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-->|tickrate=<br/>- Ally search: 16.0 per second (x48)<br/>- Protected: 8.0 per second (x24)<br/>- Healing: 4.0 per second (x12)<!-- |
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-->|prop1=Healing per tick|val1=2.5%<!-- |
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− | -->|notes=<li>Interrupting the abilty during its windup puts it on a 10-second cooldown.<li>Anduin can reactivate the |
+ | -->|notes=<li>Interrupting the abilty during its windup puts it on a 10-second cooldown.<li>Anduin can reactivate the ability after 0.5 seconds to end its effect early.}};80;70;heroic;False |
Lightbomb;R;File:Lightbomb Icon.png;Imbue an allied Hero with the Light. After 1.5 seconds, it explodes, dealing 150 damage to enemies and Stunning them for 1.25 seconds.<br/>The target gains a Shield that absorbs 165 damage per enemy Hero hit. Lasts for 5 seconds.<!-- |
Lightbomb;R;File:Lightbomb Icon.png;Imbue an allied Hero with the Light. After 1.5 seconds, it explodes, dealing 150 damage to enemies and Stunning them for 1.25 seconds.<br/>The target gains a Shield that absorbs 165 damage per enemy Hero hit. Lasts for 5 seconds.<!-- |
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− | -->|notes=<li>''Lightbomb'' is |
+ | -->|notes=<li>''Lightbomb'' is canceled and put on full cooldown if the Hero carrying it dies before it triggers.<li>If the Hero carrying ''Lightbomb'' is put in [[Stasis]] or removed from the battleground it will go off at their tracked location.<li>''Lightbomb'''s timer is paused if the Hero carrying it is put in [[Time Stop]].}};60;70;heroic;False; |
| talents = |
| talents = |
Revision as of 13:22, 22 January 2021
Data Page for Anduin | ||
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Parameter | Variable | Value |
name
|
name | Anduin |
date
|
date | April 30, 2019 |
price
|
price | 10000 |
title
|
title | King of Stormwind |
role
|
role | Healer |
franchise
|
franchise | Warcraft |
info
|
info | A ranged Healer with the ability to pluck an ally from danger. |
lore
|
lore | As a young man, Anduin sought peace as a priest of the Holy Light and an envoy of the Alliance. After his father, Varian, fell to the Burning Legion, Anduin took up the crown as High King of the Alliance. He soon learned that peace must be fought for, even in the Nexus. |
difficulty
|
difficulty | Medium |
melee
|
melee | false |
health
|
health | 1665 |
healthRegen
|
health regen | 3.4687 |
resource
|
resource | 500 |
resourceType
|
resource type | Mana |
armor
|
armor | |
attackSpeed
|
attack speed | 0.83 |
attackRange
|
attack range | 5.5 |
attackDamage
|
attack damage | 85 |
healthScaling
|
health scaling | 0.04 |
regenScaling
|
health regen scaling | 0.04 |
adamageScaling
|
attack damage scaling | 0.04 |
unitRadius
|
unit radius | 0.625 |
skills
|
skills | see below |
talents
|
talent_<tier>_<column> | see below |
Skills
Faith instantly pulls an allied Hero to Anduin's location, granting them Unstoppable while they travel.
- Pulled allied Heroes are Dazed for 0.125 seconds, interrupting stationary channeled abilities, dashes and launches.
- If the pulled ally gets Time Stopped, they will continue to be pulled to the cast location of Leap of Faith once the debuff expires.
Cast for 0.75 seconds to heal an allied Hero for 270.
- Flash Heal does not go on cooldown if it is interrupted during its cast time.
- Cast is interrupted if target ally moves over 4.5 units past Flash Heal's cast range.
- Anduin can cancel the cast by issuing a 'stop' or 'move' command.
Send light that deals 140 damage to enemies and then returns to Anduin, healing allied Heroes for 130 in a wider path. Healing increases by 25% per enemy Hero hit.
- Initial: Square
- Return: Circle
- Initial: 15
- Return: 12
- Allies can be hit by the returning missile of Divine Star multiple times within the same cast as long as there is at least 1.5 seconds between the hits.
- If Anduin dies or teleports (e.g. using a portal), Divine Star returns to Anduin's location before the event.
