| Data Page for Auriel | ||
|---|---|---|
| Parameter | Variable | Value |
name
|
name | Auriel |
date
|
date | August 9, 2016 |
price
|
price | 10000 |
title
|
title | Archangel of Hope |
role
|
role | Healer |
franchise
|
franchise | Diablo |
info
|
info | A Healer that excels when paired with a high-octane damage dealer. |
lore
|
lore | It is through the archangel Auriel that the power of hope flows into the fabric of creation. Her eternal light illuminates even the darkest souls. Seeking harmony in all things, she is a mediator, a counselor, and when the need arises, a fearless warrior. |
difficulty
|
difficulty | Medium |
melee
|
melee | False |
health
|
health | 1700 |
healthRegen
|
health regen | 3.539 |
resource
|
resource | 475 |
resourceType
|
resource type | Energy |
armor
|
armor | 0 |
attackSpeed
|
attack speed | 1.25 |
attackRange
|
attack range | 5.5 |
attackDamage
|
attack damage | 64 |
healthScaling
|
health scaling | 0.04 |
regenScaling
|
health regen scaling | 0.04 |
adamageScaling
|
attack damage scaling | 0.04 |
unitRadius
|
unit radius | 0.625 |
skills
|
skills | see below |
talents
|
talent_<tier>_<column> | see below |
Skills
Passive: 70% of the damage Auriel deals to Heroes and 35% dealt to non-Heroes is stored as energy.
Bestow an allied Hero with Hope. While they remain near Auriel, 30% of their damage to Heroes and 10% of their damage to non-Heroes is converted to energy. Auriel can only have Bestow Hope on 1 ally at a time.
Auriel can store up to 475 energy.
Sweep the area with sacred power, dealing 40 damage to enemies and an additional 160 damage to enemies caught in the center.
- Outer: 180 degrees (1
- Center: 30 degrees
- 1) Target search is done in five 20 degree sections rotating inward from both sides over the duration of the channel.
- Enemies in the center area take both base and center damage.
- Center damage is dealt in an additional instance to all targets once the cast finishes.
Consume Auriel's stored energy and heal allied Heroes in the area for the amount of energy consumed.
Deal 55 damage to the first enemy Hero hit and knock them back. If they collide with terrain, they are also Stunned for 1.25 seconds and take an additional 165 damage.
- Detainment Strike also interacts with pathing blockers, which are usually not considered as real terrain.
Place an allied Hero into Stasis for 2 seconds. Upon expiration, Crystal Aegis deals 255 damage to all nearby enemies.
Channel on the spirit of a dead ally for 1 second. After a 3 second delay, they are brought back to life with 100% of their maximum Health at the location where they died.
Auriel can use this ability while dead to resurrect herself.
- Interrupting the Ability during its cast puts it on a 10 second cooldown.
Talents
❢ Quest: Every time Sacred Sweep hits a Hero in the center, increase the center damage by 2, up to 50.
❢ Reward: After hitting 25 Heroes, this center damage bonus is increased to 180.
Reduces the cooldown of Sacred Sweep by 3 seconds for each enemy Hero hit by its center.
Ray of Heaven also deals damage to enemy Heroes in the area equal to 30% of the energy consumed.
Increases the radius of Sacred Sweep by 15%.
Detainment Strike Slows enemy Heroes by 20% for 2.5 seconds. Slow and duration are doubled on the enemies it Stuns.
Passive: Increase Detainment Strike's Stun duration by 0.25 seconds.
Passive: Enemies hit by Detainment Strike are knocked back 30% farther.
❢ Quest: Every time Detainment Strike Stuns a Hero, increase the Stun damage by 10, up to 60.
❢ Reward: After stunning 6 Heroes, increase this damage bonus to 250.
- There is no increase in the speed of the knockback.
Collecting a Regeneration Globe reduces the cost of Auriel's next Ray of Heaven by 75%.
- Effects from multiple Regeneration Globes do not stack nor get stored.
Increases the energy stored from Auriel's Basic Attacks to 130% of the damage against Heroes and 70% of the damage against non-Heroes.
