(Balance Patch Notes - October 7, 2020) |
(Grammatical and spelling fixes) |
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| icon = File:Ana_Icon.png |
| icon = File:Ana_Icon.png |
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| skills = |
| skills = |
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− | Shrike;;File:Shrike_Icon.png;Basic Attacks apply a Dose to enemies, dealing an additional 40 damage over 5 seconds, and stacking up to 5 times. Every 0.5 seconds, Ana is healed for 60% of the damage dealt by Shrike.<br/>'''Aim Down Sights'''<br/>Shrike can be activated to increase the Range of Healing Dart and Sleep by 25%, allowing them to pierce one Hero but also |
+ | Shrike;;File:Shrike_Icon.png;Basic Attacks apply a Dose to enemies, dealing an additional 40 damage over 5 seconds, and stacking up to 5 times. Every 0.5 seconds, Ana is healed for 60% of the damage dealt by Shrike.<br/>'''Aim Down Sights'''<br/>Shrike can be activated to increase the Range of Healing Dart and Sleep by 25%, allowing them to pierce one Hero but also reducing Ana's Movement Speed by 25%. Lasts until canceled.{{undoc|<hr/>'''Type:''' Attack Modifier / Damage / Healing<br/>'''Scaling:''' 4.00% (damage) / - (healing)<br/>'''Affects:''' Enemies / Self<br/>'''Properties:''' [[Damage over time]], [[Lifesteal]]<br/>'''Tickrate:''' 2 / s (x10)<br/>'''Damage per tick:''' 4 (per stack)}};;;trait;False |
Healing Dart;Q;File:Healing_Dart_Icon.png;Fire a dart which heals the first allied Hero hit for 195 Health. Does not affect full Health Heroes.{{undoc|<hr/>'''Type:''' Healing<br/>'''Scaling:''' 4.00%<br/>'''Affects:''' Allied Heroes<br/>'''Targeting:''' Point target<br/>'''Properties:''' [[Clamping]], [[Skillshot]]<br/>'''Cast time:''' 0+0.0625 seconds<br/>'''Range:''' 12.75<br/>'''Hitbox:''' 1x3.125<br/>'''Projectile speed:''' 50}};2;10 |
Healing Dart;Q;File:Healing_Dart_Icon.png;Fire a dart which heals the first allied Hero hit for 195 Health. Does not affect full Health Heroes.{{undoc|<hr/>'''Type:''' Healing<br/>'''Scaling:''' 4.00%<br/>'''Affects:''' Allied Heroes<br/>'''Targeting:''' Point target<br/>'''Properties:''' [[Clamping]], [[Skillshot]]<br/>'''Cast time:''' 0+0.0625 seconds<br/>'''Range:''' 12.75<br/>'''Hitbox:''' 1x3.125<br/>'''Projectile speed:''' 50}};2;10 |
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Nano Boost;R;File:Nano_Boost_Icon.png;Instantly boost an allied Hero, restoring 200 Mana. For the next 8 seconds, they gain 30% Spell Power and their Basic Ability cooldowns recharge 150% faster.<br>{{yellowtext|Cannot be used on Ana.}}{{undoc|<hr/>'''Type:''' Damage modifier: [[Spell Power]]<br/>'''Affects:''' Allied Heroes<br/>'''Targeting:''' Unit target<br/>'''Properties:''' -<br/>'''Cast time:''' 0.125+0 seconds<br/>'''Range:''' 8}};70;60 |
Nano Boost;R;File:Nano_Boost_Icon.png;Instantly boost an allied Hero, restoring 200 Mana. For the next 8 seconds, they gain 30% Spell Power and their Basic Ability cooldowns recharge 150% faster.<br>{{yellowtext|Cannot be used on Ana.}}{{undoc|<hr/>'''Type:''' Damage modifier: [[Spell Power]]<br/>'''Affects:''' Allied Heroes<br/>'''Targeting:''' Unit target<br/>'''Properties:''' -<br/>'''Cast time:''' 0.125+0 seconds<br/>'''Range:''' 8}};70;60 |
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− | Eye of Horus;R;File:Eye_of_Horus_Icon.png;Assume a sniping position, gaining the ability to fire up to 6 specialized rounds with unlimited range. Rounds pierce allied and enemy |