Shove a swell of light forward, dealing 175 damage to the first enemy Hero hit and Rooting them for 1.25 seconds.
After 0.5 seconds, Channel to invoke the Light for 3 seconds. While nearby, allied Heroes heal for up to 30% of their max Health and are Protected.
- Ally search: 16.0 per second (x48)
- Protected: 8.0 per second (x24)
- Healing: 4.0 per second (x12)
- Interrupting the abilty during its windup puts it on a 10-second cooldown.
- Anduin can reactivate the ability after 0.5 seconds to end its effect early.
Imbue an allied Hero with the Light. After 1.5 seconds, it explodes, dealing 150 damage to enemies and Stunning them for 1.25 seconds.
The target gains a Shield that absorbs 165 damage per enemy Hero hit. Lasts for 5 seconds.
Talents
Basic Attacks against Heroes empower the next Flash Heal to also heal for 130 over 5 seconds.
Damaging an enemy Hero heals the lowest Health allied Hero near Anduin for 35.
Anduin gains his other level 1 Talents, but Flash Heal's cooldown is increased by 2 seconds.
Divine Star fires Basic Attacks at 2 Heroes close to its apex for 70% damage.
Increase the Root duration of Chastise from 1.25 to 1.5 seconds. After hitting an enemy Hero with Chastise, Anduin's next Basic Attack deals 75% more damage and heals allied Heroes near him for 100.
- Damage bonus stacks additively with other offensive damage modifiers that can affect Anduin's Basic Attack damage.
Increase Attack Speed by 20% and Basic Attack range by 15%.
Casting Flash Heal on an ally heals Anduin for 115.
- This heal does not benefit from talents affecting Flash Heal.
If Divine Star hits an enemy Hero, gain a Shield that absorbs 185 damage for 4 seconds.
- Multiple hits do not grant more Shields.
- Shields do not stack with themselves.
If Anduin loses more than 8% of his maximum Health at once, recover 15% Health over 3 seconds.
This effect has a 10 second cooldown.
Current Health required: 133
Cooldown: 80 seconds
After 0.5 seconds, Channel to invoke the Light for 3 seconds. While nearby, allied Heroes heal for up to 25% of their max Health and are Protected.
Cooldown: 60 seconds
Imbue an allied Hero with the Light. After 1.5 seconds, it explodes, dealing 150 damage to enemies and Stunning them for 1.25 seconds.
The target gains a Shield that absorbs 165 damage per enemy Hero hit. Lasts for 5 seconds.
While Divine Star is traveling, gain 30% Movement Speed. Each allied Hero healed by Divine Star on its return to Anduin reduces its cooldown by 1 second.
- Anduin himself does not trigger the cooldown reduction.
Damaging an enemy Hero grants 2.5% Movement Speed for 6 seconds, up to 20%. While gaining 20% Movement Speed, Chastise's cooldown recharges 25% faster.
Gain 5% Movement Speed. This bonus is quadrupled while Leap of Faith's cooldown is available. Allies pulled by Leap of Faith are healed for 280 over 4 seconds.
- Heal over time is applied upon cast.
If Flash Heal is cast on a different target from its last, increase its healing by 20% and refund 50% of its cooldown.
- Bonus stacks additively with other healing dealt modifiers that can affect Flash Heal and multiplicatively with modifiers that affect healing received by the target.
After Anduin catches Divine Star, it explodes, healing nearby allied Heroes for 105 and damaging enemies for 105.
Cooldown: 20 seconds
Active: Activate to reset the cooldown of Flash Heal and cause its next cast to heal for 40% more.
Damaging enemy Heroes with Divine Star reduces this cooldown by 8 seconds.
- Inner Focus's cooldown starts immediately upon activation.
- Inner Focus cannot be activated again until the current buff is triggered by casting Flash Heal.
- Activating Inner Focus does not dismount.
- Bonus stacks additively with healing dealt modifiers that can affect Flash Heal and multiplicatively with modifiers that affect healing received by the target.
Cooldown: 80 seconds
Summon a Lightwell that periodically heals a nearby allied Hero for 75. The well only fades after healing 10 times or when recast.
This cooldown is reduced by 1 second each time Anduin heals an allied Hero.
Lightwell Heal
- Lightwell's healing cannot target the same ally more frequently than once per second.
