| Data Page for E.T.C. | ||
|---|---|---|
| Parameter | Variable | Value |
name
|
name | E.T.C. |
date
|
date | March 13, 2014 |
price
|
price | 2000 |
title
|
title | Rock God |
role
|
role | Tank |
franchise
|
franchise | Warcraft |
info
|
info | A Tank who supplies his team with a good bit of utility. |
lore
|
lore | The Power of the Horde incarnated by brutal rhythms and blistering guitar riffs into the most elite Tauren chieftain to ever headbang across the surface of Azeroth. Don't bother putting on socks. He's just going to rock them off anyways. |
difficulty
|
difficulty | Medium |
melee
|
melee | True |
health
|
health | 2280 |
healthRegen
|
health regen | 4.75 |
resource
|
resource | 500 |
resourceType
|
resource type | Mana |
armor
|
armor | 0 |
attackSpeed
|
attack speed | 1.25 |
attackRange
|
attack range | 1.5 |
attackDamage
|
attack damage | 99 |
healthScaling
|
health scaling | 0.04 |
regenScaling
|
health regen scaling | 0.04 |
adamageScaling
|
attack damage scaling | 0.04 |
unitRadius
|
unit radius | 1.00 |
skills
|
skills | see below |
talents
|
talent_<tier>_<column> | see below |
Skills
Using a Basic Ability grants 25 Armor for 2 seconds. Heroic Abilities grant 50 Armor.
- When using Mosh Pit, Armor is granted after the initial channel finishes. Otherwise, the Armor is granted after casting the Ability is fully finished.
- Does not stack with itself or other positive Armor effects. Other defensive damage modifiers may stack.
Slide to a location, dealing 105 damage and Stunning enemies hit for 1.25 seconds.
Deals 68 damage to nearby enemies, knocking them back.
Regenerate 66 Health per second for 4 seconds.
After 0.75 seconds, channel to Stun nearby enemies for 4 seconds.
- Interrupting Mosh Pit during its windup puts it on a 10 second cooldown.
Leap to target location, landing after 2.75 seconds, dealing 330 damage to enemies in the area, and Slowing them by 50% for 4 seconds.
- Interrupting Stage Dive during its windup puts it on a 10 second cooldown.
- Stace Dive cannot be interrupted or prevented by Roots, unlike most other Movement Abilities.
- After successfully channeling, E.T.C is put in Stasis until landing. In addition to usual effects of Stasis, E.T.C is removed from ground plane (disjoints certain projectiles) and has no collision, but he does not receive the initial expanded debuff removal.
- A warning AoE appears for both teams when the Ability has been cast successfully.
Talents
While Guitar Solo is active, E.T.C. heals for 60% of his damage dealt by Basic Attacks. Basic Attacks increase the duration of Guitar Solo by 0.5 seconds.
❢ Quest: Gathering a Regeneration Globe permanently increases the healing per second of Guitar Solo by 5, to a maximum of 100.
❢ Reward: After gathering 20 Regeneration Globes, Guitar Solo also heals nearby allied Heroes for 50 Health every second while it is active.
Rockstar gives allies a stack of Block, granting 75 Physical Armor against the next Hero Basic Attack for 8 seconds, reducing the damage taken by 75%. Maximum 2 stacks of Block.
- Does not stack with other positive Physical Armor effects. Other defensive damage modifiers may stack.
Allows Powerslide to travel over walls and terrain. If no enemies are hit, reduce the cooldown by 6 seconds and refund the Mana cost.
Increases Face Melt range and knockback by 50%.
Using a Basic or Heroic Ability also gives nearby allied Heroes 20% Movement Speed for 2.5 seconds.
Face Melt does 300% more damage to enemies recently affected by Powerslide.
- Pinball Wizard uses a separate damage value from Face Melt, causing the tooltip percentage to stack multiplicatively with offensive damage modifiers.
E.T.C's Basic Attacks deal 12% more damage, increased to 36% While Guitar Solo is active.
- Damage bonus stacks additively with other offensive damage modifiers.
Using a Basic or Heroic Ability releases two pulses of 18 damage. This deals 200% bonus damage to Minions and Mercenaries. The first occurs instantly. The second occurs 2 seconds later.
- Pulses do not stack. The second pulse for one Ability will not occur if you use another Ability before it activates. Note that the second pulse will always occur right when the Armor from Rockstar expires, so the visual icon for this Trait in the bottom left may help time Abilities for waveclear.