+ | Eye of Horus;R;File:Eye_of_Horus_Icon.png;Assume a sniping position, gaining the ability to fire up to 6 specialized rounds with unlimited range. Rounds pierce allied and enemy Heroes but collide with enemy Structures in their path. Allies are healed for 225 and enemies are damaged for 135. Deals 50% less damage to Structures.<br>Ana is unable to move while Eye of Horus is active.{{undoc|<hr/>'''Type:''' -<br/>'''Scaling:''' -<br/>'''Affects:''' -<br/>'''Targeting:''' No target<br/>'''Properties:''' [[Stationary channel]]<br/>'''Channel time:''' Infinite<br/>'''Cast time:''' 0.0625+Ch+0<br/>'''Reactivate:'''<br/>- Q&R: ''Eye of Horus - High Powered Round''<br/>- W&E: ''Eye of Horus Cancel - Cancels Eye of Horus''<hr/><li>Ana cannot move, Mount, Hearth or use other abilities while channeling ''Eye of Horus''.<li>Channel will end only if interrupted, manually canceled or once all shots have been fired.<li>If ''Eye of Horus'' is canceled before any shots are fired, it will not be put on cooldown.}};60;45 |
− | Eye of Horus - High Powered Round;Q;File:Eye_of_Horus_Icon.png;Fire a specialized round with unlimited range, piercing all allied and enemy Heroes in its path. Allies are healed for |
+ | Eye of Horus - High Powered Round;Q;File:Eye_of_Horus_Icon.png;Fire a specialized round with unlimited range, piercing all allied and enemy Heroes in its path. Allies are healed for 225 and enemies are damaged for 135. Deals 50% less damage to Structures.{{undoc|<hr/>'''Type:''' Damage / Healing<br/>'''Scaling:''' 4.00% (both)<br/>'''Affects:''' Allied & Enemy Heroes, Enemy Structures<br/>'''Targeting:''' Point target / Target search (closest)<br/>'''Properties:''' [[Skillshot]]<br/>'''Cast time:''' Instant<br/>'''Range:''' Global<br/>'''Width:''' 1<hr/><li> Can be activated using Q, R or left mouse button during ''Eye of Horus''.<li>Using ''High Powered Round'' briefly provides vision around the line of fire and upon hitting around the target.}};1; |
| talents = Contact Healing;1;1;Biotic Grenade heals for 30% more per allied and enemy Hero hit.{{undoc|<hr/>'''Type:''' Bonus Healing<br/>'''Scaling:''' -<br/>'''Affects:''' Ability}};File:Contact_Healing_Icon.png; |
| talents = Contact Healing;1;1;Biotic Grenade heals for 30% more per allied and enemy Hero hit.{{undoc|<hr/>'''Type:''' Bonus Healing<br/>'''Scaling:''' -<br/>'''Affects:''' Ability}};File:Contact_Healing_Icon.png; |
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Anti-Healer;3;1;Increase the area of Biotic Grenade by 25% and the duration of the healing reduction by 0.75 seconds.;File:Anti-Healer_Icon.png; |
Anti-Healer;3;1;Increase the area of Biotic Grenade by 25% and the duration of the healing reduction by 0.75 seconds.;File:Anti-Healer_Icon.png; |
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− | Night Terrors;3;2;Gain 20% Movement Speed for 2 seconds for every Hero hit by Sleep Dart. Upon waking, enemy Heroes take 8% of their |
+ | Night Terrors;3;2;Gain 20% Movement Speed for 2 seconds for every Hero hit by Sleep Dart. Upon waking, enemy Heroes take 8% of their maximum Health in damage.;File:Night Terrors_Icon.png; |
Mind-Numbing Agent;3;3;Every Dose a Hero has reduces their Spell Power by 10%.{{undoc|<hr/>'''Type:''' Damage modifier: [[Spell Power]]<br/>'''Affects:''' Enemy Heroes}};File:Mind-Numbing_Agent_Icon.png; |