Does not affect Auriel's Bestow Hope ally.
Passive: Increase Basic Attack Range by 1.1.
Auriel stores 25% of damage taken by allies with Bestow Hope.
- Self-damage does not grant any energy.
- The amount of energy stored is calculated after all damage modifiers.
Cooldown: 100 seconds
Channel on the spirit of a dead ally for 1 second. After a 3 second delay, they are brought back to life with 100% of their maximum Health at the location where they died.
Auriel can use this ability while dead to resurrect herself.
Cooldown: 60 seconds
Place an allied Hero into Stasis for 2 seconds. Upon expiration, Crystal Aegis deals 255 damage to all nearby enemies.
Enemies hit by the center area of Sacred Sweep are blinded for 2 seconds.
Enemies hit by the outer area of Sacred Sweep are pushed slightly toward the center.
Detainment Strike now pierces and hits all enemy Heroes in a line, reducing the cooldown by 2 seconds for each Hero hit.
❢ Quest: Each maximum energy Ray of Heaven Auriel casts increases the maximum amount of energy that can be stored by 55.
Allies with Bestow Hope gain 20% Attack Speed.
Passive: Auriel gain 10% increased Basic Attack damage.
- Damage bonus stacks additively with other offensive damage modifiers affecting Auriel's Basic Attack damage.
Allies with Bestow Hope gain 15% Spell Power.
Enemy Heroes hit by the center area of Sacred Sweep or the terrain collision of Detainment Strike have their Spell Armor reduced by 20 for 3 seconds.
- Spell Power from Wrath of Heaven stacks additively with other sources of Spell Power as well as other offensive damage modifiers and healing dealt modifiers affecting the target Hero.
- Does not stack with other negative Armor effects. Other defensive damage modifiers may stack.
Resurrected allies gain 200% increased Movement Speed, decaying over 4 seconds. While a resurrected ally remains alive, Resurrect's next cooldown recharges 100% faster.
When Crystal Aegis expires, it grants the target 75 Armor for 5 seconds, reducing damage taken by 75%.
- Does not stack with other positive Armor effects. Other defensive damage modifiers may stack.
Cooldown: 30 seconds
Active: After 2 seconds, fly to a target location.
- Interrupting the Ability before the cast finishes doesn't put it on cooldown.
- Auriel is completely untargetable during the flight.
Cooldown: 60 seconds
Active: Activate to grant all nearby allied Heroes a Shield for 3 seconds equal to 50% of the amount of Health they are missing.
| Scaling at key levels | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Statistic | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
| Max Health | 1700 | 4 | 1768 | 1988.76 | 2237.08 | 2516.42 | 2830.62 | 3184.07 | 3724.91 | 5513.78 |
| Health Regeneration | 3.539 | 4 | 3.68 | 4.14 | 4.66 | 5.24 | 5.89 | 6.63 | 7.75 | 11.48 |
| Basic Attack damage | 64 | 4 | 66.56 | 74.87 | 84.22 | 94.74 | 106.56 | 119.87 | 140.23 | 207.58 |
| Ability | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
| Sacred Sweep (center) | 180 | 4 | 187.2 | 210.57 | 236.87 | 266.44 | 299.71 | 337.14 | 394.4 | 583.81 |
| Sacred Sweep (edge) | 45 | 4 | 46.8 | 52.64 | 59.22 | 66.61 | 74.93 | 84.28 | 98.6 | 145.95 |
| Detainment Strike (initial) | 55 | 4 | 57.2 | 64.34 | 72.38 | 81.41 | 91.58 | 103.01 | 120.51 | 178.39 |
| Detainment Strike (terrain hit) | 165 | 4 | 171.6 | 193.03 | 217.13 | 244.24 | 274.74 | 309.04 | 361.54 | 535.16 |
| Crystal Aegis | 255 | 4 | - | - | - | 377.46 | 424.59 | 477.61 | 558.74 | 827.07 |
| Use Damage Calculator for values at non-key levels. More information in Scaling. | ||||||||||