown of Planet Cracker by 40 seconds.
Hitting an enemy Hero with Plasma Cutter fires a Purification Salvo missile at them after 0.5 seconds, dealing 79 damage. Deals 50% increased damage to Slowed targets.
- Damage bonus stacks additively with other offensive damage modifiers that can affect Fenix's Spell Damage.
Repeater Cannon grants 100% more Attack Speed, and Phase Bomb grants 1.25 more range.
- Stack additively with Attack Speed bonus from Weapon Mode: Repeater Cannon and other effects that can affect Fenix's Attack Speed.
Upon taking fatal damage, Shield Capacitor regains 800 Shields. This effect has a 120 second cooldown.
- Shields gained can be increased or decreased based on Fenix's Spell Power.
Scaling at key levels | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Statistic | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Max Health | 1140 | 4 | 1185.6 | 1333.64 | 1500.16 | 1687.48 | 1898.18 | 2135.2 | 2497.88 | 3697.47 |
Health Regeneration | 2.379 | 4 | 2.47 | 2.78 | 3.13 | 3.52 | 3.96 | 4.46 | 5.21 | 7.72 |
Basic Attack damage | 83 | 4 | 86.32 | 97.1 | 109.22 | 122.86 | 138.2 | 155.46 | 181.86 | 269.2 |
Ability | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Shield Capacitor (shield) | 760 | 4 | 790.4 | 889.09 | 1000.11 | 1124.99 | 1265.46 | 1423.47 | 1665.25 | 2464.98 |
Shield Capacitor (regen) | 76 | 4 | 79.04 | 88.91 | 100.01 | 112.5 | 126.55 | 142.35 | 166.53 | 246.5 |
Plasma Cutter | 135 | 4 | 140.4 | 157.93 | 177.65 | 199.83 | 224.78 | 252.85 | 295.8 | 437.86 |
Purification Salvo (single) | 79 | 4 | - | - | - | 116.94 | 131.54 | 147.97 | 173.1 | 256.23 |
Purification Salvo (x5) | 430 | 4 | - | - | - | 636.51 | 715.98 | 805.38 | 942.18 | 1394.66 |
Planet Cracker (single) | 112 | 4 | - | - | - | 165.79 | 186.49 | 209.77 | 245.41 | 363.26 |
Planet Cracker (per second) | 448 | 4 | - | - | - | 663.15 | 745.95 | 839.1 | 981.62 | 1453.04 |
Secondary Fire | 79 | 4 | - | - | - | - | - | - | 173.1 | 256.23 |
Unconquered Spirit | 800 | 4 | - | - | - | - | - | - | 1752.9 | 2594.72 |
Use Damage Calculator for values at non-key levels. More information in Scaling. |