Mind-Numbing Agent;3;3;Every Dose a Hero has reduces their Spell Power by 10%.{{undoc|<hr/>'''Type:''' Damage modifier: [[Spell Power]]<br/>'''Affects:''' Enemy Heroes}};File:Mind-Numbing_Agent_Icon.png; |
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Nano Boost;4;1;{{Cooldown|70}}<br>Instantly boost an allied Hero, restoring 200 Mana. For the next 8 seconds, they gain 30% Spell Power and their Basic Ability cooldowns recharge 150% faster.<br>{{yellowtext|Cannot be used on Ana.}};File:Nano_Boost_Icon.png; |
Nano Boost;4;1;{{Cooldown|70}}<br>Instantly boost an allied Hero, restoring 200 Mana. For the next 8 seconds, they gain 30% Spell Power and their Basic Ability cooldowns recharge 150% faster.<br>{{yellowtext|Cannot be used on Ana.}};File:Nano_Boost_Icon.png; |
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− | Eye of Horus;4;2;{{Cooldown|60}}<br>Assume a sniping position, gaining the ability to fire up to 6 specialized rounds with unlimited range. Rounds pierce allied and enemy |
+ | Eye of Horus;4;2;{{Cooldown|60}}<br>Assume a sniping position, gaining the ability to fire up to 6 specialized rounds with unlimited range. Rounds pierce allied and enemy Heroes but collide with enemy Structures in their path. Allies are healed for 225 and enemies are damaged for 135. Deals 50% less damage to Structures.<br>Ana is unable to move while Eye of Horus is active.;File:Eye_of_Horus_Icon.png; |
Speed Serum;5;1;Healing Dart grants 25% Movement Speed to affected Heroes for 2 seconds.{{undoc|<hr/>'''Properties:''' [[Movement Speed]] bonus}};File:Speed_Serum_Icon.png; |
Speed Serum;5;1;Healing Dart grants 25% Movement Speed to affected Heroes for 2 seconds.{{undoc|<hr/>'''Properties:''' [[Movement Speed]] bonus}};File:Speed_Serum_Icon.png; |
Revision as of 15:50, 21 January 2021
Data Page for Ana | ||
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Parameter | Variable | Value |
name
|
name | Ana |
date
|
date | September 26, 2017 |
price
|
price | 10000 |
title
|
title | Veteran Sniper |
role
|
role | Healer |
franchise
|
franchise | Overwatch |
info
|
info | A burst Healer who uses precise skillshots to heal allies and can deny enemy healing. |
lore
|
lore | As a founding member of Overwatch and one of the world's best snipers, Ana Amari uses her skills to protect the innocent. Though she went MIA after losing her eye, Ana's sense of duty and responsibility has brought her back to the fight. |
difficulty
|
difficulty | Hard |
melee
|
melee | False |
health
|
health | 1598 |
healthRegen
|
health regen | 3.3281 |
resource
|
resource | 500 |
resourceType
|
resource type | Mana |
armor
|
armor | 0 |
attackSpeed
|
attack speed | 1.33 |
attackRange
|
attack range | 6.5 |
attackDamage
|
attack damage | 30 |
healthScaling
|
health scaling | 0.04 |
regenScaling
|
health regen scaling | 0.04 |
adamageScaling
|
attack damage scaling | 0.04 |
unitRadius
|
unit radius | 0.625 |
skills
|
skills | see below |
talents
|
talent_<tier>_<column> | see below |
Skills
Basic Attacks apply a Dose to enemies, dealing an additional 40 damage over 5 seconds, and stacking up to 5 times. Every 0.5 seconds, Ana is healed for 60% of the damage dealt by Shrike.
Aim Down Sights
Shrike can be activated to increase the Range of Healing Dart and Sleep by 25%, allowing them to pierce one Hero but also reducing Ana's Movement Speed by 25%. Lasts until canceled.
