Data Page for Azmodan | ||
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Parameter | Variable | Value |
name
|
name | Azmodan |
date
|
date | October 7, 2014 |
price
|
price | 2000 |
title
|
title | Lord of Sin |
role
|
role | Ranged |
franchise
|
franchise | Diablo |
info
|
info | A Summoner who can also deal high damage from far away. |
lore
|
lore | The Lord of Sin rules over a densely populated land of Hell where both the greatest joys and despair and the deepest depravities can be experienced. But it is never enough for Azmodan, who has set his eyes on the realm of Sanctuary. |
difficulty
|
difficulty | Medium |
melee
|
melee | False |
health
|
health | 2464 |
healthRegen
|
health regen | 5.1328 |
resource
|
resource | 500 |
resourceType
|
resource type | Mana |
armor
|
armor | 0 |
attackSpeed
|
attack speed | 1 |
attackRange
|
attack range | 5.5 |
attackDamage
|
attack damage | 85 |
healthScaling
|
health scaling | 0.04 |
regenScaling
|
health regen scaling | 0.04 |
adamageScaling
|
attack damage scaling | 0.04 |
unitRadius
|
unit radius | 1.1875 |
skills
|
skills | see below |
talents
|
talent_<tier>_<column> | see below |
Skills
Summon a Demon Lieutenant at any allied Mercenary, Minion, or Azmodan Demon. The Lieutenant will cast Demonic Smite every 7 seconds, instantly killing an enemy Minion. Lasts 20 seconds.
Usable while Channeling All Shall Burn.
- Can be cast while casting and channeling the following Abilities: Globe of Annihilation, All Shall Burn, Demonic Invasion.
- Does not dismount.
Demon Lieutenant
- A Demon Lieutenant is unable to move or attack during its spawn duration.
Demonic Smite
Shoot a globe of destruction, dealing 176 damage on impact.
❢ Quest: Hitting a Hero or killing a Minion within 1.5 seconds of being hit by Globe of Annihilation grants 2 Annihilation.
❢ Reward: Each stack of Annihilation increases the damage of Globe of Annihilation by 1, up to 400.
- Azmodan is able to cast Summon Demon Warrior, Demon Lieutenant and Tide of Sin while casting this Ability.
Spawn a Demon Warrior that marches forward. Warriors deal 35 damage per Attack and 18 damage to nearby enemies every second. Lasts for 10 seconds.
Usable while Channeling All Shall Burn.
- Can be cast while casting and channeling the following Abilities: Globe of Annihilation, All Shall Burn, Demonic Invasion.
Demon Warrior
- A Demon Warrior is immobile, Invulnerable, and unable to move or attack during its spawn duration, though it may still block skillshots, negating them entirely during this time.
Channel a beam of death on an enemy, dealing 128 damage per second for 2.5 seconds. If the Channel lasts its full duration, deal an extra 340 damage to the target.
Azmodan's Movement Speed is reduced by 30% while Channeling.
- Cast: 6
- Active: 8.25
- The channel is interrupted if the target moves outside the active range.
- Can be reactivated after 1 second to end its effect early. Does not grant full duration benefits if interrupted in this way.
- Azmodan is able to cast Summon Demon Warrior, Demon Lieutenant, Demonic Invasion and Tide of Sin while casting and channeling this Ability.
Rain a small army of Demonic Grunts down on enemies, dealing 85 damage per impact. Grunts deal 39 damage, have 750 Health and last up to 10 seconds. When Grunts die they explode, dealing 40 damage to nearby enemies, doubled against enemy Heroes.
Usable while Channeling All Shall Burn.
- Spawn area: 2.8 (1
- Impact: 1.5
- 1)Spawns a total of 8 Demonic Grunts, one every 0.125 seconds, in a randomized order to predetermined locations within 2.5 radius. Each spawn location has a randomized offset with 8 possible locations within 0.3125 radius.
- Azmodan is able to cast Summon Demon Warrior and Demon Lieutenant while casting this Ability.
Demonic Grunt
- Demonic Grunts lose 75 (+4%/level) Health per second, causing any damage dealt to them to also reduce their duration.
Activate to make the next Globe of Annihilation cost no Mana and deal 50% more damage.
Usable while Channeling All Shall Burn.
- Stacks additively with other offensive damage modifiers affecting Globe of Annihilation's damage.
- Can be cast while casting and channeling Globe of Annihilation and All Shall Burn.
