Heroes of the Storm Wiki
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(Balance Patch Notes - October 7, 2020)
(Grammatical and spelling fixes)
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| icon = File:Ana_Icon.png
 
| icon = File:Ana_Icon.png
 
| skills =
 
| skills =
Shrike;;File:Shrike_Icon.png;Basic Attacks apply a Dose to enemies, dealing an additional 40 damage over 5 seconds, and stacking up to 5 times. Every 0.5 seconds, Ana is healed for 60% of the damage dealt by Shrike.<br/>'''Aim Down Sights'''<br/>Shrike can be activated to increase the Range of Healing Dart and Sleep by 25%, allowing them to pierce one Hero but also reduce Movement Speed by 25%. Lasts until canceled.{{undoc|<hr/>'''Type:''' Attack Modifier / Damage / Healing<br/>'''Scaling:''' 4.00% (damage) / - (healing)<br/>'''Affects:''' Enemies / Self<br/>'''Properties:''' [[Damage over time]], [[Lifesteal]]<br/>'''Tickrate:''' 2 / s (x10)<br/>'''Damage per tick:''' 4 (per stack)}};;;trait;False
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Shrike;;File:Shrike_Icon.png;Basic Attacks apply a Dose to enemies, dealing an additional 40 damage over 5 seconds, and stacking up to 5 times. Every 0.5 seconds, Ana is healed for 60% of the damage dealt by Shrike.<br/>'''Aim Down Sights'''<br/>Shrike can be activated to increase the Range of Healing Dart and Sleep by 25%, allowing them to pierce one Hero but also reducing Ana's Movement Speed by 25%. Lasts until canceled.{{undoc|<hr/>'''Type:''' Attack Modifier / Damage / Healing<br/>'''Scaling:''' 4.00% (damage) / - (healing)<br/>'''Affects:''' Enemies / Self<br/>'''Properties:''' [[Damage over time]], [[Lifesteal]]<br/>'''Tickrate:''' 2 / s (x10)<br/>'''Damage per tick:''' 4 (per stack)}};;;trait;False
   
 
Healing Dart;Q;File:Healing_Dart_Icon.png;Fire a dart which heals the first allied Hero hit for 195 Health. Does not affect full Health Heroes.{{undoc|<hr/>'''Type:''' Healing<br/>'''Scaling:''' 4.00%<br/>'''Affects:''' Allied Heroes<br/>'''Targeting:''' Point target<br/>'''Properties:''' [[Clamping]], [[Skillshot]]<br/>'''Cast time:''' 0+0.0625 seconds<br/>'''Range:''' 12.75<br/>'''Hitbox:''' 1x3.125<br/>'''Projectile speed:''' 50}};2;10
 
Healing Dart;Q;File:Healing_Dart_Icon.png;Fire a dart which heals the first allied Hero hit for 195 Health. Does not affect full Health Heroes.{{undoc|<hr/>'''Type:''' Healing<br/>'''Scaling:''' 4.00%<br/>'''Affects:''' Allied Heroes<br/>'''Targeting:''' Point target<br/>'''Properties:''' [[Clamping]], [[Skillshot]]<br/>'''Cast time:''' 0+0.0625 seconds<br/>'''Range:''' 12.75<br/>'''Hitbox:''' 1x3.125<br/>'''Projectile speed:''' 50}};2;10
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Nano Boost;R;File:Nano_Boost_Icon.png;Instantly boost an allied Hero, restoring 200 Mana. For the next 8 seconds, they gain 30% Spell Power and their Basic Ability cooldowns recharge 150% faster.<br>{{yellowtext|Cannot be used on Ana.}}{{undoc|<hr/>'''Type:''' Damage modifier: [[Spell Power]]<br/>'''Affects:''' Allied Heroes<br/>'''Targeting:''' Unit target<br/>'''Properties:''' -<br/>'''Cast time:''' 0.125+0 seconds<br/>'''Range:''' 8}};70;60
 
Nano Boost;R;File:Nano_Boost_Icon.png;Instantly boost an allied Hero, restoring 200 Mana. For the next 8 seconds, they gain 30% Spell Power and their Basic Ability cooldowns recharge 150% faster.<br>{{yellowtext|Cannot be used on Ana.}}{{undoc|<hr/>'''Type:''' Damage modifier: [[Spell Power]]<br/>'''Affects:''' Allied Heroes<br/>'''Targeting:''' Unit target<br/>'''Properties:''' -<br/>'''Cast time:''' 0.125+0 seconds<br/>'''Range:''' 8}};70;60
   