Type: Attack Modifier / Damage / Healing
Scaling: 4.00% (damage) / - (healing)
Affects: Enemies / Self
Properties: Damage over time, Lifesteal
Tickrate: 2 / s (x10)
Damage per tick: 4 (per stack)
Toss a Grenade at the target area. Allied Heroes hit are healed for 152 Health and receive 25% increased healing from Ana for 4 seconds. Enemies hit take 60 damage and receive 100% less healing for 1.75 seconds.
Type: Damage / Healing / Healing modifier
Scaling: 4.00% (both)
Affects: Enemies / Allied Heroes, Self / Allied & Enemy Heroes, Self
Targeting: Point target
Properties: Area of Effect
Cast time: 0.125+0 seconds
Range: 12
Radius: 2.25
Fire a dart that puts the first enemy Hero hit to Sleep, rendering them unable to act for 3 seconds. Sleep's effects end instantly if the target takes damage after the first 0.5 seconds.
- Damage over time effects applied beforehand do not interrupt Sleep
Type: Crowd Control
Affects: Enemy Heroes
Targeting: Point target
Properties: Clamping, Skillshot, Sleep
Cast time: 0.25+0 seconds
Range: 11.75
Hitbox: 0.5x1.25
Projectile speed: 24
Instantly boost an allied Hero, restoring 200 Mana. For the next 8 seconds, they gain 30% Spell Power and their Basic Ability cooldowns recharge 150% faster.
Cannot be used on Ana.
Type: Damage modifier: Spell Power
Affects: Allied Heroes
Targeting: Unit target
Properties: -
Cast time: 0.125+0 seconds
Range: 8
Assume a sniping position, gaining the ability to fire up to 6 specialized rounds with unlimited range. Rounds pierce allied and enemy Heroes but collide with enemy Structures in their path. Allies are healed for 225 and enemies are damaged for 135. Deals 50% less damage to Structures.
Ana is unable to move while Eye of Horus is active.
- Ana cannot move, Mount, Hearth or use other abilities while channeling Eye of Horus.
- Channel will end only if interrupted, manually canceled or once all shots have been fired.
- If Eye of Horus is canceled before any shots are fired, it will not be put on cooldown.
Type: -
Scaling: -
Affects: -
Targeting: No target
Properties: Stationary channel
Channel time: Infinite
Cast time: 0.0625+Ch+0
Reactivate:
- Q&R: Eye of Horus - High Powered Round
- W&E: Eye of Horus Cancel - Cancels Eye of Horus
Fire a specialized round with unlimited range, piercing all allied and enemy Heroes in its path. Allies are healed for 225 and enemies are damaged for 135. Deals 50% less damage to Structures.
- Can be activated using Q, R or left mouse button during Eye of Horus.
- Using High Powered Round briefly provides vision around the line of fire and upon hitting around the target.
Type: Damage / Healing
Scaling: 4.00% (both)
Affects: Allied & Enemy Heroes, Enemy Structures
Targeting: Point target / Target search (closest)
Properties: Skillshot
Cast time: Instant
Range: Global
Width: 1
Talents
Biotic Grenade heals for 30% more per allied and enemy Hero hit.
Type: Bonus Healing
Scaling: -
Affects: Ability
Reduce the cooldown of Sleep Dart by 2 seconds. Upon waking, enemy Heroes are Slowed by 25% for 3 seconds.
❢ Quest: Stack 5 Doses on an enemy Hero or Basic Attack a Hero with 5 Doses.
❢ Reward: Stack 5 Doses to increase Shrike's healing by an 0.75%.
❢ Reward: Basic Attack a Hero with 5 Doses to increase Shrike's healing by 0.25%
Max bonus: 9001%
Increase the bonus healing duration of Biotic Grenade by 50% and reduce its cooldown by 2 seconds.
Hitting enemies with Sleep Dart applies 4 Doses. While Aim Down Sights is active, Sleep Dart pierces all enemy Heroes.
Cooldown: 20 seconds
Active: Activate to fire a dart which reduces the damage and Slows the first enemy Hero it hits by 50% for 4 seconds.