- When using Powerslide or Stage Dive, the first pulse is fired upon reaching the end location. When using Mosh Pit the first pulse is fired right after the windup completes.
- Damage bonus to Minions and Mercenaries stacks additively with offensive damage modifiers.
Cooldown: 120 seconds
After 0.75 seconds, channel to Stun nearby enemies for 4 seconds.
Cooldown: 75 seconds
Leap to target location, landing after 2.75 seconds, dealing 330 damage to enemies in the area, and Slowing them by 50% for 4 seconds.
Hitting at least 2 targets with Face Melt reduces its cooldown by 6 seconds.
Face Melt leaves an Amp behind, which will knock enemies away again 2 seconds later.
Passive: Enemy Heroes knocked back by Face Melt or the Amp reduce E.T.C.'s Heroic cooldown by 4%.
- Secondary pulse does not interact with talents affecting Face Melt.
Face Melt Slows enemies by 50% fading over 2 seconds.
After using Powerslide, gain 35 Armor for 4 seconds, reducing all damage taken by 35%.
- Does not stack with other positive Armor effects. Other defensive damage modifiers may stack.
E.T.C.'s Basic Attacks reduce the cooldown of Guitar Solo by 0.75 seconds.
Cooldown: 20 seconds
Active: Activate to Slow the Attack Speed by 50% and Movement Speed by 20% of nearby Heroes and Summons for 2.5 seconds.
Passive: Heroes and Summons that attack your Hero have their Attack Speed slowed by 20% for 2.5 seconds.
- Passive is not applied if the enemy Basic Attack misses due to being Blinded.
- Passive Attack Slow does not stack with itself, nor the active component.
- Passive and active Attack Slow stack additively with other effects that can affect the target Hero's Attack Speed.
Mosh Pit refreshes the cooldown of Powerslide. E.T.C. can Powerslide during Mosh Pit, which also increases its duration by 2 seconds.
Stage Dive's impact area is 50% bigger, and its Slow is increased by 30%.
- Slow increase is additive.
Upon dying, a ghost uses Mosh Pit at E.T.C's location.
- The ghost's Mosh Pit activates immediately upon E.T.C.'s death with no windup. As the ghost is untargetable, it cannot be interrupted, moved or delayed through any means, and will channel with a normal range and full duration Mosh Pit.
Cooldown: 45 seconds
Active: Activate to give all nearby allied Heroes a Shield that absorbs damage equal to 30% of their maximum Health for 5 seconds, increased by 2% for each other allied Hero in the area.
Cooldown: 70 seconds
Active: Activate to teleport to a nearby location and deal 48 damage to nearby enemy Heroes. The cooldown is reduced by 10 seconds for every enemy Hero hit, up to 50 seconds.
- If this Talent is chosen while E.T.C. is affected by certain Stasis effects including Stitches's Gorge, it becomes usable while channeling Mosh Pit.
| Scaling at key levels | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Statistic | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
| Max Health | 2280 | 4 | 2371.2 | 2667.28 | 3000.32 | 3374.96 | 3796.37 | 4270.4 | 4995.76 | 7394.95 |
| Health Regeneration | 4.75 | 4 | 4.94 | 5.56 | 6.25 | 7.03 | 7.91 | 8.9 | 10.41 | 15.41 |
| Basic Attack damage | 99 | 4 | 102.96 | 115.82 | 130.28 | 146.54 | 164.84 | 185.43 | 216.92 | 321.1 |
| Ability | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
| Powerslide | 105 | 4 | 109.2 | 122.84 | 138.17 | 155.43 | 174.83 | 196.66 | 230.07 | 340.56 |
| Face Melt | 68 | 4 | 70.72 | 79.55 | 89.48 | 100.66 | 113.22 | 127.36 | 149 | 220.55 |
| Guitar Solo | 66 | 4 | 68.64 | 77.21 | 86.85 | 97.7 | 109.89 | 123.62 | 144.61 | 214.06 |
| Stage Dive | 330 | 4 | - | - | - | 488.48 | 549.47 | 618.08 | 723.07 | 1070.32 |
| Echo Pedal | 18 | 4 | - | - | 23.69 | 26.64 | 29.97 | 33.71 | 39.44 | 58.38 |
| Echo Pedal (minion) | 37.5 | 4 | - | - | 49.35 | 55.51 | 62.44 | 70.24 | 82.17 | 121.63 |
| Use Damage Calculator for values at non-key levels. More information in Scaling. | ||||||||||