Eye of Horus;R;File:Eye_of_Horus_Icon.png;Assume a sniping position, gaining the ability to fire up to 6 specialized rounds with unlimited range. Rounds pierce allied and enemy Hero but collide with enemy Structure in their path. Allies are healed for 225 and enemies are damaged for 135. Deals 50% less damage to Structures.<br>Ana is unable to move while Eye of Horus is active.{{undoc|<hr/>'''Type:''' -<br/>'''Scaling:''' -<br/>'''Affects:''' -<br/>'''Targeting:''' No target<br/>'''Properties:''' [[Stationary channel]]<br/>'''Channel time:''' Infinite<br/>'''Cast time:''' 0.0625+Ch+0<br/>'''Reactivate:'''<br/>- Q&R: ''Eye of Horus - High Powered Round''<br/>- W&E: ''Eye of Horus Cancel - Cancels Eye of Horus''<hr/><li>Ana cannot move, Mount, Hearth or use other abilities while channeling ''Eye of Horus''.<li>Channel will end only if interrupted, manually cancelled or once all shots have been fired.<li>If ''Eye of Horus'' is cancelled before any shots are fired, it will not be put on cooldown.}};60;45
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Eye of Horus;R;File:Eye_of_Horus_Icon.png;Assume a sniping position, gaining the ability to fire up to 6 specialized rounds with unlimited range. Rounds pierce allied and enemy Heroes but collide with enemy Structures in their path. Allies are healed for 225 and enemies are damaged for 135. Deals 50% less damage to Structures.<br>Ana is unable to move while Eye of Horus is active.{{undoc|<hr/>'''Type:''' -<br/>'''Scaling:''' -<br/>'''Affects:''' -<br/>'''Targeting:''' No target<br/>'''Properties:''' [[Stationary channel]]<br/>'''Channel time:''' Infinite<br/>'''Cast time:''' 0.0625+Ch+0<br/>'''Reactivate:'''<br/>- Q&R: ''Eye of Horus - High Powered Round''<br/>- W&E: ''Eye of Horus Cancel - Cancels Eye of Horus''<hr/><li>Ana cannot move, Mount, Hearth or use other abilities while channeling ''Eye of Horus''.<li>Channel will end only if interrupted, manually canceled or once all shots have been fired.<li>If ''Eye of Horus'' is canceled before any shots are fired, it will not be put on cooldown.}};60;45
   
Eye of Horus - High Powered Round;Q;File:Eye_of_Horus_Icon.png;Fire a specialized round with unlimited range, piercing all allied and enemy Heroes in its path. Allies are healed for 285 and enemies are damaged for 166. Deals 50% less damage to Structures.{{undoc|<hr/>'''Type:''' Damage / Healing<br/>'''Scaling:''' 4.00% (both)<br/>'''Affects:''' Allied & Enemy Heroes, Enemy Structures<br/>'''Targeting:''' Point target / Target search (closest)<br/>'''Properties:''' [[Skillshot]]<br/>'''Cast time:''' Instant<br/>'''Range:''' Global<br/>'''Width:''' 1<hr/><li> Can be activated using Q, R or left mouse button during ''Eye of Horus''.<li>Using ''High Powered Round'' briefly provides vision around the line of fire and upon hitting around the target.}};1;
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Eye of Horus - High Powered Round;Q;File:Eye_of_Horus_Icon.png;Fire a specialized round with unlimited range, piercing all allied and enemy Heroes in its path. Allies are healed for 225 and enemies are damaged for 135. Deals 50% less damage to Structures.{{undoc|<hr/>'''Type:''' Damage / Healing<br/>'''Scaling:''' 4.00% (both)<br/>'''Affects:''' Allied & Enemy Heroes, Enemy Structures<br/>'''Targeting:''' Point target / Target search (closest)<br/>'''Properties:''' [[Skillshot]]<br/>'''Cast time:''' Instant<br/>'''Range:''' Global<br/>'''Width:''' 1<hr/><li> Can be activated using Q, R or left mouse button during ''Eye of Horus''.<li>Using ''High Powered Round'' briefly provides vision around the line of fire and upon hitting around the target.}};1;
   
 
| talents = Contact Healing;1;1;Biotic Grenade heals for 30% more per allied and enemy Hero hit.{{undoc|<hr/>'''Type:''' Bonus Healing<br/>'''Scaling:''' -<br/>'''Affects:''' Ability}};File:Contact_Healing_Icon.png;
 
| talents = Contact Healing;1;1;Biotic Grenade heals for 30% more per allied and enemy Hero hit.{{undoc|<hr/>'''Type:''' Bonus Healing<br/>'''Scaling:''' -<br/>'''Affects:''' Ability}};File:Contact_Healing_Icon.png;
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Anti-Healer;3;1;Increase the area of Biotic Grenade by 25% and the duration of the healing reduction by 0.75 seconds.;File:Anti-Healer_Icon.png;
 
