Data Page for Ana | ||
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Parameter | Variable | Value |
name
|
name | Ana |
date
|
date | September 26, 2017 |
price
|
price | 10000 |
title
|
title | Veteran Sniper |
role
|
role | Healer |
franchise
|
franchise | Overwatch |
info
|
info | A burst Healer who uses precise skillshots to heal allies and can deny enemy healing. |
lore
|
lore | As a founding member of Overwatch and one of the world's best snipers, Ana Amari uses her skills to protect the innocent. Though she went MIA after losing her eye, Ana's sense of duty and responsibility has brought her back to the fight. |
difficulty
|
difficulty | Hard |
melee
|
melee | False |
health
|
health | 1598 |
healthRegen
|
health regen | 3.3281 |
resource
|
resource | 500 |
resourceType
|
resource type | Mana |
armor
|
armor | 0 |
attackSpeed
|
attack speed | 1.33 |
attackRange
|
attack range | 6.5 |
attackDamage
|
attack damage | 30 |
healthScaling
|
health scaling | 0.04 |
regenScaling
|
health regen scaling | 0.04 |
adamageScaling
|
attack damage scaling | 0.04 |
unitRadius
|
unit radius | 0.5625 |
skills
|
skills | see below |
talents
|
talent_<tier>_<column> | see below |
Skills
Basic Attacks apply a Dose to enemies, dealing 40 damage over 5 seconds plus additional damage equal to the current number of stacks on the target, stacking up to 5 times. Every 0.5 seconds, Ana is healed for 60% of the damage dealt by Shrike.
- Self-healing from Shrike behaves like lifesteal, but can be affected by healing dealt modifiers, including Biotic Grenade's healing bonus.
- A distinctive sound effect plays when an enemy reaches the maximum of 5 stacks.
Aim Down Sights
Cooldown: 4 seconds
Activating Shrike reduces your Movement Speed by 25%, but increases the range of Healing Dart and Sleep Dart by 25% while also allowing them to pierce one Hero. Lasts until canceled.
- Movement Speed reduction behaves like a Slow, but does not interact with effects that interact with Slows nor get removed by effects that grant crowd control immunity.
Toss a Grenade at the target area. Allied Heroes hit are healed for 152 Health and receive 25% increased healing from Ana for 4 seconds. Enemies hit take 60 damage and receive 100% less healing for 1.75 seconds.
- Initial: 21
- Minimum: 7.0
- Acceleration: -7.0
- Healing modifiers are applied after damage and healing are dealt.
- Enemy healing reduction stacks additively with healing modifiers that affect healing received by the target.
- Ally healing bonus stacks additively with healing modifiers affecting healing dealt by Ana and multiplicatively with healing received modifiers on the target.
Fire a dart that puts the first enemy Hero hit to Sleep, Stunning them for 3 seconds. Sleep's effects end instantly if the target takes damage after the first 0.5 seconds. Cannot be used on Vehicles.
- Sleep counts as a Stun effect and interacts with all effects that interact with Stuns.
- Damage over time effects applied beforehand do not interrupt Sleep.
Instantly boost an allied Hero, restoring 200 Mana. For the next 8 seconds, they gain 30% Spell Power and their Basic Ability cooldowns recharge 150% faster.
Cannot be used on Ana.
- Spell Power stacks additively with other sources of Spell Power and other damage and healing modifiers affecting the target hero's Spell Damage or healing output.
- Stacks additively with other effects that affect cooldown rerfresh rate.
Assume a sniping position, gaining the ability to fire up to 6 specialized rounds with unlimited range. Rounds pierce allied and enemy Heroes but collide with enemy Structures in their path. Allies are healed for 225 and enemies are damaged for 135. Deals 50% less damage to Structures.
Ana is unable to move while Eye of Horus is active.
- Eye of Horus can be canceled after 0.5 seconds through the 'W' or 'E' key.
- If Eye of Horus is canceled or interrupted before any shots are fired, it will not be put on cooldown.
- Ana cannot move, Mount, Hearth or use other abilities while channeling Eye of Horus.
- Channel can last indefinitely and will only end if interrupted, manually canceled or once all shots have been fired.
Fire a specialized round with unlimited range, piercing all allied and enemy Heroes in its path. Allies are healed for 225 and enemies are damaged for 135. Deals 50% less damage to Structures.
- Can be activated using the 'Q', 'R' or left mouse button during Eye of Horus.
- Using High Powered Round briefly provides vision around the line of fire and upon hitting around the targets.
Talents
Hitting Heroes with Biotic Grenade increases its damage and healing by 30% Hero hit.
- Gains bonuses from both allied and enemy Heroes hit.
- Stacks additively with itself and other offensive damage modifiers that can affect Biotic Gredane's damage.
- Stacks additively with itself and other healing dealt modifiers that can affect Biotic Grenade's healing.
Reduce the cooldown of Sleep Dart by 2 seconds. Upon waking, enemy Heroes are Slowed by 25% for 3 seconds.
❢ Quest: Stack 5 Doses on an enemy Hero or Basic Attack a Hero with 5 Doses.
❢ Reward: Stack 5 Doses to increase Shrike's healing by an 0.1%.
❢ Reward: Basic Attack a Hero with 5 Doses to increase Shrike's healing by 0.25%
- Stacks additively with itself and baseline healing from Shrike.
Increase the bonus healing duration of Biotic Grenade by 50% and reduce its cooldown by 3 seconds.