Talents
Globe of Annihilation deals 15% more damage to non-Heroic targets.
❢ Quest: After gaining 200 Annihilation, increase the range of All Shall Burn by 25% and Demon Warriors gain 20% Attack Speed and Movement Speed.
Increase the number of stacks of Annihilation gained by hitting Heroes with Globe of Annihilation from 2 to 4.
❢ Quest: After gaining 200 Annihilation, each enemy hit by Globe of Annihilation reduces its cooldown by 0.25 seconds, doubled against Heroes.
Basic Attacks against Heroes under 75% Health grant 1 Annihilation.
❢ Quest: After gaining 200 Annihilation, hitting a Hero with Globe of Annihilation increases the damage of Azmodan's next Basic Attack against them within 3 seconds by 85% of the amount of Annihilation he has.
- Annihilation is gained before the Basic Attack damage is dealt, increasing its damage if the Quest is complete and the Basic Attack would also be empowered by it.
Summon Demon Warrior spawns an additional Demon, but its cooldown is increased by 10 seconds.
Demon Warriors and Lieutenants gain 20 Armor and last 4 seconds longer.
Reduce the Mana cost of Summon Demon Warrior from 25 to 20. Azmodan's Basic Attacks reduce the cooldown of Summon Demon Warrior by 0.75 seconds and Demon Lieutenant by 1.5 seconds.
If Globe of Annihilation hits 2 or more Heroes, restore 40 Mana and gain an extra 4 Annihilation.
After casting Globe of Annihilation, Azmodan's Basic Attacks within the next 4 seconds have an additional 1.5 range and can hit 3 additional targets. Hitting Heroes with Basic Attacks empowered by Bombardment grants 1 Annihilation.
- The additional targets hit can grant stacks for the Wrath talent and receive its bonus damage, and also grant cooldown reduction for the Battleborn talent.
- Annihilation is gained before the Basic Attack damage is dealt (increasing its damage if Wrath's Quest is complete and the Basic Attacks would also be empowered by it).
If All Shall Burn's channel kills or lasts its full duration, All Shall Burn's final damage applies to all enemies in an area around the target and grants 2 Annihilation per Hero hit.
- Also triggers if the target dies to any other source of damage than All Shall Burn while its channel is active.
- The target enemy does not take additional area damage, but grants Annihilation stacks if it is a Hero.
Cooldown: 100 seconds
Rain a small army of Demonic Grunts down on enemies, dealing 85 damage per impact. Grunts deal 39 damage, have 750 Health and last up to 10 seconds. When Grunts die they explode, dealing 40 damage to nearby enemies, doubled against enemy Heroes.
Usable while Channeling All Shall Burn.
Cooldown: 20 seconds
Activate to make the next Globe of Annihilation cost no Mana and deal 50% more damage.
Usable while Channeling All Shall Burn.
Demon Warriors and Lieutenants gain 25% increased Health. Demon Warriors Slow nearby enemies by 20%.
Reduces the Channel time of All Shall Burn by 0.5 seconds. If All Shall Burn's Channel kills or lasts its full duration against a Hero, Azmodan is healed for 8% of his maximum Health.
- Reduces periodic damage ticks by 2. Damage per tick remains unchanged, lowering the total damage of the Ability.
- Also triggers if the target dies to any other source of damage than All Shall Burn while its channel is active.
The cooldown of Demon Lieutenants' Demonic Smite is reduced by 2 seconds and they grant 25% increased damage to nearby friendly Minions, Mercenaries, and Azmodan’s summoned Demons.
- Does not increase the damage of Demon Lieutenant itself, but two Demon Lieutenants can potentially increase the damage of each other.
- Does not stack with itself.
- Stacks additively with other offensive damage modifiers affecting the target units' damage output.
Globe of Annihilation damages Heroes for an additional 4% of their maximum Health.
If All Shall Burn Channels for its full duration or kills the target, a Demon Warrior is summoned at the target's location and all Demon Warriors deal 75% increased damage for 5 seconds.
- Also triggers if the target dies to any other source of damage than All Shall Burn while its channel is active.
- Affects both the Basic Attack damage and the burn aura damage of Demon Warriors.
- Stacks additively with other offensive damage modifiers affecting Demon Warriors' damage output.
Cooldown: 20 seconds
Activate to charge a short distance, dealing 275 damage and Slowing enemies caught in the path by 60% for 1.25 seconds.