Anti-Healer;3;1;Increase the area of Biotic Grenade by 25% and the duration of the healing reduction by 0.75 seconds.;File:Anti-Healer_Icon.png;
Night Terrors;3;2;Gain 20% Movement Speed for 2 seconds for every Hero hit by Sleep Dart. Upon waking, enemy Heroes take 8% of their Maximum Health in damage.;File:Night Terrors_Icon.png;
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Night Terrors;3;2;Gain 20% Movement Speed for 2 seconds for every Hero hit by Sleep Dart. Upon waking, enemy Heroes take 8% of their maximum Health in damage.;File:Night Terrors_Icon.png;
 
Mind-Numbing Agent;3;3;Every Dose a Hero has reduces their Spell Power by 10%.{{undoc|<hr/>'''Type:''' Damage modifier: [[Spell Power]]<br/>'''Affects:''' Enemy Heroes}};File:Mind-Numbing_Agent_Icon.png;
 
Mind-Numbing Agent;3;3;Every Dose a Hero has reduces their Spell Power by 10%.{{undoc|<hr/>'''Type:''' Damage modifier: [[Spell Power]]<br/>'''Affects:''' Enemy Heroes}};File:Mind-Numbing_Agent_Icon.png;
   
 
Nano Boost;4;1;{{Cooldown|70}}<br>Instantly boost an allied Hero, restoring 200 Mana. For the next 8 seconds, they gain 30% Spell Power and their Basic Ability cooldowns recharge 150% faster.<br>{{yellowtext|Cannot be used on Ana.}};File:Nano_Boost_Icon.png;
 
Nano Boost;4;1;{{Cooldown|70}}<br>Instantly boost an allied Hero, restoring 200 Mana. For the next 8 seconds, they gain 30% Spell Power and their Basic Ability cooldowns recharge 150% faster.<br>{{yellowtext|Cannot be used on Ana.}};File:Nano_Boost_Icon.png;
Eye of Horus;4;2;{{Cooldown|60}}<br>Assume a sniping position, gaining the ability to fire up to 6 specialized rounds with unlimited range. Rounds pierce allied and enemy Hero but collide with enemy Structure in their path. Allies are healed for 225 and enemies are damaged for 135. Deals 50% less damage to Structures.<br>Ana is unable to move while Eye of Horus is active.;File:Eye_of_Horus_Icon.png;
+
Eye of Horus;4;2;{{Cooldown|60}}<br>Assume a sniping position, gaining the ability to fire up to 6 specialized rounds with unlimited range. Rounds pierce allied and enemy Heroes but collide with enemy Structures in their path. Allies are healed for 225 and enemies are damaged for 135. Deals 50% less damage to Structures.<br>Ana is unable to move while Eye of Horus is active.;File:Eye_of_Horus_Icon.png;
   
 
Speed Serum;5;1;Healing Dart grants 25% Movement Speed to affected Heroes for 2 seconds.{{undoc|<hr/>'''Properties:''' [[Movement Speed]] bonus}};File:Speed_Serum_Icon.png;
 
Speed Serum;5;1;Healing Dart grants 25% Movement Speed to affected Heroes for 2 seconds.{{undoc|<hr/>'''Properties:''' [[Movement Speed]] bonus}};File:Speed_Serum_Icon.png;

Revision as of 15:50, 21 January 2021

Data Page for Ana
Parameter Variable Value
name name Ana
date date September 26, 2017
price price 10000
title title Veteran Sniper
role role Healer
franchise franchise Overwatch
info info A burst Healer who uses precise skillshots to heal allies and can deny enemy healing.
lore lore As a founding member of Overwatch and one of the world's best snipers, Ana Amari uses her skills to protect the innocent. Though she went MIA after losing her eye, Ana's sense of duty and responsibility has brought her back to the fight.
difficulty difficulty Hard
melee melee False
health health 1598
healthRegen health regen 3.3281
resource resource 500
resourceType resource type Mana
armor armor 0
attackSpeed attack speed 1.33
attackRange attack range 6.5
attackDamage attack damage 30
healthScaling health scaling 0.04
regenScaling health regen scaling 0.04
adamageScaling attack damage scaling 0.04
unitRadius unit radius 0.625
skills skills see below
talents talent_<tier>_<column> see below

Skills

Shrike Icon
Shrike

Basic Attacks apply a Dose to enemies, dealing an additional 40 damage over 5 seconds, and stacking up to 5 times. Every 0.5 seconds, Ana is healed for 60% of the damage dealt by Shrike.
Aim Down Sights
Shrike can be activated to increase the Range of Healing Dart and Sleep by 25%, allowing them to pierce one Hero but also reducing Ana's Movement Speed by 25%. Lasts until canceled.