Sleep Dart applies 4 Doses. While Aim Down Sights is active, Sleep Dart pierces all enemy Heroes.
Cooldown: 20 seconds
Active: Activate to fire a dart which Slows the Movement Speed and reduces the damage dealt by the first enemy Hero it hits by 50% for 4 seconds. If no Heroes are hit reduce this cooldown by 8 seconds.
- Damage reduction stacks additively with other offensive damage modifiers affecting the target hero's damage output.
Increase the area of Biotic Grenade by 25% and the duration of the healing reduction by 0.75 seconds.
Gain 25% Movement Speed for 2 seconds for every Hero hit by Sleep Dart. Upon waking, enemy Heroes take 8% of their maximum Health in damage.
- Speed bonus amount does not stack, only duration does.
Every Dose a Hero has reduces their Spell Power by 10%.
- Spell Power stacks additively with itself, other sources of Spell Power and other damage and healing modifiers affecting the target hero's Spell Damage or healing output.
Cooldown: 70 seconds
Instantly boost an allied Hero, restoring 200 Mana. For the next 8 seconds, they gain 30% Spell Power and their Basic Ability cooldowns recharge 150% faster.
Cannot be used on Ana.
Cooldown: 60 seconds
Assume a sniping position, gaining the ability to fire up to 6 specialized rounds with unlimited range. Rounds pierce allied and enemy Heroes but collide with enemy Structures in their path. Allies are healed for 225 and enemies are damaged for 135. Deals 50% less damage to Structures.
Ana is unable to move while Eye of Horus is active.
Healing Dart grants 25% Movement Speed to affected Heroes for 2 seconds.
Healing Dart removes Roots and Slows from the target, and heals for 20% more when doing so.
- Healing bonus stacks additively with other healing dealt modifiers that can affect Healing Dart's healing.
Healing Dart removes Stuns from the target, and grants them 50 Armor for 2 seconds when doing so.
- Does not stack with other positive Armor effects. Other defensive damage modifiers may stack.
Healing Dart's healing is increased by 5% if it heals a Hero, up to 50%. At maximum bonus, further increase its healing by 35%. This bonus is reset if Healing Dart fails to hit a Hero.
- If Aim Down Sights is active, each Hero healed grants a stack.
- Healing bonus stacks additively with itself and other healing dealt modifiers that can affect Healing Dart's healing.
Increase Healing Dart's healing by 12% for each Dose active on enemy Heroes.
- Healing bonus stacks additively with itself and other healing dealt modifiers that can affect Healing Dart's healing.
Cooldown: 60 seconds
Active: Activate to instantly gain 3 charges of Healing Dart.
- Cannot hold more than 3 charges at any time.
- Activating Active Reload instantly refreshes the cooldown of Healing Dart.
- Charges last indefinitely, but cooldown doesn't start until all charges have been consumed.
Allies affected by Nano Boost heal for 50% of Spell Damage dealt.
- Stacks additively with other sources of lifesteal.
Increase Eye of Horus's healing and damage by 5% for every Hero hit. This bonus resets after all shots have been fired.
- Both damage and healing share the same bonus value.
- Bonus updates after all damage and healing for the shot has been dealt, and only affects the following shots.
- Stacks additively with itself and other offensive damage modifiers and healing dealt modifiers that can affect Eye of Horus's damage or healing.
Increase Shrike's damage by 50%. While Aim Down Sights is active, gain 25 Armor.
- Damage bonus stacks additively with other offensive damage modifiers that can affect Shrike's damage.
- Does not stack with other positive Armor effects. Other defensive damage modifiers may stack.
Basic Attacks increase Attack Speed by 10% for 3 seconds, up to 100%. While Aim Down Sights is active, increase your Basic Attack Range by 4.
Scaling at key levels | ||||||||||
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Statistic | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Max Health | 1598 | 4 | 1661.92 | 1869.43 | 2102.86 | 2365.43 | 2660.79 | 2993.02 | 3501.41 | 5182.95 |
Health Regeneration | 3.3281 | 4 | 3.46 | 3.89 | 4.38 | 4.93 | 5.54 | 6.23 | 7.29 | 10.79 |
Basic Attack damage | 30 | 4 | 31.2 | 35.1 | 39.48 | 44.41 | 49.95 | 56.19 | 65.73 | 97.3 |
Ability | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Shrike (per stack, single) | 4 | 4 | 4.16 | 4.68 | 5.26 | 5.92 | 6.66 | 7.49 | 8.76 | 12.97 |
Shrike (per stack, per second) | 8 | 4 | 8.32 | 9.36 | 10.53 | 11.84 | 13.32 | 14.98 | 17.53 | 25.95 |
Healing Dart | 195 | 4 | 202.8 | 228.12 | 256.61 | 288.65 | 324.69 | 365.23 | 427.27 | 632.46 |
Biotic Grenade (damage) | 60 | 4 | 62.4 | 70.19 | 78.96 | 88.81 | 99.9 | 112.38 | 131.47 | 194.6 |
Biotic Grenade (healing) | 152 | 4 | 158.08 | 177.82 | 200.02 | 225 | 253.09 | 284.69 | 333.05 | 493 |
Eye of Horus - High Powered Round (damage) | 135 | 4 | - | - | - | 199.83 | 224.78 | 252.85 | 295.8 | 437.86 |
Eye of Horus - High Powered Round (healing) | 225 | 4 | - | - | - | 333.05 | 374.64 | 421.42 | 493 | 729.76 |
Use Damage Calculator for values at non-key levels. More information in Scaling. |