- Lightwell's cooldown reduction also triggers from self-healing, including healing from Regeneration Globes and Healing Fountains.
Holy Word: Salvation grants allies Invulnerability instead of Protected. This does not affect Anduin.
Channeling Holy Word: Salvation for its full duration reduces its cooldown by 60 seconds.
Leap of Faith gains a 2nd charge.
Basic Attacks burn enemies for 87 damage over 3 seconds and Anduin heals for 50% of the damage dealt.
Cooldown: 30 seconds
Activate to desperately heal an allied Hero for 540, but kneel for 2 seconds, unable to act.
Scaling at key levels | ||||||||||
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Statistic | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Max Health | 1665 | 4 | 1731.6 | 1947.81 | 2191.03 | 2464.61 | 2772.35 | 3118.51 | 3648.22 | 5400.26 |
Health Regeneration | 3.4687 | 4 | 3.61 | 4.06 | 4.56 | 5.13 | 5.78 | 6.5 | 7.6 | 11.25 |
Basic Attack damage | 85 | 4 | 88.4 | 99.44 | 111.85 | 125.82 | 141.53 | 159.2 | 186.25 | 275.69 |
Ability | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Flash Heal | 260 | 4 | 270.4 | 304.16 | 342.14 | 384.86 | 432.92 | 486.98 | 569.69 | 843.28 |
Divine Star (damage) | 140 | 4 | 145.6 | 163.78 | 184.23 | 207.23 | 233.11 | 262.22 | 306.76 | 454.08 |
Divine Star (healing) | 130 | 4 | 135.2 | 152.08 | 171.07 | 192.43 | 216.46 | 243.49 | 284.85 | 421.64 |
Chastise | 155 | 4 | 161.2 | 181.33 | 203.97 | 229.44 | 258.09 | 290.31 | 339.62 | 502.73 |
Lightbomb (damage) | 150 | 4 | - | - | - | 222.04 | 249.76 | 280.95 | 328.67 | 486.51 |
Lightbomb (shield) | 165 | 4 | - | - | - | 244.24 | 274.74 | 309.04 | 361.54 | 535.16 |
Renew (total) | 130 | 4 | 135.2 | 152.08 | 171.07 | 192.43 | 216.46 | 243.49 | 284.85 | 421.64 |
Renew (per second) | 26 | 4 | 27.04 | 30.42 | 34.21 | 38.49 | 43.29 | 48.7 | 56.97 | 84.33 |
Pursued by Grace | 35 | 4 | 36.4 | 40.95 | 46.06 | 51.81 | 58.28 | 65.55 | 76.69 | 113.52 |
Holy Reach (heal) | 100 | 4 | - | 116.99 | 131.59 | 148.02 | 166.51 | 187.3 | 219.11 | 324.34 |
Binding Heal | 115 | 4 | - | - | 151.33 | 170.23 | 191.48 | 215.39 | 251.98 | 372.99 |
Power Word: Shield | 185 | 4 | - | - | 243.45 | 273.85 | 308.04 | 346.5 | 405.36 | 600.03 |
Enchanted Boots - Lion's Speed | 280 | 4 | - | - | - | - | 466.22 | 524.43 | 613.51 | 908.15 |
Enchanted Boots - Lion's Speed (per second) | 70 | 4 | - | - | - | - | 116.56 | 131.11 | 153.38 | 227.04 |
Holy Nova (damage) | 100 | 4 | - | - | - | - | - | 187.3 | 219.11 | 324.34 |
Holy Nova (heal) | 100 | 4 | - | - | - | - | - | 187.3 | 219.11 | 324.34 |
Lightwell (single) | 75 | 4 | - | - | - | - | - | 140.47 | 164.33 | 243.25 |
Lightwell (per second) | 400 | 4 | - | - | - | - | - | 749.19 | 876.45 | 1297.36 |
Varian's Legacy (total) | 87 | 4 | - | - | - | - | - | - | 190.63 | 282.18 |
Varian's Legacy (per second) | 29 | 4 | - | - | - | - | - | - | 63.54 | 94.06 |
Desperate Prayer | 540 | 4 | - | - | - | - | - | - | 1183.21 | 1751.43 |
Use Damage Calculator for values at non-key levels. More information in Scaling. |