    Type: Attack Modifier / Damage / Healing
    Scaling: 4.00% (damage) / - (healing)
    Affects: Enemies / Self
    Properties: Damage over time, Lifesteal
    Tickrate: 2 / s (x10)
    Damage per tick: 4 (per stack)
Healing Dart Icon
Q
Healing Dart
10 Mana Cooldown: 2 seconds

Fire a dart which heals the first allied Hero hit for 195 Health. Does not affect full Health Heroes.


    Type: Healing
    Scaling: 4.00%
    Affects: Allied Heroes
    Targeting: Point target
    Properties: Clamping, Skillshot
    Cast time: 0+0.0625 seconds
    Range: 12.75
    Hitbox: 1x3.125
    Projectile speed: 50
Biotic Grenade Icon
W
Biotic Grenade
50 Mana Cooldown: 16 seconds

Toss a Grenade at the target area. Allied Heroes hit are healed for 152 Health and receive 25% increased healing from Ana for 4 seconds. Enemies hit take 60 damage and receive 100% less healing for 1.75 seconds.


    Type: Damage / Healing / Healing modifier
    Scaling: 4.00% (both)
    Affects: Enemies / Allied Heroes, Self / Allied & Enemy Heroes, Self
    Targeting: Point target
    Properties: Area of Effect
    Cast time: 0.125+0 seconds
    Range: 12
    Radius: 2.25
Sleep Dart Icon
E
Sleep Dart
50 Mana Cooldown: 14 seconds

Fire a dart that puts the first enemy Hero hit to Sleep, rendering them unable to act for 3 seconds. Sleep's effects end instantly if the target takes damage after the first 0.5 seconds.


    Type: Crowd Control
    Affects: Enemy Heroes
    Targeting: Point target
    Properties: Clamping, Skillshot, Sleep
    Cast time: 0.25+0 seconds
    Range: 11.75
    Hitbox: 0.5x1.25
    Projectile speed: 24
  • Damage over time effects applied beforehand do not interrupt Sleep
Nano Boost Icon
R
Nano Boost
60 Mana Cooldown: 70 seconds

Instantly boost an allied Hero, restoring 200 Mana. For the next 8 seconds, they gain 30% Spell Power and their Basic Ability cooldowns recharge 150% faster.
Cannot be used on Ana.


    Type: Damage modifier: Spell Power
    Affects: Allied Heroes
    Targeting: Unit target
    Properties: -
    Cast time: 0.125+0 seconds
    Range: 8
Eye of Horus Icon
R
Eye of Horus
45 Mana Cooldown: 60 seconds

Assume a sniping position, gaining the ability to fire up to 6 specialized rounds with unlimited range. Rounds pierce allied and enemy Heroes but collide with enemy Structures in their path. Allies are healed for 225 and enemies are damaged for 135. Deals 50% less damage to Structures.
Ana is unable to move while Eye of Horus is active.


    Type: -
    Scaling: -
    Affects: -
    Targeting: No target
    Properties: Stationary channel
    Channel time: Infinite
    Cast time: 0.0625+Ch+0
    Reactivate:
    - Q&R: Eye of Horus - High Powered Round
    - W&E: Eye of Horus Cancel - Cancels Eye of Horus
  • Ana cannot move, Mount, Hearth or use other abilities while channeling Eye of Horus.
  • Channel will end only if interrupted, manually canceled or once all shots have been fired.
  • If Eye of Horus is canceled before any shots are fired, it will not be put on cooldown.
Eye of Horus Icon
Q
Eye of Horus - High Powered Round
Cooldown: 1 seconds

Fire a specialized round with unlimited range, piercing all allied and enemy Heroes in its path. Allies are healed for 225 and enemies are damaged for 135. Deals 50% less damage to Structures.


    Type: Damage / Healing
    Scaling: 4.00% (both)
    Affects: Allied & Enemy Heroes, Enemy Structures
    Targeting: Point target / Target search (closest)
    Properties: Skillshot
    Cast time: Instant
    Range: Global
    Width: 1
  • Can be activated using Q, R or left mouse button during Eye of Horus.
  • Using High Powered Round briefly provides vision around the line of fire and upon hitting around the target.

Talents

1
Contact Healing Icon
Contact Healing

Biotic Grenade heals for 30% more per allied and enemy Hero hit.