Azmodan’s Demons deal 40% increased damage to Structures.
- Stacks additively with other damage modifiers affecting target units' damage output.
Globes of Annihilation empowered by Tide of Sin also leave a Black Pool at their impact location for 5 seconds. Enemies within the pool lose 8 Armor per second, up to 15, and take 56 damage per second.
- Armor reduction: 8.0 per second (x40)
- Damage: 4.0 per second (x20)
- Stacks additively with itself, but not with other negative Armor effects. Other defensive damage modifiers may stack.
After gaining 400 Annihilation, the area of Globe of Annihilation is increased by 15% and it deals 125 additional damage.
- Increases radius by 15%, so the area is actually increased by 32%.
All Shall Burn Slows enemy Heroes by 15% during its Channel. If All Shall Burn Channels for its full duration or kills an enemy Hero, its cooldown is reduced by 50%, and the target is Slowed by 50% for 2.5 seconds.
- Also triggers if the target dies to any other source of damage than All Shall Burn while its channel is active.
- A full duration channel only triggers these effects if the target is an enemy Hero.
Scaling at key levels | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Statistic | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Max Health | 2464 | 4 | 2562.56 | 2882.53 | 3242.46 | 3647.32 | 4102.74 | 4615.03 | 5398.93 | 7991.73 |
Health Regeneration | 5.1328 | 4 | 5.34 | 6 | 6.75 | 7.6 | 8.55 | 9.61 | 11.25 | 16.65 |
Basic Attack damage | 85 | 4 | 88.4 | 99.44 | 111.85 | 125.82 | 141.53 | 159.2 | 186.25 | 275.69 |
Ability | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Demon Lieutenant (health) | 593 | 4 | 616.72 | 693.73 | 780.35 | 877.78 | 987.39 | 1110.68 | 1299.34 | 1923.33 |
Demon Lieutenant (attack) | 41 | 4 | 42.64 | 47.96 | 53.95 | 60.69 | 68.27 | 76.79 | 89.84 | 132.98 |
Globe of Annihilation | 176 | 4 | 183.04 | 205.9 | 231.6 | 260.52 | 293.05 | 329.64 | 385.64 | 570.84 |
Demon Warrior (health) | 435 | 4 | 452.4 | 508.89 | 572.43 | 643.91 | 724.31 | 814.75 | 953.14 | 1410.88 |
Demon Warrior (attack) | 35 | 4 | 36.4 | 40.95 | 46.06 | 51.81 | 58.28 | 65.55 | 76.69 | 113.52 |
Demon Warrior (aura, per second) | 18 | 4 | 18.72 | 21.06 | 23.69 | 26.64 | 29.97 | 33.71 | 39.44 | 58.38 |
Demon Warrior (aura, single) | 8 | 4 | 8.32 | 9.36 | 10.53 | 11.84 | 13.32 | 14.98 | 17.53 | 25.95 |
All Shall Burn (periodic, per second) | 128 | 4 | 133.12 | 149.74 | 168.44 | 189.47 | 213.13 | 239.74 | 280.46 | 415.15 |
All Shall Burn (periodic, single) | 32 | 4 | 33.28 | 37.44 | 42.11 | 47.37 | 53.28 | 59.94 | 70.12 | 103.79 |
All Shall Burn (final) | 340 | 4 | 353.6 | 397.75 | 447.42 | 503.28 | 566.12 | 636.81 | 744.98 | 1102.76 |
Demonic Invasion (impact) | 85 | 4 | - | - | - | 125.82 | 141.53 | 159.2 | 186.25 | 275.69 |
Demonic Invasion (explosion) | 40 | 4 | - | - | - | 59.21 | 66.6 | 74.92 | 87.64 | 129.74 |
Demonic Invasion (health) | 750 | 4 | - | - | - | 1110.18 | 1248.81 | 1404.74 | 1643.34 | 2432.55 |
Demonic Invasion (attack) | 39 | 4 | - | - | - | 57.73 | 64.94 | 73.05 | 85.45 | 126.49 |
Trample | 275 | 4 | - | - | - | - | - | 515.07 | 602.56 | 891.93 |
Black Pool (per second) | 56 | 4 | - | - | - | - | - | - | 122.7 | 181.63 |
Black Pool (single) | 14 | 4 | - | - | - | - | - | - | 30.68 | 45.41 |
Use Damage Calculator for values at non-key levels. More information in Scaling. |