Increase the area of Biotic Grenade by 25% and the duration of the healing reduction by 0.75 seconds.
Gain 20% Movement Speed for 2 seconds for every Hero hit by Sleep Dart. Upon waking, enemy Heroes take 8% of their maximum Health in damage.
Every Dose a Hero has reduces their Spell Power by 10%.
Type: Damage modifier: Spell Power
Affects: Enemy Heroes
Cooldown: 70 seconds
Instantly boost an allied Hero, restoring 200 Mana. For the next 8 seconds, they gain 30% Spell Power and their Basic Ability cooldowns recharge 150% faster.
Cannot be used on Ana.
Cooldown: 60 seconds
Assume a sniping position, gaining the ability to fire up to 6 specialized rounds with unlimited range. Rounds pierce allied and enemy Heroes but collide with enemy Structures in their path. Allies are healed for 225 and enemies are damaged for 135. Deals 50% less damage to Structures.
Ana is unable to move while Eye of Horus is active.
Healing Dart grants 25% Movement Speed to affected Heroes for 2 seconds.
Properties: Movement Speed bonus
Healing Dart's healing is increased by 5% each time it heals a Hero, up to 50%. This bonus is reset if Healing Dart fails to hit a Hero.
Type: Bonus healing
Scaling: -
Affects: Ability
Increase Healing Dart's healing by 10% for each Dose active on enemy Heroes.
Type: Bonus Healing
Scaling: -
Affects: Ability
Cooldown: 60 seconds
Active: Activate to instantly gain 3 charges of Healing Dart.
Allies affected by Nano Boost heal for 50% of Spell Damage dealt.
Properties: Lifesteal
Increase Eye of Horus's healing and damage by 4% for every Hero hit. This bonus resets after all shots have been fired.
Increase Shrike's damage by 50%. While Aim Down Sights is active, gain 25 Armor.
Basic Attacks increase Attack Speed by 10% for 3 seconds, up to 100%. While Aim Down Sights is active, increase your Basic Attack Range by 4.
Scaling at key levels | ||||||||||
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Statistic | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Max Health | 1598 | 4 | 1661.92 | 1869.43 | 2102.86 | 2365.43 | 2660.79 | 2993.02 | 3501.41 | 5182.95 |
Health Regeneration | 3.3281 | 4 | 3.46 | 3.89 | 4.38 | 4.93 | 5.54 | 6.23 | 7.29 | 10.79 |
Basic Attack damage | 30 | 4 | 31.2 | 35.1 | 39.48 | 44.41 | 49.95 | 56.19 | 65.73 | 97.3 |
Ability | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Shrike (per stack, single) | 4 | 4 | 4.16 | 4.68 | 5.26 | 5.92 | 6.66 | 7.49 | 8.76 | 12.97 |
Shrike (per stack, per second) | 8 | 4 | 8.32 | 9.36 | 10.53 | 11.84 | 13.32 | 14.98 | 17.53 | 25.95 |
Healing Dart | 215 | 4 | 223.6 | 251.52 | 282.93 | 318.25 | 357.99 | 402.69 | 471.09 | 697.33 |
Biotic Grenade (damage) | 60 | 4 | 62.4 | 70.19 | 78.96 | 88.81 | 99.9 | 112.38 | 131.47 | 194.6 |
Biotic Grenade (healing) | 152 | 4 | 158.08 | 177.82 | 200.02 | 225 | 253.09 | 284.69 | 333.05 | 493 |
Eye of Horus - High Powered Round (damage) | 166 | 4 | - | - | - | 245.72 | 276.4 | 310.91 | 363.73 | 538.4 |
Eye of Horus - High Powered Round (healing) | 285 | 4 | - | - | - | 421.87 | 474.55 | 533.8 | 624.47 | 924.37 |
Ballistic Advantage (splash damage) | 150 | 4 | - | - | - | - | - | - | 328.67 | 486.51 |
Ballistic Advantage (splash healing) | 300 | 4 | - | - | - | - | - | - | 657.34 | 973.02 |
Use Damage Calculator for values at non-key levels. More information in Scaling. |