    Type: Bonus Healing
    Scaling: -
    Affects: Ability
Slumber Shells Icon
Slumber Shells

Reduce the cooldown of Sleep Dart by 2 seconds. Upon waking, enemy Heroes are Slowed by 25% for 3 seconds.


Type: Crowd control
Affects: Enemy Heroes
Properties: Slow
Vampiric Rounds Icon
Vampiric Rounds

❢ Quest: Stack 5 Doses on an enemy Hero or Basic Attack a Hero with 5 Doses.

❢ Reward: Stack 5 Doses to increase Shrike's healing by an 0.75%.
❢ Reward: Basic Attack a Hero with 5 Doses to increase Shrike's healing by 0.25%


    Max bonus: 9001%
4
Biotic Enhancements Icon
Biotic Enhancements

Increase the bonus healing duration of Biotic Grenade by 50% and reduce its cooldown by 2 seconds.

Overdose Icon
Overdose

Hitting enemies with Sleep Dart applies 4 Doses. While Aim Down Sights is active, Sleep Dart pierces all enemy Heroes.

Debilitating Dart Icon
Debilitating Dart

Cooldown: 20 seconds
Active: Activate to fire a dart which reduces the damage and Slows the first enemy Hero it hits by 50% for 4 seconds.


    Type: Damage modifier: Debuff
    Affects: Enemy Heroes
    Targeting: Point target
    Properties: Clamping, Skillshot, Slow
    Cast time: 0.25+0 seconds
    Range: 11.75
    Hitbox: 0.5x1.25
    Projectile speed: 24
7
Anti-Healer Icon
Anti-Healer

Increase the area of Biotic Grenade by 25% and the duration of the healing reduction by 0.75 seconds.

Night Terrors Icon
Night Terrors

Gain 20% Movement Speed for 2 seconds for every Hero hit by Sleep Dart. Upon waking, enemy Heroes take 8% of their maximum Health in damage.

Mind-Numbing Agent Icon
Mind-Numbing Agent

Every Dose a Hero has reduces their Spell Power by 10%.


    Type: Damage modifier: Spell Power
    Affects: Enemy Heroes
10
Nano Boost Icon
Nano Boost

Cooldown: 70 seconds
Instantly boost an allied Hero, restoring 200 Mana. For the next 8 seconds, they gain 30% Spell Power and their Basic Ability cooldowns recharge 150% faster.
Cannot be used on Ana.

Eye of Horus Icon
Eye of Horus

Cooldown: 60 seconds
Assume a sniping position, gaining the ability to fire up to 6 specialized rounds with unlimited range. Rounds pierce allied and enemy Heroes but collide with enemy Structures in their path. Allies are healed for 225 and enemies are damaged for 135. Deals 50% less damage to Structures.
Ana is unable to move while Eye of Horus is active.

13
Speed Serum Icon
Speed Serum

Healing Dart grants 25% Movement Speed to affected Heroes for 2 seconds.

Purifying Darts Icon
Purifying Darts

Healing Dart removes Roots and Slows from the target, and heals for 20% more when doing so.


    Type: Bonus healing
    Scaling: -
    Properties: CC removal (Roots, Slows)
Smelling Salts Icon
Smelling Salts

Healing Dart removes Stuns from the target, and grants them 50 Armor for 2 seconds when doing so.


    Type: Damage modifier: Armor
    Affects: Targets
    Properties: CC removal (Stuns)
16
Sharpshooter Icon
Sharpshooter

Healing Dart's healing is increased by 5% each time it heals a Hero, up to 50%. This bonus is reset if Healing Dart fails to hit a Hero.


    Type: Bonus healing
    Scaling: -
    Affects: Ability
Concentrated Doses Icon
Concentrated Doses

Increase Healing Dart's healing by 10% for each Dose active on enemy Heroes.


    Type: Bonus Healing
    Scaling: -
    Affects: Ability
Active Reload Icon
Active Reload

Cooldown: 60 seconds
Active: Activate to instantly gain 3 charges of Healing Dart.

20
Nano Infusion Icon
Nano Infusion

Allies affected by Nano Boost heal for 50% of Spell Damage dealt.

Deadeye Icon
Deadeye

Increase Eye of Horus's healing and damage by 4% for every Hero hit. This bonus resets after all shots have been fired.

Armored Stance Icon
Armored Stance

Increase Shrike's damage by 50%. While Aim Down Sights is active, gain 25 Armor.

Dynamic Optics Icon
Dynamic Optics

Basic Attacks increase Attack Speed by 10% for 3 seconds, up to 100%. While Aim Down Sights is active, increase your Basic Attack Range by 4.